Merge branch 'development' into feature-rollTableSheet

This commit is contained in:
WBHarry 2026-01-24 12:11:23 +01:00
commit d5621d20ec
20 changed files with 345 additions and 60 deletions

View file

@ -849,8 +849,8 @@ export default class DhpActor extends Actor {
async toggleDefeated(defeatedState) {
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
const { unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions();
const defeatedConditions = new Set([unconscious.id, defeated.id, dead.id]);
const { deathMove, unconscious, defeated, dead } = CONFIG.DH.GENERAL.conditions();
const defeatedConditions = new Set([deathMove.id, unconscious.id, defeated.id, dead.id]);
if (!defeatedState) {
for (let defeatedId of defeatedConditions) {
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: defeatedState });
@ -864,6 +864,18 @@ export default class DhpActor extends Actor {
}
}
async setDeathMoveDefeated(defeatedIconId) {
const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).defeated;
const actorDefault = settings[`${this.type}Default`];
if (!settings.enabled || !settings.enabled || !actorDefault || actorDefault === defeatedIconId) return;
for (let defeatedId of Object.keys(CONFIG.DH.GENERAL.defeatedConditionChoices)) {
await this.toggleStatusEffect(defeatedId, { overlay: settings.overlay, active: false });
}
if (defeatedIconId) await this.toggleStatusEffect(defeatedIconId, { overlay: settings.overlay, active: true });
}
queueScrollText(scrollingTextData) {
this.#scrollTextQueue.push(...scrollingTextData.map(data => () => createScrollText(this, data)));
if (!this.#scrollTextInterval) {

View file

@ -51,6 +51,27 @@ export default class DhScene extends Scene {
}
}
async _preUpdate(changes, options, user) {
const allowed = await super._preUpdate(changes, options, user);
if (allowed === false) return false;
if (changes.flags?.daggerheart) {
if (this._source.flags.daggerheart) {
const unregisterTriggerData = this._source.flags.daggerheart.sceneEnvironments.reduce(
(acc, env) => {
if (!changes.flags.daggerheart.sceneEnvironments.includes(env)) acc.sceneEnvironments.push(env);
return acc;
},
{ ...this._source.flags.daggerheart, sceneEnvironments: [] }
);
game.system.registeredTriggers.unregisterSceneEnvironmentTriggers(unregisterTriggerData);
}
game.system.registeredTriggers.registerSceneEnvironmentTriggers(changes.flags.daggerheart);
}
}
_onDelete(options, userId) {
super._onDelete(options, userId);