Merged with main

This commit is contained in:
WBHarry 2026-06-05 16:00:09 +02:00
commit d78927d0c2
275 changed files with 5076 additions and 4132 deletions

View file

@ -50,7 +50,7 @@ export default class CompendiumBrowserSettings extends HandlebarsApplicationMixi
const excludedSourceData = this.browserSettings.excludedSources;
const excludedPackData = this.browserSettings.excludedPacks;
context.typePackCollections = game.packs.reduce((acc, pack) => {
const { type, label, packageType, packageName: basePackageName, id } = pack.metadata;
const { type, label, packageType, packageName: basePackageName, name, id } = pack.metadata;
if (!CompendiumBrowserSettings.#browserPackTypes.includes(type)) return acc;
const isWorldPack = packageType === 'world';
@ -68,13 +68,15 @@ export default class CompendiumBrowserSettings extends HandlebarsApplicationMixi
if (!acc[type].sources[packageName])
acc[type].sources[packageName] = { label: sourceLabel, checked: sourceChecked, packs: [] };
const checked = !excludedPackData[id] || !excludedPackData[id].excludedDocumentTypes.includes(type);
const included =
!excludedPackData[packageName] ||
!excludedPackData[packageName][name]?.excludedDocumentTypes.includes(type);
acc[type].sources[packageName].packs.push({
pack: id,
name,
type,
label: id === game.system.id ? game.system.title : game.i18n.localize(label),
checked: checked
checked: included
});
return acc;
@ -106,16 +108,16 @@ export default class CompendiumBrowserSettings extends HandlebarsApplicationMixi
toggleTypedPack(event) {
event.stopPropagation();
const { type, pack } = event.target.dataset;
const currentlyExcluded = this.browserSettings.excludedPacks[pack]
? this.browserSettings.excludedPacks[pack].excludedDocumentTypes.includes(type)
const { type, source, packName } = event.target.dataset;
const currentlyExcluded = this.browserSettings.excludedPacks[source]?.[packName]
? this.browserSettings.excludedPacks[source][packName].excludedDocumentTypes.includes(type)
: false;
if (!this.browserSettings.excludedPacks[pack])
this.browserSettings.excludedPacks[pack] = { excludedDocumentTypes: [] };
this.browserSettings.excludedPacks[pack].excludedDocumentTypes = currentlyExcluded
? this.browserSettings.excludedPacks[pack].excludedDocumentTypes.filter(x => x !== type)
: [...(this.browserSettings.excludedPacks[pack]?.excludedDocumentTypes ?? []), type];
this.browserSettings.excludedPacks[source] ??= {};
this.browserSettings.excludedPacks[source][packName] ??= { excludedDocumentTypes: [] };
this.browserSettings.excludedPacks[source][packName].excludedDocumentTypes = currentlyExcluded
? this.browserSettings.excludedPacks[source][packName].excludedDocumentTypes.filter(x => x !== type)
: [...(this.browserSettings.excludedPacks[source][packName]?.excludedDocumentTypes ?? []), type];
this.render();
}

View file

@ -10,7 +10,6 @@ export { default as ImageSelectDialog } from './imageSelectDialog.mjs';
export { default as ItemTransferDialog } from './itemTransfer.mjs';
export { default as MulticlassChoiceDialog } from './multiclassChoiceDialog.mjs';
export { default as OwnershipSelection } from './ownershipSelection.mjs';
export { default as RerollDamageDialog } from './rerollDamageDialog.mjs';
export { default as ResourceDiceDialog } from './resourceDiceDialog.mjs';
export { default as ActionSelectionDialog } from './actionSelectionDialog.mjs';
export { default as TagTeamDialog } from './tagTeamDialog.mjs';

View file

@ -72,8 +72,8 @@ export default class ActionSelectionDialog extends HandlebarsApplicationMixin(Ap
static async #onChooseAction(event, button) {
const { actionId } = button.dataset;
this.action = this.item.system.actionsList.find(a => a._id === actionId);
Object.defineProperty(this.event, 'shiftKey', {
this.#action = this.item.system.actionsList.find(a => a._id === actionId);
Object.defineProperty(this.#event, 'shiftKey', {
get() {
return event.shiftKey;
}

View file

@ -175,14 +175,14 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
this.disadvantage = advantage === -1;
this.config.roll.advantage = this.config.roll.advantage === advantage ? 0 : advantage;
if (this.config.roll.advantage === 0) return this.render();
if (this.config.roll.advantage === 1 && this.config.data.rules.roll.advantageFaces) {
const faces = Number.parseInt(this.config.data.rules.roll.advantageFaces);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
} else if (this.config.roll.advantage === -1 && this.config.data.rules.roll.disadvantageFaces) {
const faces = Number.parseInt(this.config.data.rules.roll.disadvantageFaces);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
}
const defaultFaces =
this.config.roll.advantage === 1
? this.config.data.rules.roll.defaultAdvantageDice
: this.config.data.rules.roll.defaultDisadvantageDice;
const faces = Number.parseInt(defaultFaces);
this.roll.advantageFaces = Number.isNaN(faces) ? this.roll.advantageFaces : faces;
this.render();
}

