update command to use new dice roll.

This commit is contained in:
IrkTheImp 2025-07-01 21:29:52 -05:00
parent c2669a8de6
commit d25212d9d7
5 changed files with 87 additions and 76 deletions

View file

@ -1,6 +1,10 @@
export default class DhpChatMessage extends foundry.documents.ChatMessage {
async renderHTML() {
if(this.system.messageTemplate) this.content = await foundry.applications.handlebars.renderTemplate(this.system.messageTemplate, this.system);
if (this.system.messageTemplate)
this.content = await foundry.applications.handlebars.renderTemplate(
this.system.messageTemplate,
this.system
);
/* We can change to fully implementing the renderHTML function if needed, instead of augmenting it. */
const html = await super.renderHTML();
@ -14,7 +18,7 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
break;
case -1:
html.classList.add('fear');
break;
break;
default:
html.classList.add('critical');
break;

View file

@ -1,6 +1,7 @@
import DHDamageRoll from '../data/chat-message/damageRoll.mjs';
import D20RollDialog from '../dialogs/d20RollDialog.mjs';
import DamageDialog from '../dialogs/damageDialog.mjs';
import { setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
/*
- Damage & other resources roll
@ -54,7 +55,6 @@ export class DHRoll extends Roll {
}
static async buildPost(roll, config, message) {
console.log(config);
for (const hook of config.hooks) {
if (Hooks.call(`${SYSTEM.id}.postRoll${hook.capitalize()}`, config, message) === false) return null;
}
@ -95,7 +95,8 @@ export class DHRoll extends Roll {
}
static applyKeybindings(config) {
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
if (config.event)
config.dialog.configure ??= !(config.event.shiftKey || config.event.altKey || config.event.ctrlKey);
}
constructFormula(config) {
@ -161,12 +162,20 @@ export class D20Roll extends DHRoll {
}
static applyKeybindings(config) {
const keys = {
normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
advantage: config.event.altKey,
disadvantage: config.event.ctrlKey
let keys = {
normal: true,
advantage: false,
disadvantage: false
};
if (config.event) {
keys = {
normal: config.event.shiftKey || config.event.altKey || config.event.ctrlKey,
advantage: config.event.altKey,
disadvantage: config.event.ctrlKey
};
}
// Should the roll configuration dialog be displayed?
config.dialog.configure ??= !Object.values(keys).some(k => k);
@ -372,12 +381,23 @@ export class DualityRoll extends D20Roll {
}
applyBaseBonus() {
this.options.roll.modifiers = [
{
label: 'HI',
value: Roll.replaceFormulaData(`@traits.${this.options.roll.trait}.total`, this.data)
}
];
if (this.options.roll.trait) {
this.options.roll.modifiers = [
{
label: `DAGGERHEART.Abilities.${this.options.roll.trait}.name`,
value: Roll.replaceFormulaData(`@traits.${this.options.roll.trait}.total`, this.data)
}
];
} else {
this.options.roll.modifiers = [];
}
}
static async buildEvaluate(roll, config = {}, message = {}) {
if (config.evaluate !== false) await roll.evaluate();
const advantageState = this.hasAdvantage ? true : this.hasDisadvantage ? false : null;
setDiceSoNiceForDualityRoll(roll, advantageState);
this.postEvaluate(roll, config);
}
static postEvaluate(roll, config = {}) {

View file

@ -1,6 +1,6 @@
import CostSelectionDialog from '../../applications/costSelectionDialog.mjs';
import { DHActionDiceData, DHActionRollData, DHDamageData, DHDamageField } from './actionDice.mjs';
import DhpActor from '../../documents/actor.mjs';
//import DhpActor from '../../documents/actor.mjs';
import D20RollDialog from '../../dialogs/d20RollDialog.mjs';
const fields = foundry.data.fields;
@ -129,13 +129,13 @@ export class DHBaseAction extends foundry.abstract.DataModel {
return this.parent.parent;
}
get actor() {
return this.item instanceof DhpActor
? this.item
: this.item?.parent instanceof DhpActor
? this.item.parent
: this.item?.actor;
}
// get actor() {
// return this.item instanceof DhpActor
// ? this.item
// : this.item?.parent instanceof DhpActor
// ? this.item.parent
// : this.item?.actor;
// }
get chatTemplate() {
return 'systems/daggerheart/templates/chat/duality-roll.hbs';
@ -402,11 +402,18 @@ export class DHBaseAction extends foundry.abstract.DataModel {
hasCost(costs) {
const realCosts = this.getRealCosts(costs),
hasFearCost = realCosts.findIndex(c => c.type === 'fear');
if(hasFearCost > -1) {
if (hasFearCost > -1) {
const fearCost = realCosts.splice(hasFearCost, 1);
if(!game.user.isGM || fearCost[0].total > game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear)) return false;
if (
!game.user.isGM ||
fearCost[0].total > game.settings.get(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.Resources.Fear)
)
return false;
}
return realCosts.reduce((a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value), true);
return realCosts.reduce(
(a, c) => a && this.actor.system.resources[c.type]?.value >= (c.total ?? c.value),
true
);
}
/* COST */
@ -498,19 +505,25 @@ export class DHBaseAction extends foundry.abstract.DataModel {
/* SAVE */
async rollSave(target, event, message) {
if(!target?.actor) return;
return target.actor.diceRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty,
type: "reaction"
},
data: target.actor.getRollData()
}).then(async (result) => {
if(result) this.updateChatMessage(message, target.id, {result: result.roll.total, success: result.roll.success});
})
if (!target?.actor) return;
return target.actor
.diceRoll({
event,
title: 'Roll Save',
roll: {
trait: this.save.trait,
difficulty: this.save.difficulty,
type: 'reaction'
},
data: target.actor.getRollData()
})
.then(async result => {
if (result)
this.updateChatMessage(message, target.id, {
result: result.roll.total,
success: result.roll.success
});
});
}
async updateChatMessage(message, targetId, changes, chain = true) {

View file

@ -124,8 +124,8 @@ export const getCommandTarget = () => {
export const setDiceSoNiceForDualityRoll = (rollResult, advantageState) => {
const diceSoNicePresets = getDiceSoNicePresets();
rollResult.dice[0].options.appearance = diceSoNicePresets.hope;
rollResult.dice[1].options.appearance = diceSoNicePresets.fear;
rollResult.dice[0].options = { appearance: diceSoNicePresets.hope };
rollResult.dice[1].options = { appearance: diceSoNicePresets.fear }; //diceSoNicePresets.fear;
if (rollResult.dice[2]) {
if (advantageState === true) {
rollResult.dice[2].options.appearance = diceSoNicePresets.advantage;