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[Feature] Summon Action Implementation (#1514)
* Schema definition for DHSummonAction * Will reimplement * HBS idea formed. Need to recheck drag drop implementation * Tried to refine drag drop * drag drop implemented (css tbd) * phase 1 complete * tbd work on summon action type * Improved Schema and now it works * . * Dialog created. Tokens not dragged(tbd). * Bare minimum implementation * Finalized functionality * Cleanup * . * Added optional summon render to chat message * Updated SRD * bugfix: fix title lines not rendering in chat messages * Added summon actions to the easily doable environments in the SRD * Update module/data/fields/action/summonField.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> --------- Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com> Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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@ -166,7 +166,6 @@ export default class DHBaseAction extends ActionMixin(foundry.abstract.DataModel
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*/
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getRollData(data = {}) {
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const actorData = this.actor ? this.actor.getRollData(false) : {};
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actorData.result = data.roll?.total ?? 1;
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actorData.scale = data.costs?.length // Right now only return the first scalable cost.
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? (data.costs.find(c => c.scalable)?.total ?? 1)
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@ -1,19 +1,5 @@
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import DHBaseAction from './baseAction.mjs';
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export default class DHSummonAction extends DHBaseAction {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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...super.defineSchema(),
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documentUUID: new fields.DocumentUUIDField({ type: 'Actor' })
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};
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}
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async trigger(event, ...args) {
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if (!this.canSummon || !canvas.scene) return;
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}
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get canSummon() {
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return game.user.can('TOKEN_CREATE');
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}
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static extraSchemas = [...super.extraSchemas, 'summon'];
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}
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