Feature/200 beastform (#255)

* Temp

* Dialog setup

* Fixed basic beastform

* Reworked beastform to hold it's data entirely in the beastformEffect

* UpdateActorTokens fix

* Removed hardcoded tierlimit on beastform

* PR fixes
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WBHarry 2025-07-04 02:02:14 +02:00 committed by GitHub
parent c4448226e0
commit d071fadf7d
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GPG key ID: B5690EEEBB952194
41 changed files with 1102 additions and 298 deletions

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@ -7,6 +7,8 @@ import { abilities } from '../../../config/actorConfig.mjs';
import DhCharacterlevelUp from '../../levelup/characterLevelup.mjs';
import DhCharacterCreation from '../../characterCreation.mjs';
import FilterMenu from '../../ux/filter-menu.mjs';
import { DhBeastformAction } from '../../../data/action/action.mjs';
import DHActionConfig from '../../config/Action.mjs';
const { ActorSheetV2 } = foundry.applications.sheets;
const { TextEditor } = foundry.applications.ux;
@ -306,11 +308,14 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
getItem(element) {
const listElement = (element.target ?? element).closest('[data-item-id]');
const document = listElement.dataset.companion ? this.document.system.companion : this.document;
const itemId = listElement.dataset.itemId,
item = document.items.get(itemId);
return item;
const itemId = listElement.dataset.itemId;
if (listElement.dataset.type === 'effect') {
return this.document.effects.get(itemId);
} else if (['armor', 'weapon', 'feature', 'consumable', 'miscellaneous'].includes(listElement.dataset.type)) {
return this.document.items.get(itemId);
} else {
return this.document.system[listElement.dataset.type].system.actions.find(x => x.id === itemId);
}
}
static triggerContextMenu(event, button) {
@ -733,7 +738,9 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
// Should dandle its actions. Or maybe they'll be separate buttons as per an Issue on the board
if (item.type === 'feature') {
item.toChat();
item.use(event);
} else if (item instanceof ActiveEffect) {
item.toChat(this);
} else {
const wasUsed = await item.use(event);
if (wasUsed && item.type === 'weapon') {
@ -746,7 +753,11 @@ export default class CharacterSheet extends DaggerheartSheet(ActorSheetV2) {
const item = this.getItem(event);
if (!item) return;
item.sheet.render(true);
if (item.sheet) {
item.sheet.render(true);
} else {
await new DHActionConfig(item).render(true);
}
}
editItem(event) {