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[Feature] Summon Action Implementation (#1514)
* Schema definition for DHSummonAction * Will reimplement * HBS idea formed. Need to recheck drag drop implementation * Tried to refine drag drop * drag drop implemented (css tbd) * phase 1 complete * tbd work on summon action type * Improved Schema and now it works * . * Dialog created. Tokens not dragged(tbd). * Bare minimum implementation * Finalized functionality * Cleanup * . * Added optional summon render to chat message * Updated SRD * bugfix: fix title lines not rendering in chat messages * Added summon actions to the easily doable environments in the SRD * Update module/data/fields/action/summonField.mjs Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com> --------- Co-authored-by: Nikhil Nagarajan <potter.nikhil@gmail.com> Co-authored-by: Murilo Brito <dev.murilobrito@gmail.com> Co-authored-by: Carlos Fernandez <CarlosFdez@users.noreply.github.com>
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module/canvas/tokens.mjs
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module/canvas/tokens.mjs
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export default class DhTokenLayer extends foundry.canvas.layers.TokenLayer {
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async _createPreview(createData, options) {
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if (options.actor) {
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const tokenSizes = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).tokenSizes;
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if (options.actor?.system.metadata.usesSize) {
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const tokenSize = tokenSizes[options.actor.system.size];
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if (tokenSize && options.actor.system.size !== CONFIG.DH.ACTOR.tokenSize.custom.id) {
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createData.width = tokenSize;
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createData.height = tokenSize;
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}
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}
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}
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return super._createPreview(createData, options);
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}
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}
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