View file

@ -22,9 +22,10 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
);
const orderedArmorSources = getArmorSources(actor).filter(s => !s.disabled);
const armor = orderedArmorSources.reduce((acc, { document }) => {
const armor = orderedArmorSources.reduce((acc, { name, document }) => {
const { current, max } = document.type === 'armor' ? document.system.armor : document.system.armorData;
acc.push({
name,
effect: document,
marks: [...Array(max).keys()].reduce((acc, _, index) => {
const spent = index < current;
@ -152,14 +153,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
const armorSources = [];
for (const source of this.marks.armor) {
const parent = source.effect.origin
? await foundry.utils.fromUuid(source.effect.origin)
: source.effect.parent;
const useEffectName = parent.type === 'armor' || parent instanceof Actor;
const label = useEffectName ? source.effect.name : parent.name;
armorSources.push({
label: label,
label: source.name,
uuid: source.effect.uuid,
marks: source.marks
});

View file

@ -57,6 +57,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
let returnMessage = game.i18n.localize('DAGGERHEART.UI.Chat.deathMove.avoidScar');
if (config.roll.fate.value <= this.actor.system.levelData.level.current) {
const maxHope = this.actor.system.resources.hope.max + this.actor.system.scars;
const newScarAmount = this.actor.system.scars + 1;
await this.actor.update({
system: {
@ -64,7 +65,7 @@ export default class DhDeathMove extends HandlebarsApplicationMixin(ApplicationV
}
});
if (newScarAmount >= this.actor.system.resources.hope.max) {
if (newScarAmount >= maxHope) {
await this.actor.setDeathMoveDefeated(CONFIG.DH.GENERAL.defeatedConditionChoices.dead.id);
return game.i18n.format('DAGGERHEART.UI.Chat.deathMove.journeysEnd', { scars: newScarAmount });
}

View file

@ -259,7 +259,9 @@ export default class DhpDowntime extends HandlebarsApplicationMixin(ApplicationV
const resetValue = increasing
? 0
: feature.system.resource.max
? new Roll(Roll.replaceFormulaData(feature.system.resource.max, this.actor)).evaluateSync().total
? new Roll(
Roll.replaceFormulaData(feature.system.resource.max, this.actor.getRollData())
).evaluateSync().total
: 0;
await feature.update({ 'system.resource.value': resetValue });

