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Merge branch 'main' into feature/death-moves
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commit
d6c3cfb83a
39 changed files with 3629 additions and 78 deletions
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@ -1,3 +1,17 @@
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/** -- Changes Type Priorities --
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* - Base Number -
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* Custom: 0
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* Multiply: 10
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* Add: 20
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* Downgrade: 30
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* Upgrade: 40
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* Override: 50
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*
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* - Changes Value Priorities -
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* Standard: +0
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* "Anything that uses another data model value as its value": +1 - Effects that increase traits have to be calculated first at Base priority. (EX: Raise evasion by half your agility)
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*/
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export default class BaseEffect extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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@ -15,8 +15,9 @@ export default class DhCombat extends foundry.abstract.TypeDataModel {
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get extendedBattleToggles() {
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const modifiers = CONFIG.DH.ENCOUNTER.BPModifiers;
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const adversaries =
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this.parent.turns?.filter(x => x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ?? [];
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const characters = this.parent.turns?.filter(x => !x.isNPC) ?? [];
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this.parent.turns?.filter(x => x.actor && x.isNPC)?.map(x => ({ ...x.actor, type: x.actor.system.type })) ??
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[];
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const characters = this.parent.turns?.filter(x => x.actor && !x.isNPC) ?? [];
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const activeAutomatic = Object.keys(modifiers).reduce((acc, categoryKey) => {
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const category = modifiers[categoryKey];
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@ -272,12 +272,17 @@ export function ActionMixin(Base) {
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itemOrigin: this.item,
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description: this.description || (this.item instanceof Item ? this.item.system.description : '')
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};
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const speaker = cls.getSpeaker();
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const msg = {
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type: 'abilityUse',
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user: game.user.id,
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actor: { name: this.actor.name, img: this.actor.img },
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author: this.author,
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speaker: cls.getSpeaker(),
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speaker: {
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speaker,
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actor: speaker.actor ?? this.actor
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},
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title: game.i18n.localize('DAGGERHEART.UI.Chat.action.title'),
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system: systemData,
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content: await foundry.applications.handlebars.renderTemplate(
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