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[Feature] Summon Action Implementation (#1514)
* Schema definition for DHSummonAction * Will reimplement * HBS idea formed. Need to recheck drag drop implementation * Tried to refine drag drop * drag drop implemented (css tbd) * phase 1 complete * tbd work on summon action type * Improved Schema and now it works * . * Dialog created. Tokens not dragged(tbd). * Bare minimum implementation * Finalized functionality * Cleanup * . * Added optional summon render to chat message * Updated SRD * bugfix: fix title lines not rendering in chat messages * Added summon actions to the easily doable environments in the SRD * Update module/data/fields/action/summonField.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> --------- Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com> Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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44 changed files with 902 additions and 312 deletions
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@ -416,28 +416,6 @@
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"description": "<p><em>Countdown (6)</em>. When the @Lookup[@name] is in the spotlight for the first time, activate the countdown. When they mark HP, tick down this countdown by the number of HP marked. When it triggers, summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.</p>",
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"resource": null,
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"actions": {
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"0rixG6jLRynAYNqA": {
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"type": "effect",
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"_id": "0rixG6jLRynAYNqA",
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"systemPath": "actions",
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"description": "<p>Summon a @UUID[Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb]{Minor Demon} who appears at Close range.</p>",
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"chatDisplay": true,
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null
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},
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"effects": [],
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"target": {
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"type": "any",
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"amount": null
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},
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"name": "Summon",
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"img": "icons/magic/unholy/silhouette-light-fire-blue.webp",
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"range": "close"
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},
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"ZVXHY2fpomoKV7jG": {
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"type": "countdown",
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"_id": "ZVXHY2fpomoKV7jG",
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@ -474,6 +452,33 @@
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"name": "Start Countdown",
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"img": "icons/magic/unholy/silhouette-light-fire-blue.webp",
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"range": ""
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},
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"YReYG6DrWp4QGSij": {
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"type": "summon",
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"_id": "YReYG6DrWp4QGSij",
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"systemPath": "actions",
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"baseAction": false,
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"description": "",
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"chatDisplay": true,
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"originItem": {
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"type": "itemCollection"
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},
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"actionType": "action",
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"cost": [],
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"uses": {
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"value": null,
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"max": "",
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"recovery": null,
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"consumeOnSuccess": false
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},
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"summon": [
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{
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"actorUUID": "Compendium.daggerheart.adversaries.Actor.3tqCjDwJAQ7JKqMb",
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"count": "1"
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}
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],
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"name": "Summon",
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"range": ""
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}
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},
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"originItemType": null,
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@ -502,33 +507,31 @@
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"description": "<p>Once per scene, when the @Lookup[@name] marks 2 or more HP, you can <strong>mark a Stress</strong> to summon a @UUID[Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0]{Demonic Hound Pack}, which appears at Close range and is immediately spotlighted.</p>",
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"resource": null,
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"actions": {
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"JBuQUJhif2A7IlJd": {
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"type": "effect",
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"_id": "JBuQUJhif2A7IlJd",
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"tfmY6HYkkY27NBaF": {
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"type": "summon",
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"_id": "tfmY6HYkkY27NBaF",
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"systemPath": "actions",
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"baseAction": false,
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"description": "",
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"chatDisplay": true,
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"originItem": {
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"type": "itemCollection"
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},
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"actionType": "action",
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"cost": [
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{
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"scalable": false,
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"key": "stress",
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"value": 1,
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"step": null
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}
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],
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"cost": [],
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"uses": {
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"value": null,
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"max": "1",
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"recovery": "scene"
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},
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"effects": [],
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"target": {
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"type": "self",
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"amount": null
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"max": "",
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"recovery": null,
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"consumeOnSuccess": false
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},
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"summon": [
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{
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"actorUUID": "Compendium.daggerheart.adversaries.Actor.NoRZ1PqB8N5wcIw0",
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"count": "1"
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}
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],
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"name": "Mark Stress",
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"img": "icons/creatures/unholy/demon-fire-horned-clawed.webp",
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"range": ""
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}
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},
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