View file

@ -1,12 +1,12 @@
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import Party from '../sheets/actors/party.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class GroupRollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(party) {
super();
super({ id: `GroupRollDialog-${party.id}` });
this.party = party;
this.partyMembers = party.system.partyMembers
@ -35,19 +35,18 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'GroupRollDialog',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll-dialog'],
position: { width: 550, height: 'auto' },
position: { width: 390, height: 'auto' },
window: {
icon: 'fa-solid fa-users'
},
actions: {
toggleSelectMember: this.#toggleSelectMember,
startGroupRoll: this.#startGroupRoll,
makeRoll: this.#makeRoll,
removeRoll: this.#removeRoll,
rerollDice: this.#rerollDice,
makeLeaderRoll: this.#makeLeaderRoll,
removeLeaderRoll: this.#removeLeaderRoll,
rerollLeaderDice: this.#rerollLeaderDice,
markSuccessfull: this.#markSuccessfull,
markSuccessful: this.#markSuccessful,
cancelRoll: this.#onCancelRoll,
finishRoll: this.#finishRoll
},
@ -59,17 +58,21 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
id: 'initialization',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/initialization.hbs'
},
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/main.hbs'
},
leader: {
id: 'leader',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/leader.hbs'
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/parts/member.hbs'
},
groupRoll: {
id: 'groupRoll',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRoll.hbs'
result: {
id: 'result',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/parts/result.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/footer.hbs'
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/parts/footer.hbs'
}
};
@ -89,51 +92,31 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
}
_configureRenderParts(options) {
const { initialization, leader, groupRoll, footer } = super._configureRenderParts(options);
const augmentedParts = { initialization };
const parts = super._configureRenderParts(options);
for (const memberKey of Object.keys(this.party.system.groupRoll.aidingCharacters)) {
augmentedParts[memberKey] = {
parts[memberKey] = {
id: memberKey,
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRollMember.hbs'
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/parts/member.hbs'
};
}
augmentedParts.leader = leader;
augmentedParts.groupRoll = groupRoll;
augmentedParts.footer = footer;
return augmentedParts;
}
/**@inheritdoc */
async _onRender(context, options) {
await super._onRender(context, options);
if (this.element.querySelector('.team-container')) return;
if (this.tabGroups.application !== this.constructor.PARTS.initialization.id) {
const initializationPart = this.element.querySelector('.initialization-container');
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
initializationPart.insertAdjacentHTML(
'afterend',
`<div class="section-title">${game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.aidingCharacters')}</div>`
);
const teamContainer = this.element.querySelector('.team-container');
for (const memberContainer of this.element.querySelectorAll('.team-member-container'))
teamContainer.appendChild(memberContainer);
}
return parts;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isGM = game.user.isGM;
context.isEditable = this.getIsEditable();
context.isEditable =
game.user.isGM ||
this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.groupRoll.participants[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
context.fields = this.party.system.schema.fields.groupRoll.fields;
context.data = this.party.system.groupRoll;
context.traitOptions = CONFIG.DH.ACTOR.abilities;
context.members = {};
context.aidKeys = Object.keys(this.party.system.groupRoll.aidingCharacters);
context.allHaveRolled = Object.keys(context.data.participants).every(key => {
const data = context.data.participants[key];
return Boolean(data.rollData);
@ -145,6 +128,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
async _preparePartContext(partId, context, options) {
const partContext = await super._preparePartContext(partId, context, options);
partContext.partId = partId;
partContext.leader = this.getRollCharacterData(this.party.system.groupRoll.leader);
switch (partId) {
case 'initialization':
@ -162,19 +146,14 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
partContext.canStartGroupRoll = selectedMembers.length > 1 && this.leader?.memberId;
partContext.openForAllPlayers = this.openForAllPlayers;
break;
case 'leader':
partContext.leader = this.getRollCharacterData(this.party.system.groupRoll.leader);
break;
case 'groupRoll':
case 'result':
const leader = this.party.system.groupRoll.leader;
partContext.hasRolled =
leader?.rollData ||
Object.values(this.party.system.groupRoll?.aidingCharacters ?? {}).some(
x => x.successfull !== null
);
Object.values(this.party.system.groupRoll?.aidingCharacters ?? {}).some(x => x.successful !== null);
const { modifierTotal, modifiers } = Object.values(this.party.system.groupRoll.aidingCharacters).reduce(
(acc, curr) => {
const modifier = curr.successfull === true ? 1 : curr.successfull === false ? -1 : null;
const modifier = curr.successful === true ? 1 : curr.successful === false ? -1 : null;
if (modifier) {
acc.modifierTotal += modifier;
acc.modifiers.push(modifier);
@ -200,7 +179,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
case 'footer':
partContext.canFinishRoll =
Boolean(this.party.system.groupRoll.leader?.rollData) &&
Object.values(this.party.system.groupRoll.aidingCharacters).every(x => x.successfull !== null);
Object.values(this.party.system.groupRoll.aidingCharacters).every(x => x.successful !== null);
break;
}
@ -216,20 +195,42 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
if (!data) return {};
const actor = game.actors.get(data.id);
const isLeader = data === this.party.system.groupRoll.leader;
const roll = data.roll;
const withTypeSuffix = !roll ? null : roll.isCritical ? 'criticalShort' : roll.withHope ? 'hope' : 'fear';
const thing = withTypeSuffix ? _loc(`DAGGERHEART.GENERAL.${withTypeSuffix}`) : null;
return {
...data,
type: isLeader ? 'leader' : 'aid',
basePath: isLeader ? 'system.groupRoll.leader' : `system.groupRoll.aidingCharacters.${data.id}`,
rollChoiceLabel: _loc(CONFIG.DH.ACTOR.abilities[data.rollChoice]?.label),
roll: data.roll,
isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
isEditable: actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData)
