[Feature] CountdownsType Split (#1990)

* Toggle pills

* Finished animation framework

* .

* Fixed localization

* Fixed iconOnly

* Updated SRD Action Countdown types

* feat: add shimmer animation when change countdown value

* Fixed so that hidden countdowns don't take up space

* Fixed countdowns.hbs part using wrong context for iconOnly

* Restored glow animation for category chip

* Changed back to a single sheen effect

* [Review] Move visible countdown types to getter (#1999)

* Move visible countdown types to getter

* Punchier shimmer animation

* Restored encounter/narrative

* Lang cleanup

* .

---------

Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com>
Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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WBHarry 2026-06-16 22:23:13 +02:00 committed by GitHub
parent 3a3aa17a1c
commit d2e87e4eb9
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14 changed files with 267 additions and 77 deletions

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@ -484,7 +484,6 @@
"startFormula": "Randomized Start Value Formula",
"currentCountdownCurrent": "Current: {value}",
"currentCountdownStart": "Start: {value}",
"category": "Category",
"progressionType": "Progression",
"decreasing": "Decreasing",
"looping": "Looping",
@ -1162,7 +1161,7 @@
"autoAppliedByLabel": "Max Stress"
}
},
"CountdownType": {
"CountdownProgressType": {
"actionRoll": "Action Roll",
"characterAttack": "Character Attack",
"characterSpotlight": "Character Spotlight",
@ -1170,6 +1169,10 @@
"fear": "Fear",
"spotlight": "Spotlight"
},
"CountdownType": {
"encounter": { "label": "Short Term", "shortLabel": "Short" },
"narrative": { "label": "Long Term", "shortLabel": "Long" }
},
"DaggerheartDiceAnimationEvents": {
"critical": { "name": "Critical" },
"higher": { "name": "Highest Roll" }