Merged with main

This commit is contained in:
WBHarry 2026-06-05 16:00:09 +02:00
commit d78927d0c2
275 changed files with 5076 additions and 4132 deletions

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@ -1,4 +1,3 @@
import { DHDamageData } from '../fields/action/damageField.mjs';
import DHDamageAction from './damageAction.mjs';
export default class DHAttackAction extends DHDamageAction {
@ -12,8 +11,19 @@ export default class DHAttackAction extends DHDamageAction {
super.prepareData();
if (!!this.item?.system?.attack) {
if (this.damage.includeBase) {
const baseDamage = this.getParentDamage();
this.damage.parts.hitPoints = new DHDamageData(baseDamage);
const baseDamage = this.getParentHitPointDamage();
if (baseDamage) {
if (!this.damage.parts.hitPoints) {
this.damage.parts.hitPoints = baseDamage;
} else {
for (const type of baseDamage.type) this.damage.parts.hitPoints.type.add(type);
this.damage.parts.hitPoints.value.custom = {
enabled: true,
formula: `${baseDamage.value.getFormula()} + ${this.damage.parts.hitPoints.value.getFormula()}`
};
}
}
}
if (this.roll.useDefault) {
this.roll.trait = this.item.system.attack.roll.trait;
@ -22,16 +32,8 @@ export default class DHAttackAction extends DHDamageAction {
}
}
getParentDamage() {
return {
value: {
multiplier: 'prof',
dice: this.item?.system?.attack.damage.parts.hitPoints.value.dice,
bonus: this.item?.system?.attack.damage.parts.hitPoints.value.bonus ?? 0
},
type: this.item?.system?.attack.damage.parts.hitPoints.type,
base: true
};
getParentHitPointDamage() {
return this.item?.system?.attack.damage.parts.hitPoints;
}
get damageFormula() {
@ -73,7 +75,12 @@ export default class DHAttackAction extends DHDamageAction {
const useAltDamage = this.actor?.effects?.find(x => x.type === 'horde')?.active;
for (const { value, valueAlt, type } of damage.parts) {
const usedValue = useAltDamage ? valueAlt : value;
const str = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
const damageString = Roll.replaceFormulaData(usedValue.getFormula(), this.actor?.getRollData() ?? {});
const str = damageString
? damageString
: game.i18n.format('DAGGERHEART.GENERAL.missingX', {
x: game.i18n.localize('DAGGERHEART.GENERAL.damage')
});
const icons = Array.from(type)
.map(t => CONFIG.DH.GENERAL.damageTypes[t]?.icon)

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@ -148,10 +148,14 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
: null;
}
/** Returns true if the action is usable */
/**
* Returns true if the action is usable.
* An action is usable on any actor type. For example, an adversary might have a base attack action.
*/
get usable() {
const actor = this.actor;
return this.isOwner && actor?.type === 'character';
const pack = actor?.pack ? game.packs.get(actor.pack) : null;
return !pack?.locked && this.isOwner;
}
static getRollType(parent) {

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@ -36,7 +36,7 @@ export default class DhCountdownAction extends DHBaseAction {
/** @inheritDoc */
static migrateData(source) {
for (const countdown of source.countdown) {
for (const countdown of Object.values(source.countdown)) {
if (countdown.progress.max) {
countdown.progress.startFormula = countdown.progress.max;
countdown.progress.start = 1;

View file

@ -35,6 +35,7 @@ export default class BeastformEffect extends BaseEffect {
static migrateData(source) {
if (!source.characterTokenData.tokenSize.height) source.characterTokenData.tokenSize.height = 1;
if (!source.characterTokenData.tokenSize.width) source.characterTokenData.tokenSize.width = 1;
if (!source.characterTokenData.tokenSize.depth) source.characterTokenData.tokenSize.depth = 1;
return super.migrateData(source);
}
@ -52,7 +53,8 @@ export default class BeastformEffect extends BaseEffect {
if (this.parent.parent.type === 'character') {
const baseUpdate = {
height: this.characterTokenData.tokenSize.height,
width: this.characterTokenData.tokenSize.width
width: this.characterTokenData.tokenSize.width,
depth: this.characterTokenData.tokenSize.depth
};
const update = {
...baseUpdate,

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@ -1,15 +1,17 @@
import DhCharacter from './character.mjs';
import DhCompanion from './companion.mjs';
import DhAdversary from './adversary.mjs';
import DhNPC from './npc.mjs';
import DhEnvironment from './environment.mjs';
import DhParty from './party.mjs';
export { DhCharacter, DhCompanion, DhAdversary, DhEnvironment, DhParty };
export { DhCharacter, DhCompanion, DhAdversary, DhNPC, DhEnvironment, DhParty };
export const config = {
character: DhCharacter,
companion: DhCompanion,
adversary: DhAdversary,
npc: DhNPC,
environment: DhEnvironment,
party: DhParty
};

