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[Feature] CountdownsType Split (#1990)
* Toggle pills * Finished animation framework * . * Fixed localization * Fixed iconOnly * Updated SRD Action Countdown types * feat: add shimmer animation when change countdown value * Fixed so that hidden countdowns don't take up space * Fixed countdowns.hbs part using wrong context for iconOnly * Restored glow animation for category chip * Changed back to a single sheen effect * [Review] Move visible countdown types to getter (#1999) * Move visible countdown types to getter * Punchier shimmer animation * Restored encounter/narrative * Lang cleanup * . --------- Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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14 changed files with 267 additions and 77 deletions
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@ -35,7 +35,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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static PARTS = {
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countdowns: {
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template: 'systems/daggerheart/templates/ui/countdown-edit.hbs',
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template: 'systems/daggerheart/templates/ui/countdowns/countdown-edit.hbs',
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scrollable: ['.expanded-view', '.edit-content']
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}
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};
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@ -45,7 +45,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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context.isGM = game.user.isGM;
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context.ownershipDefaultOptions = CONFIG.DH.GENERAL.basicOwnershiplevels;
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context.defaultOwnership = this.data.defaultOwnership;
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context.countdownBaseTypes = CONFIG.DH.GENERAL.countdownBaseTypes;
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context.countdownTypes = CONFIG.DH.GENERAL.countdownTypes;
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context.countdownProgressionTypes = CONFIG.DH.GENERAL.countdownProgressionTypes;
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context.countdownLoopingTypes = CONFIG.DH.GENERAL.countdownLoopingTypes;
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context.hideNewCountdowns = this.hideNewCountdowns;
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@ -62,7 +62,7 @@ export default class CountdownEdit extends HandlebarsApplicationMixin(Applicatio
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const randomizeValid = !new Roll(countdown.progress.startFormula ?? '').isDeterministic;
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acc[key] = {
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...countdown,
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typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownBaseTypes[countdown.type].label),
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typeName: game.i18n.localize(CONFIG.DH.GENERAL.countdownTypes[countdown.type].label),
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progress: {
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...countdown.progress,
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typeName: game.i18n.localize(
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