Merge branch 'development' into feature/313-preset-measured-templates

This commit is contained in:
Chris Ryan 2025-09-13 12:11:46 +10:00
commit d5964a8d1e
94 changed files with 1472 additions and 550 deletions

View file

@ -44,12 +44,14 @@ We encourage contributors to leave comments or open Discussions when proposing s
## 🧾 Issue & PR Best Practices
**For Issues:**
- Use clear, descriptive titles
- Provide a concise explanation of the problem or idea
- Include reproduction steps or example scenarios if it's a bug
- Add screenshots or logs if helpful
**For Pull Requests:**
- Use a clear title summarizing the change
- Provide a brief description of what your code does and why
- Link to any related Issues
@ -71,6 +73,6 @@ Discussions are currently happening on GitHub — in Issues, PRs, and [GitHub Di
## 🤗 Thank You!
Whether you're fixing a typo or designing entire mechanics — every contribution matters. Thank you for helping bring *Daggerheart* to life in FoundryVTT through **Foundryborne**!
Whether you're fixing a typo or designing entire mechanics — every contribution matters. Thank you for helping bring _Daggerheart_ to life in FoundryVTT through **Foundryborne**!
🐸🛠️

View file

@ -1,5 +1,6 @@
import { SYSTEM } from './module/config/system.mjs';
import * as applications from './module/applications/_module.mjs';
import * as data from './module/data/_module.mjs';
import * as models from './module/data/_module.mjs';
import * as documents from './module/documents/_module.mjs';
import * as dice from './module/dice/_module.mjs';
@ -26,6 +27,7 @@ Hooks.once('init', () => {
CONFIG.DH = SYSTEM;
game.system.api = {
applications,
data,
models,
documents,
dice,
@ -133,6 +135,8 @@ Hooks.once('init', () => {
CONFIG.ui.combat = applications.ui.DhCombatTracker;
CONFIG.ui.chat = applications.ui.DhChatLog;
CONFIG.ui.hotbar = applications.ui.DhHotbar;
CONFIG.ui.sidebar = applications.sidebar.DhSidebar;
CONFIG.ui.daggerheartMenu = applications.sidebar.DaggerheartMenu;
CONFIG.Token.rulerClass = placeables.DhTokenRuler;
CONFIG.ui.resources = applications.ui.DhFearTracker;
@ -162,7 +166,7 @@ Hooks.on('ready', async () => {
if (game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance).displayFear !== 'hide')
ui.resources.render({ force: true });
if(!(ui.compendiumBrowser instanceof applications.ui.ItemBrowser))
if (!(ui.compendiumBrowser instanceof applications.ui.ItemBrowser))
ui.compendiumBrowser = new applications.ui.ItemBrowser();
ui.presetTemplates = new applications.ui.PresetTemplates();
@ -311,5 +315,5 @@ Hooks.on('moveToken', async (movedToken, data) => {
}
});
Hooks.on("renderCompendiumDirectory", (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
Hooks.on("renderDocumentDirectory", (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
Hooks.on('renderCompendiumDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));
Hooks.on('renderDocumentDirectory', (app, html) => applications.ui.ItemBrowser.injectSidebarButton(html));

View file

@ -502,18 +502,21 @@
},
"takeLevelUp": "Finish Level Up",
"tier2": {
"name": "Tier 2",
"label": "Levels 2-4",
"infoLabel": "At Level 2, gain an additional Experience at +2 and gain a +1 bonus to your Proficiency.",
"pretext": "Choose two options from the list below",
"posttext": "Take an additional domain card of your level or lower from a domain you have access to."
},
"tier3": {
"name": "Tier 3",
"label": "Levels 5-7",
"infoLabel": "At Level 5, take an additional Experience and clear all marks on Character Traits.",
"pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
"posttext": "Take an additional domain card of your level or lower from a domain you have access to."
},
"tier4": {
"name": "Tier 4",
"label": "Levels 8-10",
"infoLabel": "At Level 8, take an additional Experience and clear all marks on Character Traits.",
"pretext": "When you level up, record it on your character sheet, then choose two from the list below or any unmarked from the previous tier.",
@ -1027,6 +1030,12 @@
"selectType": "Select Action Type",
"selectAction": "Action Selection"
},
"TargetTypes": {
"any": "Any",
"friendly": "Friendly",
"hostile": "Hostile",
"self": "Self"
},
"TemplateTypes": {
"circle": "Circle",
"cone": "Cone",
@ -1918,7 +1927,10 @@
"roll": "Roll",
"rules": "Rules",
"types": "Types",
"questions": "Questions"
"itemFeatures": "Item Features",
"questions": "Questions",
"configuration": "Configuration",
"base": "Base"
},
"Tiers": {
"singular": "Tier",
@ -1935,6 +1947,7 @@
"amount": "Amount",
"any": "Any",
"armor": "Armor",
"armorFeatures": "Armor Features",
"armors": "Armors",
"armorScore": "Armor Score",
"activeEffects": "Active Effects",
@ -2027,6 +2040,8 @@
"save": "Save",
"scalable": "Scalable",
"situationalBonus": "Situational Bonus",
"spent": "Spent",
"step": "Step",
"stress": "Stress",
"subclasses": "Subclasses",
"success": "Success",
@ -2047,6 +2062,7 @@
"used": "Used",
"uses": "Uses",
"value": "Value",
"weaponFeatures": "Weapon Features",
"weapons": "Weapons",
"withThing": "With {thing}"
},
@ -2277,7 +2293,9 @@
},
"Homebrew": {
"newDowntimeMove": "Downtime Move",
"newFeature": "New ItemFeature",
"downtimeMoves": "Downtime Moves",
"itemFeatures": "Item Features",
"nrChoices": "# Moves Per Rest",
"resetMovesTitle": "Reset {type} Downtime Moves",
"resetMovesText": "Are you sure you want to reset?",
@ -2421,6 +2439,10 @@
"heal": "Heal",
"applyHealing": "Apply Healing"
},
"refreshMessage": {
"title": "Feature Refresh",
"header": "Refreshed"
},
"reroll": {
"confirmTitle": "Reroll Dice",
"confirmText": "Are you sure you want to reroll?"
@ -2535,8 +2557,16 @@
"multiclassAlreadyPresent": "You already have a class and multiclass",
"subclassesAlreadyPresent": "You already have a class and multiclass subclass",
"noDiceSystem": "Your selected dice {system} does not have a {faces} dice",
"gmMenuRefresh": "You refreshed all actions and resources {types}",
"subclassAlreadyLinked": "{name} is already a subclass in the class {class}. Remove it from there if you want it to be a subclass to this class."
},
"Sidebar": {
"daggerheartMenu": {
"title": "Daggerheart Menu",
"startSession": "Start Session",
"startScene": "Start Scene"
}
},
"Tooltip": {
"disableEffect": "Disable Effect",
"enableEffect": "Enable Effect",

View file

@ -6,5 +6,6 @@ export * as scene from './scene/_module.mjs';
export * as settings from './settings/_module.mjs';
export * as sheets from './sheets/_module.mjs';
export * as sheetConfigs from './sheets-configs/_module.mjs';
export * as sidebar from './sidebar/_module.mjs';
export * as ui from './ui/_module.mjs';
export * as ux from './ux/_module.mjs';

View file

@ -536,7 +536,7 @@ export default class DhlevelUp extends HandlebarsApplicationMixin(ApplicationV2)
static async viewCompendium(event, target) {
const type = target.dataset.compendium ?? target.dataset.type;
const presets = {
const presets = {
folder: type,
render: {
noFolder: true

View file

@ -1 +1 @@
export { default as DhSceneConfigSettings } from './sceneConfigSettings.mjs';
export { default as DhSceneConfigSettings } from './sceneConfigSettings.mjs';

View file

@ -1,25 +1,24 @@
export default class DhSceneConfigSettings extends foundry.applications.sheets.SceneConfig {
constructor(options, ...args) {
super(options, ...args);
}
static buildParts() {
const { footer, ...parts } = super.PARTS;
const tmpParts = {
...parts,
dh: { template: "systems/daggerheart/templates/scene/dh-config.hbs" },
footer
constructor(options, ...args) {
super(options, ...args);
}
return tmpParts;
}
static PARTS = DhSceneConfigSettings.buildParts();
static buildParts() {
const { footer, ...parts } = super.PARTS;
const tmpParts = {
...parts,
dh: { template: 'systems/daggerheart/templates/scene/dh-config.hbs' },
footer
};
return tmpParts;
}
static buildTabs() {
super.TABS.sheet.tabs.push({ id: "dh", icon: "fa-solid" });
return super.TABS;
}
static PARTS = DhSceneConfigSettings.buildParts();
static TABS = DhSceneConfigSettings.buildTabs();
static buildTabs() {
super.TABS.sheet.tabs.push({ id: 'dh', icon: 'fa-solid' });
return super.TABS;
}
}
static TABS = DhSceneConfigSettings.buildTabs();
}

View file

@ -33,7 +33,7 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
main: { template: 'systems/daggerheart/templates/settings/appearance-settings/main.hbs' },
diceSoNice: { template: 'systems/daggerheart/templates/settings/appearance-settings/diceSoNice.hbs' },
footer: { template: "templates/generic/form-footer.hbs" }
footer: { template: 'templates/generic/form-footer.hbs' }
};
/** @inheritdoc */
@ -41,7 +41,7 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
general: {
tabs: [
{ id: 'main', label: 'DAGGERHEART.GENERAL.Tabs.general' },
{ id: 'diceSoNice', label: 'DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.title' },
{ id: 'diceSoNice', label: 'DAGGERHEART.SETTINGS.Menu.appearance.diceSoNice.title' }
],
initial: 'main'
},
@ -73,7 +73,7 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
/** @inheritdoc */
_configureRenderParts(options) {
const parts = super._configureRenderParts(options);
if (!game.modules.get('dice-so-nice')?.active){
if (!game.modules.get('dice-so-nice')?.active) {
delete parts.diceSoNice;
delete parts.tabs;
}
@ -83,7 +83,8 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
/**@inheritdoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
if (options.isFirstRender) this.setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
if (options.isFirstRender)
this.setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance);
context.setting = this.setting;
context.fields = this.setting.schema.fields;
@ -99,18 +100,17 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
const partContext = await super._preparePartContext(partId, context, options);
if (partId in context.tabs) partContext.tab = partContext.tabs[partId];
switch (partId) {
case "diceSoNice":
case 'diceSoNice':
await this.prepareDiceSoNiceContext(partContext);
break;
case "footer":
case 'footer':
partContext.buttons = [
{ type: "button", action: "reset", icon: "fa-solid fa-arrow-rotate-left", label: "Reset" },
{ type: "submit", icon: "fa-solid fa-floppy-disk", label: "Save Changes" }
{ type: 'button', action: 'reset', icon: 'fa-solid fa-arrow-rotate-left', label: 'Reset' },
{ type: 'submit', icon: 'fa-solid fa-floppy-disk', label: 'Save Changes' }
];
break;
}
return partContext;
}
/**
@ -120,32 +120,44 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
* @protected
*/
async prepareDiceSoNiceContext(context) {
context.diceSoNiceTextures = Object.entries(game.dice3d.exports.TEXTURELIST).reduce((acc, [k, v]) => ({
...acc,
[k]: v.name
}), {});
context.diceSoNiceColorsets = Object.values(game.dice3d.exports.COLORSETS).reduce((acc, v) => ({
...acc,
[v.id]: v.description
}), {});
context.diceSoNiceMaterials = Object.keys(game.dice3d.DiceFactory.material_options).reduce((acc, key) => ({
...acc,
[key]: `DICESONICE.Material${key.capitalize()}`
}), {});
context.diceSoNiceSystems = Object.fromEntries([...game.dice3d.DiceFactory.systems].map(([k, v]) => [k, v.name]));
context.diceSoNiceTextures = Object.entries(game.dice3d.exports.TEXTURELIST).reduce(
(acc, [k, v]) => ({
...acc,
[k]: v.name
}),
{}
);
context.diceSoNiceColorsets = Object.values(game.dice3d.exports.COLORSETS).reduce(
(acc, v) => ({
...acc,
[v.id]: v.description
}),
{}
);
context.diceSoNiceMaterials = Object.keys(game.dice3d.DiceFactory.material_options).reduce(
(acc, key) => ({
...acc,
[key]: `DICESONICE.Material${key.capitalize()}`
}),
{}
);
context.diceSoNiceSystems = Object.fromEntries(
[...game.dice3d.DiceFactory.systems].map(([k, v]) => [k, v.name])
);
foundry.utils.mergeObject(context.dsnTabs, [
"hope",
"fear",
"advantage",
"disadvantage",
].reduce((acc, key) => ({
...acc,
[key]: {
values: this.setting.diceSoNice[key],
fields: this.setting.schema.getField(`diceSoNice.${key}`).fields,
}
}), {}));
foundry.utils.mergeObject(
context.dsnTabs,
['hope', 'fear', 'advantage', 'disadvantage'].reduce(
(acc, key) => ({
...acc,
[key]: {
values: this.setting.diceSoNice[key],
fields: this.setting.schema.getField(`diceSoNice.${key}`).fields
}
}),
{}
)
);
}
/**
@ -169,7 +181,7 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
* @type {ApplicationClickAction}
*/
static async #onPreview(_, target) {
const formData = new foundry.applications.ux.FormDataExtended(target.closest("form"));
const formData = new foundry.applications.ux.FormDataExtended(target.closest('form'));
const { diceSoNice } = foundry.utils.expandObject(formData.object);
const { key } = target.dataset;
const faces = ['advantage', 'disadvantage'].includes(key) ? 'd6' : 'd12';
@ -181,10 +193,10 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
}
/**
* Reset the form back to default values.
* @this {DHAppearanceSettings}
* @type {ApplicationClickAction}
*/
* Reset the form back to default values.
* @this {DHAppearanceSettings}
* @type {ApplicationClickAction}
*/
static async #onReset() {
this.setting = new this.setting.constructor();
this.render({ force: false });

View file

@ -53,6 +53,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
settings: { template: 'systems/daggerheart/templates/settings/homebrew-settings/settings.hbs' },
domains: { template: 'systems/daggerheart/templates/settings/homebrew-settings/domains.hbs' },
types: { template: 'systems/daggerheart/templates/settings/homebrew-settings/types.hbs' },
itemTypes: { template: 'systems/daggerheart/templates/settings/homebrew-settings/itemFeatures.hbs' },
downtime: { template: 'systems/daggerheart/templates/settings/homebrew-settings/downtime.hbs' },
footer: { template: 'systems/daggerheart/templates/settings/homebrew-settings/footer.hbs' }
};
@ -60,7 +61,7 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
/** @inheritdoc */
static TABS = {
main: {
tabs: [{ id: 'settings' }, { id: 'domains' }, { id: 'types' }, { id: 'downtime' }],
tabs: [{ id: 'settings' }, { id: 'domains' }, { id: 'types' }, { id: 'itemFeatures' }, { id: 'downtime' }],
initial: 'settings',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
@ -115,33 +116,53 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
}
static async addItem(_, target) {
await this.settings.updateSource({
[`restMoves.${target.dataset.type}.moves.${foundry.utils.randomID()}`]: {
name: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.newDowntimeMove'),
img: 'icons/magic/life/cross-worn-green.webp',
description: '',
actions: []
}
});
const { type } = target.dataset;
if (['shortRest', 'longRest'].includes(type)) {
await this.settings.updateSource({
[`restMoves.${type}.moves.${foundry.utils.randomID()}`]: {
name: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.newDowntimeMove'),
img: 'icons/magic/life/cross-worn-green.webp',
description: '',
actions: []
}
});
} else if (['armorFeatures', 'weaponFeatures'].includes(type)) {
await this.settings.updateSource({
[`itemFeatures.${type}.${foundry.utils.randomID()}`]: {
name: game.i18n.localize('DAGGERHEART.SETTINGS.Homebrew.newFeature'),
img: 'icons/magic/life/cross-worn-green.webp',
description: '',
actions: [],
effects: []
}
});
}
this.render();
}
static async editItem(_, target) {
const move = this.settings.restMoves[target.dataset.type].moves[target.dataset.id];
const path = `restMoves.${target.dataset.type}.moves.${target.dataset.id}`;
const editedMove = await game.system.api.applications.sheetConfigs.DowntimeConfig.configure(
move,
path,
this.settings
);
if (!editedMove) return;
const { type, id } = target.dataset;
const isDowntime = ['shortRest', 'longRest'].includes(type);
const path = isDowntime ? `restMoves.${type}.moves.${id}` : `itemFeatures.${type}.${id}`;
const featureBase = isDowntime ? this.settings.restMoves[type].moves[id] : this.settings.itemFeatures[type][id];
await this.updateAction.bind(this)(editedMove, target.dataset.type, target.dataset.id);
const editedBase = await game.system.api.applications.sheetConfigs.SettingFeatureConfig.configure(
featureBase,
path,
this.settings,
{ hasIcon: isDowntime, hasEffects: !isDowntime }
);
if (!editedBase) return;
await this.updateAction.bind(this)(editedBase, target.dataset.type, target.dataset.id);
}
async updateAction(data, type, id) {
const isDowntime = ['shortRest', 'longRest'].includes(type);
const path = isDowntime ? `restMoves.${type}.moves` : `itemFeatures.${type}`;
await this.settings.updateSource({
[`restMoves.${type}.moves.${id}`]: {
[`${path}.${id}`]: {
actions: data.actions,
name: data.name,
icon: data.icon,
@ -149,12 +170,16 @@ export default class DhHomebrewSettings extends HandlebarsApplicationMixin(Appli
description: data.description
}
});
this.render();
}
static async removeItem(_, target) {
const { type, id } = target.dataset;
const isDowntime = ['shortRest', 'longRest'].includes(type);
const path = isDowntime ? `restMoves.${type}.moves` : `itemFeatures.${type}`;
await this.settings.updateSource({
[`restMoves.${target.dataset.type}.moves.-=${target.dataset.id}`]: null
[`${path}.-=${id}`]: null
});
this.render();
}