View file

@ -3,8 +3,7 @@ import { ActionField } from '../fields/actionField.mjs';
import { commonActorRules } from './base.mjs';
import DhCreature from './creature.mjs';
import { bonusField } from '../fields/actorField.mjs';
import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
import { getTierAdjustedAdversary } from './tierAdjustment.mjs';
export default class DhpAdversary extends DhCreature {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.Adversary'];
@ -189,6 +188,9 @@ export default class DhpAdversary extends DhCreature {
prepareDerivedData() {
super.prepareDerivedData();
this.attack.roll.isStandardAttack = true;
// Clamp resources (must be done last to ensure all updates occur)
this.resources.clamp();
}
_getTags() {
@ -203,205 +205,6 @@ export default class DhpAdversary extends DhCreature {
/** Returns source data for this actor adjusted to a new tier, which can be used to create a new actor. */
adjustForTier(tier) {
const source = this.parent.toObject(true);
/** @type {(2 | 3 | 4)[]} */
const tiers = new Array(Math.abs(tier - this.tier))
.fill(0)
.map((_, idx) => idx + Math.min(tier, this.tier) + 1);
if (tier < this.tier) tiers.reverse();
const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard];
const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] }));
// Apply simple tier changes
const scale = tier > this.tier ? 1 : -1;
for (const entry of tierEntries) {
source.system.difficulty += scale * entry.difficulty;
source.system.damageThresholds.major += scale * entry.majorThreshold;
source.system.damageThresholds.severe += scale * entry.severeThreshold;
source.system.resources.hitPoints.max += scale * entry.hp;
source.system.resources.stress.max += scale * entry.stress;
source.system.attack.roll.bonus += scale * entry.attack;
}
// Get the mean and standard deviation of expected damage in the previous and new tier
// The data we have is for attack scaling, but we reuse this for action scaling later
const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic;
const damageMeta = {
currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] },
newDamageRange: { tier, ...expectedDamageData[tier] },
type: 'attack'
};
// Update damage of base attack
try {
this.#adjustActionDamage(source.system.attack, damageMeta);
} catch (err) {
ui.notifications.warn('Failed to convert attack damage of adversary');
console.error(err);
}
// Update damage of each item action, making sure to also update the description if possible
const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g;
for (const item of source.items) {
// Replace damage inlines with new formulas
for (const withDescription of [item.system, ...Object.values(item.system.actions)]) {
withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => {
const { value: formula } = parseInlineParams(inner);
if (!formula || !type) return match;
try {
const adjusted = this.#calculateAdjustedDamage(formula, { ...damageMeta, type: 'action' });
const newFormula = [
adjusted.diceQuantity ? `${adjusted.diceQuantity}d${adjusted.faces}` : null,
adjusted.bonus
]
.filter(p => !!p)
.join('+');
return match.replace(formula, newFormula);
} catch {
return match;
}
});
}
// Update damage in item actions
// Parse damage, and convert all formula matches in the descriptions to the new damage
for (const action of Object.values(item.system.actions)) {
try {
const result = this.#adjustActionDamage(action, { ...damageMeta, type: 'action' });
if (!result) continue;
for (const { previousFormula, formula } of Object.values(result)) {
const oldFormulaRegexp = new RegExp(
previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
);
item.system.description = item.system.description.replace(oldFormulaRegexp, formula);
action.description = action.description.replace(oldFormulaRegexp, formula);
}
} catch (err) {
ui.notifications.warn(`Failed to convert action damage for item ${item.name}`);
console.error(err);
}
}
}
// Finally set the tier of the source data, now that everything is complete
source.system.tier = tier;
return source;
}
/**
* Converts a damage object to a new damage range
* @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term
* @throws error if the formula is the wrong type
*/
#calculateAdjustedDamage(formula, { currentDamageRange, newDamageRange, type }) {
const terms = parseTermsFromSimpleFormula(formula);
const flatTerms = terms.filter(t => t.diceQuantity === 0);
const diceTerms = terms.filter(t => t.diceQuantity > 0);
if (flatTerms.length > 1 || diceTerms.length > 1) {
throw new Error('invalid formula for conversion');
}
const value = {
...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }),
bonus: flatTerms[0]?.bonus ?? 0
};
const previousExpected = calculateExpectedValue(value);
if (previousExpected === 0) return value; // nothing to do
const dieSizes = [4, 6, 8, 10, 12, 20];
const steps = newDamageRange.tier - currentDamageRange.tier;
const increasing = steps > 0;
const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation;
const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation);
// If this was just a flat number, convert to the expected damage and exit
if (value.diceQuantity === 0) {
value.bonus = Math.round(expected);
return value;
}
const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1;
const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 });
// Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die
const baseOverages = Math.floor(value.bonus / getExpectedDie());
// Prestep. Change number of dice for attacks, bump up/down for actions
// We never bump up to d20, though we might bump down from it
if (type === 'attack') {
const minimum = increasing ? value.diceQuantity : 0;
value.diceQuantity = Math.max(minimum, newDamageRange.tier);
} else {
const currentIdx = dieSizes.indexOf(value.faces);
value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)];
}
value.bonus = Math.round(expected - getBaseAverage());
// Attempt to handle negative values.
// If we can do it with only step downs, do so. Otherwise remove tier dice, and try again
if (value.bonus < 0) {
let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
const currentIdx = dieSizes.indexOf(value.faces);
// If step downs alone don't suffice, change the flat modifier, then calculate steps required again
// If this isn't sufficient, the result will be slightly off. This is unlikely to happen
if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) {
value.diceQuantity -= increasing ? 1 : Math.abs(steps);
value.bonus = Math.round(expected - getBaseAverage());
if (value.bonus >= 0) return value; // complete
}
stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)];
value.bonus = Math.max(0, Math.round(expected - getBaseAverage()));
}
// If value is really high, we add a number of dice based on the number of overages
// This attempts to preserve a similar amount of variance when increasing an action
const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages;
if (type !== 'attack' && increasing && overagesToRemove > 0) {
value.diceQuantity += overagesToRemove;
value.bonus = Math.round(expected - getBaseAverage());
}
return value;
}
/**
* Updates damage to reflect a specific value.
* @throws if damage structure is invalid for conversion
* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
*/
#adjustActionDamage(action, damageMeta) {
if (!action.damage?.parts.hitPoints) return null;
const result = {};
for (const property of ['value', 'valueAlt']) {
const data = action.damage.parts.hitPoints[property];
const previousFormula = data.custom.enabled
? data.custom.formula
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0]
.filter(p => !!p)
.join('+');
const value = this.#calculateAdjustedDamage(previousFormula, damageMeta);
const formula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus]
.filter(p => !!p)
.join('+');
if (value.diceQuantity) {
data.custom.enabled = false;
data.bonus = value.bonus;
data.dice = `d${value.faces}`;
data.flatMultiplier = value.diceQuantity;
} else if (!value.diceQuantity) {
data.custom.enabled = true;
data.custom.formula = formula;
}
result[property] = { previousFormula, formula, value };
}
return result;
return getTierAdjustedAdversary(source, tier);
}
}

