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[Feature] CountdownsType Split (#1990)
* Toggle pills * Finished animation framework * . * Fixed localization * Fixed iconOnly * Updated SRD Action Countdown types * feat: add shimmer animation when change countdown value * Fixed so that hidden countdowns don't take up space * Fixed countdowns.hbs part using wrong context for iconOnly * Restored glow animation for category chip * Changed back to a single sheen effect * [Review] Move visible countdown types to getter (#1999) * Move visible countdown types to getter * Punchier shimmer animation * Restored encounter/narrative * Lang cleanup * . --------- Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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14 changed files with 267 additions and 77 deletions
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@ -24,7 +24,8 @@ export const itemAttachmentSource = 'attachmentSource';
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export const userFlags = {
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welcomeMessage: 'welcome-message',
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countdownMode: 'countdown-mode'
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countdownMode: 'countdown-mode',
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countdownTypeModes: 'countdown-type-modes'
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};
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export const combatToggle = 'combat-toggle-origin';
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@ -867,27 +867,27 @@ export const abilityCosts = {
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export const countdownProgressionTypes = {
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actionRoll: {
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id: 'actionRoll',
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label: 'DAGGERHEART.CONFIG.CountdownType.actionRoll'
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label: 'DAGGERHEART.CONFIG.CountdownProgressType.actionRoll'
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},
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characterAttack: {
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id: 'characterAttack',
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label: 'DAGGERHEART.CONFIG.CountdownType.characterAttack'
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label: 'DAGGERHEART.CONFIG.CountdownProgressType.characterAttack'
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},
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characterSpotlight: {
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id: 'characterSpotlight',
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label: 'DAGGERHEART.CONFIG.CountdownType.characterSpotlight'
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label: 'DAGGERHEART.CONFIG.CountdownProgressType.characterSpotlight'
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},
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custom: {
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id: 'custom',
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label: 'DAGGERHEART.CONFIG.CountdownType.custom'
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label: 'DAGGERHEART.CONFIG.CountdownProgressType.custom'
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},
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fear: {
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id: 'fear',
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label: 'DAGGERHEART.CONFIG.CountdownType.fear'
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label: 'DAGGERHEART.CONFIG.CountdownProgressType.fear'
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},
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spotlight: {
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id: 'spotlight',
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label: 'DAGGERHEART.CONFIG.CountdownType.spotlight'
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label: 'DAGGERHEART.CONFIG.CountdownProgressType.spotlight'
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}
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};
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export const rollTypes = {
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@ -935,17 +935,6 @@ export const simpleOwnershiplevels = {
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...basicOwnershiplevels
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};
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export const countdownBaseTypes = {
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narrative: {
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id: 'narrative',
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label: 'DAGGERHEART.APPLICATIONS.Countdown.types.narrative'
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},
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encounter: {
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id: 'encounter',
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label: 'DAGGERHEART.APPLICATIONS.Countdown.types.encounter'
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}
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};
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export const countdownLoopingTypes = {
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noLooping: {
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id: 'noLooping',
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@ -970,6 +959,19 @@ export const countdownAppMode = {
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iconOnly: 'icon-only'
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};
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export const countdownTypes = {
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encounter: {
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id: 'encounter',
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label: 'DAGGERHEART.CONFIG.CountdownType.encounter.label',
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shortLabel: 'DAGGERHEART.CONFIG.CountdownType.encounter.shortLabel'
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},
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narrative: {
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id: 'narrative',
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label: 'DAGGERHEART.CONFIG.CountdownType.narrative.label',
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shortLabel: 'DAGGERHEART.CONFIG.CountdownType.narrative.shortLabel'
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}
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};
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export const sceneRangeMeasurementSetting = {
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disable: {
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id: 'disable',
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