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[Feature] CountdownsType Split (#1990)
* Toggle pills * Finished animation framework * . * Fixed localization * Fixed iconOnly * Updated SRD Action Countdown types * feat: add shimmer animation when change countdown value * Fixed so that hidden countdowns don't take up space * Fixed countdowns.hbs part using wrong context for iconOnly * Restored glow animation for category chip * Changed back to a single sheen effect * [Review] Move visible countdown types to getter (#1999) * Move visible countdown types to getter * Punchier shimmer animation * Restored encounter/narrative * Lang cleanup * . --------- Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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14 changed files with 267 additions and 77 deletions
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@ -484,7 +484,6 @@
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"startFormula": "Randomized Start Value Formula",
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"currentCountdownCurrent": "Current: {value}",
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"currentCountdownStart": "Start: {value}",
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"category": "Category",
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"progressionType": "Progression",
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"decreasing": "Decreasing",
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"looping": "Looping",
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@ -1162,7 +1161,7 @@
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"autoAppliedByLabel": "Max Stress"
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}
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},
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"CountdownType": {
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"CountdownProgressType": {
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"actionRoll": "Action Roll",
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"characterAttack": "Character Attack",
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"characterSpotlight": "Character Spotlight",
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@ -1170,6 +1169,10 @@
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"fear": "Fear",
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"spotlight": "Spotlight"
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},
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"CountdownType": {
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"encounter": { "label": "Short Term", "shortLabel": "Short" },
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"narrative": { "label": "Long Term", "shortLabel": "Long" }
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},
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"DaggerheartDiceAnimationEvents": {
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"critical": { "name": "Critical" },
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"higher": { "name": "Highest Roll" }
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