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@ -1,6 +1,6 @@
import DHBaseActorSettings from '../../applications/sheets/api/actor-setting.mjs';
import DHItem from '../../documents/item.mjs';
import { getScrollTextData } from '../../helpers/utils.mjs';
import { createShallowProxy, getScrollTextData } from '../../helpers/utils.mjs';
const fields = foundry.data.fields;
@ -180,8 +180,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
* @returns {object}
*/
getRollData() {
const data = { ...this };
return data;
return createShallowProxy(this);
}
/**

View file

@ -399,8 +399,9 @@ export default class DhCharacter extends DhCreature {
return this.domains.map(key => {
const domain = allDomainData[key];
return {
id: key,
...domain,
label: game.i18n.localize(domain.label)
label: game.i18n.localize(domain?.label) ?? key
};
});
}
@ -418,14 +419,11 @@ export default class DhCharacter extends DhCreature {
}
get loadoutSlot() {
const loadoutCount = this.domainCards.loadout?.length ?? 0,
worldSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout,
max = !worldSetting ? null : worldSetting + this.bonuses.maxLoadout;
const loadoutCount = this.domainCards.loadout?.length ?? 0;
const worldSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).maxLoadout;
return {
current: loadoutCount,
available: !max ? true : Math.max(max - loadoutCount, 0),
max
available: loadoutCount < worldSetting
};
}
@ -600,6 +598,8 @@ export default class DhCharacter extends DhCreature {
communityFeatures = [],
classFeatures = [],
subclassFeatures = [],
multiclassFeatures = [],
multiclassSubclassFeatures = [],
companionFeatures = [],
features = [];
@ -609,9 +609,9 @@ export default class DhCharacter extends DhCreature {
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.community.id) {
communityFeatures.push(item);
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.class.id) {
classFeatures.push(item);
(item.system.multiclassOrigin ? multiclassFeatures : classFeatures).push(item);
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.subclass.id) {
subclassFeatures.push(item);
(item.system.multiclassOrigin ? multiclassSubclassFeatures : subclassFeatures).push(item);
} else if (item.system.originItemType === CONFIG.DH.ITEM.featureTypes.companion.id) {
companionFeatures.push(item);
} else if (item.type === 'feature' && !item.system.type) {
@ -640,6 +640,24 @@ export default class DhCharacter extends DhCreature {
type: 'subclass',
values: subclassFeatures
},
...(multiclassFeatures.length
? {
multiclassFeatures: {
title: `${game.i18n.localize('DAGGERHEART.GENERAL.multiclass')} - ${this.multiclass.value?.name}`,
type: 'multiclass',
values: multiclassFeatures
}
}
: {}),
...(multiclassSubclassFeatures.length
? {
multiclassSubclassFeatures: {
title: `${game.i18n.localize('DAGGERHEART.GENERAL.multiclass')} ${game.i18n.localize('TYPES.Item.subclass')} - ${this.multiclass.subclass?.name}`,
type: 'multiclassSubclass',
values: multiclassSubclassFeatures
}
}
: {}),
companionFeatures: {
title: game.i18n.localize('DAGGERHEART.ACTORS.Character.companionFeatures'),
type: 'companion',
@ -804,6 +822,8 @@ export default class DhCharacter extends DhCreature {
prepareDerivedData() {
super.prepareDerivedData();
this.resources.hope.max -= this.scars;
if (this.companion) {
for (let levelKey in this.companion.system.levelData.levelups) {
const level = this.companion.system.levelData.levelups[levelKey];
@ -817,7 +837,6 @@ export default class DhCharacter extends DhCreature {
}
}
this.resources.hope.max -= this.scars;
this.attack.roll.trait = this.rules.attack.roll.trait ?? this.attack.roll.trait;
this.resources.armor = {
@ -835,6 +854,9 @@ export default class DhCharacter extends DhCreature {
}
this.attack.damage.parts.hitPoints.value.custom.formula = `@prof${this.basicAttackDamageDice}${this.rules.attack.damage.bonus ? ` + ${this.rules.attack.damage.bonus}` : ''}`;
// Clamp resources (must be done last to ensure all updates occur)
this.resources.clamp();
}
getRollData() {
@ -866,16 +888,17 @@ export default class DhCharacter extends DhCreature {
/* Scars can alter the amount of current hope */
if (changes.system?.scars) {
const diff = this.system.scars - changes.system.scars;
const newHopeMax = this.system.resources.hope.max + diff;
const newHopeValue = Math.min(newHopeMax, this.system.resources.hope.value);
if (newHopeValue != this.system.resources.hope.value) {
if (!changes.system.resources.hope) changes.system.resources.hope = { value: 0 };
changes.system.resources.hope = {
...changes.system.resources.hope,
value: changes.system.resources.hope.value + newHopeValue
};
const diff = this.scars - changes.system.scars;
const newHopeMax = this.resources.hope.max + diff;
const newHopeValue = Math.min(newHopeMax, this.resources.hope.value);
if (newHopeValue != this.resources.hope.value) {
changes.system = foundry.utils.mergeObject(changes.system ?? {}, {
resources: {
hope: {
value: (changes.system?.resources?.hope?.value ?? 0) + newHopeMax
}
}
});
}
}

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@ -146,9 +146,6 @@ export default class DhCompanion extends DhCreature {
const level = this.levelData.levelups[levelKey];
for (let selection of level.selections) {
switch (selection.type) {
case 'hope':
this.resources.hope += selection.value;
break;
case 'vicious':
if (selection.data[0] === 'damage') {
this.attack.damage.parts.hitPoints.value.dice = adjustDice(
@ -185,6 +182,9 @@ export default class DhCompanion extends DhCreature {
return acc;
}, this.partner.system.companionData.levelupChoices);
}
// Clamp resources (must be done last to ensure all updates occur)
this.resources.clamp();
}
async _preUpdate(changes, options, userId) {

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@ -60,14 +60,4 @@ export default class DhCreature extends BaseDataActor {
}
}
}
prepareDerivedData() {
const minLimitResource = resource => {
if (resource) resource.value = Math.min(resource.value, resource.max);
};
minLimitResource(this.resources.stress);
minLimitResource(this.resources.hitPoints);
minLimitResource(this.resources.hope);
}
}

