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Also snap emanations when done from scene controls
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1 changed files with 20 additions and 11 deletions
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@ -43,7 +43,14 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
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const hole = ui.controls.controls[this.options.name].tools.hole?.active ?? false;
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if (game.activeTool === 'inFront') return { type: 'cone', x: 0, y: 0, radius: 0, angle: 180, hole };
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return super._createDragShapeData(event);
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const shape = super._createDragShapeData(event);
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const token = shape?.type === 'emanation' && shape.base?.type === 'token' ? this.#findTokenInBounds(event.interactionData.origin) : null;
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if (token) {
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shape.base.width = token.width;
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shape.base.height = token.height;
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event.interactionData.origin = token.getCenterPoint();
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}
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return shape;
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}
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async placeRegion(data, options = {}) {
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@ -51,17 +58,9 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
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const shape = document.shapes[0];
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const isEmanation = shape.type === 'emanation';
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if (isEmanation) {
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const { x, y } = shape.base.origin;
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const gridSize = canvas.grid.size;
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const inBounds = canvas.scene.tokens.filter(t => {
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return x.between(t.x, t.x + t.width * gridSize) && y.between(t.y, t.y + t.height * gridSize);
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});
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if (inBounds.length !== 1) return options.preConfirm?.() ?? true;
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const token = this.#findTokenInBounds(shape.base.origin);
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if (!token) return options.preConfirm?.() ?? true;
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const shapeData = shape.toObject();
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const token = inBounds[0];
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document.updateSource({
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shapes: [
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{
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@ -83,4 +82,14 @@ export default class DhRegionLayer extends foundry.canvas.layers.RegionLayer {
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super.placeRegion(data, { ...options, preConfirm });
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}
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/** Searches for token at origin point, returning null if there are no tokens or multiple overlapping tokens */
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#findTokenInBounds(origin) {
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const { x, y } = origin;
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const gridSize = canvas.grid.size;
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const inBounds = canvas.scene.tokens.filter(t => {
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return x.between(t.x, t.x + t.width * gridSize) && y.between(t.y, t.y + t.height * gridSize);
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});
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return inBounds.length === 1 ? inBounds[0] : null;
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}
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}
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