View file

@ -2,7 +2,8 @@ export { default as ActionConfig } from './action-config.mjs';
export { default as CharacterSettings } from './character-settings.mjs';
export { default as AdversarySettings } from './adversary-settings.mjs';
export { default as CompanionSettings } from './companion-settings.mjs';
export { default as DowntimeConfig } from './downtimeConfig.mjs';
export { default as SettingActiveEffectConfig } from './setting-active-effect-config.mjs';
export { default as SettingFeatureConfig } from './setting-feature-config.mjs';
export { default as EnvironmentSettings } from './environment-settings.mjs';
export { default as ActiveEffectConfig } from './activeEffectConfig.mjs';
export { default as DhTokenConfig } from './token-config.mjs';

View file

@ -66,7 +66,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
group: 'primary',
id: 'base',
icon: null,
label: 'Base'
label: 'DAGGERHEART.GENERAL.Tabs.base'
},
config: {
active: false,
@ -74,7 +74,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
group: 'primary',
id: 'config',
icon: null,
label: 'Configuration'
label: 'DAGGERHEART.GENERAL.Tabs.configuration'
},
effect: {
active: false,
@ -82,7 +82,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
group: 'primary',
id: 'effect',
icon: null,
label: 'Effect'
label: 'DAGGERHEART.GENERAL.Tabs.effects'
}
};
@ -138,7 +138,7 @@ export default class DHActionConfig extends DaggerheartSheet(ApplicationV2) {
};
}
if (this.action.parent.metadata.isQuantifiable) {
if (this.action.parent.metadata?.isQuantifiable) {
options.quantity = {
label: 'DAGGERHEART.GENERAL.itemQuantity',
group: 'Global'

View file

@ -96,6 +96,13 @@ export default class DhActiveEffectConfig extends foundry.applications.sheets.Ac
});
}
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.systemFields = context.document.system.schema.fields;
return context;
}
async _preparePartContext(partId, context) {
const partContext = await super._preparePartContext(partId, context);
switch (partId) {

View file

@ -0,0 +1,227 @@
import autocomplete from 'autocompleter';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class SettingActiveEffectConfig extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(effect) {
super({});
this.effect = foundry.utils.deepClone(effect);
const ignoredActorKeys = ['config', 'DhEnvironment'];
this.changeChoices = Object.keys(game.system.api.models.actors).reduce((acc, key) => {
if (!ignoredActorKeys.includes(key)) {
const model = game.system.api.models.actors[key];
const attributes = CONFIG.Token.documentClass.getTrackedAttributes(model);
const group = game.i18n.localize(model.metadata.label);
const choices = CONFIG.Token.documentClass
.getTrackedAttributeChoices(attributes, model)
.map(x => ({ ...x, group: group }));
acc.push(...choices);
}
return acc;
}, []);
}
static DEFAULT_OPTIONS = {
classes: ['daggerheart', 'sheet', 'dh-style', 'active-effect-config'],
tag: 'form',
position: {
width: 560
},
form: {
submitOnChange: false,
closeOnSubmit: false,
handler: SettingActiveEffectConfig.#onSubmit
},
actions: {
editImage: SettingActiveEffectConfig.#editImage,
addChange: SettingActiveEffectConfig.#addChange,
deleteChange: SettingActiveEffectConfig.#deleteChange
}
};
static PARTS = {
header: { template: 'systems/daggerheart/templates/sheets/activeEffect/header.hbs' },
tabs: { template: 'templates/generic/tab-navigation.hbs' },
details: { template: 'systems/daggerheart/templates/sheets/activeEffect/details.hbs', scrollable: [''] },
settings: { template: 'systems/daggerheart/templates/sheets/activeEffect/settings.hbs' },
changes: {
template: 'systems/daggerheart/templates/sheets/activeEffect/changes.hbs',
scrollable: ['ol[data-changes]']
},
footer: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-form-footer.hbs' }
};
static TABS = {
sheet: {
tabs: [
{ id: 'details', icon: 'fa-solid fa-book' },
{ id: 'settings', icon: 'fa-solid fa-bars', label: 'DAGGERHEART.GENERAL.Tabs.settings' },
{ id: 'changes', icon: 'fa-solid fa-gears' }
],
initial: 'details',
labelPrefix: 'EFFECT.TABS'
}
};
/**@inheritdoc */
async _onFirstRender(context, options) {
await super._onFirstRender(context, options);
}
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.source = this.effect;
context.fields = game.system.api.documents.DhActiveEffect.schema.fields;
context.systemFields = game.system.api.data.activeEffects.BaseEffect._schema.fields;
return context;
}
_attachPartListeners(partId, htmlElement, options) {
super._attachPartListeners(partId, htmlElement, options);
const changeChoices = this.changeChoices;
htmlElement.querySelectorAll('.effect-change-input').forEach(element => {
autocomplete({
input: element,
fetch: function (text, update) {
if (!text) {
update(changeChoices);
} else {
text = text.toLowerCase();
var suggestions = changeChoices.filter(n => n.label.toLowerCase().includes(text));
update(suggestions);
}
},
render: function (item, search) {
const label = game.i18n.localize(item.label);
const matchIndex = label.toLowerCase().indexOf(search);
const beforeText = label.slice(0, matchIndex);
const matchText = label.slice(matchIndex, matchIndex + search.length);
const after = label.slice(matchIndex + search.length, label.length);
const element = document.createElement('li');
element.innerHTML = `${beforeText}${matchText ? `<strong>${matchText}</strong>` : ''}${after}`;
if (item.hint) {
element.dataset.tooltip = game.i18n.localize(item.hint);
}
return element;
},
renderGroup: function (label) {
const itemElement = document.createElement('div');
itemElement.textContent = game.i18n.localize(label);
return itemElement;
},
onSelect: function (item) {
element.value = `system.${item.value}`;
},
click: e => e.fetch(),
customize: function (_input, _inputRect, container) {
container.style.zIndex = foundry.applications.api.ApplicationV2._maxZ;
},
minLength: 0
});
});
}
async _preparePartContext(partId, context) {
if (partId in context.tabs) context.tab = context.tabs[partId];
switch (partId) {
case 'details':
context.isActorEffect = false;
context.isItemEffect = true;
const useGeneric = game.settings.get(
CONFIG.DH.id,
CONFIG.DH.SETTINGS.gameSettings.appearance
).showGenericStatusEffects;
if (!useGeneric) {
context.statuses = Object.values(CONFIG.DH.GENERAL.conditions).map(status => ({
value: status.id,
label: game.i18n.localize(status.name)
}));
}
break;
case 'changes':
context.modes = Object.entries(CONST.ACTIVE_EFFECT_MODES).reduce((modes, [key, value]) => {
modes[value] = game.i18n.localize(`EFFECT.MODE_${key}`);
return modes;
}, {});
context.priorities = ActiveEffectConfig.DEFAULT_PRIORITIES;
break;
}
return context;
}
static async #onSubmit(event, form, formData) {
this.data = foundry.utils.expandObject(formData.object);
this.close();
}
/**
* Edit a Document image.
* @this {DocumentSheetV2}
* @type {ApplicationClickAction}
*/
static async #editImage(_event, target) {
if (target.nodeName !== 'IMG') {
throw new Error('The editImage action is available only for IMG elements.');
}
const attr = target.dataset.edit;
const current = foundry.utils.getProperty(this.effect, attr);
const fp = new FilePicker.implementation({
current,
type: 'image',
callback: path => (target.src = path),
position: {
top: this.position.top + 40,
left: this.position.left + 10
}
});
await fp.browse();
}
/**
* Add a new change to the effect's changes array.
* @this {ActiveEffectConfig}
* @type {ApplicationClickAction}
*/
static async #addChange() {
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
const changes = Object.values(submitData.changes ?? {});
changes.push({});
this.effect.changes = changes;
this.render();
}
/**
* Delete a change from the effect's changes array.
* @this {ActiveEffectConfig}
* @type {ApplicationClickAction}
*/
static async #deleteChange(event) {
const submitData = foundry.utils.expandObject(new FormDataExtended(this.form).object);
const changes = Object.values(submitData.changes);
const row = event.target.closest('li');
const index = Number(row.dataset.index) || 0;
changes.splice(index, 1);
this.effect.changes = changes;
this.render();
}
static async configure(effect, options = {}) {
return new Promise(resolve => {
const app = new this(effect, options);
app.addEventListener('close', () => resolve(app.data), { once: true });
app.render({ force: true });
});
}
}

View file

@ -3,8 +3,8 @@ import DHActionConfig from './action-config.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
export default class DowntimeConfig extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(move, movePath, settings, options) {
export default class SettingFeatureConfig extends HandlebarsApplicationMixin(ApplicationV2) {
constructor(move, movePath, settings, optionalParts, options) {
super(options);
this.move = move;
@ -12,6 +12,10 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
this.movePath = movePath;
this.actionsPath = `${movePath}.actions`;
this.settings = settings;
const { hasIcon, hasEffects } = optionalParts;
this.hasIcon = hasIcon;
this.hasEffects = hasEffects;
}
get title() {
@ -30,6 +34,7 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
addItem: this.addItem,
editItem: this.editItem,
removeItem: this.removeItem,
addEffect: this.addEffect,
resetMoves: this.resetMoves,
saveForm: this.saveForm
},
@ -41,13 +46,14 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
tabs: { template: 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs' },
main: { template: 'systems/daggerheart/templates/settings/downtime-config/main.hbs' },
actions: { template: 'systems/daggerheart/templates/settings/downtime-config/actions.hbs' },
effects: { template: 'systems/daggerheart/templates/settings/downtime-config/effects.hbs' },
footer: { template: 'systems/daggerheart/templates/settings/downtime-config/footer.hbs' }
};
/** @inheritdoc */
static TABS = {
primary: {
tabs: [{ id: 'main' }, { id: 'actions' }],
tabs: [{ id: 'main' }, { id: 'actions' }, { id: 'effects' }],
initial: 'main',
labelPrefix: 'DAGGERHEART.GENERAL.Tabs'
}
@ -55,6 +61,9 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
async _prepareContext(_options) {
const context = await super._prepareContext(_options);
context.tabs = this._filterTabs(context.tabs);
context.hasIcon = this.hasIcon;
context.hasEffects = this.hasEffects;
context.move = this.move;
context.move.enrichedDescription = await foundry.applications.ux.TextEditor.enrichHTML(
context.move.description
@ -130,13 +139,30 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
}
static async editItem(_, target) {
const actionId = target.dataset.id;
const action = this.move.actions.get(actionId);
await new DHActionConfig(action, async updatedMove => {
await this.settings.updateSource({ [`${this.actionsPath}.${actionId}`]: updatedMove });
const { type, id } = target.dataset;
if (type === 'effect') {
const effectIndex = this.move.effects.findIndex(x => x.id === id);
const effect = this.move.effects[effectIndex];
const updatedEffect =
await game.system.api.applications.sheetConfigs.SettingActiveEffectConfig.configure(effect);
if (!updatedEffect) return;
await this.settings.updateSource({
[`${this.movePath}.effects`]: this.move.effects.reduce((acc, effect, index) => {
acc.push(index === effectIndex ? { ...updatedEffect, id: effect.id } : effect);
return acc;
}, [])
});
this.move = foundry.utils.getProperty(this.settings, this.movePath);
this.render();
}).render(true);
} else {
const action = this.move.actions.get(id);
await new DHActionConfig(action, async updatedMove => {
await this.settings.updateSource({ [`${this.actionsPath}.${id}`]: updatedMove });
this.move = foundry.utils.getProperty(this.settings, this.movePath);
this.render();
}).render(true);
}
}
static async removeItem(_, target) {
@ -145,16 +171,38 @@ export default class DowntimeConfig extends HandlebarsApplicationMixin(Applicati
this.render();
}
static async addEffect(_, target) {
const currentEffects = foundry.utils.getProperty(this.settings, `${this.movePath}.effects`);
await this.settings.updateSource({
[`${this.movePath}.effects`]: [
...currentEffects,
game.system.api.data.activeEffects.BaseEffect.getDefaultObject()
]
});
this.move = foundry.utils.getProperty(this.settings, this.movePath);
this.render();
}
static resetMoves() {}
_filterTabs(tabs) {
return this.hasEffects
? tabs
: Object.keys(tabs).reduce((acc, key) => {
if (key !== 'effects') acc[key] = tabs[key];
return acc;
}, {});
}
/** @override */
_onClose(options = {}) {
if (!options.submitted) this.move = null;
}
static async configure(move, movePath, settings, options = {}) {
static async configure(move, movePath, settings, optionalParts, options = {}) {
return new Promise(resolve => {
const app = new this(move, movePath, settings, options);
const app = new this(move, movePath, settings, optionalParts, options);
app.addEventListener('close', () => resolve(app.move), { once: true });
app.render({ force: true });
});

View file

@ -232,7 +232,7 @@ export default class CharacterSheet extends DHBaseActorSheet {
* @protected
*/
async _prepareLoadoutContext(context, _options) {
context.cardView = !game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList);
context.cardView = game.user.getFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsCard);
}
/**
@ -722,8 +722,8 @@ export default class CharacterSheet extends DHBaseActorSheet {
* @type {ApplicationClickAction}
*/
static async #toggleLoadoutView(_, button) {
const newAbilityView = button.dataset.value !== 'true';
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsList, newAbilityView);
const newAbilityView = button.dataset.value === 'true';
await game.user.setFlag(CONFIG.DH.id, CONFIG.DH.FLAGS.displayDomainCardsAsCard, newAbilityView);
this.render();
}

View file

@ -416,11 +416,14 @@ export default function DHApplicationMixin(Base) {
icon: 'fa-solid fa-ban',
condition: target => {
const doc = getDocFromElementSync(target);
return doc && doc.system?.actions?.some(a => a.type === "beastform");
return doc && doc.system?.actions?.some(a => a.type === 'beastform');
},
callback: async target => game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(await getDocFromElement(target))
callback: async target =>
game.system.api.fields.ActionFields.BeastformField.handleActiveTransformations.call(
await getDocFromElement(target)
)
});
options.unshift({
name: 'DAGGERHEART.GENERAL.damage',
icon: 'fa-solid fa-explosion',
@ -433,7 +436,7 @@ export default function DHApplicationMixin(Base) {
action = doc?.system?.attack ?? doc;
const config = action.prepareConfig(event);
config.hasRoll = false;
return action && action.workflow.get("damage").execute(config, null, true);
return action && action.workflow.get('damage').execute(config, null, true);
}
});
@ -452,7 +455,7 @@ export default function DHApplicationMixin(Base) {
options.push({
name: 'DAGGERHEART.APPLICATIONS.ContextMenu.sendToChat',
icon: 'fa-solid fa-message',
callback: async target => (await getDocFromElement(target)).toChat(this.document.id)
callback: async target => (await getDocFromElement(target)).toChat(this.document.uuid)
});
if (deletable)