43
module/data/actor/npc.mjs Normal file
View file

@ -0,0 +1,43 @@
import DHNPCSettings from '../../applications/sheets-configs/npc-settings.mjs';
import BaseDataActor from './base.mjs';
export default class DhpNPC extends BaseDataActor {
static LOCALIZATION_PREFIXES = ['DAGGERHEART.ACTORS.NPC'];
static get metadata() {
return foundry.utils.mergeObject(super.metadata, {
label: 'TYPES.Actor.npc',
type: 'npc',
settingSheet: DHNPCSettings,
hasResistances: false,
hasAttribution: true
});
}
static defineSchema() {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
difficulty: new fields.NumberField({
nullable: true,
initial: null,
integer: true,
label: 'DAGGERHEART.GENERAL.difficulty'
}),
description: new fields.HTMLField({ label: 'DAGGERHEART.GENERAL.description' }),
motives: new fields.StringField(),
notes: new fields.HTMLField()
};
}
/**@inheritdoc */
static DEFAULT_ICON = 'systems/daggerheart/assets/icons/documents/actors/drama-masks.svg';
get features() {
return this.parent.items.filter(x => x.type === 'feature');
}
isItemValid(source) {
return super.isItemValid(source) || source.type === 'feature';
}
}

View file

@ -18,7 +18,7 @@ export default class DhParty extends BaseDataActor {
const fields = foundry.data.fields;
return {
...super.defineSchema(),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }, { prune: true }),
partyMembers: new ForeignDocumentUUIDArrayField({ type: 'Actor' }),
notes: new fields.HTMLField(),
gold: new GoldField(),
tagTeam: new fields.EmbeddedDataField(TagTeamData),

