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@ -11,7 +11,6 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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this.actor = actor;
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this.damage = damage;
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// const canApplyArmor = actor.system.armorApplicableDamageTypes[damageType];
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const canApplyArmor = damageType.every(t => actor.system.armorApplicableDamageTypes[t] === true);
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const maxArmorMarks = canApplyArmor
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? Math.min(
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