View file

@ -8,7 +8,7 @@ export default class ArmorSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
tagifyConfigs: [
{
selector: '.features-input',
options: () => CONFIG.DH.ITEM.armorFeatures,
options: () => CONFIG.DH.ITEM.orderedArmorFeatures(),
callback: ArmorSheet.#onFeatureSelect
}
]

View file

@ -8,7 +8,7 @@ export default class WeaponSheet extends ItemAttachmentSheet(DHBaseItemSheet) {
tagifyConfigs: [
{
selector: '.features-input',
options: () => CONFIG.DH.ITEM.weaponFeatures,
options: () => CONFIG.DH.ITEM.orderedWeaponFeatures(),
callback: WeaponSheet.#onFeatureSelect
}
]

View file

@ -0,0 +1,2 @@
export { default as DaggerheartMenu } from './tabs/daggerheartMenu.mjs';
export { default as DhSidebar } from './sidebar.mjs';

View file

@ -0,0 +1,33 @@
export default class DhSidebar extends Sidebar {
/** @override */
static TABS = {
...super.TABS,
daggerheartMenu: {
tooltip: 'DAGGERHEART.UI.Sidebar.daggerheartMenu.title',
img: 'systems/daggerheart/assets/logos/FoundryBorneLogoWhite.svg'
}
};
/** @override */
static PARTS = {
tabs: {
id: 'tabs',
template: 'systems/daggerheart/templates/sidebar/tabs.hbs'
}
};
/** @override */
async _prepareTabContext(context, options) {
context.tabs = Object.entries(this.constructor.TABS).reduce((obj, [k, v]) => {
let { documentName, gmOnly, tooltip, icon, img } = v;
if (gmOnly && !game.user.isGM) return obj;
if (documentName) {
tooltip ??= getDocumentClass(documentName).metadata.labelPlural;
icon ??= CONFIG[documentName]?.sidebarIcon;
}
obj[k] = { tooltip, icon, img };
obj[k].active = this.tabGroups.primary === k;
return obj;
}, {});
}
}

View file

@ -0,0 +1,160 @@
const { HandlebarsApplicationMixin } = foundry.applications.api;
const { AbstractSidebarTab } = foundry.applications.sidebar;
/**
* The daggerheart menu tab.
* @extends {AbstractSidebarTab}
* @mixes HandlebarsApplication
*/
export default class DaggerheartMenu extends HandlebarsApplicationMixin(AbstractSidebarTab) {
constructor(options) {
super(options);
this.refreshSelections = DaggerheartMenu.#defaultRefreshSelections();
}
static #defaultRefreshSelections() {
return {
session: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.session') },
scene: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.scene') },
longRest: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.longrest') },
shortRest: { selected: false, label: game.i18n.localize('DAGGERHEART.GENERAL.RefreshType.shortrest') }
};
}
/** @override */
static DEFAULT_OPTIONS = {
classes: ['dh-style'],
window: {
title: 'SIDEBAR.TabSettings'
},
actions: {
selectRefreshable: DaggerheartMenu.#selectRefreshable,
refreshActors: DaggerheartMenu.#refreshActors
}
};
/** @override */
static tabName = 'daggerheartMenu';
/** @override */
static PARTS = {
main: { template: 'systems/daggerheart/templates/sidebar/daggerheart-menu/main.hbs' }
};
/* -------------------------------------------- */
/** @inheritDoc */
async _prepareContext(options) {
const context = await super._prepareContext(options);
context.refreshables = this.refreshSelections;
context.disableRefresh = Object.values(this.refreshSelections).every(x => !x.selected);
return context;
}
async getRefreshables(types) {
const refreshedActors = {};
for (let actor of game.actors) {
if (['character', 'adversary'].includes(actor.type) && actor.prototypeToken.actorLink) {
const updates = {};
for (let item of actor.items) {
if (item.system.metadata.hasResource && types.includes(item.system.resource?.recovery)) {
if (!refreshedActors[actor.id])
refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
refreshedActors[actor.id].refreshed.add(
game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[item.system.resource.recovery].label)
);
if (!updates[item.id]?.system) updates[item.id] = { system: {} };
const increasing =
item.system.resource.progression === CONFIG.DH.ITEM.itemResourceProgression.increasing.id;
updates[item.id].system = {
...updates[item.id].system,
'resource.value': increasing
? 0
: Roll.replaceFormulaData(item.system.resource.max, actor.getRollData())
};
}
if (item.system.metadata.hasActions) {
const refreshTypes = new Set();
const actions = item.system.actions.filter(action => {
if (types.includes(action.uses.recovery)) {
refreshTypes.add(action.uses.recovery);
return true;
}
return false;
});
if (actions.length === 0) continue;
if (!refreshedActors[actor.id])
refreshedActors[actor.id] = { name: actor.name, img: actor.img, refreshed: new Set() };
refreshedActors[actor.id].refreshed.add(
...refreshTypes.map(type => game.i18n.localize(CONFIG.DH.GENERAL.refreshTypes[type].label))
);
if (!updates[item.id]?.system) updates[item.id] = { system: {} };
updates[item.id].system = {
...updates[item.id].system,
...actions.reduce(
(acc, action) => {
acc.actions[action.id] = { 'uses.value': 0 };
return acc;
},
{ actions: updates[item.id].system.actions ?? {} }
)
};
}
}
for (let key in updates) {
const update = updates[key];
await actor.items.get(key).update(update);
}
}
}
return refreshedActors;
}
/* -------------------------------------------- */
/* Application Clicks Actions */
/* -------------------------------------------- */
static async #selectRefreshable(_event, button) {
const { type } = button.dataset;
this.refreshSelections[type].selected = !this.refreshSelections[type].selected;
this.render();
}
static async #refreshActors() {
const refreshKeys = Object.keys(this.refreshSelections).filter(key => this.refreshSelections[key].selected);
await this.getRefreshables(refreshKeys);
const types = refreshKeys.map(x => this.refreshSelections[x].label).join(', ');
ui.notifications.info(
game.i18n.format('DAGGERHEART.UI.Notifications.gmMenuRefresh', {
types: `[${types}]`
})
);
this.refreshSelections = DaggerheartMenu.#defaultRefreshSelections();
const cls = getDocumentClass('ChatMessage');
const msg = {
user: game.user.id,
content: await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/chat/refreshMessage.hbs',
{
types: types
}
),
title: game.i18n.localize('DAGGERHEART.UI.Chat.refreshMessage.title'),
speaker: cls.getSpeaker()
};
cls.create(msg);
this.render();
}
}

View file

@ -112,7 +112,7 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
if (event.currentTarget.dataset.directDamage) {
const config = action.prepareConfig(event);
config.hasRoll = false;
action.workflow.get("damage").execute(config, null, true);
action.workflow.get('damage').execute(config, null, true);
} else action.use(event);
}

View file

@ -1,4 +1,4 @@
import { emitAsGM, GMUpdateEvent, socketEvent } from "../../systemRegistration/socket.mjs";
import { emitAsGM, GMUpdateEvent, socketEvent } from '../../systemRegistration/socket.mjs';
const { HandlebarsApplicationMixin, ApplicationV2 } = foundry.applications.api;
@ -106,6 +106,10 @@ export default class FearTracker extends HandlebarsApplicationMixin(ApplicationV
}
async updateFear(value) {
return emitAsGM(GMUpdateEvent.UpdateFear, game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear), value);
return emitAsGM(
GMUpdateEvent.UpdateFear,
game.settings.set.bind(game.settings, CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Resources.Fear),
value
);
}
}

View file

@ -84,12 +84,10 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
/** @inheritDoc */
async _preRender(context, options) {
this.presets = options.presets ?? {};
const width = this.presets?.render?.noFolder === true || this.presets?.render?.lite === true ? 600 : 850;
if(this.rendered)
this.setPosition({ width });
else
options.position.width = width;
if (this.rendered) this.setPosition({ width });
else options.position.width = width;
await super._preRender(context, options);
}
@ -100,15 +98,18 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
this.element
.querySelectorAll('[data-action="selectFolder"]')
.forEach(element => element.classList.toggle('is-selected', element.dataset.folderId === this.selectedMenu.path.join('.')));
.forEach(element =>
element.classList.toggle('is-selected', element.dataset.folderId === this.selectedMenu.path.join('.'))
);
this._createSearchFilter();
this.element.classList.toggle('lite', this.presets?.render?.lite === true);
this.element.classList.toggle('no-folder', this.presets?.render?.noFolder === true);
this.element.classList.toggle('no-filter', this.presets?.render?.noFilter === true);
this.element.querySelectorAll('.folder-list > [data-action="selectFolder"]').forEach(element => {
element.hidden = this.presets.render?.folders?.length && !this.presets.render.folders.includes(element.dataset.folderId);
element.hidden =
this.presets.render?.folders?.length && !this.presets.render.folders.includes(element.dataset.folderId);
});
}
@ -157,7 +158,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
: [];
folders.push(folder);
});
folders.sort((a, b) => a.label.localeCompare(b.label))
folders.sort((a, b) => a.label.localeCompare(b.label));
return folders;
}
@ -181,8 +182,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
await this.render({ force: true, presets: this.presets });
if(this.selectedMenu?.data?.type?.length)
this.loadItems();
if (this.selectedMenu?.data?.type?.length) this.loadItems();
}
_replaceHTML(result, content, options) {
@ -194,53 +194,54 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
let loadTimeout = this.toggleLoader(true);
const promises = [];
game.packs.forEach(pack => {
promises.push(
new Promise(async resolve => {
const items = await pack.getDocuments({ type__in: this.selectedMenu?.data?.type });
resolve(items);
})
)
);
});
Promise.all(promises).then(async result => {
this.items = ItemBrowser.sortBy(result.flatMap(r => r), 'name');
this.items = ItemBrowser.sortBy(
result.flatMap(r => r),
'name'
);
this.fieldFilter = this._createFieldFilter();
if (this.presets?.filter) {
Object.entries(this.presets.filter).forEach(
([k, v]) => {
const filter = this.fieldFilter.find(c => c.name === k)
if(filter) filter.value = v.value;
}
);
Object.entries(this.presets.filter).forEach(([k, v]) => {
const filter = this.fieldFilter.find(c => c.name === k);
if (filter) filter.value = v.value;
});
// await this._onInputFilterBrowser();
}
const filterList = await foundry.applications.handlebars.renderTemplate('systems/daggerheart/templates/ui/itemBrowser/filterContainer.hbs',
const filterList = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/itemBrowser/filterContainer.hbs',
{
fieldFilter: this.fieldFilter,
presets: this.presets,
formatChoices: this.formatChoices
}
);
this.element.querySelector('.filter-content .wrapper').innerHTML = filterList;
const filterContainer = this.element.querySelector('.filter-header > [data-action="expandContent"]');
if(this.fieldFilter.length === 0)
filterContainer.setAttribute('disabled', '');
else
filterContainer.removeAttribute('disabled');
const itemList = await foundry.applications.handlebars.renderTemplate('systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs',
if (this.fieldFilter.length === 0) filterContainer.setAttribute('disabled', '');
else filterContainer.removeAttribute('disabled');
const itemList = await foundry.applications.handlebars.renderTemplate(
'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs',
{
items: this.items,
menu: this.selectedMenu,
formatLabel: this.formatLabel
}
);
this.element.querySelector('.item-list').innerHTML = itemList;
this._createFilterInputs();
@ -255,7 +256,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
toggleLoader(state) {
const container = this.element.querySelector('.item-list');
return setTimeout(() => {
container.classList.toggle("loader", state);
container.classList.toggle('loader', state);
}, 100);
}
@ -376,7 +377,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
for (const li of html.querySelectorAll('.item-container')) {
const itemUUID = li.dataset.itemUuid,
item = this.items.find(i => i.uuid === itemUUID);
if(!item) continue;
if (!item) continue;
const matchesSearch = !query || foundry.applications.ux.SearchFilter.testQuery(rgx, item.name);
if (matchesSearch) this.#filteredItems.browser.search.add(item.id);
const { input } = this.#filteredItems.browser;
@ -399,7 +400,7 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
item = this.items.find(i => i.uuid === itemUUID);
if (!item) continue;
const matchesMenu =
this.fieldFilter.length === 0 ||
this.fieldFilter.every(
@ -503,19 +504,19 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
_canDragStart() {
return true;
}
static injectSidebarButton(html) {
if(!game.user.isGM) return;
if (!game.user.isGM) return;
const sectionId = html.dataset.tab,
menus = {
menus = {
actors: {
folder: "adversaries",
folder: 'adversaries',
render: {
folders: ["adversaries", "characters", "environments"]
folders: ['adversaries', 'characters', 'environments']
}
},
items: {
folder: "equipments",
folder: 'equipments',
render: {
noFolder: true
}
@ -523,20 +524,20 @@ export class ItemBrowser extends HandlebarsApplicationMixin(ApplicationV2) {
compendium: {}
};
if(Object.keys(menus).includes(sectionId)) {
const headerActions = html.querySelector(".header-actions");
if (Object.keys(menus).includes(sectionId)) {
const headerActions = html.querySelector('.header-actions');
const button = document.createElement("button");
button.type = "button";
button.classList.add("open-compendium-browser");
const button = document.createElement('button');
button.type = 'button';
button.classList.add('open-compendium-browser');
button.innerHTML = `
<i class="fa-solid fa-book-atlas"></i>
${game.i18n.localize("DAGGERHEART.UI.Tooltip.compendiumBrowser")}
${game.i18n.localize('DAGGERHEART.UI.Tooltip.compendiumBrowser')}
`;
button.addEventListener("click", event => {
button.addEventListener('click', event => {
ui.compendiumBrowser.open(menus[sectionId]);
});
headerActions.append(button);
}
}

View file

@ -1,4 +1,4 @@
export const displayDomainCardsAsList = 'displayDomainCardsAsList';
export const displayDomainCardsAsCard = 'displayDomainCardsAsCard';
export const narrativeCountdown = {
simple: 'countdown-narrative-simple',
position: 'countdown-narrative-position'

View file

@ -90,22 +90,22 @@ export const rangeInclusion = {
export const otherTargetTypes = {
friendly: {
id: 'friendly',
label: 'Friendly'
label: 'DAGGERHEART.CONFIG.TargetTypes.friendly'
},
hostile: {
id: 'hostile',
label: 'Hostile'
label: 'DAGGERHEART.CONFIG.TargetTypes.hostile'
},
any: {
id: 'any',
label: 'Any'
label: 'DAGGERHEART.CONFIG.TargetTypes.any'
}
};
export const targetTypes = {
self: {
id: 'self',
label: 'Self'
label: 'DAGGERHEART.CONFIG.TargetTypes.self'
},
...otherTargetTypes
};
@ -587,17 +587,17 @@ export const abilityCosts = {
},
hope: {
id: 'hope',
label: 'Hope',
label: 'DAGGERHEART.CONFIG.HealingType.hope.name',
group: 'TYPES.Actor.character'
},
armor: {
id: 'armor',
label: 'Armor Slot',
label: 'DAGGERHEART.CONFIG.HealingType.armor.name',
group: 'TYPES.Actor.character'
},
fear: {
id: 'fear',
label: 'Fear',
label: 'DAGGERHEART.CONFIG.HealingType.fear.name',
group: 'TYPES.Actor.adversary'
},
resource: itemAbilityCosts.resource

