mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-18 07:59:03 +01:00
Merge branch 'main' into bug/103-enrich-htmlfield-content-before-its-used-in-applications
This commit is contained in:
commit
d39d3d37b3
106 changed files with 1556 additions and 532 deletions
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@ -5,7 +5,8 @@ import BaseDataActor from './base.mjs';
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const resourceField = () =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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max: new foundry.data.fields.NumberField({ initial: 0, integer: true })
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max: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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isReversed: new foundry.data.fields.BooleanField({ initial: true })
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});
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export default class DhpAdversary extends BaseDataActor {
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@ -22,6 +23,7 @@ export default class DhpAdversary extends BaseDataActor {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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tier: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.tiers,
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@ -32,7 +34,6 @@ export default class DhpAdversary extends BaseDataActor {
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choices: CONFIG.DH.ACTOR.adversaryTypes,
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initial: CONFIG.DH.ACTOR.adversaryTypes.standard.id
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}),
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description: new fields.StringField(),
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motivesAndTactics: new fields.StringField(),
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notes: new fields.HTMLField(),
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difficulty: new fields.NumberField({ required: true, initial: 1, integer: true }),
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@ -63,6 +64,7 @@ export default class DhpAdversary extends BaseDataActor {
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damage: {
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parts: [
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{
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type: ['physical'],
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value: {
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multiplier: 'flat'
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}
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@ -74,7 +76,7 @@ export default class DhpAdversary extends BaseDataActor {
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField(),
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total: new fields.NumberField({ required: true, integer: true, initial: 1 })
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value: new fields.NumberField({ required: true, integer: true, initial: 1 })
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})
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),
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bonuses: new fields.SchemaField({
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@ -1,5 +1,12 @@
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import DHBaseActorSettings from "../../applications/sheets/api/actor-setting.mjs";
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const resistanceField = () =>
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new foundry.data.fields.SchemaField({
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resistance: new foundry.data.fields.BooleanField({ initial: false }),
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immunity: new foundry.data.fields.BooleanField({ initial: false }),
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reduction: new foundry.data.fields.NumberField({ integer: true, initial: 0 })
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});
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/**
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* Describes metadata about the actor data model type
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* @typedef {Object} ActorDataModelMetadata
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@ -16,6 +23,7 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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type: 'base',
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isNPC: true,
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settingSheet: null,
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hasResistances: true
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};
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}
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@ -24,6 +32,21 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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return this.constructor.metadata;
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}
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/** @inheritDoc */
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static defineSchema() {
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const fields = foundry.data.fields;
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const schema = {};
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if(this.metadata.isNPC)
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schema.description = new fields.HTMLField({ required: true, nullable: true });
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if(this.metadata.hasResistances)
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schema.resistance = new fields.SchemaField({
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physical: resistanceField(),
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magical: resistanceField()
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})
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return schema;
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}
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/**
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* Obtain a data object used to evaluate any dice rolls associated with this Item Type
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* @param {object} [options] - Options which modify the getRollData method.
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@ -5,16 +5,15 @@ import BaseDataActor from './base.mjs';
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const attributeField = () =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: null, integer: true }),
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bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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tierMarked: new foundry.data.fields.BooleanField({ initial: false })
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});
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const resourceField = max =>
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const resourceField = (max, reverse = false) =>
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new foundry.data.fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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max: new foundry.data.fields.NumberField({ initial: max, integer: true })
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max: new foundry.data.fields.NumberField({ initial: max, integer: true }),
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isReversed: new foundry.data.fields.BooleanField({ initial: reverse })
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});
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const stressDamageReductionRule = () =>
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@ -36,12 +35,10 @@ export default class DhCharacter extends BaseDataActor {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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resources: new fields.SchemaField({
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hitPoints: new fields.SchemaField({
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value: new foundry.data.fields.NumberField({ initial: 0, integer: true }),
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bonus: new foundry.data.fields.NumberField({ initial: 0, integer: true })
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}),
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stress: resourceField(6),
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hitPoints: resourceField(0, true),
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stress: resourceField(6, true),
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hope: resourceField(6),
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tokens: new fields.ObjectField(),
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dice: new fields.ObjectField()
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@ -54,18 +51,17 @@ export default class DhCharacter extends BaseDataActor {
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presence: attributeField(),
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knowledge: attributeField()
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}),
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proficiency: new fields.SchemaField({
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value: new fields.NumberField({ initial: 1, integer: true }),
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bonus: new fields.NumberField({ initial: 0, integer: true })
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}),
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evasion: new fields.SchemaField({
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bonus: new fields.NumberField({ initial: 0, integer: true })