hasRolled: Boolean(data.rollData),
modifier: data.successful ? 1 : data.successful === false ? -1 : 0,
withLabelShort: thing ? _loc('DAGGERHEART.GENERAL.withThing', { thing }) : null
};
}
#getCharacterDataById(id) {
if (!id) return null;
const groupRoll = this.party.system.groupRoll;
if (id === 'leader' || id === groupRoll.leader?.id) {
return { data: groupRoll.leader, basePath: 'system.groupRoll.leader' };
} else if (id in groupRoll.aidingCharacters) {
return { data: groupRoll.aidingCharacters[id], basePath: `system.groupRoll.aidingCharacters.${id}` };
}
return null;
}
static async updateData(event, _, formData) {
const partyData = foundry.utils.expandObject(formData.object);
this.updatePartyData(partyData, this.getUpdatingParts(event.target));
}
@ -246,7 +247,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
});
};
await emitAsGM(
await emitGMUpdate(
GMUpdateEvent.UpdateDocument,
gmUpdate,
update,
@ -256,26 +257,19 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
}
getUpdatingParts(target) {
const { initialization, leader, groupRoll, footer } = this.constructor.PARTS;
const { initialization, leader, result, footer } = this.constructor.PARTS;
const isInitialization = this.tabGroups.application === initialization.id;
const updatingMember = target.closest('.team-member-container')?.dataset?.memberKey;
const updatingLeader = target.closest('.main-character-outer-container');
const updatingMember = target.closest('.member-roll-container.aid')?.dataset?.memberKey;
const updatingLeader = target.closest('.member-roll-container.leader');
return [
...(isInitialization ? [initialization.id] : []),
...(updatingMember ? [updatingMember] : []),
...(updatingLeader ? [leader.id] : []),
...(!isInitialization ? [groupRoll.id, footer.id] : [])
...(!isInitialization ? [result.id, footer.id] : [])
];
}
getIsEditable() {
return this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.groupRoll.participants[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
}
groupRollRefresh = ({ refreshType, action, parts }) => {
if (refreshType !== RefreshType.GroupRoll) return;
@ -304,6 +298,9 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
static #toggleSelectMember(_, button) {
const member = this.partyMembers.find(x => x.id === button.dataset.id);
member.selected = !member.selected;
if (this.leader?.memberId === member.id) {
this.leader = null;
}
this.render();
}
@ -343,11 +340,14 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
}
//#endregion
async makeRoll(button, characterData, path) {
const actor = game.actors.find(x => x.id === characterData.id);
/** @this GroupRollDialog */
static async #makeRoll(_event, button) {
const member = button.closest('[data-member-key]').dataset.memberKey;
const { data, basePath } = this.#getCharacterDataById(member);
const actor = game.actors.find(x => x.id === data.id);
if (!actor) return;
const result = await actor.rollTrait(characterData.rollChoice, {
const result = await actor.rollTrait(data.rollChoice, {
skips: {
createMessage: true,
resources: true,
@ -356,53 +356,38 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
});
if (!result) return;
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;
this.updatePartyData(
{
[path]: rollData
[basePath]: { rollData, successful: null }
},
this.getUpdatingParts(button)
);
}
static async #makeRoll(_event, button) {
const { member } = button.dataset;
const character = this.party.system.groupRoll.aidingCharacters[member];
this.makeRoll(button, character, `system.groupRoll.aidingCharacters.${member}.rollData`);
}
static async #makeLeaderRoll(_event, button) {
const character = this.party.system.groupRoll.leader;
this.makeRoll(button, character, 'system.groupRoll.leader.rollData');
}
async removeRoll(button, path) {
/** @this GroupRollDialog */
static async #removeRoll(_event, button) {
const member = button.closest('[data-member-key]').dataset.memberKey;
const { basePath } = this.#getCharacterDataById(member);
this.updatePartyData(
{
[path]: {
[basePath]: {
rollData: null,
rollChoice: null,
selected: false,
successfull: null
successful: null
}
},
this.getUpdatingParts(button)
);
}
static async #removeRoll(_event, button) {
this.removeRoll(button, `system.groupRoll.aidingCharacters.${button.dataset.member}`);
}
static async #removeLeaderRoll(_event, button) {
this.removeRoll(button, 'system.groupRoll.leader');
}
async rerollDice(button, data, path) {
/** @this GroupRollDialog */
static async #rerollDice(_, button) {
const { diceType } = button.dataset;
const { data, basePath } = this.#getCharacterDataById(button.dataset.member);
const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
const newRoll = game.system.api.dice.DualityRoll.fromData(data.rollData);
@ -416,31 +401,19 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
const rollData = newRoll.toJSON();
this.updatePartyData(
{
[path]: rollData
[`${basePath}.rollData`]: rollData
},
this.getUpdatingParts(button)
);
}
static async #rerollDice(_, button) {
const { member } = button.dataset;
this.rerollDice(
button,
this.party.system.groupRoll.aidingCharacters[member],
`system.groupRoll.aidingCharacters.${member}.rollData`
);
}
static async #rerollLeaderDice(_, button) {
this.rerollDice(button, this.party.system.groupRoll.leader, `system.groupRoll.leader.rollData`);
}
static #markSuccessfull(_event, button) {
const previousValue = this.party.system.groupRoll.aidingCharacters[button.dataset.member].successfull;
const newValue = Boolean(button.dataset.successfull === 'true');
static #markSuccessful(_event, button) {
const memberKey = button.closest('[data-member-key]').dataset.memberKey;
const previousValue = this.party.system.groupRoll.aidingCharacters[memberKey].successful;
const newValue = Boolean(button.dataset.success === 'true');
this.updatePartyData(
{
[`system.groupRoll.aidingCharacters.${button.dataset.member}.successfull`]:
[`system.groupRoll.aidingCharacters.${memberKey}.successful`]:
previousValue === newValue ? null : newValue
},
this.getUpdatingParts(button)
@ -484,7 +457,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
static async #finishRoll() {
const totalRoll = this.party.system.groupRoll.leader.roll;
for (const character of Object.values(this.party.system.groupRoll.aidingCharacters)) {
totalRoll.terms.push(new foundry.dice.terms.OperatorTerm({ operator: character.successfull ? '+' : '-' }));
totalRoll.terms.push(new foundry.dice.terms.OperatorTerm({ operator: character.successful ? '+' : '-' }));
totalRoll.terms.push(new foundry.dice.terms.NumericTerm({ number: 1 }));
}