View file

@ -199,8 +199,7 @@ export const typeConfig = {
key: 'system.itemFeatures',
label: 'DAGGERHEART.GENERAL.features',
choices: () =>
Object.entries(CONFIG.DH.ITEM.weaponFeatures)
.map(([k, v]) => ({ value: k, label: v.label })),
Object.entries(CONFIG.DH.ITEM.weaponFeatures).map(([k, v]) => ({ value: k, label: v.label })),
operator: 'contains3'
}
]
@ -241,8 +240,7 @@ export const typeConfig = {
key: 'system.itemFeatures',
label: 'DAGGERHEART.GENERAL.features',
choices: () =>
Object.entries(CONFIG.DH.ITEM.armorFeatures)
.map(([k, v]) => ({ value: k, label: v.label })),
Object.entries(CONFIG.DH.ITEM.armorFeatures).map(([k, v]) => ({ value: k, label: v.label })),
operator: 'contains3'
}
]
@ -372,14 +370,30 @@ export const typeConfig = {
label: 'DAGGERHEART.ITEMS.Subclass.spellcastingTrait'
}
],
filters: []
},
beastforms: {
columns: [
{
key: 'system.tier',
label: 'DAGGERHEART.GENERAL.Tiers.singular'
},
{
key: 'system.mainTrait',
label: 'DAGGERHEART.GENERAL.Trait.single'
}
],
filters: [
{
key: 'system.linkedClass.uuid',
label: 'Class',
choices: (items) => {
const list = items.map(item => ({ value: item.system.linkedClass.uuid, label: item.system.linkedClass.name }));
return list.reduce((a,c) => {
if(!(a.find(i => i.value === c.value))) a.push(c);
choices: items => {
const list = items.map(item => ({
value: item.system.linkedClass.uuid,
label: item.system.linkedClass.name
}));
return list.reduce((a, c) => {
if (!a.find(i => i.value === c.value)) a.push(c);
return a;
}, []);
}
@ -417,7 +431,7 @@ export const compendiumConfig = {
id: 'characters',
keys: ['characters'],
label: 'DAGGERHEART.UI.ItemBrowser.folders.characters',
type: ['character'],
type: ['character']
// listType: 'characters'
},
adversaries: {
@ -431,7 +445,7 @@ export const compendiumConfig = {
id: 'ancestries',
keys: ['ancestries'],
label: 'DAGGERHEART.UI.ItemBrowser.folders.ancestries',
type: ['ancestry'],
type: ['ancestry']
/* folders: {
features: {
id: 'features',
@ -516,7 +530,7 @@ export const compendiumConfig = {
id: 'communities',
keys: ['communities'],
label: 'DAGGERHEART.UI.ItemBrowser.folders.communities',
type: ['community'],
type: ['community']
/* folders: {
features: {
id: 'features',
@ -537,7 +551,7 @@ export const compendiumConfig = {
keys: ['beastforms'],
label: 'DAGGERHEART.UI.ItemBrowser.folders.beastforms',
type: ['beastform'],
listType: 'beastforms',
listType: 'beastforms'
/* folders: {
features: {
id: 'features',

View file

@ -452,6 +452,34 @@ export const armorFeatures = {
}
};
export const allArmorFeatures = () => {
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
.armorFeatures;
return {
...armorFeatures,
...Object.keys(homebrewFeatures).reduce((acc, key) => {
const feature = homebrewFeatures[key];
acc[key] = { ...feature, label: feature.name };
return acc;
}, {})
};
};
export const orderedArmorFeatures = () => {
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
.armorFeatures;
const allFeatures = { ...armorFeatures, ...homebrewFeatures };
const all = Object.keys(allFeatures).map(key => {
const feature = allFeatures[key];
return {
...feature,
id: key,
label: feature.label ?? feature.name
};
});
return Object.values(all).sort((a, b) => game.i18n.localize(a.label).localeCompare(game.i18n.localize(b.label)));
};
export const weaponFeatures = {
barrier: {
label: 'DAGGERHEART.CONFIG.WeaponFeature.barrier.name',
@ -1383,6 +1411,34 @@ export const weaponFeatures = {
}
};
export const allWeaponFeatures = () => {
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
.weaponFeatures;
return {
...weaponFeatures,
...Object.keys(homebrewFeatures).reduce((acc, key) => {
const feature = homebrewFeatures[key];
acc[key] = { ...feature, label: feature.name };
return acc;
}, {})
};
};
export const orderedWeaponFeatures = () => {
const homebrewFeatures = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).itemFeatures
.weaponFeatures;
const allFeatures = { ...weaponFeatures, ...homebrewFeatures };
const all = Object.keys(allFeatures).map(key => {
const feature = allFeatures[key];
return {
...feature,
id: key,
label: feature.label ?? feature.name
};
});
return Object.values(all).sort((a, b) => game.i18n.localize(a.label).localeCompare(game.i18n.localize(b.label)));
};
export const featureTypes = {
ancestry: {
id: 'ancestry',

View file

@ -31,20 +31,20 @@ export const gameSettings = {
};
export const actionAutomationChoices = {
never: {
id: "never",
label: "Never"
never: {
id: 'never',
label: 'Never'
},
showDialog: {
id: "showDialog",
label: "Show Dialog only"
id: 'showDialog',
label: 'Show Dialog only'
},
// npcOnly: {
// id: "npcOnly",
// label: "Always for non-characters"
// id: "npcOnly",
// label: "Always for non-characters"
// },
always: {
id: "always",
label: "Always"
id: 'always',
label: 'Always'
}
}
};

View file

@ -28,14 +28,14 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
actionType: new fields.StringField({
choices: CONFIG.DH.ITEM.actionTypes,
initial: 'action',
nullable: true
nullable: false,
required: true
})
};
this.extraSchemas.forEach(s => {
let clsField = this.getActionField(s);
if (clsField)
schemaFields[s] = new clsField();
if (clsField) schemaFields[s] = new clsField();
});
return schemaFields;
@ -43,7 +43,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/**
* Create a Map containing each Action step based on fields define in schema. Ordered by Fields order property.
*
*
* Each step can be called individually as long as needed config is provided.
* Ex: <action>.workflow.get("damage").execute(config)
* @returns {Map}
@ -53,8 +53,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
this.constructor.extraSchemas.forEach(s => {
let clsField = this.constructor.getActionField(s);
if (clsField?.execute) {
workflow.set(s, { order: clsField.order, execute: clsField.execute.bind(this) } );
if( s === "damage" ) workflow.set("applyDamage", { order: 75, execute: clsField.applyDamage.bind(this) } );
workflow.set(s, { order: clsField.order, execute: clsField.execute.bind(this) });
if (s === 'damage')
workflow.set('applyDamage', { order: 75, execute: clsField.applyDamage.bind(this) });
}
});
return new Map([...workflow.entries()].sort(([aKey, aValue], [bKey, bValue]) => aValue.order - bValue.order));
@ -64,9 +65,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* Getter returning the workflow property or creating it the first time the property is called
*/
get workflow() {
if ( this.hasOwnProperty("_workflow") ) return this._workflow;
if (this.hasOwnProperty('_workflow')) return this._workflow;
const workflow = Object.freeze(this.defineWorkflow());
Object.defineProperty(this, "_workflow", {value: workflow, writable: false});
Object.defineProperty(this, '_workflow', { value: workflow, writable: false });
return workflow;
}
@ -117,7 +118,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/**
* Prepare base data based on Action Type & Parent Type
* @param {object} parent
* @param {object} parent
* @returns {object}
*/
static getSourceConfig(parent) {
@ -167,9 +168,9 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* @param {object} config Config object usually created from prepareConfig method
*/
async executeWorkflow(config) {
for(const [key, part] of this.workflow) {
for (const [key, part] of this.workflow) {
if (Hooks.call(`${CONFIG.DH.id}.pre${key.capitalize()}Action`, this, config) === false) return;
if(await part.execute(config) === false) return;
if ((await part.execute(config)) === false) return;
if (Hooks.call(`${CONFIG.DH.id}.post${key.capitalize()}Action`, this, config) === false) return;
}
}
@ -185,7 +186,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
if (this.chatDisplay) await this.toChat();
let config = this.prepareConfig(event);
if(!config) return;
if (!config) return;
if (Hooks.call(`${CONFIG.DH.id}.preUseAction`, this, config) === false) return;
@ -194,7 +195,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
config = await D20RollDialog.configure(null, config);
if (!config) return;
}
// Execute the Action Worflow in order based of schema fields
await this.executeWorkflow(config);
@ -206,7 +207,7 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/**
* Create the basic config common to every action type
* @param {Event} event Event from the button used to trigger the Action
* @returns {object}
* @returns {object}
*/
prepareBaseConfig(event) {
const config = {
@ -236,13 +237,12 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
/**
* Create the config for that action used for its workflow
* @param {Event} event Event from the button used to trigger the Action
* @returns {object}
* @returns {object}
*/
prepareConfig(event) {
const config = this.prepareBaseConfig(event);
for(const clsField of Object.values(this.schema.fields)) {
if (clsField?.prepareConfig)
if(clsField.prepareConfig.call(this, config) === false) return false;
for (const clsField of Object.values(this.schema.fields)) {
if (clsField?.prepareConfig) if (clsField.prepareConfig.call(this, config) === false) return false;
}
return config;
}
@ -260,11 +260,11 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
* Consume Action configured resources & uses.
* That method is only used when we want those resources to be consumed outside of the use method workflow.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
* @param {boolean} successCost
* @param {boolean} successCost
*/
async consume(config, successCost = false) {
await this.workflow.get("cost")?.execute(config, successCost);
await this.workflow.get("uses")?.execute(config, successCost);
await this.workflow.get('cost')?.execute(config, successCost);
await this.workflow.get('uses')?.execute(config, successCost);
if (config.roll && !config.roll.success && successCost) {
setTimeout(() => {
@ -291,13 +291,13 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
}
get hasDamage() {
return this.damage?.parts?.length && this.type !== 'healing'
return this.damage?.parts?.length && this.type !== 'healing';
}
get hasHealing() {
return this.damage?.parts?.length && this.type === 'healing'
return this.damage?.parts?.length && this.type === 'healing';
}
get hasSave() {
return !!this.save?.trait;
}

View file

@ -30,4 +30,24 @@ export default class BaseEffect extends foundry.abstract.TypeDataModel {
})
};
}
static getDefaultObject() {
return {
name: 'New Effect',
id: foundry.utils.randomID(),
disabled: false,
img: 'icons/magic/life/heart-cross-blue.webp',
description: '',
statuses: [],
changes: [],
system: {
rangeDependence: {
enabled: false,
type: CONFIG.DH.GENERAL.rangeInclusion.withinRange.id,
target: CONFIG.DH.GENERAL.otherTargetTypes.hostile.id,
range: CONFIG.DH.GENERAL.range.melee.id
}
}
};
}
}

View file

@ -1,9 +1,9 @@
import DHAbilityUse from "./abilityUse.mjs";
import DHActorRoll from "./actorRoll.mjs";
import DHAbilityUse from './abilityUse.mjs';
import DHActorRoll from './actorRoll.mjs';
export const config = {
abilityUse: DHAbilityUse,
adversaryRoll: DHActorRoll,
damageRoll: DHActorRoll,
dualityRoll: DHActorRoll
abilityUse: DHAbilityUse,
adversaryRoll: DHActorRoll,
damageRoll: DHActorRoll,
dualityRoll: DHActorRoll
};

View file

@ -58,10 +58,8 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
const actionActor = this.actionActor,
actionItem = this.actionItem;
if (!this.source.action) return null;
if(actionItem)
return actionItem.system.actionsList?.find(a => a.id === this.source.action);
else if(actionActor?.system.attack?._id === this.source.action)
return actionActor.system.attack
if (actionItem) return actionItem.system.actionsList?.find(a => a.id === this.source.action);
else if (actionActor?.system.attack?._id === this.source.action) return actionActor.system.attack;
return null;
}

View file

@ -1,4 +1,4 @@
import BeastformDialog from "../../../applications/dialogs/beastformDialog.mjs";
import BeastformDialog from '../../../applications/dialogs/beastformDialog.mjs';
const fields = foundry.data.fields;
@ -49,14 +49,14 @@ export default class BeastformField extends fields.SchemaField {
return await BeastformField.transform.call(this, selected, evolved, hybrid);
}
/**
* Update Action Workflow config object.
* Must be called within Action context.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
prepareConfig(config) {
if(this.actor.effects.find(x => x.type === 'beastform')) {
if (this.actor.effects.find(x => x.type === 'beastform')) {
ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.beastformAlreadyApplied'));
return false;
}
@ -73,10 +73,10 @@ export default class BeastformField extends fields.SchemaField {
/**
* TODO by Harry
* @param {*} selectedForm
* @param {*} evolvedData
* @param {*} hybridData
* @returns
* @param {*} selectedForm
* @param {*} evolvedData
* @param {*} hybridData
* @returns
*/
static async transform(selectedForm, evolvedData, hybridData) {
const formData = evolvedData?.form ? evolvedData.form.toObject() : selectedForm.toObject();

View file

@ -218,7 +218,8 @@ export default class CostField extends fields.ArrayField {
* @returns
*/
static getRealCosts(costs) {
const realCosts = costs?.length ? costs.filter(c => c.enabled) : [];
const cloneCosts = foundry.utils.deepClone(costs),
realCosts = cloneCosts?.length ? cloneCosts.filter(c => c.enabled) : [];
let mergedCosts = [];
realCosts.forEach(c => {
const getCost = Object.values(mergedCosts).find(gc => gc.key === c.key);

View file

@ -30,8 +30,13 @@ export default class DamageField extends fields.SchemaField {
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async execute(config, messageId = null, force = false) {
if(!this.hasDamage && !this.hasHealing) return;
if((this.hasRoll && DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id) && !force) return;
if (!this.hasDamage && !this.hasHealing) return;
if (
this.hasRoll &&
DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.never.id &&
!force
)
return;
let formulas = this.damage.parts.map(p => ({
formula: DamageField.getFormulaValue.call(this, p, config).getFormula(this.actor),
@ -51,9 +56,10 @@ export default class DamageField extends fields.SchemaField {
};
delete damageConfig.evaluate;
if(DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) damageConfig.dialog.configure = false;
if (DamageField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
damageConfig.dialog.configure = false;
if (config.hasSave) config.onSave = damageConfig.onSave = this.save.damageMod;
damageConfig.source.message = config.message?._id ?? messageId;
damageConfig.directDamage = !!damageConfig.source?.message;
@ -61,7 +67,7 @@ export default class DamageField extends fields.SchemaField {
// await game.dice3d.waitFor3DAnimationByMessageID(damageConfig.source.message);
const damageResult = await CONFIG.Dice.daggerheart.DamageRoll.build(damageConfig);
if(!damageResult) return false;
if (!damageResult) return false;
config.damage = damageResult.damage;
config.message ??= damageConfig.message;
}
@ -70,19 +76,15 @@ export default class DamageField extends fields.SchemaField {
* Apply Damage/Healing Action Worflow part.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
* @param {*[]} targets Arrays of targets to bypass pre-selected ones.
* @param {boolean} force If the method should be executed outside of Action workflow, for ChatMessage button for example.
* @param {boolean} force If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async applyDamage(config, targets = null, force = false) {
targets ??= config.targets.filter(target => target.hit);
if(!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
if (!config.damage || !targets?.length || (!DamageField.getApplyAutomation() && !force)) return;
for (let target of targets) {
const actor = fromUuidSync(target.actorId);
if(!actor) continue;
if (
!config.hasHealing &&
config.onSave &&
target.saved?.success === true
) {
if (!actor) continue;
if (!config.hasHealing && config.onSave && target.saved?.success === true) {
const mod = CONFIG.DH.ACTIONS.damageOnSave[config.onSave]?.mod ?? 1;
Object.entries(config.damage).forEach(([k, v]) => {
v.total = 0;
@ -97,17 +99,17 @@ export default class DamageField extends fields.SchemaField {
else actor.takeDamage(config.damage, config.isDirect);
}
}
/**
* Return value or valueAlt from damage part
* Must be called within Action context or similar.
* @param {object} part Damage Part
* @param {object} part Damage Part
* @param {object} data Action getRollData
* @returns Formula value object
*/
static getFormulaValue(part, data) {
let formulaValue = part.value;
if (data.hasRoll && part.resultBased && data.roll.result.duality === -1) return part.valueAlt;
const isAdversary = this.actor.type === 'adversary';
@ -123,8 +125,8 @@ export default class DamageField extends fields.SchemaField {
* Prepare formulas for Damage Roll
* Must be called within Action context or similar.
* @param {object[]} formulas Array of formatted formulas object
* @param {object} data Action getRollData
* @returns
* @param {object} data Action getRollData
* @returns
*/
static formatFormulas(formulas, data) {
const formattedFormulas = [];
@ -145,16 +147,25 @@ export default class DamageField extends fields.SchemaField {
* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
*/
static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damage.players)
);
}
/**
* Return the automation setting for applyDamage method for current user role
* @returns {boolean} If applyDamage should be triggered automatically
*/
static getApplyAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.damageApply.players)
);
}
}
@ -165,7 +176,9 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
multiplier: new fields.StringField({
choices: CONFIG.DH.GENERAL.multiplierTypes,
initial: 'prof',
label: 'DAGGERHEART.ACTIONS.Config.damage.multiplier'
label: 'DAGGERHEART.ACTIONS.Config.damage.multiplier',
nullable: false,
required: true
}),
flatMultiplier: new fields.NumberField({
nullable: true,
@ -175,7 +188,9 @@ export class DHActionDiceData extends foundry.abstract.DataModel {
dice: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceTypes,
initial: 'd6',
label: 'DAGGERHEART.GENERAL.Dice.single'
label: 'DAGGERHEART.GENERAL.Dice.single',
nullable: false,
required: true
}),
bonus: new fields.NumberField({ nullable: true, initial: null, label: 'DAGGERHEART.GENERAL.bonus' }),
custom: new fields.SchemaField({