View file

@ -0,0 +1,219 @@
import { calculateExpectedValue, parseTermsFromSimpleFormula } from '../../helpers/utils.mjs';
import { adversaryExpectedDamage, adversaryScalingData } from '../../config/actorConfig.mjs';
import { parseInlineParams } from '../../enrichers/parser.mjs';
export function getTierAdjustedAdversary(source, tier) {
const currentTier = source.tier ?? 1;
/** @type {(2 | 3 | 4)[]} */
const tiers = new Array(Math.abs(tier - currentTier))
.fill(0)
.map((_, idx) => idx + Math.min(tier, currentTier) + 1);
if (tier < currentTier) tiers.reverse();
const typeData = adversaryScalingData[source.system.type] ?? adversaryScalingData[source.system.standard];
const tierEntries = tiers.map(t => ({ tier: t, ...typeData[t] }));
// Apply simple tier changes
const scale = tier > currentTier ? 1 : -1;
for (const entry of tierEntries) {
source.system.difficulty += scale * entry.difficulty;
source.system.damageThresholds.major += scale * entry.majorThreshold;
source.system.damageThresholds.severe += scale * entry.severeThreshold;
source.system.resources.hitPoints.max += scale * entry.hp;
source.system.resources.stress.max += scale * entry.stress;
source.system.attack.roll.bonus += scale * entry.attack;
}
// Get the mean and standard deviation of expected damage in the previous and new tier
// The data we have is for attack scaling, but we reuse this for action scaling later
const expectedDamageData = adversaryExpectedDamage[source.system.type] ?? adversaryExpectedDamage.basic;
const damageMeta = {
currentDamageRange: { tier: source.system.tier, ...expectedDamageData[source.system.tier] },
newDamageRange: { tier, ...expectedDamageData[tier] }
};
// Store initial attack damage for abilities that have you deal a "standard attack"
const initialAttack = {
type: source.system.attack.damage?.parts.hitPoints?.type?.toSorted(),
value: getDamagePartsFormula(source.system.attack.damage?.parts.hitPoints?.value)
};
// Update damage of base attack.
try {
const damage = source.system.attack.damage;
if (!damage?.parts.hitPoints) throw new Error('Unexpected missing attack in adversary');
for (const property of ['value', 'valueAlt']) {
const data = damage.parts.hitPoints[property];
const previousFormula = getDamagePartsFormula(data);
const { value, formula } = calculateAdjustedDamage(previousFormula, 'attack', damageMeta);
applyAdjustedDamage(data, value, formula);
}
} catch (err) {
ui.notifications.warn('Failed to convert attack damage of adversary');
console.error(err);
}
// Update damage of each item action, making sure to also update the description if possible
const damageRegex = /@Damage\[([^\[\]]*)\]({[^}]*})?/g;
for (const item of source.items) {
// Replace damage inlines with new formulas. Keep a record for a specific check later
const descriptionFormulas = [];
for (const withDescription of [item.system, ...Object.values(item.system.actions)]) {
withDescription.description = withDescription.description.replace(damageRegex, (match, inner) => {
const { value: formula } = parseInlineParams(inner, { first: 'value' });
if (!formula) return match;
try {
const newFormula = calculateAdjustedDamage(formula, 'action', damageMeta)?.formula;
descriptionFormulas.push(formula);
return match.replace(formula, newFormula);
} catch {
return match;
}
});
}
// Update damage in item actions and convert all formula matches in the descriptions to the new damage
for (const action of Object.values(item.system.actions)) {
if (!action.damage?.parts.hitPoints) continue;
try {
// Apply conversions and save a record. If it matches attack damage *and* Its not in the description, use attack conversion instead
const result = [];
for (const property of ['value', 'valueAlt']) {
const { [property]: data, type: damageType } = action.damage.parts.hitPoints;
const previousFormula = getDamagePartsFormula(data);
const isActuallyAttack =
previousFormula === initialAttack.value &&
foundry.utils.equals(damageType.toSorted(), initialAttack.type) &&
!descriptionFormulas.includes(previousFormula);
const type = isActuallyAttack ? 'attack' : 'action';
const { value, formula } = calculateAdjustedDamage(previousFormula, type, damageMeta);
applyAdjustedDamage(data, value, formula);
result.push({ previousFormula, formula });
}
// Override text in the description with those values
for (const { previousFormula, formula } of Object.values(result)) {
const oldFormulaRegexp = new RegExp(
previousFormula.replace(' ', '').replace('+', '(?:\\s)?\\+(?:\\s)?')
);
item.system.description = item.system.description.replace(oldFormulaRegexp, formula);
action.description = action.description.replace(oldFormulaRegexp, formula);
}
} catch (err) {
ui.notifications.warn(`Failed to convert action damage for item ${item.name}`);
console.error(err);
}
}
}
// Finally set the tier of the source data, now that everything is complete
source.system.tier = tier;
return source;
}
/**
* Converts a damage object to a new damage range
* @returns {{ diceQuantity: number; faces: number; bonus: number }} the adjusted result as a combined term
* @throws error if the formula is the wrong type
*/
function calculateAdjustedDamage(formula, type, { currentDamageRange, newDamageRange }) {
const terms = parseTermsFromSimpleFormula(formula);
const flatTerms = terms.filter(t => t.diceQuantity === 0);
const diceTerms = terms.filter(t => t.diceQuantity > 0);
if (flatTerms.length > 1 || diceTerms.length > 1) {
throw new Error('invalid formula for conversion');
}
const value = {
...(diceTerms[0] ?? { diceQuantity: 0, faces: 1 }),
bonus: flatTerms[0]?.bonus ?? 0
};
const previousExpected = calculateExpectedValue(value);
if (previousExpected === 0) return value; // nothing to do
const dieSizes = [4, 6, 8, 10, 12, 20];
const steps = newDamageRange.tier - currentDamageRange.tier;
const increasing = steps > 0;
const deviation = (previousExpected - currentDamageRange.mean) / currentDamageRange.deviation;
const expected = Math.max(1, newDamageRange.mean + newDamageRange.deviation * deviation);
// If this was just a flat number, convert to the expected damage and exit
if (value.diceQuantity === 0) {
value.bonus = Math.round(expected);
return value;
}
const getExpectedDie = () => calculateExpectedValue({ diceQuantity: 1, faces: value.faces }) || 1;
const getBaseAverage = () => calculateExpectedValue({ ...value, bonus: 0 });
// Check the number of base overages over the expected die. In the end, if the bonus inflates too much, we add a die
const baseOverages = Math.floor(value.bonus / getExpectedDie());
// Prestep. Change number of dice for attacks, bump up/down for actions
// We never bump up to d20, though we might bump down from it
if (type === 'attack') {
const minimum = increasing ? value.diceQuantity : 0;
value.diceQuantity = Math.max(minimum, newDamageRange.tier);
} else {
const currentIdx = dieSizes.indexOf(value.faces);
value.faces = dieSizes[Math.clamp(currentIdx + steps, 0, 4)];
}
value.bonus = Math.round(expected - getBaseAverage());
// Attempt to handle negative values.
// If we can do it with only step downs, do so. Otherwise remove tier dice, and try again
if (value.bonus < 0) {
let stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
const currentIdx = dieSizes.indexOf(value.faces);
// If step downs alone don't suffice, change the flat modifier, then calculate steps required again
// If this isn't sufficient, the result will be slightly off. This is unlikely to happen
if (type !== 'attack' && stepsRequired > currentIdx && value.diceQuantity > 0) {
value.diceQuantity -= increasing ? 1 : Math.abs(steps);
value.bonus = Math.round(expected - getBaseAverage());
if (value.bonus >= 0) return value; // complete
}
stepsRequired = Math.ceil(Math.abs(value.bonus) / value.diceQuantity);
value.faces = dieSizes[Math.max(0, currentIdx - stepsRequired)];
value.bonus = Math.max(0, Math.round(expected - getBaseAverage()));
}
// If value is really high, we add a number of dice based on the number of overages
// This attempts to preserve a similar amount of variance when increasing an action
const overagesToRemove = Math.floor(value.bonus / getExpectedDie()) - baseOverages;
if (type !== 'attack' && increasing && overagesToRemove > 0) {
value.diceQuantity += overagesToRemove;
value.bonus = Math.round(expected - getBaseAverage());
}
const newFormula = [value.diceQuantity ? `${value.diceQuantity}d${value.faces}` : null, value.bonus]
.filter(p => !!p)
.join('+');
return { value, formula: newFormula };
}
function getDamagePartsFormula(data) {
return data.custom.enabled
? data.custom.formula
: [data.flatMultiplier ? `${data.flatMultiplier}${data.dice}` : 0, data.bonus ?? 0].filter(p => !!p).join('+');
}
/**
* Updates damage to reflect a specific value.
* @throws if damage structure is invalid for conversion
* @returns the converted formula and value as a simplified term, or null if it doesn't deal HP damage
*/
function applyAdjustedDamage(diceData, value, formula) {
if (value.diceQuantity) {
diceData.custom.enabled = false;
diceData.bonus = value.bonus;
diceData.dice = `d${value.faces}`;
diceData.flatMultiplier = value.diceQuantity;
} else if (!value.diceQuantity) {
diceData.custom.enabled = true;
diceData.custom.formula = formula;
}
}

View file

@ -1,3 +1,5 @@
import { triggerChatRollFx } from '../../helpers/utils.mjs';
const fields = foundry.data.fields;
const targetsField = () =>
@ -130,6 +132,35 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
});
}
/* TODO: Change how damage data is stored somehow to enable better rerolling */
async getRerolledDamage() {
if (!this.damage) return;
const rerolls = [];
const update = { system: { damage: {} } };
for (const partKey in this.damage) {
const part = this.damage[partKey];
const testRoll = Roll.fromData(part.parts[0].roll);
const rerolled = await testRoll.reroll();
rerolls.push(rerolled);
if (!update.system.damage[partKey]) update.system.damage[partKey] = { parts: [part.parts[0]] };
const partData = update.system.damage[partKey].parts[0];
update.system.damage[partKey].total = rerolled.total;
partData.modifierTotal = rerolled.terms.reduce((acc, x) => {
if (x.isDeterministic && !x.operator) acc += x.total;
return acc;
}, 0);
partData.dice = rerolled.dice.map(d => ({ ...d.toJSON(), dice: d.denomination }));
partData.total = rerolled.total;
partData.roll = rerolled.toJSON();
}
await triggerChatRollFx(rerolls);
return update;
}
registerTargetHook() {
if (!this.parent.isAuthor || !this.hasTarget) return;
if (this.targetMode && this.parent.targetHook !== null) {