View file

@ -1,280 +0,0 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(message, options = {}) {
super(options);
this.message = message;
this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
const type = message.system.damage[typeKey];
acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
const part = type.parts[partKey];
acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
const dice = part.dice[diceKey];
const activeResults = dice.results.filter(x => x.active);
acc[diceKey] = {
dice: dice.dice,
selectedResults: activeResults.length,
maxSelected: activeResults.length,
results: activeResults.map(x => ({ ...x, selected: true }))
};
return acc;
}, {});
return acc;
}, {});
return acc;
}, {});
}
static DEFAULT_OPTIONS = {
id: 'reroll-dialog',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
window: {
icon: 'fa-solid fa-dice'
},
actions: {
toggleResult: RerollDamageDialog.#toggleResult,
selectRoll: RerollDamageDialog.#selectRoll,
doReroll: RerollDamageDialog.#doReroll,
save: RerollDamageDialog.#save
}
};
/** @override */
static PARTS = {
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/damage/main.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
}
};
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.damageTitle');
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
element.addEventListener('change', this.toggleDice.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.damage = this.damage;
context.disabledReroll = !this.getRerollDice().length;
context.saveDisabled = !this.isSelectionDone();
return context;
}
static async #save() {
const update = {
'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
const type = this.damage[typeKey];
let typeTotal = 0;
const messageType = this.message.system.damage[typeKey];
const parts = Object.keys(type).map(partKey => {
const part = type[partKey];
const messagePart = messageType.parts[partKey];
let partTotal = messagePart.modifierTotal;
const dice = Object.keys(part).map(diceKey => {
const dice = part[diceKey];
const total = dice.results.reduce((acc, result) => {
if (result.active) acc += result.result;
return acc;
}, 0);
partTotal += total;
const messageDice = messagePart.dice[diceKey];
return {
...messageDice,
total: total,
results: dice.results.map(x => ({
...x,
hasRerolls: dice.results.length > 1
}))
};
});
typeTotal += partTotal;
return {
...messagePart,
total: partTotal,
dice: dice
};
});
acc[typeKey] = {
...messageType,
total: typeTotal,
parts: parts
};
return acc;
}, {})
};
await this.message.update(update);
await this.close();
}
getRerollDice() {
const rerollDice = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
Object.keys(dice.results).forEach(resultKey => {
const result = dice.results[resultKey];
if (result.toReroll) {
rerollDice.push({
...result,
dice: dice.dice,
type: typeKey,
part: partKey,
dice: diceKey,
result: resultKey
});
}
});
});
});
});
return rerollDice;
}
isSelectionDone() {
const diceFinishedData = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
diceFinishedData.push(selected === dice.maxSelected);
});
});
});
return diceFinishedData.every(x => x);
}
toggleDice(event) {
const target = event.target;
const { type, part, dice } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = !allRerolled;
toggleDice.results.forEach(result => {
if (result.active) {
result.toReroll = !allRerolled;
}
});
this.render();
}
static #toggleResult(event) {
event.stopPropagation();
const target = event.target.closest('.to-reroll-result');
const { type, part, dice, result } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const toggleResult = toggleDice.results[result];
toggleResult.toReroll = !toggleResult.toReroll;
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allToReroll = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = allToReroll;
this.render();
}
static async #selectRoll(_, button) {
const { type, part, dice, result } = button.dataset;
const diceVal = this.damage[type][part][dice];
const diceResult = diceVal.results[result];
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
);
}
if (diceResult.active) {
diceVal.toReroll = false;
diceResult.toReroll = false;
}
diceVal.selectedResults += diceResult.active ? -1 : 1;
diceResult.active = !diceResult.active;
this.render();
}
static async #doReroll() {
const toReroll = this.getRerollDice().map(x => {
const { type, part, dice, result } = x;
const diceData = this.damage[type][part][dice].results[result];
return {
...diceData,
dice: this.damage[type][part][dice].dice,
typeKey: type,
partKey: part,
diceKey: dice,
resultsIndex: result
};
});
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: roll.dice,
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
toReroll.forEach((data, index) => {
const { typeKey, partKey, diceKey, resultsIndex } = data;
const rerolledDice = roll.dice[index];
const dice = this.damage[typeKey][partKey][diceKey];
dice.toReroll = false;
dice.results[resultsIndex].active = false;
dice.results[resultsIndex].discarded = true;
dice.results[resultsIndex].toReroll = false;
dice.results.splice(dice.results.length, 0, {
...rerolledDice.results[0],
toReroll: false,
selected: true
});
});
this.render();
}
}

