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[Feature] CountdownsType Split (#1990)
* Toggle pills * Finished animation framework * . * Fixed localization * Fixed iconOnly * Updated SRD Action Countdown types * feat: add shimmer animation when change countdown value * Fixed so that hidden countdowns don't take up space * Fixed countdowns.hbs part using wrong context for iconOnly * Restored glow animation for category chip * Changed back to a single sheen effect * [Review] Move visible countdown types to getter (#1999) * Move visible countdown types to getter * Punchier shimmer animation * Restored encounter/narrative * Lang cleanup * . --------- Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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@ -50,6 +50,7 @@ export const preloadHandlebarsTemplates = async function () {
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'systems/daggerheart/templates/ui/chat/parts/target-part.hbs',
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'systems/daggerheart/templates/ui/chat/parts/button-part.hbs',
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'systems/daggerheart/templates/ui/itemBrowser/itemContainer.hbs',
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'systems/daggerheart/templates/ui/countdowns/parts/countdowns.hbs',
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'systems/daggerheart/templates/scene/dh-config.hbs',
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'systems/daggerheart/templates/settings/appearance-settings/diceSoNiceTab.hbs',
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'systems/daggerheart/templates/sheets/activeEffect/typeChanges/armorChange.hbs'
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