[Fix] Tooltip Color Scope (#1964)

* Added DH style to tooltips

* Setting dh-style for ResourceManagementTooltip and ArmorManagementTooltip
This commit is contained in:
WBHarry 2026-06-01 22:20:06 +02:00 committed by GitHub
parent 3c36c5747d
commit d98a7c951e
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GPG key ID: B5690EEEBB952194
2 changed files with 2 additions and 3 deletions

View file

@ -1053,7 +1053,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.tooltip.activate(target, { game.tooltip.activate(target, {
html, html,
locked: true, locked: true,
cssClass: 'bordered-tooltip', cssClass: 'bordered-tooltip dh-style',
direction: 'DOWN' direction: 'DOWN'
}); });
@ -1149,7 +1149,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
game.tooltip.activate(target, { game.tooltip.activate(target, {
html, html,
locked: true, locked: true,
cssClass: 'bordered-tooltip', cssClass: 'bordered-tooltip dh-style',
direction: 'DOWN', direction: 'DOWN',
noOffset: true noOffset: true
}); });

View file

@ -3,7 +3,6 @@ import { AdversaryBPPerEncounter, BaseBPPerEncounter } from '../config/encounter
export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager { export default class DhTooltipManager extends foundry.helpers.interaction.TooltipManager {
#wide = false; #wide = false;
#bordered = false; #bordered = false;
#active = false;
async activate(element, options = {}) { async activate(element, options = {}) {
const { TextEditor } = foundry.applications.ux; const { TextEditor } = foundry.applications.ux;