View file

@ -1,279 +0,0 @@
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
export default class RerollDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(message, options = {}) {
super(options);
this.message = message;
this.damage = Object.keys(message.system.damage).reduce((acc, typeKey) => {
const type = message.system.damage[typeKey];
acc[typeKey] = Object.keys(type.parts).reduce((acc, partKey) => {
const part = type.parts[partKey];
acc[partKey] = Object.keys(part.dice).reduce((acc, diceKey) => {
const dice = part.dice[diceKey];
const activeResults = dice.results.filter(x => x.active);
acc[diceKey] = {
dice: dice.dice,
selectedResults: activeResults.length,
maxSelected: activeResults.length,
results: activeResults.map(x => ({ ...x, selected: true }))
};
return acc;
}, {});
return acc;
}, {});
return acc;
}, {});
}
static DEFAULT_OPTIONS = {
id: 'reroll-dialog',
classes: ['daggerheart', 'dialog', 'dh-style', 'views', 'reroll-dialog'],
window: {
icon: 'fa-solid fa-dice'
},
actions: {
toggleResult: RerollDialog.#toggleResult,
selectRoll: RerollDialog.#selectRoll,
doReroll: RerollDialog.#doReroll,
save: RerollDialog.#save
}
};
/** @override */
static PARTS = {
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/main.hbs'
},
footer: {
id: 'footer',
template: 'systems/daggerheart/templates/dialogs/rerollDialog/footer.hbs'
}
};
get title() {
return game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.title');
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
htmlElement.querySelectorAll('.to-reroll-input').forEach(element => {
element.addEventListener('change', this.toggleDice.bind(this));
});
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.damage = this.damage;
context.disabledReroll = !this.getRerollDice().length;
context.saveDisabled = !this.isSelectionDone();
return context;
}
static async #save() {
const update = {
'system.damage': Object.keys(this.damage).reduce((acc, typeKey) => {
const type = this.damage[typeKey];
let typeTotal = 0;
const messageType = this.message.system.damage[typeKey];
const parts = Object.keys(type).map(partKey => {
const part = type[partKey];
const messagePart = messageType.parts[partKey];
let partTotal = messagePart.modifierTotal;
const dice = Object.keys(part).map(diceKey => {
const dice = part[diceKey];
const total = dice.results.reduce((acc, result) => {
if (result.active) acc += result.result;
return acc;
}, 0);
partTotal += total;
const messageDice = messagePart.dice[diceKey];
return {
...messageDice,
total: total,
results: dice.results.map(x => ({
...x,
hasRerolls: dice.results.length > 1
}))
};
});
typeTotal += partTotal;
return {
...messagePart,
total: partTotal,
dice: dice
};
});
acc[typeKey] = {
...messageType,
total: typeTotal,
parts: parts
};
return acc;
}, {})
};
await this.message.update(update);
await this.close();
}
getRerollDice() {
const rerollDice = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
Object.keys(dice.results).forEach(resultKey => {
const result = dice.results[resultKey];
if (result.toReroll) {
rerollDice.push({
...result,
dice: dice.dice,
type: typeKey,
part: partKey,
dice: diceKey,
result: resultKey
});
}
});
});
});
});
return rerollDice;
}
isSelectionDone() {
const diceFinishedData = [];
Object.keys(this.damage).forEach(typeKey => {
const type = this.damage[typeKey];
Object.keys(type).forEach(partKey => {
const part = type[partKey];
Object.keys(part).forEach(diceKey => {
const dice = part[diceKey];
const selected = dice.results.reduce((acc, result) => acc + (result.active ? 1 : 0), 0);
diceFinishedData.push(selected === dice.maxSelected);
});
});
});
return diceFinishedData.every(x => x);
}
toggleDice(event) {
const target = event.target;
const { type, part, dice } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allRerolled = existingDiceRerolls.length === toggleDice.results.filter(x => x.active).length;
toggleDice.toReroll = !allRerolled;
toggleDice.results.forEach(result => {
if (result.active) {
result.toReroll = !allRerolled;
}
});
this.render();
}
static #toggleResult(event) {
event.stopPropagation();
const target = event.target.closest('.to-reroll-result');
const { type, part, dice, result } = target.dataset;
const toggleDice = this.damage[type][part][dice];
const toggleResult = toggleDice.results[result];
toggleResult.toReroll = !toggleResult.toReroll;
const existingDiceRerolls = this.getRerollDice().filter(
x => x.type === type && x.part === part && x.dice === dice
);
const allToReroll = existingDiceRerolls.length === toggleDice.results.length;
toggleDice.toReroll = allToReroll;
this.render();
}
static async #selectRoll(_, button) {
const { type, part, dice, result } = button.dataset;
const diceVal = this.damage[type][part][dice];
const diceResult = diceVal.results[result];
if (!diceResult.active && diceVal.results.filter(x => x.active).length === diceVal.maxSelected) {
return ui.notifications.warn(
game.i18n.localize('DAGGERHEART.APPLICATIONS.RerollDialog.deselectDiceNotification')
);
}
if (diceResult.active) {
diceVal.toReroll = false;
diceResult.toReroll = false;
}
diceVal.selectedResults += diceResult.active ? -1 : 1;
diceResult.active = !diceResult.active;
this.render();
}
static async #doReroll() {
const toReroll = this.getRerollDice().map(x => {
const { type, part, dice, result } = x;
const diceData = this.damage[type][part][dice].results[result];
return {
...diceData,
dice: this.damage[type][part][dice].dice,
typeKey: type,
partKey: part,
diceKey: dice,
resultsIndex: result
};
});
const roll = await new Roll(toReroll.map(x => `1${x.dice}`).join(' + ')).evaluate();
if (game.modules.get('dice-so-nice')?.active) {
const diceSoNiceRoll = {
_evaluated: true,
dice: roll.dice,
options: { appearance: {} }
};
await game.dice3d.showForRoll(diceSoNiceRoll, game.user, true);
}
toReroll.forEach((data, index) => {
const { typeKey, partKey, diceKey, resultsIndex } = data;
const rerolledDice = roll.dice[index];
const dice = this.damage[typeKey][partKey][diceKey];
dice.toReroll = false;
dice.results[resultsIndex].active = false;
dice.results[resultsIndex].discarded = true;
dice.results[resultsIndex].toReroll = false;
dice.results.splice(dice.results.length, 0, {
...rerolledDice.results[0],
toReroll: false,
selected: true
});
});
this.render();
}
}

View file

@ -1,4 +1,4 @@
import { itemAbleRollParse } from '../../helpers/utils.mjs';
import { itemAbleRollParse, triggerChatRollFx } from '../../helpers/utils.mjs';
const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
@ -69,7 +69,7 @@ export default class ResourceDiceDialog extends HandlebarsApplicationMixin(Appli
const max = itemAbleRollParse(this.item.system.resource.max, this.actor, this.item);
const diceFormula = `${max}${this.item.system.resource.dieFaces}`;
const roll = await new Roll(diceFormula).evaluate();
if (game.modules.get('dice-so-nice')?.active) await game.dice3d.showForRoll(roll, game.user, true);
await triggerChatRollFx([roll]);
this.rollValues = roll.terms[0].results.map(x => ({ value: x.result, used: false }));
this.resetUsed = true;