View file

@ -11,11 +11,13 @@ export default class CompendiumBrowserSettings extends foundry.abstract.DataMode
})
),
excludedPacks: new fields.TypedObjectField(
new fields.SchemaField({
excludedDocumentTypes: new fields.ArrayField(
new fields.StringField({ required: true, choices: CONST.SYSTEM_SPECIFIC_COMPENDIUM_TYPES })
)
})
new fields.TypedObjectField(
new fields.SchemaField({
excludedDocumentTypes: new fields.ArrayField(
new fields.StringField({ required: true, choices: CONST.SYSTEM_SPECIFIC_COMPENDIUM_TYPES })
)
})
)
)
};
}
@ -28,7 +30,7 @@ export default class CompendiumBrowserSettings extends foundry.abstract.DataMode
const excludedSourceData = this.excludedSources[packageName];
if (excludedSourceData && excludedSourceData.excludedDocumentTypes.includes(pack.metadata.type)) return true;
const excludedPackData = this.excludedPacks[item.pack];
const excludedPackData = this.excludedPacks[packageName]?.[pack.metadata.name];
if (excludedPackData && excludedPackData.excludedDocumentTypes.includes(pack.metadata.type)) return true;
return false;

View file

@ -103,7 +103,7 @@ export default class CostField extends fields.ArrayField {
static calcCosts(costs) {
const resources = CostField.getResources.call(this, costs);
let filteredCosts = costs;
if (this.parent?.metadata.isQuantifiable && this.parent.consumeOnUse === false) {
if (this.parent?.isInventoryItem && this.parent.consumeOnUse === false) {
filteredCosts = filteredCosts.filter(c => c.key !== 'quantity');
}

View file

@ -1,4 +1,4 @@
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../../systemRegistration/socket.mjs';
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
@ -78,7 +78,7 @@ export default class CountdownField extends fields.ArrayField {
);
}
await emitAsGM(
await emitGMUpdate(
GMUpdateEvent.UpdateCountdowns,
async () => {
const countdownSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Countdowns);

View file

@ -72,9 +72,6 @@ export default class DamageField extends fields.SchemaField {
damageConfig.source.message = messageId;
damageConfig.directDamage = !!damageConfig.source?.message;
// if(damageConfig.source?.message && game.modules.get('dice-so-nice')?.active)
// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
if (!damageResult) return false;
if (damageResult.actionChatMessageHandled) config.actionChatMessageHandled = true;

View file

@ -1,5 +1,3 @@
import { emitAsGM, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
export default class EffectsField extends fields.ArrayField {
@ -34,8 +32,7 @@ export default class EffectsField extends fields.ArrayField {
}
if (EffectsField.getAutomation() || force) {
targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
await emitAsGM(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
EffectsField.applyEffects.call(this, targets);
}
}
@ -59,7 +56,7 @@ export default class EffectsField extends fields.ArrayField {
if (!token) return;
const messageToken = token.document ?? token;
const conditionImmunities = messageToken.actor.system.rules.conditionImmunities ?? {};
const conditionImmunities = messageToken.actor.system.rules?.conditionImmunities ?? {};
messageTargets.push({
token: messageToken,
conditionImmunities: Object.values(conditionImmunities).some(x => x)

View file

@ -1,4 +1,4 @@
import { itemAbleRollParse } from '../../../helpers/utils.mjs';
import { itemAbleRollParse, triggerChatRollFx } from '../../../helpers/utils.mjs';
import FormulaField from '../formulaField.mjs';
const fields = foundry.data.fields;
@ -40,7 +40,7 @@ export default class DHSummonField extends fields.ArrayField {
const roll = new Roll(itemAbleRollParse(summon.count, this.actor, this.item));
await roll.evaluate();
const count = roll.total;
if (!roll.isDeterministic && game.modules.get('dice-so-nice')?.active) rolls.push(roll);
if (!roll.isDeterministic) rolls.push(roll);
const actor = await DHSummonField.getWorldActor(await foundry.utils.fromUuid(summon.actorUUID));
/* Extending summon data in memory so it's available in actionField.toChat. Think it's harmless, but ugly. Could maybe find a better way. */
@ -56,7 +56,7 @@ export default class DHSummonField extends fields.ArrayField {
}
}
if (rolls.length) await Promise.all(rolls.map(roll => game.dice3d.showForRoll(roll, game.user, true)));
if (rolls.length) await triggerChatRollFx(rolls);
this.actor.sheet?.minimize();
DHSummonField.handleSummon(summonData, this.actor);

View file

@ -80,6 +80,18 @@ class ResourcesField extends fields.TypedObjectField {
value.isReversed = resources[key].reverse;
value.max = typeof resource.max === 'number' ? (value.max ?? resource.max) : null;
}
Object.defineProperty(data, 'clamp', {
value: function () {
for (const key of Object.keys(this)) {
const resource = this[key];
if (typeof resource?.max === 'number') {
resource.value = Math.clamp(resource.value, 0, resource.max);
}
}
},
enumerable: false
});
return data;
}

View file

@ -10,6 +10,7 @@ export default class ForeignDocumentUUIDArrayField extends foundry.data.fields.A
*/
constructor(fieldOption = {}, options = {}, context = {}) {
super(new ForeignDocumentUUIDField(fieldOption), options, context);
this.options.prune ??= true;
}
/** @inheritdoc */

View file

@ -30,7 +30,7 @@ export class CharacterData extends foundry.abstract.DataModel {
}),
rollData: new fields.JSONField({ nullable: true, initial: null }),
selected: new fields.BooleanField({ initial: false }),
successfull: new fields.BooleanField({ nullable: true, initial: null })
successful: new fields.BooleanField({ nullable: true, initial: null })
};
}

