Embedding Duality Rolls (#52)

* Added DualityRoll direct rolls in chat
* Added button render to renderJournalEntryPageProseMirrorSheet and renderHandlebarsApplication
* Hope and Fear dice totals are now properly added together
* Added Colorful/Normal DualityRoll color settings
This commit is contained in:
WBHarry 2025-05-26 16:34:32 +02:00 committed by GitHub
parent cf51153432
commit d1a0a9ab24
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GPG key ID: B5690EEEBB952194
19 changed files with 1192 additions and 1264 deletions

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@ -22,17 +22,6 @@ const getCompendiumOptions = async compendium => {
};
export const getWidthOfText = (txt, fontsize, allCaps, bold) => {
// if(getWidthOfText.e === undefined){
// getWidthOfText.e = document.createElement('span');
// getWidthOfText.e.style.display = "none";
// document.body.appendChild(getWidthOfText.e);
// }
// if(getWidthOfText.e.style.fontSize !== fontsize)
// getWidthOfText.e.style.fontSize = fontsize;
// if(getWidthOfText.e.style.fontFamily !== 'Signika, sans-serif')
// getWidthOfText.e.style.fontFamily = 'Signika, sans-serif';
// getWidthOfText.e.innerText = txt;
// return getWidthOfText.e.offsetWidth;
const text = allCaps ? txt.toUpperCase() : txt;
if (getWidthOfText.c === undefined) {
getWidthOfText.c = document.createElement('canvas');
@ -82,3 +71,50 @@ export const generateId = (title, length) => {
.join('');
return Number.isNumeric(length) ? id.slice(0, length).padEnd(length, '0') : id;
};
export function rollCommandToJSON(text) {
if (!text) return {};
// Match key="quoted string" OR key=unquotedValue
const PAIR_RE = /(\w+)=("(?:[^"\\]|\\.)*"|\S+)/g;
const result = {};
for (const [, key, raw] of text.matchAll(PAIR_RE)) {
let value;
if (raw.startsWith('"') && raw.endsWith('"')) {
// Strip the surrounding quotes, un-escape any \" sequences
value = raw.slice(1, -1).replace(/\\"/g, '"');
} else if (/^(true|false)$/i.test(raw)) {
// Boolean
value = raw.toLowerCase() === 'true';
} else if (!Number.isNaN(Number(raw))) {
// Numeric
value = Number(raw);
} else {
// Fallback to string
value = raw;
}
result[key] = value;
}
return Object.keys(result).length > 0 ? result : null;
}
export const getCommandTarget = () => {
let target = game.canvas.tokens.controlled.length > 0 ? game.canvas.tokens.controlled[0].actor : null;
if (!game.user.isGM) {
target = game.user.character;
if (!target) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoAssignedPlayerCharacter'));
return null;
}
}
if (!target) {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.NoSelectedToken'));
return null;
}
if (target.type !== 'pc') {
ui.notifications.error(game.i18n.localize('DAGGERHEART.Notification.Error.OnlyUseableByPC'));
return null;
}
return target;
};