View file

@ -1,13 +1,13 @@
import { MemberData } from '../../data/tagTeamData.mjs';
import { getCritDamageBonus } from '../../helpers/utils.mjs';
import { emitAsGM, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import { emitGMUpdate, GMUpdateEvent, RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
import Party from '../sheets/actors/party.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class TagTeamDialog extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(party) {
super();
super({ id: `TagTeamDialog-${party.id}` });
this.party = party;
this.partyMembers = party.system.partyMembers
@ -36,9 +36,11 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
static DEFAULT_OPTIONS = {
tag: 'form',
id: 'TagTeamDialog',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'tag-team-dialog'],
position: { width: 550, height: 'auto' },
window: {
icon: 'fa-solid fa-user-group'
},
actions: {
toggleSelectMember: TagTeamDialog.#toggleSelectMember,
startTagTeamRoll: TagTeamDialog.#startTagTeamRoll,
@ -60,13 +62,17 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
id: 'initialization',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/initialization.hbs'
},
tagTeamRoll: {
id: 'tagTeamRoll',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamRoll.hbs'
},
rollSelection: {
id: 'rollSelection',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/rollSelection.hbs'
},
tagTeamRoll: {
id: 'tagTeamRoll',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamRoll.hbs'
result: {
id: 'result',
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/result.hbs'
}
};
@ -97,41 +103,25 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
_configureRenderParts(options) {
const { initialization, rollSelection, tagTeamRoll } = super._configureRenderParts(options);
const augmentedParts = { initialization };
const parts = super._configureRenderParts(options);
for (const memberKey of Object.keys(this.party.system.tagTeam.members)) {
augmentedParts[memberKey] = {
parts[memberKey] = {
id: memberKey,
template: 'systems/daggerheart/templates/dialogs/tagTeamDialog/tagTeamMember.hbs'
};
}
augmentedParts.rollSelection = rollSelection;
augmentedParts.tagTeamRoll = tagTeamRoll;
return augmentedParts;
}
/**@inheritdoc */
async _onRender(context, options) {
await super._onRender(context, options);
// if (this.element.querySelector('.roll-selection')) {
// for (const element of this.element.querySelectorAll('.team-member-container')) {
// element.classList.add('select-padding');
// }
// }
if (this.element.querySelector('.team-container')) return;
const initializationPart = this.element.querySelector('.initialization-container');
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
const teamContainer = this.element.querySelector('.team-container');
for (const memberContainer of this.element.querySelectorAll('.team-member-container'))
teamContainer.appendChild(memberContainer);
return parts;
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.isEditable = this.getIsEditable();
context.isEditable =
game.user.isGM ||
this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.tagTeam.members[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
context.fields = this.party.system.schema.fields.tagTeam.fields;
context.data = this.party.system.tagTeam;
context.rollTypes = CONFIG.DH.GENERAL.tagTeamRollTypes;
@ -167,6 +157,9 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
partContext.initiatorDisabled = !selectedMembers.length;
partContext.openForAllPlayers = this.openForAllPlayers;
break;
case 'tagTeamRoll':
partContext.memberKeys = Object.keys(this.party.system.tagTeam.members);
break;
case 'rollSelection':
partContext.members = Object.keys(this.party.system.tagTeam.members).reduce((acc, key) => {
@ -175,7 +168,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
return acc;
}, {});
break;
case 'tagTeamRoll':
case 'result':
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
const critSelected = !selectedRoll
? undefined
@ -191,59 +184,58 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
if (Object.keys(this.party.system.tagTeam.members).includes(partId)) {
const data = this.party.system.tagTeam.members[partId];
const actor = game.actors.get(partId);
const rollOptions = [];
const damageRollOptions = [];
for (const item of actor.items) {
if (item.system.metadata.hasActions) {
const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])];
for (const action of actions) {
if (action.hasRoll) {
const actionItem = {
value: action.uuid,
label: action.name,
group: item.name,
baseAction: action.baseAction
};
if (action.hasDamage) damageRollOptions.push(actionItem);
else rollOptions.push(actionItem);
}
}
}
}
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
const critSelected = !selectedRoll
? undefined
: (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
const damage = data.rollData?.options?.damage;
partContext.hasDamage |= Boolean(damage);
const critHitPointsDamage = await this.getCriticalDamage(damage);
partContext.members[partId] = {
...data,
roll: data.roll,
isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData),
rollOptions,
damageRollOptions,
damage: damage,
critDamage: critHitPointsDamage,
useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
};
const data = await this.#prepareMemberContext(partId);
partContext.hasDamage |= Boolean(data?.damage);
partContext.members[partId] = data;
}
return partContext;
}
async #prepareMemberContext(partId) {
