[Feature] CountdownsType Split (#1990)

* Toggle pills

* Finished animation framework

* .

* Fixed localization

* Fixed iconOnly

* Updated SRD Action Countdown types

* feat: add shimmer animation when change countdown value

* Fixed so that hidden countdowns don't take up space

* Fixed countdowns.hbs part using wrong context for iconOnly

* Restored glow animation for category chip

* Changed back to a single sheen effect

* [Review] Move visible countdown types to getter (#1999)

* Move visible countdown types to getter

* Punchier shimmer animation

* Restored encounter/narrative

* Lang cleanup

* .

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-06-16 22:23:13 +02:00 committed by GitHub
parent 3a3aa17a1c
commit d2e87e4eb9
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
14 changed files with 267 additions and 77 deletions

View file

@ -8,8 +8,8 @@ export default class CountdownField extends fields.ArrayField {
...game.system.api.data.countdowns.DhCountdown.defineSchema(),
type: new fields.StringField({
required: true,
choices: CONFIG.DH.GENERAL.countdownBaseTypes,
initial: CONFIG.DH.GENERAL.countdownBaseTypes.encounter.id,
choices: CONFIG.DH.GENERAL.countdownTypes,
initial: CONFIG.DH.GENERAL.countdownTypes.encounter.id,
label: 'DAGGERHEART.GENERAL.type'
}),
name: new fields.StringField({