View file

@ -1,6 +1,6 @@
import BaseDataItem from './base.mjs';
import ItemLinkFields from '../../data/fields/itemLinkFields.mjs';
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
export default class DHAncestry extends BaseDataItem {
/** @inheritDoc */
@ -45,6 +45,10 @@ export default class DHAncestry extends BaseDataItem {
/**@inheritdoc */
async getDescriptionData() {
// Preload all ancestry features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const baseDescription = this.description;
const features = await getFeaturesHTMLData(this.features);

View file

@ -141,16 +141,6 @@ export default class DHArmor extends AttachableItem {
}
}
_onUpdate(a, b, c) {
super._onUpdate(a, b, c);
if (this.actor?.type === 'character') {
for (const party of this.actor.parties) {
party.render();
}
}
}
/** @inheritDoc */
static migrateDocumentData(source) {
if (!source.system.armor) {

View file

@ -7,7 +7,12 @@
* @property {boolean} isInventoryItem- Indicates whether items of this type is a Inventory Item
*/
import { addLinkedItemsDiff, getScrollTextData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import {
addLinkedItemsDiff,
getScrollTextData,
createShallowProxy,
updateLinkedItemApps
} from '../../helpers/utils.mjs';
import { ActionsField } from '../fields/actionField.mjs';
import FormulaField from '../fields/formulaField.mjs';
@ -159,8 +164,8 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
* @returns {object}
*/
getRollData(options = {}) {
const actorRollData = this.actor?.getRollData() ?? {};
const data = { ...actorRollData, item: { ...this } };
const data = this.actor?.getRollData() ?? {};
data.item = createShallowProxy(this);
return data;
}
@ -195,7 +200,7 @@ export default class BaseDataItem extends foundry.abstract.TypeDataModel {
const features = [];
for (let f of this.features) {
const fBase = f.item ?? f;
const feature = fBase.system ? fBase : await foundry.utils.fromUuid(fBase.uuid);
const feature = fBase.pack ? await foundry.utils.fromUuid(fBase.uuid) : fBase;
features.push(
foundry.utils.mergeObject(
feature.toObject(),

View file

@ -51,7 +51,8 @@ export default class DHBeastform extends BaseDataItem {
}),
scale: new fields.NumberField({ nullable: false, min: 0.2, max: 3, step: 0.05, initial: 1 }),
height: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true }),
width: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true })
width: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true }),
depth: new fields.NumberField({ integer: true, min: 1, initial: null, nullable: true })
}),
mainTrait: new fields.StringField({
required: true,
@ -192,7 +193,8 @@ export default class DHBeastform extends BaseDataItem {
tokenSize: {
scale: this.parent.parent.prototypeToken.texture.scaleX,
height: this.parent.parent.prototypeToken.height,
width: this.parent.parent.prototypeToken.width
width: this.parent.parent.prototypeToken.width,
depth: this.parent.parent.prototypeToken.depth
}
},
advantageOn: this.advantageOn,
@ -211,10 +213,12 @@ export default class DHBeastform extends BaseDataItem {
: null;
const width = autoTokenSize ?? this.tokenSize.width;
const height = autoTokenSize ?? this.tokenSize.height;
const depth = autoTokenSize ?? this.tokenSize.depth;
const prototypeTokenUpdate = {
height,
width,
depth,
texture: {
src: this.tokenImg,
scaleX: this.tokenSize.scale,

View file

@ -2,7 +2,7 @@ import BaseDataItem from './base.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import ItemLinkFields from '../fields/itemLinkFields.mjs';
import { addLinkedItemsDiff, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { addLinkedItemsDiff, fromUuids, getFeaturesHTMLData, updateLinkedItemApps } from '../../helpers/utils.mjs';
import { DhLevelOption } from '../levelTier.mjs';
export default class DHClass extends BaseDataItem {
@ -32,7 +32,6 @@ export default class DHClass extends BaseDataItem {
}),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
features: new ItemLinkFields(),
subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
inventory: new fields.SchemaField({
take: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
choiceA: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
@ -78,6 +77,25 @@ export default class DHClass extends BaseDataItem {
return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.class).map(x => x.item);
}
async fetchSubclasses() {
const uuids = [this.parent.uuid, this.parent._stats?.compendiumSource].filter(u => !!u);
const subclasses = game.items.filter(x => x.type === 'subclass' && uuids.includes(x.system.linkedClass));
for (const pack of game.packs) {
const packIds = [];
const indexes = await pack.getIndex({ fields: ['system.linkedClass'] });
for (const index of indexes) {
if (index.type !== 'subclass') continue;
if (!uuids.includes(index.system?.linkedClass)) continue;
if (subclasses.find(x => x.uuid === index.uuid)) continue;
packIds.push(index._id);
}
if (packIds.length > 0) subclasses.push(...(await pack.getDocuments({ _id__in: packIds })));
}
return subclasses;
}
async _preCreate(data, options, user) {
if (this.actor?.type === 'character') {
const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
@ -207,6 +225,10 @@ export default class DHClass extends BaseDataItem {
classItems.push(contentLink.outerHTML);
}
// Preload all class features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const hopeFeatures = await getFeaturesHTMLData(this.hopeFeatures);
const classFeatures = await getFeaturesHTMLData(this.classFeatures);

View file

@ -1,4 +1,4 @@
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ForeignDocumentUUIDArrayField from '../fields/foreignDocumentUUIDArrayField.mjs';
import BaseDataItem from './base.mjs';
@ -27,6 +27,10 @@ export default class DHCommunity extends BaseDataItem {
/**@inheritdoc */
async getDescriptionData() {
// Preload all community features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features);
const baseDescription = this.description;
const features = await getFeaturesHTMLData(this.features);