const data = this.party.system.tagTeam.members[partId] ?? {};
const actor = game.actors.get(partId);
if (!actor) console.error(`Failed to get actor ${partId}`);
const rollOptions = [];
const damageRollOptions = [];
for (const item of actor?.items ?? []) {
if (!item.system.metadata.hasActions) continue;
const actions = [...item.system.actions, ...(item.system.attack ? [item.system.attack] : [])];
for (const action of actions) {
if (action.hasRoll) {
const collection = action.hasDamage ? damageRollOptions : rollOptions;
collection.push({
value: action.uuid,
label: action.name,
group: item.name,
baseAction: action.baseAction
});
}
}
}
const selectedRoll = Object.values(this.party.system.tagTeam.members).find(member => member.selected);
const critSelected = !selectedRoll ? undefined : (selectedRoll?.rollData?.options?.roll?.isCritical ?? false);
const damage = data.rollData?.options?.damage;
return {
...data,
roll: data.roll,
isEditable: actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId,
readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData),
rollOptions,
damageRollOptions,
damage: damage,
critDamage: await this.getCriticalDamage(damage),
useCritDamage: critSelected || (critSelected === undefined && data.rollData?.options?.roll?.isCritical)
};
}
getUpdatingParts(target) {
const { initialization, rollSelection, tagTeamRoll } = this.constructor.PARTS;
const { initialization, rollSelection, result } = this.constructor.PARTS;
const isInitialization = this.tabGroups.application === initialization.id;
const updatingMember = target.closest('.team-member-container')?.dataset?.memberKey;
@ -251,7 +243,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
...(isInitialization ? [initialization.id] : []),
...(updatingMember ? [updatingMember] : []),
...(!isInitialization ? [rollSelection.id] : []),
...(!isInitialization ? [tagTeamRoll.id] : [])
...(!isInitialization ? [result.id] : [])
];
}
@ -274,7 +266,7 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
});
};
await emitAsGM(
await emitGMUpdate(
GMUpdateEvent.UpdateDocument,
gmUpdate,
update,
@ -285,13 +277,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
);
}
getIsEditable() {
return this.party.system.partyMembers.some(actor => {
const selected = Boolean(this.party.system.tagTeam.members[actor.id]);
return selected && actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER);
});
}
tagTeamRefresh = ({ refreshType, action, parts }) => {
if (refreshType !== RefreshType.TagTeamRoll) return;
@ -446,8 +431,6 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
if (!result) return;
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll;
this.updatePartyData(
@ -663,42 +646,50 @@ export default class TagTeamDialog extends HandlebarsApplicationMixin(Applicatio
}
async getJoinedRoll({ overrideIsCritical, displayVersion } = {}) {
const memberValues = Object.values(this.party.system.tagTeam.members);
const selectedRoll = memberValues.find(x => x.selected);
let baseMainRoll = selectedRoll ?? memberValues[0];
let baseSecondaryRoll = selectedRoll
? memberValues.find(x => !x.selected)
: memberValues.length > 1
? memberValues[1]
: null;
try {
const memberValues = Object.values(this.party.system.tagTeam.members);
const selectedRoll = memberValues.find(x => x.selected);
const baseMainRoll = selectedRoll ?? memberValues[0];
const baseSecondaryRoll = selectedRoll
? memberValues.find(x => !x.selected)
: memberValues.length > 1
? memberValues[1]
: null;
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
if (!baseMainRoll?.rollData || !baseSecondaryRoll) return null;
const mainRoll = new MemberData(baseMainRoll.toObject());
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
const systemData = mainRoll.rollData.options;
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
const mainRoll = new MemberData(baseMainRoll.toObject());
const secondaryRollData = new MemberData(baseSecondaryRoll.toObject()).rollData;
const systemData = mainRoll.rollData.options;
const isCritical = overrideIsCritical ?? systemData.roll.isCritical;
if (isCritical) systemData.damage = await this.getCriticalDamage(systemData.damage);
if (secondaryRollData?.options.hasDamage) {
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
? await this.getCriticalDamage(secondaryRollData.options.damage)
: secondaryRollData.options.damage;
if (systemData.damage) {
for (const key in secondaryDamage) {
const damage = secondaryDamage[key];
systemData.damage[key].formula = [systemData.damage[key].formula, damage.formula]
.filter(x => x)
.join(' + ');
systemData.damage[key].total += damage.total;
systemData.damage[key].parts.push(...damage.parts);
if (secondaryRollData?.options.hasDamage) {
const secondaryDamage = (displayVersion ? overrideIsCritical : isCritical)
? await this.getCriticalDamage(secondaryRollData.options.damage)
: secondaryRollData.options.damage;
if (systemData.damage) {
for (const [key, damage] of Object.entries(secondaryDamage ?? {})) {
if (key in systemData.damage) {
systemData.damage[key].formula = [systemData.damage[key]?.formula, damage.formula]
.filter(x => x)
.join(' + ');
systemData.damage[key].total += damage.total;
systemData.damage[key].parts.push(...damage.parts);
} else {
systemData.damage[key] = damage;
}
}
} else {
systemData.damage = secondaryDamage;
}
} else {
systemData.damage = secondaryDamage;
}
}
return mainRoll;
return mainRoll;
} catch (err) {
console.error(err);
return null;
}
}
static async #onCancelRoll(_event, _button, options = { confirm: true }) {