View file

@ -1,4 +1,4 @@
import { emitAsGM, GMUpdateEvent } from "../../../systemRegistration/socket.mjs";
import { emitAsGM, GMUpdateEvent } from '../../../systemRegistration/socket.mjs';
const fields = foundry.data.fields;
@ -25,21 +25,16 @@ export default class EffectsField extends fields.ArrayField {
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async execute(config, targets = null, force = false) {
if(!config.hasEffect) return;
if (!config.hasEffect) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if(!message) {
if (!message) {
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
}
if(EffectsField.getAutomation() || force) {
if (EffectsField.getAutomation() || force) {
targets ??= (message.system?.targets ?? config.targets).filter(t => !config.hasRoll || t.hit);
await emitAsGM(
GMUpdateEvent.UpdateEffect,
EffectsField.applyEffects.bind(this),
targets,
this.uuid
);
await emitAsGM(GMUpdateEvent.UpdateEffect, EffectsField.applyEffects.bind(this), targets, this.uuid);
// EffectsField.applyEffects.call(this, config.targets.filter(t => !config.hasRoll || t.hit));
}
}
@ -53,8 +48,7 @@ export default class EffectsField extends fields.ArrayField {
if (!this.effects?.length || !targets?.length) return;
let effects = this.effects;
targets.forEach(async token => {
if (this.hasSave && token.saved.success === true)
effects = this.effects.filter(e => e.onSave === true);
if (this.hasSave && token.saved.success === true) effects = this.effects.filter(e => e.onSave === true);
if (!effects.length) return;
effects.forEach(async e => {
const actor = canvas.tokens.get(token.id)?.actor,
@ -96,6 +90,11 @@ export default class EffectsField extends fields.ArrayField {
* @returns {boolean} If execute should be triggered automatically
*/
static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.effect.players)
);
}
}

View file

@ -8,7 +8,7 @@ export default class MacroField extends fields.DocumentUUIDField {
/** @inheritDoc */
constructor(context = {}) {
super({ type: "Macro" }, context);
super({ type: 'Macro' }, context);
}
/**

View file

@ -1,14 +1,13 @@
const fields = foundry.data.fields;
export default class RangeField extends fields.StringField {
/** @inheritDoc */
constructor(context = {}) {
const options = {
choices: CONFIG.DH.GENERAL.range,
required: false,
blank: true,
label: "DAGGERHEART.GENERAL.range"
label: 'DAGGERHEART.GENERAL.range'
};
super(options, context);
}

View file

@ -5,18 +5,27 @@ export class DHActionRollData extends foundry.abstract.DataModel {
static defineSchema() {
return {
type: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.GENERAL.rollTypes }),
trait: new fields.StringField({ nullable: true, initial: null, choices: CONFIG.DH.ACTOR.abilities, label: "DAGGERHEART.GENERAL.Trait.single" }),
trait: new fields.StringField({
nullable: true,
initial: null,
choices: CONFIG.DH.ACTOR.abilities,
label: 'DAGGERHEART.GENERAL.Trait.single'
}),
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
bonus: new fields.NumberField({ nullable: true, initial: null, integer: true }),
advState: new fields.StringField({
choices: CONFIG.DH.ACTIONS.advantageState,
initial: 'neutral'
initial: 'neutral',
nullable: false,
required: true
}),
diceRolling: new fields.SchemaField({
multiplier: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceSetNumbers,
initial: 'prof',
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.multiplier'
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.multiplier',
nullable: false,
required: true
}),
flatMultiplier: new fields.NumberField({
nullable: true,
@ -26,7 +35,9 @@ export class DHActionRollData extends foundry.abstract.DataModel {
dice: new fields.StringField({
choices: CONFIG.DH.GENERAL.diceTypes,
initial: CONFIG.DH.GENERAL.diceTypes.d6,
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.dice'
label: 'DAGGERHEART.ACTIONS.RollField.diceRolling.dice',
nullable: false,
required: true
}),
compare: new fields.StringField({
choices: CONFIG.DH.ACTIONS.diceCompare,
@ -86,14 +97,14 @@ export class DHActionRollData extends foundry.abstract.DataModel {
}
get rollTrait() {
if(this.parent?.actor?.type !== "character") return null;
if (this.parent?.actor?.type !== 'character') return null;
switch (this.type) {
case CONFIG.DH.GENERAL.rollTypes.spellcast.id:
return this.parent.actor?.system?.spellcastModifierTrait?.key ?? 'agility';
case CONFIG.DH.GENERAL.rollTypes.attack.id:
case CONFIG.DH.GENERAL.rollTypes.trait.id:
return this.useDefault || !this.trait
? this.parent.item.system.attack?.roll?.trait ?? 'agility'
? (this.parent.item.system.attack?.roll?.trait ?? 'agility')
: this.trait;
default:
return null;
@ -118,21 +129,21 @@ export default class RollField extends fields.EmbeddedDataField {
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
static async execute(config) {
if(!config.hasRoll) return;
if (!config.hasRoll) return;
config = await this.actor.diceRoll(config);
if(!config) return false;
if (!config) return false;
}
/**
* Update Action Workflow config object.
* Must be called within Action context.
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
prepareConfig(config) {
if(!config.hasRoll) return;
if (!config.hasRoll) return;
config.dialog.configure = RollField.getAutomation() ? !config.dialog.configure : config.dialog.configure;
const roll = {
baseModifiers: this.roll.getModifier(),
label: 'Attack',
@ -152,6 +163,11 @@ export default class RollField extends fields.EmbeddedDataField {
* @returns {boolean} If execute should be triggered automatically
*/
static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.players)
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.roll.players)
);
}
}

View file

@ -1,4 +1,4 @@
import { abilities } from "../../../config/actorConfig.mjs";
import { abilities } from '../../../config/actorConfig.mjs';
const fields = foundry.data.fields;
@ -19,7 +19,9 @@ export default class SaveField extends fields.SchemaField {
difficulty: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 }),
damageMod: new fields.StringField({
initial: CONFIG.DH.ACTIONS.damageOnSave.none.id,
choices: CONFIG.DH.ACTIONS.damageOnSave
choices: CONFIG.DH.ACTIONS.damageOnSave,
nullable: false,
required: true
})
};
super(saveFields, options, context);
@ -33,15 +35,15 @@ export default class SaveField extends fields.SchemaField {
* @param {boolean} [force=false] If the method should be executed outside of Action workflow, for ChatMessage button for example.
*/
static async execute(config, targets = null, force = false) {
if(!config.hasSave) return;
if (!config.hasSave) return;
let message = config.message ?? ui.chat.collection.get(config.parent?._id);
if(!message) {
if (!message) {
const roll = new CONFIG.Dice.daggerheart.DHRoll('');
roll._evaluated = true;
message = config.message = await CONFIG.Dice.daggerheart.DHRoll.toMessage(roll, config);
}
if(SaveField.getAutomation() !== CONFIG.DH.SETTINGS.actionAutomationChoices.never.id || force) {
if (SaveField.getAutomation() !== CONFIG.DH.SETTINGS.actionAutomationChoices.never.id || force) {
targets ??= config.targets.filter(t => !config.hasRoll || t.hit);
await SaveField.rollAllSave.call(this, targets, config.event, message);
} else return false;
@ -52,35 +54,35 @@ export default class SaveField extends fields.SchemaField {
* Must be called within Action context.
* @param {object[]} targets Array of formatted targets.
* @param {Event} event Triggering event
* @param {ChatMessage} message The ChatMessage the triggered button comes from.
* @param {ChatMessage} message The ChatMessage the triggered button comes from.
*/
static async rollAllSave(targets, event, message) {
if(!targets) return;
if (!targets) return;
return new Promise(resolve => {
const aPromise = [];
targets.forEach(target => {
aPromise.push(
new Promise(async subResolve => {
const actor = fromUuidSync(target.actorId);
if(actor) {
const rollSave = game.user === actor.owner ?
SaveField.rollSave.call(this, actor, event)
: actor.owner
.query('reactionRoll', {
actionId: this.uuid,
actorId: actor.uuid,
event,
message
});
if (actor) {
const rollSave =
game.user === actor.owner
? SaveField.rollSave.call(this, actor, event)
: actor.owner.query('reactionRoll', {
actionId: this.uuid,
actorId: actor.uuid,
event,
message
});
const result = await rollSave;
await SaveField.updateSaveMessage.call(this, result, message, target.id);
subResolve();
} else subResolve();
})
)
);
});
Promise.all(aPromise).then(result => resolve());
})
});
}
/**
@ -93,10 +95,10 @@ export default class SaveField extends fields.SchemaField {
static async rollSave(actor, event) {
if (!actor) return;
const title = actor.isNPC
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(abilities[this.save.trait]?.label)
}),
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
: game.i18n.format('DAGGERHEART.UI.Chat.dualityRoll.abilityCheckTitle', {
ability: game.i18n.localize(abilities[this.save.trait]?.label)
}),
rollConfig = {
event,
title,
@ -109,7 +111,8 @@ export default class SaveField extends fields.SchemaField {
hasRoll: true,
data: actor.getRollData()
};
if(SaveField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id) rollConfig.dialog = { configure: false };
if (SaveField.getAutomation() === CONFIG.DH.SETTINGS.actionAutomationChoices.always.id)
rollConfig.dialog = { configure: false };
return actor.diceRoll(rollConfig);
}
@ -117,31 +120,32 @@ export default class SaveField extends fields.SchemaField {
* Update a Roll ChatMessage for a token according to his Reaction Roll result.
* @param {object} result Result from the Reaction Roll
* @param {object} message ChatMessage to update
* @param {string} targetId Token ID
* @param {string} targetId Token ID
*/
static async updateSaveMessage(result, message, targetId) {
if (!result) return;
const updateMsg = async function(message, targetId, result) {
const updateMsg = async function (message, targetId, result) {
// setTimeout(async () => {
const chatMessage = ui.chat.collection.get(message._id),
changes = {
flags: {
[game.system.id]: {
reactionRolls: {
[targetId]:
{
result: result.roll.total,
success: result.roll.success
}
const chatMessage = ui.chat.collection.get(message._id),
changes = {
flags: {
[game.system.id]: {
reactionRolls: {
[targetId]: {
result: result.roll.total,
success: result.roll.success
}
}
}
};
await chatMessage.update(changes);
}
};
await chatMessage.update(changes);
// }, 100);
};
if (game.modules.get('dice-so-nice')?.active)
game.dice3d.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id).then(async () => await updateMsg(message, targetId, result));
game.dice3d
.waitFor3DAnimationByMessageID(result.message.id ?? result.message._id)
.then(async () => await updateMsg(message, targetId, result));
else await updateMsg(message, targetId, result);
}
@ -150,25 +154,29 @@ export default class SaveField extends fields.SchemaField {
* @returns {string} Id from settingsConfig.mjs actionAutomationChoices
*/
static getAutomation() {
return (game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.gm) || (!game.user.isGM && game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.players)
return (
(game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.gm) ||
(!game.user.isGM &&
game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).roll.save.players)
);
}
/**
* Send a query to an Actor owner to roll a Reaction Roll then send back the result.
* @param {object} param0
* @param {string} param0.actionId Action ID
* @param {string} param0.actorId Actor ID
* @param {Event} param0.event Triggering event
* @param {ChatMessage} param0.message Chat Message to update
* @returns
* @param {object} param0
* @param {string} param0.actionId Action ID
* @param {string} param0.actorId Actor ID
* @param {Event} param0.event Triggering event
* @param {ChatMessage} param0.message Chat Message to update
* @returns
*/
static rollSaveQuery({ actionId, actorId, event, message }) {
return new Promise(async (resolve, reject) => {
const actor = await fromUuid(actorId),
action = await fromUuid(actionId);
if (!actor || !actor?.isOwner) reject();
SaveField.rollSave.call(action, actor, event, message)
.then(result => resolve(result));
SaveField.rollSave.call(action, actor, event, message).then(result => resolve(result));
});
}
}

View file

@ -1,14 +1,14 @@
const fields = foundry.data.fields;
export default class TargetField extends fields.SchemaField {
/** @inheritDoc */
constructor(options = {}, context = {}) {
const targetFields = {
type: new fields.StringField({
choices: CONFIG.DH.GENERAL.targetTypes,
initial: CONFIG.DH.GENERAL.targetTypes.any.id,
nullable: true
nullable: true,
blank: true
}),
amount: new fields.NumberField({ nullable: true, initial: null, integer: true, min: 0 })
};
@ -21,7 +21,7 @@ export default class TargetField extends fields.SchemaField {
* @param {object} config Object that contains workflow datas. Usually made from Action Fields prepareConfig methods.
*/
prepareConfig(config) {
if (!this.target?.type) return config.targets = [];
if (!this.target?.type) return (config.targets = []);
config.hasTarget = true;
let targets;
// If the Action is configured as self-targeted, set targets as the owner.
@ -62,15 +62,11 @@ export default class TargetField extends fields.SchemaField {
* @returns {boolean} If both actors respect the provided type.
*/
static isTargetFriendly(actor, target, type) {
const actorDisposition = actor.token
? actor.token.disposition
: actor.prototypeToken.disposition,
const actorDisposition = actor.token ? actor.token.disposition : actor.prototypeToken.disposition,
targetDisposition = target.document.disposition;
return (
(type === CONFIG.DH.GENERAL.targetTypes.friendly.id &&
actorDisposition === targetDisposition) ||
(type === CONFIG.DH.GENERAL.targetTypes.hostile.id &&
actorDisposition + targetDisposition === 0)
(type === CONFIG.DH.GENERAL.targetTypes.friendly.id && actorDisposition === targetDisposition) ||
(type === CONFIG.DH.GENERAL.targetTypes.hostile.id && actorDisposition + targetDisposition === 0)
);
}

View file

@ -7,7 +7,7 @@ export default class UsesField extends fields.SchemaField {
* Action Workflow order
*/
static order = 160;
/** @inheritDoc */
constructor(options = {}, context = {}) {
const usesFields = {
@ -62,7 +62,7 @@ export default class UsesField extends fields.SchemaField {
/**
* Prepare Uses object for Action Workflow
* Must be called within Action context.
* @param {object} uses
* @param {object} uses
* @returns {object}
*/
static calcUses(uses) {
@ -77,7 +77,7 @@ export default class UsesField extends fields.SchemaField {
/**
* Check if the Action still get atleast one unspent uses.
* Must be called within Action context.
* @param {*} uses
* @param {*} uses
* @returns {boolean}
*/
static hasUses(uses) {