View file

@ -1,5 +1,4 @@
import { getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ForeignDocumentUUIDField from '../fields/foreignDocumentUUIDField.mjs';
import { fromUuids, getFeaturesHTMLData } from '../../helpers/utils.mjs';
import ItemLinkFields from '../fields/itemLinkFields.mjs';
import BaseDataItem from './base.mjs';
@ -28,7 +27,7 @@ export default class DHSubclass extends BaseDataItem {
features: new ItemLinkFields(),
featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }),
isMulticlass: new fields.BooleanField({ initial: false }),
linkedClass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true, initial: null })
linkedClass: new fields.DocumentUUIDField({ type: 'Item', nullable: true, initial: null })
};
}
@ -56,37 +55,30 @@ export default class DHSubclass extends BaseDataItem {
if (allowed === false) return;
if (this.actor?.type === 'character') {
const dataUuid = data.uuid ?? data._stats.compendiumSource ?? `Item.${data._id}`;
if (this.actor.system.class.subclass) {
if (this.actor.system.multiclass.subclass) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent'));
return false;
} else {
const multiclass = this.actor.items.find(x => x.type === 'class' && x.system.isMulticlass);
if (!multiclass) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingMulticlass'));
return false;
}
const { value: actorClass, subclass: existingSubclass } = this.actor.system.class;
const { value: multiclass, subclass: existingMultisubclass } = this.actor.system.multiclass;
if (!actorClass && !multiclass) {
ui.notifications.warn('DAGGERHEART.UI.Notifications.missingClass', { localize: true });
return false;
}
if (existingSubclass && existingMultisubclass) {
ui.notifications.warn('DAGGERHEART.UI.Notifications.subclassesAlreadyPresent', { localize: true });
return false;
}
if (existingSubclass && !multiclass) {
ui.notifications.warn('DAGGERHEART.UI.Notifications.missingMulticlass', { localize: true });
return false;
}
if (multiclass.system.subclasses.every(x => x.uuid !== dataUuid)) {
ui.notifications.error(
game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInMulticlass')
);
return false;
}
await this.updateSource({ isMulticlass: true });
}
} else {
const actorClass = this.actor.items.find(x => x.type === 'class' && !x.system.isMulticlass);
if (!actorClass) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.missingClass'));
return false;
}
if (actorClass.system.subclasses.every(x => x.uuid !== dataUuid)) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.UI.Notifications.subclassNotInClass'));
return false;
}
const match = [multiclass, actorClass].find(
c => c && (c._stats.compendiumSource ?? c.uuid) === this.linkedClass
);
if (!match) {
const key = multiclass ? 'subclassNotInMulticlass' : 'subclassNotInClass';
ui.notifications.warn(`DAGGERHEART.UI.Notifications.${key}`, { localize: true });
return false;
} else if (match.system.isMulticlass) {
await this.updateSource({ isMulticlass: true });
}
}
}
@ -98,6 +90,11 @@ export default class DHSubclass extends BaseDataItem {
const spellcastTrait = this.spellcastingTrait
? game.i18n.localize(CONFIG.DH.ACTOR.abilities[this.spellcastingTrait].label)
: null;
// Preload all subclass features for acquisition from the cache
// todo: make feature acquisition async and replace feature helpers for methods
await fromUuids(this._source.features.map(f => f.item));
const foundationFeatures = await getFeaturesHTMLData(this.foundationFeatures);
const specializationFeatures = await getFeaturesHTMLData(this.specializationFeatures);
const masteryFeatures = await getFeaturesHTMLData(this.masteryFeatures);

View file

@ -28,7 +28,10 @@ export default class DHWeapon extends AttachableItem {
equipped: new fields.BooleanField({ initial: false }),
//SETTINGS
secondary: new fields.BooleanField({ initial: false, label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon' }),
secondary: new fields.BooleanField({
initial: false,
label: 'DAGGERHEART.ITEMS.Weapon.secondaryWeapon.full'
}),
burden: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.burden,

View file

@ -19,7 +19,7 @@ export default class DHScene extends foundry.abstract.DataModel {
close: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.close.name' }),
far: new fields.NumberField({ integer: true, label: 'DAGGERHEART.CONFIG.Range.far.name' })
}),
sceneEnvironments: new ForeignDocumentUUIDArrayField({ type: 'Actor', prune: true })
sceneEnvironments: new ForeignDocumentUUIDArrayField({ type: 'Actor' })
};
}
}

View file

@ -1,4 +1,5 @@
import { defaultRestOptions } from '../../config/generalConfig.mjs';
import { resetAndRerenderActors } from '../../helpers/utils.mjs';
import { ActionsField } from '../fields/actionField.mjs';
const currencyField = (initial, label, icon) =>
@ -54,7 +55,7 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
maxDomains: new fields.NumberField({
required: true,
integer: true,
min: 1,
min: 0,
initial: 2,
label: 'DAGGERHEART.SETTINGS.Homebrew.FIELDS.maxDomains.label'
}),
@ -196,6 +197,12 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
return source;
}
_initialize(options) {
super._initialize(options);
this.maxDomains ||= Infinity;
this.maxLoadout ||= Infinity;
}
/** Invoked by the setting when data changes */
handleChange() {
if (this.maxFear) {
@ -203,7 +210,7 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
}
this.refreshConfig();
this.#resetActors();
resetAndRerenderActors();
}
/** Update config values based on homebrew data. Make sure the references don't change */
@ -224,29 +231,6 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
});
}
}
/**
* Triggers a reset and non-forced re-render on all given actors (if given)
* or all world actors and actors in all scenes to show immediate results for a changed setting.
*/
#resetActors() {
const actors = new Set(
[
game.actors.contents,
game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])
].flat()
);
for (const actor of actors) {
for (const app of Object.values(actor.apps)) {
for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
element.open = false; // This triggers a save
}
}
actor.reset();
actor.render();
}
}
}
export class Resource extends foundry.abstract.DataModel {

View file

@ -1,3 +1,5 @@
import { resetAndRerenderActors } from '../../helpers/utils.mjs';
export default class DhMetagaming extends foundry.abstract.DataModel {
static defineSchema() {
const fields = foundry.data.fields;
@ -6,7 +8,24 @@ export default class DhMetagaming extends foundry.abstract.DataModel {
initial: false,
label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.label',
hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.hint'
}),
hidePartyStats: new fields.StringField({
initial: 'never',
label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.label',
hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.hint',
required: true,
nullable: false,
choices: {
never: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.never',
players: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.players',
always: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.always'
}
})
};
}
/** Invoked by the setting when data changes */
handleChange() {
resetAndRerenderActors();
}
}