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proficiency: new fields.NumberField({ initial: 1, integer: true }),
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evasion: new fields.NumberField({ initial: 0, integer: true }),
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armorScore: new fields.NumberField({ integer: true, initial: 0 }),
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damageThresholds: new fields.SchemaField({
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severe: new fields.NumberField({ integer: true, initial: 0 }),
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major: new fields.NumberField({ integer: true, initial: 0 })
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}),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField(),
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value: new fields.NumberField({ integer: true, initial: 0 }),
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bonus: new fields.NumberField({ integer: true, initial: 0 })
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value: new fields.NumberField({ integer: true, initial: 0 })
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})
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),
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gold: new fields.SchemaField({
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@ -99,15 +95,6 @@ export default class DhCharacter extends BaseDataActor {
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}),
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levelData: new fields.EmbeddedDataField(DhLevelData),
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bonuses: new fields.SchemaField({
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armorScore: new fields.NumberField({ integer: true, initial: 0 }),
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damageReduction: new fields.SchemaField({
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physical: new fields.NumberField({ integer: true, initial: 0 }),
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magical: new fields.NumberField({ integer: true, initial: 0 })
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}),
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damageThresholds: new fields.SchemaField({
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severe: new fields.NumberField({ integer: true, initial: 0 }),
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major: new fields.NumberField({ integer: true, initial: 0 })
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}),
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roll: new fields.SchemaField({
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attack: new fields.NumberField({ integer: true, initial: 0 }),
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primaryWeapon: new fields.SchemaField({
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@ -306,7 +293,7 @@ export default class DhCharacter extends BaseDataActor {
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get deathMoveViable() {
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return (
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this.resources.hitPoints.maxTotal > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.maxTotal
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this.resources.hitPoints.max > 0 && this.resources.hitPoints.value >= this.resources.hitPoints.max
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);
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}
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@ -350,32 +337,32 @@ export default class DhCharacter extends BaseDataActor {
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for (let levelKey in this.levelData.levelups) {
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const level = this.levelData.levelups[levelKey];
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this.proficiency.bonus += level.achievements.proficiency;
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this.proficiency += level.achievements.proficiency;
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for (let selection of level.selections) {
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switch (selection.type) {
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case 'trait':
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selection.data.forEach(data => {
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this.traits[data].bonus += 1;
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this.traits[data].value += 1;
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this.traits[data].tierMarked = selection.tier === currentTier;
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});
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break;
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case 'hitPoint':
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this.resources.hitPoints.bonus += selection.value;
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this.resources.hitPoints.max += selection.value;
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break;
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case 'stress':
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this.resources.stress.bonus += selection.value;
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this.resources.stress.max += selection.value;
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break;
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case 'evasion':
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this.evasion.bonus += selection.value;
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this.evasion += selection.value;
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break;
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case 'proficiency':
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this.proficiency.bonus = selection.value;
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this.proficiency = selection.value;
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break;
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case 'experience':
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Object.keys(this.experiences).forEach(key => {
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const experience = this.experiences[key];
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experience.bonus += selection.value;
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experience.value += selection.value;
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});
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break;
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}
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@ -383,7 +370,7 @@ export default class DhCharacter extends BaseDataActor {
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}
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const armor = this.armor;
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this.armorScore = this.armor ? this.armor.system.baseScore + (this.bonuses.armorScore ?? 0) : 0; // Bonuses to armorScore won't have been applied yet. Need to solve in documentPreparation somehow
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this.armorScore = armor ? armor.system.baseScore : 0;
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this.damageThresholds = {
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major: armor
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? armor.system.baseThresholds.major + this.levelData.level.current
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@ -392,29 +379,12 @@ export default class DhCharacter extends BaseDataActor {
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? armor.system.baseThresholds.severe + this.levelData.level.current
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: this.levelData.level.current * 2
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};
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this.resources.hope.max -= Object.keys(this.scars).length;
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this.resources.hitPoints.max = this.class.value?.system?.hitPoints ?? 0;
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}
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prepareDerivedData() {
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this.resources.hope.max -= Object.keys(this.scars).length;
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this.resources.hope.value = Math.min(this.resources.hope.value, this.resources.hope.max);
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for (var traitKey in this.traits) {
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var trait = this.traits[traitKey];
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trait.total = (trait.value ?? 0) + trait.bonus;
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}
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for (var experienceKey in this.experiences) {
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var experience = this.experiences[experienceKey];
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experience.total = experience.value + experience.bonus;
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}
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this.rules.damageReduction.maxArmorMarked.total =
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this.rules.damageReduction.maxArmorMarked.value + this.rules.damageReduction.maxArmorMarked.bonus;
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this.resources.hitPoints.maxTotal = (this.class.value?.system?.hitPoints ?? 0) + this.resources.hitPoints.bonus;
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this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
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this.evasion.total = (this.class?.evasion ?? 0) + this.evasion.bonus;
