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Review Inventory (#55)
* Weapons and Armor are now stored like any other item on the PC. Added equip/unequip logic. * Changed so that equip attempts always go through and the neccessary weapons are unequipped to fascilitate it * Fixed drag equip and extracted unequipBeforeEquip logic
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14 changed files with 106 additions and 143 deletions
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@ -88,9 +88,8 @@
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</div>
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<div class="body-section flex3">
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{{> "systems/daggerheart/templates/sheets/parts/attributes.hbs" }}
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{{> "systems/daggerheart/templates/sheets/parts/weapons.hbs" weapons=document.system.activeWeapons proficiency=document.system.proficiency.value }}
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{{> "systems/daggerheart/templates/sheets/parts/weapons.hbs" weapons=document.system.equippedWeapons proficiency=document.system.proficiency.value }}
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{{> "systems/daggerheart/templates/sheets/parts/armor.hbs" armor=document.system.armor }}
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{{> "systems/daggerheart/templates/sheets/parts/inventory.hbs" weapons=document.system.inventoryWeapons }}
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</div>
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</div>
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</div>
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@ -18,6 +18,9 @@
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{{item.name}}
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</div>
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</div>
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<div class="flexrow">
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<button data-action="toggleEquipItem" id="{{item.id}}">{{localize "Equip"}}</button>
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</div>
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<div class="inventory-item-quantity spaced">
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<i data-action="itemQuantityDecrease" class="fa-solid fa-chevron-left icon-button {{#if (lte item.system.quantity 1)}}disabled{{/if}}"></i>
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<input type="text" data-item="system.quantity" value="{{item.system.quantity}}" data-dtype="Number" />
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