diff --git a/src/packs/rolltables/tables_Consumables_tF04P02yVN1YDVel.json b/src/packs/rolltables/tables_Consumables_tF04P02yVN1YDVel.json
index 5ad07c76..c2413ec3 100644
--- a/src/packs/rolltables/tables_Consumables_tF04P02yVN1YDVel.json
+++ b/src/packs/rolltables/tables_Consumables_tF04P02yVN1YDVel.json
@@ -1,7 +1,7 @@
{
"name": "Consumables",
"img": "icons/consumables/potions/bottle-corked-red.webp",
- "description": "",
+ "description": "
To generate a random consumable, choose a rarity, roll the designated dice, and match the total to the item in the table:
Common: 1d12 or 2d12
Uncommon: 2d12 or 3d12
Rare: 3d12 or 4d12
Legendary: 4d12 or 5d12
",
"results": [
{
"type": "document",
diff --git a/src/packs/rolltables/tables_Loot_S61Shlt2I5CbLRjz.json b/src/packs/rolltables/tables_Loot_S61Shlt2I5CbLRjz.json
index 8a6cce40..9517eadd 100644
--- a/src/packs/rolltables/tables_Loot_S61Shlt2I5CbLRjz.json
+++ b/src/packs/rolltables/tables_Loot_S61Shlt2I5CbLRjz.json
@@ -1,7 +1,7 @@
{
"name": "Loot",
"img": "icons/commodities/treasure/brooch-gold-ruby.webp",
- "description": "",
+ "description": "To generate a random item, choose a rarity, roll the designated dice, and match the total to the item in the table:
Common: 1d12 or 2d12
Uncommon: 2d12 or 3d12
Rare: 3d12 or 4d12
Legendary: 4d12 or 5d12
",
"results": [
{
"type": "document",
diff --git a/src/packs/rolltables/tables_Table_of_Random_Objectives_I5L1dlgxXTNrCCkL.json b/src/packs/rolltables/tables_Table_of_Random_Objectives_I5L1dlgxXTNrCCkL.json
index 71c503d7..b10127e7 100644
--- a/src/packs/rolltables/tables_Table_of_Random_Objectives_I5L1dlgxXTNrCCkL.json
+++ b/src/packs/rolltables/tables_Table_of_Random_Objectives_I5L1dlgxXTNrCCkL.json
@@ -1,7 +1,7 @@
{
"name": "Table of Random Objectives",
"img": "icons/sundries/documents/document-torn-diagram-tan.webp",
- "description": ".
",
+ "description": "Layering Goals Other than Attrition into Combat
",
"results": [
{
"type": "text",