View file

@ -1,5 +1,4 @@
import AttachableItem from './attachableItem.mjs';
import { armorFeatures } from '../../config/itemConfig.mjs';
export default class DHArmor extends AttachableItem {
/** @inheritDoc */
@ -25,7 +24,7 @@ export default class DHArmor extends AttachableItem {
new fields.SchemaField({
value: new fields.StringField({
required: true,
choices: CONFIG.DH.ITEM.armorFeatures,
choices: CONFIG.DH.ITEM.allArmorFeatures,
blank: true
}),
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
@ -60,13 +59,14 @@ export default class DHArmor extends AttachableItem {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
const changedArmorFeatures = changes.system?.armorFeatures ?? [];
const removedFeatures = this.armorFeatures.filter(x => changedArmorFeatures.every(y => y.value !== x.value));
if (changes.system?.armorFeatures) {
const removed = this.armorFeatures.filter(x => !changes.system.armorFeatures.includes(x));
const added = changes.system.armorFeatures.filter(x => !this.armorFeatures.includes(x));
const added = changedArmorFeatures.filter(x => this.armorFeatures.every(y => y.value !== x.value));
const effectIds = [];
const actionIds = [];
for (var feature of removed) {
for (var feature of removedFeatures) {
effectIds.push(...feature.effectIds);
actionIds.push(...feature.actionIds);
}
@ -76,8 +76,9 @@ export default class DHArmor extends AttachableItem {
return acc;
}, {});
const allFeatures = CONFIG.DH.ITEM.allArmorFeatures();
for (const feature of added) {
const featureData = armorFeatures[feature.value];
const featureData = allFeatures[feature.value];
if (featureData.effects?.length > 0) {
const embeddedItems = await this.parent.createEmbeddedDocuments(
'ActiveEffect',
@ -91,7 +92,7 @@ export default class DHArmor extends AttachableItem {
}
const newActions = {};
if (featureData.actions?.length > 0) {
if (featureData.actions?.length > 0 || featureData.actions?.size > 0) {
for (let action of featureData.actions) {
const embeddedEffects = await this.parent.createEmbeddedDocuments(
'ActiveEffect',
@ -110,10 +111,12 @@ export default class DHArmor extends AttachableItem {
{
...cls.getSourceConfig(this),
...action,
type: action.type,
_id: actionId,
name: game.i18n.localize(action.name),
description: game.i18n.localize(action.description),
effects: embeddedEffects.map(x => ({ _id: x.id }))
effects: embeddedEffects.map(x => ({ _id: x.id })),
systemPath: 'actions'
},
{ parent: this }
);
@ -126,6 +129,10 @@ export default class DHArmor extends AttachableItem {
}
}
_onUpdate(a, b, c) {
super._onUpdate(a, b, c);
}
/**
* Generates a list of localized tags based on this item's type-specific properties.
* @returns {string[]} An array of localized tag strings.
@ -145,7 +152,8 @@ export default class DHArmor extends AttachableItem {
*/
_getLabels() {
const labels = [];
if(this.baseScore) labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`)
if (this.baseScore)
labels.push(`${game.i18n.localize('DAGGERHEART.ITEMS.Armor.baseScore')}: ${this.baseScore}`);
return labels;
}

View file

@ -39,7 +39,7 @@ export default class DHWeapon extends AttachableItem {
new fields.SchemaField({
value: new fields.StringField({
required: true,
choices: CONFIG.DH.ITEM.weaponFeatures,
choices: CONFIG.DH.ITEM.allWeaponFeatures,
blank: true
}),
effectIds: new fields.ArrayField(new fields.StringField({ required: true })),
@ -116,13 +116,14 @@ export default class DHWeapon extends AttachableItem {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
const changedWeaponFeatures = changes.system?.weaponFeatures ?? [];
const removedFeatures = this.weaponFeatures.filter(x => changedWeaponFeatures.every(y => y.value !== x.value));
if (changes.system?.weaponFeatures) {
const removed = this.weaponFeatures.filter(x => !changes.system.weaponFeatures.includes(x));
const added = changes.system.weaponFeatures.filter(x => !this.weaponFeatures.includes(x));
const added = changedWeaponFeatures.filter(x => this.weaponFeatures.every(y => y.value !== x.value));
const removedEffectsUpdate = [];
const removedActionsUpdate = [];
for (let weaponFeature of removed) {
for (let weaponFeature of removedFeatures) {
removedEffectsUpdate.push(...weaponFeature.effectIds);
removedActionsUpdate.push(...weaponFeature.actionIds);
}
@ -133,8 +134,9 @@ export default class DHWeapon extends AttachableItem {
return acc;
}, {});
const allFeatures = CONFIG.DH.ITEM.allWeaponFeatures();
for (let weaponFeature of added) {
const featureData = CONFIG.DH.ITEM.weaponFeatures[weaponFeature.value];
const featureData = allFeatures[weaponFeature.value];
if (featureData.effects?.length > 0) {
const embeddedItems = await this.parent.createEmbeddedDocuments(
'ActiveEffect',
@ -148,7 +150,7 @@ export default class DHWeapon extends AttachableItem {
}
const newActions = {};
if (featureData.actions?.length > 0) {
if (featureData.actions?.length > 0 || featureData.actions?.size > 0) {
for (let action of featureData.actions) {
const embeddedEffects = await this.parent.createEmbeddedDocuments(
'ActiveEffect',
@ -170,10 +172,12 @@ export default class DHWeapon extends AttachableItem {
{
...cls.getSourceConfig(this),
...action,
type: action.type,
_id: actionId,
name: game.i18n.localize(action.name),
description: game.i18n.localize(action.description),
effects: embeddedEffects.map(x => ({ _id: x.id }))
effects: embeddedEffects.map(x => ({ _id: x.id })),
systemPath: 'actions'
},
{ parent: this }
);

View file

@ -169,7 +169,7 @@ export const defaultLevelTiers = {
tiers: {
2: {
tier: 2,
name: 'Tier 2',
name: 'DAGGERHEART.APPLICATIONS.Levelup.tier2.name',
levels: {
start: 2,
end: 4
@ -232,7 +232,7 @@ export const defaultLevelTiers = {
},
3: {
tier: 3,
name: 'Tier 3',
name: 'DAGGERHEART.APPLICATIONS.Levelup.tier3.name',
levels: {
start: 5,
end: 7
@ -313,7 +313,7 @@ export const defaultLevelTiers = {
},
4: {
tier: 4,
name: 'Tier 4',
name: 'DAGGERHEART.APPLICATIONS.Levelup.tier4.name',
levels: {
start: 8,
end: 10

View file

@ -234,7 +234,7 @@ export class DhLevelup extends foundry.abstract.DataModel {
const subclassInTier = subclasses.some(x => x.tier === Number(tierKey));
return {
name: tier.name,
name: game.i18n.localize(tier.name),
active: this.currentLevel >= Math.min(...tier.belongingLevels),
groups: Object.keys(tier.options).map(optionKey => {
const option = tier.options[optionKey];

View file

@ -1,26 +1,27 @@
export default class DhAppearance extends foundry.abstract.DataModel {
static LOCALIZATION_PREFIXES = ["DAGGERHEART.SETTINGS.Appearance"];
static LOCALIZATION_PREFIXES = ['DAGGERHEART.SETTINGS.Appearance'];
static defineSchema() {
const { StringField, ColorField, BooleanField, SchemaField } = foundry.data.fields;
// helper to create dice style schema
const diceStyle = ({ fg, bg, outline, edge }) => new SchemaField({
foreground: new ColorField({ required: true, initial: fg }),
background: new ColorField({ required: true, initial: bg }),
outline: new ColorField({ required: true, initial: outline }),
edge: new ColorField({ required: true, initial: edge }),
texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
material: new StringField({ initial: 'metal', required: true, blank: false }),
system: new StringField({ initial: 'standard', required: true, blank: false })
});
const diceStyle = ({ fg, bg, outline, edge }) =>
new SchemaField({
foreground: new ColorField({ required: true, initial: fg }),
background: new ColorField({ required: true, initial: bg }),
outline: new ColorField({ required: true, initial: outline }),
edge: new ColorField({ required: true, initial: edge }),
texture: new StringField({ initial: 'astralsea', required: true, blank: false }),
colorset: new StringField({ initial: 'inspired', required: true, blank: false }),
material: new StringField({ initial: 'metal', required: true, blank: false }),
system: new StringField({ initial: 'standard', required: true, blank: false })
});
return {
displayFear: new StringField({
required: true,
choices: CONFIG.DH.GENERAL.fearDisplay,
initial: CONFIG.DH.GENERAL.fearDisplay.token.value,
initial: CONFIG.DH.GENERAL.fearDisplay.token.value
}),
diceSoNice: new SchemaField({
hope: diceStyle({ fg: '#ffffff', bg: '#ffe760', outline: '#000000', edge: '#ffffff' }),
@ -39,7 +40,7 @@ export default class DhAppearance extends foundry.abstract.DataModel {
target: new BooleanField()
}),
hideAttribution: new BooleanField(),
showGenericStatusEffects: new BooleanField({ initial: true }),
showGenericStatusEffects: new BooleanField({ initial: true })
};
}
}

View file

@ -97,13 +97,13 @@ export default class DhAutomation extends foundry.abstract.DataModel {
damage: new fields.SchemaField({
gm: new fields.StringField({
required: true,
initial: "never",
initial: 'never',
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
label: 'DAGGERHEART.GENERAL.gm'
}),
players: new fields.StringField({
required: true,
initial: "never",
initial: 'never',
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
label: 'DAGGERHEART.GENERAL.player.plurial'
})
@ -111,13 +111,13 @@ export default class DhAutomation extends foundry.abstract.DataModel {
save: new fields.SchemaField({
gm: new fields.StringField({
required: true,
initial: "never",
initial: 'never',
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
label: 'DAGGERHEART.GENERAL.gm'
}),
players: new fields.StringField({
required: true,
initial: "never",
initial: 'never',
choices: CONFIG.DH.SETTINGS.actionAutomationChoices,
label: 'DAGGERHEART.GENERAL.player.plurial'
})

View file

@ -115,7 +115,35 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
label: new fields.StringField({ required: true, label: 'DAGGERHEART.GENERAL.label' }),
description: new fields.StringField()
})
)
),
itemFeatures: new fields.SchemaField({
weaponFeatures: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({ required: true }),
img: new fields.FilePathField({
initial: 'icons/magic/life/cross-worn-green.webp',
categories: ['IMAGE'],
base64: false
}),
description: new fields.HTMLField(),
actions: new ActionsField(),
effects: new fields.ArrayField(new fields.ObjectField())
})
),
armorFeatures: new fields.TypedObjectField(
new fields.SchemaField({
name: new fields.StringField({ required: true }),
img: new fields.FilePathField({
initial: 'icons/magic/life/cross-worn-green.webp',
categories: ['IMAGE'],
base64: false
}),
description: new fields.HTMLField(),
actions: new ActionsField(),
effects: new fields.ArrayField(new fields.ObjectField())
})
)
})
};
}
}

View file

@ -47,8 +47,7 @@ export default class DamageRoll extends DHRoll {
);
}
await super.buildPost(roll, config, message);
if (config.source?.message)
chatMessage.update({ 'system.damage': config.damage });
if (config.source?.message) chatMessage.update({ 'system.damage': config.damage });
}
static unifyDamageRoll(rolls) {

View file

@ -28,7 +28,7 @@ export default class DHRoll extends Roll {
static async buildConfigure(config = {}, message = {}) {
config.hooks = [...this.getHooks(), ''];
config.dialog ??= {};
for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
}
@ -46,7 +46,10 @@ export default class DHRoll extends Roll {
}
for (const hook of config.hooks) {
if (Hooks.call(`${CONFIG.DH.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false) return [];
if (
Hooks.call(`${CONFIG.DH.id}.post${hook.capitalize()}RollConfiguration`, roll, config, message) === false
)
return [];
}
return roll;
}
@ -91,7 +94,7 @@ export default class DHRoll extends Roll {
system: config,
rolls: [roll]
};
config.selectedRollMode ??= game.settings.get('core', 'rollMode');
if (roll._evaluated) {

View file

@ -153,10 +153,13 @@ export default class DualityRoll extends D20Roll {
applyBaseBonus() {
const modifiers = super.applyBaseBonus();
if (this.options.roll.trait && this.data.traits?.[this.options.roll.trait])
modifiers.unshift({
label: this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id ? "DAGGERHEART.CONFIG.RollTypes.spellcast.name" : `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
label:
this.options.roll.type === CONFIG.DH.GENERAL.rollTypes.spellcast.id
? 'DAGGERHEART.CONFIG.RollTypes.spellcast.name'
: `DAGGERHEART.CONFIG.Traits.${this.options.roll.trait}.name`,
value: this.data.traits[this.options.roll.trait].value
});

View file

@ -1,4 +1,4 @@
import { emitAsGM, GMUpdateEvent } from "../systemRegistration/socket.mjs";
import { emitAsGM, GMUpdateEvent } from '../systemRegistration/socket.mjs';
export default class DhpChatMessage extends foundry.documents.ChatMessage {
targetHook = null;
@ -104,11 +104,11 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
});
if (itemDesc && autoExpandRoll.desc) itemDesc.setAttribute('open', '');
}
if(!this.isAuthor && !this.speakerActor?.isOwner) {
const applyButtons = html.querySelector(".apply-buttons");
if (!this.isAuthor && !this.speakerActor?.isOwner) {
const applyButtons = html.querySelector('.apply-buttons');
applyButtons?.remove();
const buttons = html.querySelectorAll(".ability-card-footer > .ability-use-button");
const buttons = html.querySelectorAll('.ability-card-footer > .ability-use-button');
buttons.forEach(b => b.remove());
}
}
@ -125,7 +125,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
html.querySelectorAll('.target-save').forEach(element =>
element.addEventListener('click', this.onRollSave.bind(this))
);
html.querySelectorAll('.roll-all-save-button').forEach(element =>
element.addEventListener('click', this.onRollAllSave.bind(this))
);
@ -149,7 +149,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
event.stopPropagation();
const config = foundry.utils.deepClone(this.system);
config.event = event;
this.system.action?.workflow.get("damage")?.execute(config, this._id, true);
this.system.action?.workflow.get('damage')?.execute(config, this._id, true);
}
async onApplyDamage(event) {
@ -171,9 +171,9 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
if (targets.length === 0)
return ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
this.consumeOnSuccess();
this.system.action?.workflow.get("applyDamage")?.execute(config, targets, true);
this.system.action?.workflow.get('applyDamage')?.execute(config, targets, true);
}
async onRollSave(event) {
@ -187,7 +187,12 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
game.system.api.fields.ActionFields.SaveField.rollSave.call(action, token.actor, event).then(result =>
emitAsGM(
GMUpdateEvent.UpdateSaveMessage,
game.system.api.fields.ActionFields.SaveField.updateSaveMessage.bind(action, result, this, token.id),
game.system.api.fields.ActionFields.SaveField.updateSaveMessage.bind(
action,
result,
this,
token.id
),
{
action: action.uuid,
message: this._id,
@ -205,7 +210,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
const targets = this.system.hitTargets,
config = foundry.utils.deepClone(this.system);
config.event = event;
this.system.action?.workflow.get("save")?.execute(config, targets, true);
this.system.action?.workflow.get('save')?.execute(config, targets, true);
}
async onApplyEffect(event) {
@ -216,16 +221,15 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
if (targets.length === 0)
ui.notifications.info(game.i18n.localize('DAGGERHEART.UI.Notifications.noTargetsSelectedOrPerm'));
this.consumeOnSuccess();
this.system.action?.workflow.get("effects")?.execute(config, targets, true);
this.system.action?.workflow.get('effects')?.execute(config, targets, true);
}
filterPermTargets(targets) {
return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, "update"))
return targets.filter(t => fromUuidSync(t.actorId)?.canUserModify(game.user, 'update'));
}
consumeOnSuccess() {
if (!this.system.successConsumed && !this.targetSelection)
this.system.action?.consume(this.system, true);
if (!this.system.successConsumed && !this.targetSelection) this.system.action?.consume(this.system, true);
}
hoverTarget(event) {

View file

@ -32,7 +32,7 @@ export default class DHItem extends foundry.documents.Item {
/** @inheritDoc */
static migrateData(source) {
if(source.system?.attack && !source.system.attack.type) source.system.attack.type = "attack";
if (source.system?.attack && !source.system.attack.type) source.system.attack.type = 'attack';
return super.migrateData(source);
}

