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https://github.com/Foundryborne/daggerheart.git
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Merge branch 'main' into fix/improve-class-subclass-linkage
This commit is contained in:
commit
d2ec5283a0
8 changed files with 34 additions and 36 deletions
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@ -22,9 +22,10 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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);
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const orderedArmorSources = getArmorSources(actor).filter(s => !s.disabled);
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const armor = orderedArmorSources.reduce((acc, { document }) => {
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const armor = orderedArmorSources.reduce((acc, { name, document }) => {
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const { current, max } = document.type === 'armor' ? document.system.armor : document.system.armorData;
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acc.push({
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name,
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effect: document,
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marks: [...Array(max).keys()].reduce((acc, _, index) => {
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const spent = index < current;
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@ -152,14 +153,8 @@ export default class DamageReductionDialog extends HandlebarsApplicationMixin(Ap
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const armorSources = [];
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for (const source of this.marks.armor) {
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const parent = source.effect.origin
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? await foundry.utils.fromUuid(source.effect.origin)
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: source.effect.parent;
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const useEffectName = parent.type === 'armor' || parent instanceof Actor;
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const label = useEffectName ? source.effect.name : parent.name;
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armorSources.push({
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label: label,
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label: source.name,
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uuid: source.effect.uuid,
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marks: source.marks
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});
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@ -257,7 +257,7 @@ export default class DHRoll extends Roll {
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if (!roll.terms[i].isDeterministic) continue;
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const termTotal = roll.terms[i].total;
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if (typeof termTotal === 'number') {
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const multiplier = roll.terms[i - 1]?.operator === ' - ' ? -1 : 1;
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const multiplier = roll.terms[i - 1]?.operator === '-' ? -1 : 1;
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modifierTotal += multiplier * termTotal;
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}
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}
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@ -171,6 +171,7 @@ export default class DhActiveEffect extends foundry.documents.ActiveEffect {
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/** Recursively finds the first parent document of the given object */
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static #resolveParentDocument(model, documentClass) {
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if (!model) return null;
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return model instanceof documentClass
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? model
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: model.parent
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@ -757,9 +757,12 @@ export function getArmorSources(actor) {
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// Get the origin item. Since the actor is already loaded, it should already be cached
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// Consider the relative function versions if this causes an issue
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const origin = doc.origin ? foundry.utils.fromUuidSync(doc.origin) : doc;
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const useParentName = doc.parent && !(doc.parent instanceof Actor);
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const name = doc.origin || !useParentName ? doc.name : doc.parent.name;
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return {
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origin,
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name: origin.name,
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name,
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document: doc,
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data: doc.system.armor ?? doc.system.armorData,
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disabled: !!doc.disabled || !!doc.isSuppressed
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@ -40,7 +40,8 @@
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"experiences": {
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"ti3Z1mq2M92KK4GJ": {
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"name": "Bloodthirsty",
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"description": ""
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"description": "",
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"value": 3
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}
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},
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"bonuses": {
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@ -242,27 +243,24 @@
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"type": "withinRange",
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"target": "hostile",
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"range": "melee"
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}
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},
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"changes": [
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{
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"key": "system.difficulty",
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"value": 3,
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"priority": null,
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"type": "add"
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}
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]
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},
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"_id": "qZfNiqw1iAIxeuYg",
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"img": "icons/commodities/biological/wing-lizard-brown.webp",
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"changes": [
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{
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"key": "system.difficulty",
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"mode": 2,
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"value": "3",
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"priority": null
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}
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],
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"disabled": false,
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"duration": {
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"startTime": null,
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"combat": null,
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"seconds": null,
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"rounds": null,
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"turns": null,
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"startRound": null,
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"startTurn": null
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"value": null,
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"units": "seconds",
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"expiry": null,
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"expired": false
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},
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"description": "<p>While flying, the Bat gains a +3 bonus to their Difficulty.</p>",
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"origin": null,
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@ -274,6 +272,9 @@
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"_stats": {
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"compendiumSource": null
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},
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"start": null,
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"showIcon": 1,
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"folder": null,
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"_key": "!actors.items.effects!tBWHW00epmMnkawe.gx22MpD8fWoi8klZ.qZfNiqw1iAIxeuYg"
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}
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],
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@ -249,7 +249,7 @@
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"name": "Crushing Blows",
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"type": "feature",
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"system": {
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"description": "<p>When the @Lookup[@name] makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.</p>",
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"description": "<p>When the @Lookup[@name] makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.</p>",
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"resource": null,
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"actions": {
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"0sXciTiPc30v8czv": {
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@ -138,12 +138,9 @@
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"src": "systems/daggerheart/assets/icons/documents/actors/dragon-head.svg",
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"anchorX": 0.5,
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"anchorY": 0.5,
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"offsetX": 0,
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"offsetY": 0,
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"fit": "contain",
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"scaleX": 1,
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"scaleY": 1,
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"rotation": 0,
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"tint": "#ffffff",
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"alphaThreshold": 0.75
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},
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@ -194,7 +191,7 @@
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"saturation": 0,
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"contrast": 0
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},
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"detectionModes": [],
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"detectionModes": {},
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"occludable": {
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"radius": 0
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},
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@ -220,7 +217,8 @@
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"flags": {},
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"randomImg": false,
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"appendNumber": false,
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"prependAdjective": false
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"prependAdjective": false,
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"depth": 1
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},
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"items": [
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{
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@ -257,7 +255,7 @@
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"name": "Acidic Form",
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"type": "feature",
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"system": {
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"description": "<p>When the @Lookup[@name] makes a successful attack, the target must mark an Armor Slot without receiving its benefi ts (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.</p>",
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"description": "<p>When the @Lookup[@name] makes a successful attack, the target must mark an Armor Slot without receiving its benefits (they can still use armor to reduce the damage). If they can’t mark an Armor Slot, they must mark an additional HP.</p>",
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"resource": null,
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"actions": {
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"gtT2oHSyZg9OHHJD": {
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@ -2,7 +2,7 @@
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"id": "daggerheart",
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"title": "Daggerheart",
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"description": "An unofficial implementation of the Daggerheart system",
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"version": "2.2.1",
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"version": "2.2.2",
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"compatibility": {
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"minimum": "14.359",
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"verified": "14.360",
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@ -10,7 +10,7 @@
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},
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"url": "https://github.com/Foundryborne/daggerheart",
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"manifest": "https://raw.githubusercontent.com/Foundryborne/daggerheart/v14/system.json",
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"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.2.1/system.zip",
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"download": "https://github.com/Foundryborne/daggerheart/releases/download/2.2.2/system.zip",
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"authors": [
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{
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"name": "WBHarry"
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