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Merge branch 'main' into feature/death-moves
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commit
d6c3cfb83a
39 changed files with 3629 additions and 78 deletions
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@ -350,7 +350,7 @@ const updateActorsRangeDependentEffects = async token => {
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CONFIG.DH.SETTINGS.gameSettings.variantRules
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).rangeMeasurement;
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for (let effect of token.actor.allApplicableEffects()) {
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for (let effect of token.actor?.allApplicableEffects() ?? []) {
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if (!effect.system.rangeDependence?.enabled) continue;
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const { target, range, type } = effect.system.rangeDependence;
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@ -364,14 +364,14 @@ const updateActorsRangeDependentEffects = async token => {
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break;
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}
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const distanceBetween = canvas.grid.measurePath([
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userTarget.document.movement.destination,
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token.movement.destination
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]).distance;
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const distance = rangeMeasurement[range];
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// Get required distance and special case 5 feet to test adjacency
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const required = rangeMeasurement[range];
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const reverse = type === CONFIG.DH.GENERAL.rangeInclusion.outsideRange.id;
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if (reverse ? distanceBetween <= distance : distanceBetween > distance) {
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const inRange =
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required === 5
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? userTarget.isAdjacentWith(token.object)
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: userTarget.distanceTo(token.object) <= required;
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if (reverse ? inRange : !inRange) {
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enabledEffect = false;
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break;
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}
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@ -385,16 +385,15 @@ const updateAllRangeDependentEffects = async () => {
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const effectsAutomation = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).effects;
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if (!effectsAutomation.rangeDependent) return;
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// Only consider tokens on the active scene
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const tokens = game.scenes.find(x => x.active).tokens;
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const tokens = canvas.scene.tokens;
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if (game.user.character) {
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// The character updates their character's token. There can be only one token.
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const characterToken = tokens.find(x => x.actor === game.user.character);
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updateActorsRangeDependentEffects(characterToken);
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} else if (game.user.isGM) {
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} else if (game.user.isActiveGM) {
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// The GM is responsible for all other tokens.
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const playerCharacters = game.users.players.filter(x => x.active).map(x => x.character);
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for (let token of tokens.filter(x => !playerCharacters.includes(x.actor))) {
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for (const token of tokens.filter(x => !playerCharacters.includes(x.actor))) {
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updateActorsRangeDependentEffects(token);
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}
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}
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@ -402,12 +401,14 @@ const updateAllRangeDependentEffects = async () => {
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const debouncedRangeEffectCall = foundry.utils.debounce(updateAllRangeDependentEffects, 50);
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Hooks.on('targetToken', async (user, token, targeted) => {
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Hooks.on('targetToken', () => {
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debouncedRangeEffectCall();
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});
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Hooks.on('moveToken', async (movedToken, data) => {
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debouncedRangeEffectCall();
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Hooks.on('refreshToken', (_, options) => {
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if (options.refreshPosition) {
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debouncedRangeEffectCall();
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}
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});
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Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
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