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Review Inventory (#55)
* Weapons and Armor are now stored like any other item on the PC. Added equip/unequip logic. * Changed so that equip attempts always go through and the neccessary weapons are unequipped to fascilitate it * Fixed drag equip and extracted unequipBeforeEquip logic
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14 changed files with 106 additions and 143 deletions
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@ -20,37 +20,29 @@
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<h2 class="weapons-label-row">
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{{localize "DAGGERHEART.Sheets.PC.Weapons.PrimaryTitle"}}
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{{#if weapons.primary}}
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<div data-action="viewObject" data-value="{{weapons.primary.uuid}}" class="active-item-label-chip">
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<img src="{{weapons.primary.img}}" />
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<button data-action="removeActiveItem" data-item="{{weapons.primary.uuid}}"><i class="fa-solid fa-x"></i></button>
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</div>
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<img class="damage-roll" data-action="attackRoll" data-weapon="{{weapons.primary.uuid}}" src="icons/svg/d12-grey.svg" />
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{{/if}}
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</h2>
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<div class="flexrow">
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<input value="{{weapons.primary.name}}" type="text" />
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<input value="{{localize weapons.primary.trait}}" type="text" />
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<input value="{{localize weapons.primary.range.name}}" type="text" />
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<input value="{{localize weapons.primary.range.label}}" type="text" />
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<input value="{{weapons.primary.damage.value}} {{#if weapons.primary}}({{localize weapons.primary.damage.type.abbreviation}}){{/if}}" type="text" />
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</div>
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<input value="{{localize weapons.primary.feature.name}} {{#if weapons.primary.feature}}({{localize weapons.primary.feature.description}}){{/if}}" type="text" />
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<input value="{{localize weapons.primary.feature.label}} {{#if weapons.primary.feature}}({{localize weapons.primary.feature.description}}){{/if}}" type="text" />
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</div>
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<div class="active-item-container">
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<h2 class="weapons-label-row">
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{{localize "DAGGERHEART.Sheets.PC.Weapons.SecondaryTitle"}}
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{{#if weapons.secondary}}
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<div data-action="viewObject" data-value="{{weapons.secondary.uuid}}" class="active-item-label-chip">
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<img src="{{weapons.secondary.img}}" />
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<button data-action="removeActiveItem" data-item="{{weapons.secondary.uuid}}"><i class="fa-solid fa-x"></i></button>
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</div>
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<img class="damage-roll" data-action="damageRoll" data-value="{{weapons.secondary.damage.value}}" src="icons/svg/d12-grey.svg" />
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{{/if}}
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</h2>
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<div class="flexrow">
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<input value="{{weapons.secondary.name}}" type="text" />
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<input value="{{localize weapons.secondary.trait}}" type="text" />
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<input value="{{localize weapons.secondary.range.name}}" type="text" />
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<input value="{{weapons.secondary.damage.value}} {{#if weapons.secondary}}({{localize weapons.secondary.damage.type.abbreviation}}){{/if}}" type="text" />
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<input value="{{localize weapons.secondary.range.label}}" type="text" />
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<input value="{{weapons.secondary.damage.label}} {{#if weapons.secondary}}({{localize weapons.secondary.damage.type.abbreviation}}){{/if}}" type="text" />
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</div>
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<input value="{{localize weapons.secondary.feature.name}} {{#if weapons.secondary.feature}}({{localize weapons.secondary.feature.description}}){{/if}}" style="text-overflow: ellipsis;" type="text" />
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</div>
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