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this.proficiency.total = this.proficiency.value + this.proficiency.bonus;
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}
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getRollData() {
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@ -20,24 +20,21 @@ export default class DhCompanion extends BaseDataActor {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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partner: new ForeignDocumentUUIDField({ type: 'Actor' }),
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resources: new fields.SchemaField({
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stress: new fields.SchemaField({
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value: new fields.NumberField({ initial: 0, integer: true }),
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bonus: new fields.NumberField({ initial: 0, integer: true }),
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max: new fields.NumberField({ initial: 3, integer: true })
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max: new fields.NumberField({ initial: 3, integer: true }),
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isReversed: new foundry.data.fields.BooleanField({ initial: true })
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}),
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hope: new fields.NumberField({ initial: 0, integer: true })
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}),
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evasion: new fields.SchemaField({
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value: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
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bonus: new fields.NumberField({ initial: 0, integer: true })
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}),
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evasion: new fields.NumberField({ required: true, min: 1, initial: 10, integer: true }),
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experiences: new fields.TypedObjectField(
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new fields.SchemaField({
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name: new fields.StringField({}),
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value: new fields.NumberField({ integer: true, initial: 0 }),
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bonus: new fields.NumberField({ integer: true, initial: 0 })
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value: new fields.NumberField({ integer: true, initial: 0 })
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}),
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{
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initial: {
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@ -66,10 +63,10 @@ export default class DhCompanion extends BaseDataActor {
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damage: {
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parts: [
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{
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multiplier: 'flat',
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type: ['physical'],
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value: {
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dice: 'd6',
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multiplier: 'flat'
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multiplier: 'prof'
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}
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}
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]
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@ -83,13 +80,17 @@ export default class DhCompanion extends BaseDataActor {
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get traits() {
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return {
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instinct: { total: this.attack.roll.bonus }
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instinct: { value: this.attack.roll.bonus }
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};
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}
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get proficiency() {
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return this.partner?.system?.proficiency ?? 1;
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}
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prepareBaseData() {
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const partnerSpellcastingModifier = this.partner?.system?.spellcastingModifiers?.main;
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const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.total;
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const spellcastingModifier = this.partner?.system?.traits?.[partnerSpellcastingModifier]?.value;
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this.attack.roll.bonus = spellcastingModifier ?? 0; // Needs to expand on which modifier it is that should be used because of multiclassing;
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for (let levelKey in this.levelData.levelups) {
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@ -107,15 +108,15 @@ export default class DhCompanion extends BaseDataActor {
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}
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break;
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case 'stress':
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this.resources.stress.bonus += selection.value;
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this.resources.stress.max += selection.value;
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break;
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case 'evasion':
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this.evasion.bonus += selection.value;
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this.evasion += selection.value;
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break;
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case 'experience':
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Object.keys(this.experiences).forEach(key => {
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const experience = this.experiences[key];
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experience.bonus += selection.value;
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experience.value += selection.value;
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});
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break;
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}
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@ -124,17 +125,9 @@ export default class DhCompanion extends BaseDataActor {
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}
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prepareDerivedData() {
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for (var experienceKey in this.experiences) {
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var experience = this.experiences[experienceKey];
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experience.total = experience.value + experience.bonus;
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}
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if (this.partner) {
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this.partner.system.resources.hope.max += this.resources.hope;
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}
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this.resources.stress.maxTotal = this.resources.stress.max + this.resources.stress.bonus;
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this.evasion.total = this.evasion.value + this.evasion.bonus;
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}
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async _preDelete() {
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@ -9,20 +9,21 @@ export default class DhEnvironment extends BaseDataActor {
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return foundry.utils.mergeObject(super.metadata, {
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label: 'TYPES.Actor.environment',
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type: 'environment',
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settingSheet: DHEnvironmentSettings
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settingSheet: DHEnvironmentSettings,
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hasResistances: false
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});
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}
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
|
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...super.defineSchema(),
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tier: new fields.StringField({
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required: true,
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choices: CONFIG.DH.GENERAL.tiers,
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initial: CONFIG.DH.GENERAL.tiers.tier1.id
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}),
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type: new fields.StringField({ choices: CONFIG.DH.ACTOR.environmentTypes }),
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description: new fields.StringField(),
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impulses: new fields.StringField(),
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difficulty: new fields.NumberField({ required: true, initial: 11, integer: true }),
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potentialAdversaries: new fields.TypedObjectField(
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||||
|
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|||
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