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Start on risk it dialog
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3 changed files with 37 additions and 3 deletions
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@ -615,7 +615,8 @@
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"rerollDice": "Reroll Dice"
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},
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"RiskItAllDialog": {
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"title": "Risk It All - Clear Stress and Hope",
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"title": "{name} - Risk It All - Clear Stress and/or Hit Points",
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"subtitle": "Clear {hope} Stress and/or Hit Points",
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"submit": "Submit"
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},
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"TagTeamSelect": {
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@ -31,12 +31,36 @@ export default class RiskItAllDialog extends HandlebarsApplicationMixin(Applicat
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async _prepareContext(_options) {
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const context = await super._prepareContext(_options);
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context.RiskItAllDialog = this.RiskItAllDialog;
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context.title = game.i18n.localize('DAGGERHEART.APPLICATIONS.RiskItAllDialog.submit');
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context.title = game.i18n.format('DAGGERHEART.APPLICATIONS.RiskItAllDialog.subtitle', { hope: this.config.hope });
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context.currentHitPointsLabel = "Current Marked Hit Points: " + this.actor.system.resources.hitPoints.value;
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context.currentStressLabel = "Current Marked Stress: " + this.actor.system.resources.stress.value;
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return context;
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}
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static checkForValidChoice() {
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/*
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TODO:
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return (this.config.hope == (this.actor.system.resources.hitPoints.value - newHitPointValue) + (this.actor.system.resources.stress.value - newStressValue));
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*/
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return true;
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}
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static async submit() {
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this.close();
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// TODO: Update actor with changes.
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await this.actor.update({
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system: {
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resources: {
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hitPoints: {
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value: 0 // TODO put editted value here
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},
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stress: {
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value: 0 // TODO put editted value here
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}
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}
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}
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});
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}
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}
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@ -2,8 +2,17 @@
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<header class="dialog-header">
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<h1>{{title}}</h1>
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</header>
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<div>
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<span>Remaining points to use here.</span>
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</div>
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<div class="risk-it-all-container">
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<span>TODO magic here</span>
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<div class="two-columns even">
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<span>{{currentHitPointsLabel}}</span>
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<span>New HP field editor, initial value is current hit points</span>
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<span>{{currentStressLabel}}</span>
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<span>New Stress field editor, initial value is current hit points</span>
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</div>
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</div>
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<footer class="flexrow">
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<button data-action="close">
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