View file

@ -9,12 +9,12 @@ export default function DhDualityRollEnricher(match, _options) {
}
function getDualityMessage(roll, flavor) {
const trait = roll.trait && abilities[roll.trait] ? game.i18n.localize(abilities[roll.trait].label) : null;
const trait = roll?.trait && abilities[roll.trait] ? game.i18n.localize(abilities[roll.trait].label) : null;
const label =
flavor ??
(roll.trait
(roll?.trait
? game.i18n.format('DAGGERHEART.GENERAL.rollWith', { roll: trait })
: roll.reaction
: roll?.reaction
? game.i18n.localize('DAGGERHEART.GENERAL.reactionRoll')
: game.i18n.localize('DAGGERHEART.GENERAL.duality'));
@ -22,9 +22,9 @@ function getDualityMessage(roll, flavor) {
? game.i18n.localize(abilities[roll.trait].label)
: game.i18n.localize('DAGGERHEART.GENERAL.duality');
const advantage = roll.advantage
const advantage = roll?.advantage
? CONFIG.DH.ACTIONS.advantageState.advantage.value
: roll.disadvantage
: roll?.disadvantage
? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
: undefined;
const advantageLabel =
@ -36,21 +36,21 @@ function getDualityMessage(roll, flavor) {
const dualityElement = document.createElement('span');
dualityElement.innerHTML = `
<button type="button" class="duality-roll-button${roll.inline ? ' inline' : ''}"
<button type="button" class="duality-roll-button${roll?.inline ? ' inline' : ''}"
data-title="${label}"
data-label="${dataLabel}"
data-reaction="${roll.reaction ? 'true' : 'false'}"
data-hope="${roll.hope ?? 'd12'}"
data-fear="${roll.fear ?? 'd12'}"
data-reaction="${roll?.reaction ? 'true' : 'false'}"
data-hope="${roll?.hope ?? 'd12'}"
data-fear="${roll?.fear ?? 'd12'}"
${advantage ? `data-advantage="${advantage}"` : ''}
${roll.difficulty !== undefined ? `data-difficulty="${roll.difficulty}"` : ''}
${roll.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
${roll.advantage ? 'data-advantage="true"' : ''}
${roll.disadvantage ? 'data-disadvantage="true"' : ''}
${roll?.difficulty !== undefined ? `data-difficulty="${roll.difficulty}"` : ''}
${roll?.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
${roll?.advantage ? 'data-advantage="true"' : ''}
${roll?.disadvantage ? 'data-disadvantage="true"' : ''}
>
${roll.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
${roll?.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
${label}
${!flavor && (roll.difficulty || advantageLabel) ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
${!flavor && (roll?.difficulty || advantageLabel) ? `(${[roll.difficulty, advantageLabel ? game.i18n.localize(`DAGGERHEART.GENERAL.${advantageLabel}.short`) : null].filter(x => x).join(' ')})` : ''}
</button>
`;

View file

@ -76,10 +76,10 @@ export default class RegisterHandlebarsHelpers {
/**
* Pluralize helper that returns the appropriate localized string based on count
* @param {number} count - The number to check for plurality
* @param {number} count - The number to check for plurality
* @param {string} baseKey - The base localization key (e.g., "DAGGERHEART.GENERAL.Target")
* @returns {string} The localized singular or plural string
*
*
* Usage: {{pluralize currentTargets.length "DAGGERHEART.GENERAL.Target"}}
* Returns: "Target" if count is exactly 1, "Targets" if count is 0, 2+, or invalid
*/

View file

@ -34,10 +34,7 @@ export const preloadHandlebarsTemplates = async function () {
'systems/daggerheart/templates/ui/chat/parts/damage-part.hbs',
'systems/daggerheart/templates/ui/chat/parts/target-part.hbs',
'systems/daggerheart/templates/ui/chat/parts/button-part.hbs',
'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs',
'systems/daggerheart/templates/scene/dh-config.hbs',
'systems/daggerheart/templates/scene/dh-config.hbs'
]);
};

View file

@ -38,8 +38,7 @@ export const registerSocketHooks = () => {
const document = data.uuid ? await fromUuid(data.uuid) : null;
switch (data.action) {
case GMUpdateEvent.UpdateDocument:
if (document && data.update)
await document.update(data.update);
if (document && data.update) await document.update(data.update);
break;
case GMUpdateEvent.UpdateEffect:
if (document && data.update)

View file

@ -1,10 +1,11 @@
---
name: Pull Request
about: Create a new pull request
title: "[PR] <Insert Title here>"
title: '[PR] <Insert Title here>'
labels: pr
assignees: ''
---
Is this a community PR? Please go to preview tab and click [here](?expand=1&template=community_pull_request_template.md). If not, delete this line.
## Description

View file

@ -438,14 +438,14 @@
"_id": "UpFsnlbZkyvM2Ftv",
"img": "icons/magic/acid/projectile-smoke-glowing.webp",
"system": {
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"resource": null,
"actions": {
"yd10HwK6Wa3OEvv2": {
"type": "attack",
"_id": "yd10HwK6Wa3OEvv2",
"systemPath": "actions",
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"description": "<p>Make an attack against all targets in front of the Burrower within Close range. Targets the Burrower succeeds against take <strong>2d6</strong> physical damage and must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP and you gain a Fear.</p><p>@Template[type:inFront|range:c]</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -557,11 +557,11 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.348",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"lastModifiedBy": "MQSznptE5yLT7kj8",
"modifiedTime": 1754143653876
"systemVersion": "1.1.2",
"lastModifiedBy": "mdk78Q6pOyHh6aBg",
"modifiedTime": 1756510879809
},
"_key": "!actors.items!89yAh30vaNQOALlz.UpFsnlbZkyvM2Ftv"
},

View file

@ -269,14 +269,14 @@
"name": "Crushing Blows",
"type": "feature",
"system": {
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
"0sXciTiPc30v8czv": {
"type": "damage",
"_id": "0sXciTiPc30v8czv",
"systemPath": "actions",
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the Elemental makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -342,12 +342,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.348",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"systemVersion": "1.1.2",
"createdTime": 1754127683751,
"modifiedTime": 1754127795809,
"lastModifiedBy": "MQSznptE5yLT7kj8"
"modifiedTime": 1756511006257,
"lastModifiedBy": "mdk78Q6pOyHh6aBg"
},
"_key": "!actors.items!dsfB3YhoL5SudvS2.NnCkXIuATO0s3tSR"
},

View file

@ -275,14 +275,14 @@
"name": "Acidic Form",
"type": "feature",
"system": {
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
"gtT2oHSyZg9OHHJD": {
"type": "damage",
"_id": "gtT2oHSyZg9OHHJD",
"systemPath": "actions",
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -348,12 +348,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.348",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"systemVersion": "1.1.2",
"createdTime": 1754129153649,
"modifiedTime": 1754129204931,
"lastModifiedBy": "MQSznptE5yLT7kj8"
"modifiedTime": 1756510982337,
"lastModifiedBy": "mdk78Q6pOyHh6aBg"
},
"_key": "!actors.items!6hbqmxDXFOzZJDk4.BQsVuuwFYByKwesR"
},

View file

@ -110,19 +110,20 @@
"source": "Daggerheart SRD",
"page": 95,
"artist": ""
}
},
"motivesAndTactics": "Hide in plain sight, preserve the forest, root down, swing branches"
},
"flags": {},
"_stats": {
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.347",
"coreVersion": "13.348",
"systemId": "daggerheart",
"systemVersion": "1.0.5",
"systemVersion": "1.1.2",
"createdTime": 1753922784314,
"modifiedTime": 1755385515496,
"lastModifiedBy": "VZIeX2YDvX338Zvr"
"modifiedTime": 1757057641714,
"lastModifiedBy": "mdk78Q6pOyHh6aBg"
},
"_id": "XK78QUfY8c8Go8Uv",
"sort": 3400000,

View file

@ -431,7 +431,7 @@
"_key": "!actors.items!3aAS2Qm3R6cgaYfE.tQgxiSS48TJ3X1Dl"
},
{
"name": "Avalance Roar",
"name": "Avalanche Roar",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to roar while within a cave and cause a cave-in. All targets within Close range must succeed on an Agility Reaction Roll (14) or take <strong>2d10</strong> physical damage. The rubble can be cleared with a Progress Countdown (8).</p><p>@Template[type:emanation|range:c]</p>",
@ -535,12 +535,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.347",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754085059319,
"modifiedTime": 1754143365810,
"lastModifiedBy": "MQSznptE5yLT7kj8"
"modifiedTime": 1756256613353,
"lastModifiedBy": "CEZZA7TXd7uT8O2c"
},
"_key": "!actors.items!3aAS2Qm3R6cgaYfE.9Z0i0uURfBMVIapJ"
},

View file

@ -229,14 +229,14 @@
"_id": "WpOh5kHHx7lcTvEY",
"img": "icons/magic/acid/dissolve-drip-droplet-smoke.webp",
"system": {
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"resource": null,
"actions": {
"HfK0u0c7NRppuF1Q": {
"type": "damage",
"_id": "HfK0u0c7NRppuF1Q",
"systemPath": "actions",
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"description": "<p>When the Ooze makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they cant mark an Armor Slot, they must mark an additional HP.</p>",
"chatDisplay": true,
"actionType": "action",
"cost": [],
@ -301,12 +301,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.348",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"systemVersion": "1.1.2",
"createdTime": 1754055148507,
"modifiedTime": 1754145130460,
"lastModifiedBy": "MQSznptE5yLT7kj8"
"modifiedTime": 1756510967769,
"lastModifiedBy": "mdk78Q6pOyHh6aBg"
},
"_key": "!actors.items!aLkLFuVoKz2NLoBK.WpOh5kHHx7lcTvEY"
}

View file

@ -552,7 +552,7 @@
"_key": "!actors.items!UGPiPLJsPvMTSKEF.QV2ytK4b1VWF71OS"
},
{
"name": "Avalance",
"name": "Avalanche",
"type": "feature",
"system": {
"description": "<p><strong>Spend a Fear</strong> to have the Dragon unleash a huge downfall of snow and ice, covering all other creatures within Far range. All targets within this area must succeed on an Instinct Reaction Roll or be buried in snow and rocks, becoming <em>Vulnerable</em> until they dig themselves out from the debris. For each PC that fails the reaction roll, you gain a Fear.</p><p>@Template[type:emanation|range:f]</p>",
@ -681,12 +681,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.347",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754131703390,
"modifiedTime": 1754131790034,
"lastModifiedBy": "MQSznptE5yLT7kj8"
"modifiedTime": 1756256581072,
"lastModifiedBy": "CEZZA7TXd7uT8O2c"
},
"_key": "!actors.items!UGPiPLJsPvMTSKEF.CcRTxCDCJskiu3fI"
},

View file

@ -182,7 +182,7 @@
"_key": "!actors.items!acMu9wJrMZZzLSTJ.cIAMenvMXHPTpOFn"
},
{
"name": "Avalance",
"name": "Avalanche",
"type": "feature",
"system": {
"description": "<p>Spend a Fear to carve the mountain with an icy torrent, causing an avalanche. All PCs in its path must succeed on an Agility or Strength Reaction Roll or be bowled over and carried down the mountain. A PC using rope, pitons, or other climbing gear gains advantage on this roll. Targets who fail are knocked down the mountain to Far range, take <strong>2d20</strong> physical damage, and must mark a Stress. Targets who succeed must mark a Stress. </p><section id=\"secret-3gM8fEJj1vD9W88k\" class=\"secret\"><p><em>How do the PCs try to weather the avalanche? What approach do the characters take to fi nd one another when their companions go hurtling down the mountainside?</em></p></section>",
@ -257,12 +257,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.347",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1754217019442,
"modifiedTime": 1754217102897,
"lastModifiedBy": "MQSznptE5yLT7kj8"
"modifiedTime": 1756256534443,
"lastModifiedBy": "CEZZA7TXd7uT8O2c"
},
"_key": "!actors.items!acMu9wJrMZZzLSTJ.jkm03DXYYajsRk2j"
},

View file

@ -110,13 +110,14 @@
"effects": [
{
"name": "Protective",
"description": "Add your character's Tier to your Armor Score",
"description": "<p>Add the item's Tier to your Armor Score</p>",
"img": "icons/skills/melee/shield-block-gray-orange.webp",
"changes": [
{
"key": "system.armorScore",
"mode": 2,
"value": "ITEM.@system.tier"
"value": "ITEM.@system.tier",
"priority": null
}
],
"_id": "i5HfkF5aKQuUCTEG",
@ -125,7 +126,12 @@
"disabled": false,
"duration": {
"startTime": null,
"combat": null
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"origin": null,
"tint": "#ffffff",
@ -137,12 +143,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.348",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753794875150,
"modifiedTime": 1753794875150,
"lastModifiedBy": "FecEtPuoQh6MpjQ0"
"modifiedTime": 1756682958806,
"lastModifiedBy": "mdk78Q6pOyHh6aBg"
},
"_key": "!items.effects!hiEOGF2reabGLUoi.i5HfkF5aKQuUCTEG"
}

View file

@ -110,13 +110,14 @@
"effects": [
{
"name": "Protective",
"description": "Add your character's Tier to your Armor Score",
"description": "<p>Add the item's Tier to your Armor Score</p>",
"img": "icons/skills/melee/shield-block-gray-orange.webp",
"changes": [
{
"key": "system.armorScore",
"mode": 2,
"value": "ITEM.@system.tier"
"value": "ITEM.@system.tier",
"priority": null
}
],
"_id": "cXWSV50apzaNQkdA",
@ -125,7 +126,12 @@
"disabled": false,
"duration": {
"startTime": null,
"combat": null
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"origin": null,
"tint": "#ffffff",
@ -137,12 +143,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.348",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753794098464,
"modifiedTime": 1753794098464,
"lastModifiedBy": "FecEtPuoQh6MpjQ0"
"modifiedTime": 1756682973559,
"lastModifiedBy": "mdk78Q6pOyHh6aBg"
},
"_key": "!items.effects!DlinEBGZfIlvreO3.cXWSV50apzaNQkdA"
}

View file

@ -110,13 +110,14 @@
"effects": [
{
"name": "Protective",
"description": "Add your character's Tier to your Armor Score",
"description": "<p>Add the item's Tier to your Armor Score</p>",
"img": "icons/skills/melee/shield-block-gray-orange.webp",
"changes": [
{
"key": "system.armorScore",
"mode": 2,
"value": "ITEM.@system.tier"
"value": "ITEM.@system.tier",
"priority": null
}
],
"_id": "Z2p00q5h6x6seXys",
@ -125,7 +126,12 @@
"disabled": false,
"duration": {
"startTime": null,
"combat": null
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"origin": null,
"tint": "#ffffff",
@ -137,12 +143,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.348",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753796983285,
"modifiedTime": 1753796983285,
"lastModifiedBy": "FecEtPuoQh6MpjQ0"
"modifiedTime": 1756682777682,
"lastModifiedBy": "mdk78Q6pOyHh6aBg"
},
"_key": "!items.effects!A28WL9E2lJ3iLZHW.Z2p00q5h6x6seXys"
}

View file

@ -110,13 +110,14 @@
"effects": [
{
"name": "Protective",
"description": "Add your character's Tier to your Armor Score",
"description": "<p>Add the item's Tier to your Armor Score.</p>",
"img": "icons/skills/melee/shield-block-gray-orange.webp",
"changes": [
{
"key": "system.armorScore",
"mode": 2,
"value": "ITEM.@system.tier"
"value": "ITEM.@system.tier",
"priority": null
}
],
"_id": "M70a81e0Mg66jHRL",
@ -125,7 +126,12 @@
"disabled": false,
"duration": {
"startTime": null,
"combat": null
"combat": null,
"seconds": null,
"rounds": null,
"turns": null,
"startRound": null,
"startTurn": null
},
"origin": null,
"tint": "#ffffff",
@ -137,12 +143,12 @@
"compendiumSource": null,
"duplicateSource": null,
"exportSource": null,
"coreVersion": "13.346",
"coreVersion": "13.348",
"systemId": "daggerheart",
"systemVersion": "0.0.1",
"createdTime": 1753794114980,
"modifiedTime": 1753794114980,
"lastModifiedBy": "FecEtPuoQh6MpjQ0"
"modifiedTime": 1756682994216,
"lastModifiedBy": "mdk78Q6pOyHh6aBg"
},
"_key": "!items.effects!mxwWKDujgsRcZWPT.M70a81e0Mg66jHRL"
}

