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update command to use new dice roll.
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parent
c2669a8de6
commit
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5 changed files with 87 additions and 76 deletions
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@ -1,6 +1,6 @@
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import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
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import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
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import DhpActor from '../../documents/actor.mjs';
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//import DhpActor from '../../documents/actor.mjs';
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import D20RollDialog from '../../dialogs/d20RollDialog.mjs';
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const fields = foundry.data.fields;
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@ -129,13 +129,13 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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return this.parent.parent;
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}
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get actor() {
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return this.item instanceof DhpActor
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? this.item
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: this.item?.parent instanceof DhpActor
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? this.item.parent
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: this.item?.actor;
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}
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// get actor() {
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// return this.item instanceof DhpActor
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// ? this.item
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// : this.item?.parent instanceof DhpActor
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// ? this.item.parent
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// : this.item?.actor;
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// }
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get chatTemplate() {
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return 'systems/daggerheart/templates/chat/duality-roll.hbs';
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@ -402,11 +402,18 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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hasCost(costs) {
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const realCosts = this.getRealCosts(costs),
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hasFearCost = realCosts.findIndex(c => c.type === 'fear');
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if(hasFearCost > -1) {
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if (hasFearCost > -1) {
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const fearCost = realCosts.splice(hasFearCost, 1);
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if(!game.user.isGM || fearCost[0].total > game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear)) return false;
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if (
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!game.user.isGM ||
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fearCost[0].total > game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear)
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)
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return false;
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}
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return realCosts.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true);
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return realCosts.reduce(
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(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
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true
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);
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}
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/* COST */
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@ -498,19 +505,25 @@ export class DHBaseAction extends foundry.abstract.DataModel {
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/* SAVE */
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async rollSave(target, event, message) {
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if(!target?.actor) return;
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return target.actor.diceRoll({
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event,
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty,
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type: "reaction"
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},
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data: target.actor.getRollData()
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}).then(async (result) => {
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if(result) this.updateChatMessage(message, target.id, {result: result.roll.total, success: result.roll.success});
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})
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if (!target?.actor) return;
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return target.actor
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.diceRoll({
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event,
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title: 'Roll Save',
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roll: {
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trait: this.save.trait,
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difficulty: this.save.difficulty,
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type: 'reaction'
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},
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data: target.actor.getRollData()
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})
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.then(async result => {
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if (result)
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this.updateChatMessage(message, target.id, {
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result: result.roll.total,
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success: result.roll.success
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});
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});
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}
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async updateChatMessage(message, targetId, changes, chain = true) {
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