View file

@ -210,7 +210,13 @@
}
p {
margin: 0;
&:first-child {
margin-top: 0;
}
&:last-child {
margin-bottom: 0;
}
}
ul {
@ -603,7 +609,7 @@
display: flex;
justify-content: space-between;
align-items: center;
gap: .25rem .5rem;
gap: 0.25rem 0.5rem;
flex-wrap: wrap;
label {
@ -620,7 +626,7 @@
&.setting-two-values {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: .25rem .5rem;
gap: 0.25rem 0.5rem;
.form-group {
justify-content: end;

View file

@ -29,11 +29,11 @@
overflow: hidden !important;
div {
opacity: .5;
opacity: 0.5;
}
&:before {
font-family: "Font Awesome 6 Pro";
font-family: 'Font Awesome 6 Pro';
content: '\f110';
position: absolute;
height: 100%;
@ -41,11 +41,13 @@
display: flex;
align-items: center;
justify-content: center;
animation: spinner 1.5s linear infinite;
animation: spinner 1.5s linear infinite;
}
}
@keyframes spinner {
to { transform: rotate(360deg); }
to {
transform: rotate(360deg);
}
}
}
}

View file

@ -15,7 +15,7 @@ body.game:is(.performance-low, .noblur) {
.themed.theme-dark.application.daggerheart.sheet.dh-style,
&.theme-dark .application.daggerheart {
background: @dark-blue;
};
}
}
.application.sheet.dh-style {

View file

@ -14,4 +14,4 @@
scrollbar-color: light-dark(@dark-blue, @golden) transparent;
}
}
}
}

View file

@ -0,0 +1,13 @@
.daggerheart.chat.refresh-message {
header {
display: flex;
flex-direction: column;
align-items: center;
gap: 2px;
.subtitle {
font-size: 18;
font-weight: bold;
}
}
}

View file

@ -2,6 +2,7 @@
@import './chat/action.less';
@import './chat/chat.less';
@import './chat/downtime.less';
@import './chat/refresh-message.less';
@import './chat/sheet.less';
@import './combat-sidebar/combat-sidebar.less';
@ -19,6 +20,8 @@
@import './resources/resources.less';
@import './settings/settings.less';
@import './settings/homebrew-settings/domains.less';
@import './settings/homebrew-settings/types.less';
@import './sidebar/tabs.less';
@import './sidebar/daggerheartMenu.less';

View file

@ -395,7 +395,7 @@
text-align: center;
font-weight: bold;
}
.hint {
flex: unset;
}
@ -409,7 +409,8 @@
&.lite,
&.no-folder {
.compendium-sidebar, .menu-path {
.compendium-sidebar,
.menu-path {
display: none;
}
}

View file

@ -4,7 +4,7 @@
fieldset {
display: flex;
flex-direction: column;
gap: .5rem;
gap: 0.5rem;
&.two-columns {
display: grid;
@ -127,4 +127,4 @@
text-align: center;
}
}
}
}

View file

@ -0,0 +1,38 @@
.tab.sidebar-tab.daggerheartMenu-sidebar {
padding: 0 4px;
.menu-refresh-container {
display: flex;
flex-direction: column;
gap: 8px;
.menu-refresh-inner-container {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 8px;
.experience-chip {
display: flex;
align-items: center;
border-radius: 5px;
width: fit-content;
gap: 5px;
cursor: pointer;
padding: 5px;
background: light-dark(@dark-blue-10, @golden-10);
color: light-dark(@dark-blue, @golden);
.label {
font-style: normal;
font-weight: 400;
font-size: 14px;
line-height: 17px;
}
&.selected {
background: light-dark(@dark-blue-40, @golden-40);
}
}
}
}
}

View file

@ -0,0 +1,8 @@
#interface #ui-right #sidebar {
menu li button {
img {
width: 22px;
max-width: unset;
}
}
}

View file

@ -1,6 +1,6 @@
<fieldset class="one-column" data-key="cost">
<legend>
Cost
{{localize "DAGGERHEART.GENERAL.Cost.single"}}
<a><i class="fa-solid fa-plus icon-button" data-action="addElement"></i></a>
</legend>
{{#each source as |cost index|}}
@ -8,10 +8,10 @@
{{formField ../fields.consumeOnSuccess value=cost.consumeOnSuccess name=(concat "cost." index ".consumeOnSuccess") classes="checkbox" rootId=partId localize=true}}
{{/if}}
<div class="nest-inputs">
{{formField ../fields.scalable label="Scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox"}}
{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="Resource" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}}
{{formField ../fields.value label="Amount" value=cost.value name=(concat "cost." index ".value")}}
{{formField ../fields.step label="Step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable)}}
{{formField ../fields.scalable label="DAGGERHEART.GENERAL.scalable" value=cost.scalable name=(concat "cost." index ".scalable") classes="checkbox" localize=true}}
{{formField ../fields.key choices=(@root.disableOption index @root.costOptions ../source) label="DAGGERHEART.GENERAL.resource" value=cost.key name=(concat "cost." index ".key") localize=true blank=false}}
{{formField ../fields.value label="DAGGERHEART.GENERAL.amount" value=cost.value name=(concat "cost." index ".value") localize=true}}
{{formField ../fields.step label="DAGGERHEART.GENERAL.step" value=cost.step name=(concat "cost." index ".step") disabled=(not cost.scalable) localize=true}}
<a class="btn" data-tooltip="{{localize "CONTROLS.CommonDelete"}}" data-action="removeElement" data-index="{{index}}"><i class="fas fa-trash"></i></a>
</div>
{{/each}}

View file

@ -1,12 +1,12 @@
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.GENERAL.range"}}{{#if fields.target}} & {{localize "DAGGERHEART.GENERAL.Target.single"}}{{/if}}</legend>
{{formField fields.range value=source.range label="Range" name=(concat path "range") localize=true}}
{{formField fields.range value=source.range label="DAGGERHEART.GENERAL.range" name=(concat path "range") localize=true}}
{{#if fields.target}}
<div class="nest-inputs">
{{#if (and source.target.type (not (eq source.target.type 'self')))}}
{{ formField fields.target.amount value=source.target.amount label="Amount" name=(concat path "target.amount") }}
{{ formField fields.target.amount value=source.target.amount label="DAGGERHEART.GENERAL.amount" name=(concat path "target.amount") localize=true}}
{{/if}}
{{ formField fields.target.type value=source.target.type label="Target" name=(concat path "target.type") localize=true }}
{{ formField fields.target.type value=source.target.type label="DAGGERHEART.GENERAL.Target.single" name=(concat path "target.type") localize=true }}
</div>
{{/if}}
</fieldset>

View file

@ -4,8 +4,8 @@
{{formField fields.consumeOnSuccess value=source.consumeOnSuccess name="uses.consumeOnSuccess" classes="checkbox" rootId=partId localize=true}}
{{/if}}
<div class="nest-inputs">
{{formField fields.value label="Spent" value=source.value name="uses.value" rootId=partId}}
{{formField fields.max label="Max" value=source.max name="uses.max" rootId=partId}}
{{formField fields.value label="DAGGERHEART.GENERAL.spent" value=source.value name="uses.value" rootId=partId localize=true}}
{{formField fields.max label="DAGGERHEART.GENERAL.max" value=source.max name="uses.max" rootId=partId localize=true}}
</div>
{{formField fields.recovery label="Recovery" value=source.recovery name="uses.recovery" rootId=partId localize=true}}
{{formField fields.recovery label="DAGGERHEART.GENERAL.recovery" value=source.recovery name="uses.recovery" rootId=partId localize=true}}
</fieldset>

View file

@ -146,7 +146,7 @@
<select class="roll-mode-select" name="selectedRollMode">
{{selectOptions rollModes selected=selectedRollMode valueAttr="action" labelAttr="label" localize=true}}
</select>
<button class="sunmit-btn" data-action="submitRoll"{{#unless canRoll}} disabled{{/unless}}>
<button class="submit-btn" data-action="submitRoll"{{#unless canRoll}} disabled{{/unless}}>
<i class="fa-solid fa-dice"></i>
<span class="label">
{{#if @root.rollConfig.roll.difficulty}}
@ -162,7 +162,7 @@
{{> 'systems/daggerheart/templates/dialogs/dice-roll/costSelection.hbs'}}
{{/if}}
<div class="roll-dialog-controls">
<button class="sunmit-btn" data-action="submitRoll"{{#unless canRoll}} disabled{{/unless}}>
<button class="submit-btn" data-action="submitRoll"{{#unless canRoll}} disabled{{/unless}}>
<span class="label">{{localize "DAGGERHEART.GENERAL.continue"}}</span>
</button>
</div>

View file

@ -0,0 +1,15 @@
<section
class='tab {{tabs.effects.cssClass}} {{tabs.effects.id}}'
data-tab='{{tabs.effects.id}}'
data-group='{{tabs.effects.group}}'
>
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.GENERAL.Effect.plural"}} <a><i class="fa-solid fa-plus icon-button" data-action="addEffect"></i></a></legend>
<div class="settings-items">
{{#each move.effects}}
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" id=this.id type="effect" }}
{{/each}}
</div>
</fieldset>
</section>

View file

@ -3,11 +3,13 @@
data-tab='{{tabs.main.id}}'
data-group='{{tabs.main.group}}'
>
<fieldset class="one-column">
<legend>{{localize "Icon"}}</legend>
{{#if hasIcon}}
<fieldset class="one-column">
<legend>{{localize "Icon"}}</legend>
<input type="text" name="icon" value="{{move.icon}}" />
</fieldset>
<input type="text" name="icon" value="{{move.icon}}" />
</fieldset>
{{/if}}
<fieldset class="one-column">
<legend>{{localize "Description"}}</legend>

View file

@ -0,0 +1,35 @@
<section
class="tab {{tabs.itemFeatures.cssClass}} {{tabs.itemFeatures.id}}"
data-tab="{{tabs.itemFeatures.id}}"
data-group="{{tabs.itemFeatures.group}}"
>
<div class="two-columns even">
<fieldset class="start-align">
<legend>
{{localize "DAGGERHEART.GENERAL.weaponFeatures"}}
<a data-action="addItem" data-type="weaponFeatures"><i class="fa-solid fa-plus"></i></a>
<a data-action="resetMoves" data-type="weaponFeatures"><i class="fa-solid fa-arrow-rotate-left"></i></a>
</legend>
<div class="settings-items">
{{#each settingFields._source.itemFeatures.weaponFeatures as |feature id|}}
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" this type="weaponFeatures" id=id }}
{{/each}}
</div>
</fieldset>
<fieldset class="start-align">
<legend>
{{localize "DAGGERHEART.GENERAL.armorFeatures"}}
<a data-action="addItem" data-type="armorFeatures"><i class="fa-solid fa-plus"></i></a>
<a data-action="resetMoves" data-type="armorFeatures"><i class="fa-solid fa-arrow-rotate-left"></i></a>
</legend>
<div class="settings-items">
{{#each settingFields._source.itemFeatures.armorFeatures as |feature id|}}
{{> "systems/daggerheart/templates/settings/components/settings-item-line.hbs" this type="armorFeatures" id=id }}
{{/each}}
</div>
</fieldset>
</div>
</section>

View file

@ -8,24 +8,24 @@
</header>
<ol class="scrollable" data-changes>
{{#each source.changes as |change i|}}
{{#with ../fields.changes.element.fields as |changeFields|}}
<li data-index="{{i}}">
<div class="key">
<input type="text" class="effect-change-input" name="{{concat "changes." i ".key"}}" value="{{change.key}}" />
</div>
<div class="mode">
{{formInput changeFields.mode name=(concat "changes." i ".mode") value=change.mode choices=@root.modes}}
</div>
<div class="value">
{{formInput changeFields.value name=(concat "changes." i ".value") value=change.value}}
</div>
<div class="priority">
{{formInput changeFields.priority name=(concat "changes." i ".priority") value=change.priority
placeholder=(lookup ../../priorities change.mode)}}
</div>
<div class="controls"><a data-action="deleteChange"><i class="fa-solid fa-trash"></i></a></div>
</li>
{{/with}}
{{#with ../fields.changes.element.fields as |changeFields|}}
<li data-index="{{i}}">
<div class="key">
<input type="text" class="effect-change-input" name="{{concat "changes." i ".key"}}" value="{{change.key}}" />
</div>
<div class="mode">
{{formInput changeFields.mode name=(concat "changes." i ".mode") value=change.mode choices=@root.modes}}
</div>
<div class="value">
{{formInput changeFields.value name=(concat "changes." i ".value") value=change.value}}
</div>
<div class="priority">
{{formInput changeFields.priority name=(concat "changes." i ".priority") value=change.priority
placeholder=(lookup ../../priorities change.mode)}}
</div>
<div class="controls"><a data-action="deleteChange"><i class="fa-solid fa-trash"></i></a></div>
</li>
{{/with}}
{{/each}}
</ol>
</section>

View file

@ -2,10 +2,10 @@
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.ACTIVEEFFECT.Config.rangeDependence.title"}}</legend>
{{formGroup document.system.schema.fields.rangeDependence.fields.enabled value=source.system.rangeDependence.enabled localize=true }}
{{formGroup document.system.schema.fields.rangeDependence.fields.type value=source.system.rangeDependence.type localize=true }}
{{formGroup document.system.schema.fields.rangeDependence.fields.target value=source.system.rangeDependence.target localize=true }}
{{formGroup document.system.schema.fields.rangeDependence.fields.range value=source.system.rangeDependence.range localize=true }}
{{formGroup systemFields.rangeDependence.fields.enabled value=source.system.rangeDependence.enabled localize=true }}
{{formGroup systemFields.rangeDependence.fields.type value=source.system.rangeDependence.type localize=true }}
{{formGroup systemFields.rangeDependence.fields.target value=source.system.rangeDependence.target localize=true }}
{{formGroup systemFields.rangeDependence.fields.range value=source.system.rangeDependence.range localize=true }}
</fieldset>
<fieldset class="one-column">

View file

@ -0,0 +1,22 @@
<div>
<fieldset>
<legend>{{localize "Refresh Features"}}</legend>
<div class="menu-refresh-container">
<div class="menu-refresh-inner-container">
{{#each refreshables as |type key|}}
<div class="experience-chip {{#if type.selected}}selected{{/if}}" data-action="selectRefreshable" data-type="{{key}}">
{{#if type.selected}}
<span><i class="fa-solid fa-circle"></i></span>
{{else}}
<span><i class="fa-regular fa-circle"></i></span>
{{/if}}
<span>{{type.label}}</span>
</div>
{{/each}}
</div>
<button data-action="refreshActors" {{disabled disableRefresh}}>{{localize "Refresh"}}</button>
</div>
</fieldset>
</div>

View file

@ -0,0 +1,18 @@
<nav class="tabs faded-ui" role="tablist" data-tooltip-direction="LEFT">
<menu class="flexcol">
{{#each tabs}}
<li>
<button type="button" class="ui-control plain icon {{#if icon}}{{icon}}{{/if}}" data-action="tab" data-tab="{{ @key }}"
role="tab" aria-pressed="{{ active }}" data-group="primary" aria-label="{{ localize tooltip }}"
aria-controls="{{ @key }}" data-tooltip>
{{#if img}}<img src="{{img}}" />{{/if}}
</button>
<div class="notification-pip"></div>
</li>
{{/each}}
<li>
<button type="button" class="collapse ui-control plain icon fas fa-caret-left" data-tooltip
aria-label="{{ localize "Expand" }}" data-action="toggleState"></button>
</li>
</menu>
</nav>

View file

@ -0,0 +1,6 @@
<div class="daggerheart chat refresh-message">
<header>
<div class="subtitle">{{localize "DAGGERHEART.UI.Chat.refreshMessage.header"}}</div>
<div class="types">{{types}}</div>
</header>
</div>