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Review Inventory (#55)
* Weapons and Armor are now stored like any other item on the PC. Added equip/unequip logic. * Changed so that equip attempts always go through and the neccessary weapons are unequipped to fascilitate it * Fixed drag equip and extracted unequipBeforeEquip logic
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14 changed files with 106 additions and 143 deletions
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@ -83,8 +83,6 @@
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"Info": {
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"ClassCanOnlyHaveTwoDomains": "A class can only have 2 domains!",
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"NoTargetsSelected": "No targets are selected.",
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"SecondaryEquipWhileTwohanded": "A secondary weapon can't be equipped together with a Two-Handed weapon.",
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"TwohandedEquipWhileSecondary": "Can't equip a Two-Handed weapon together with a secondary weapon.",
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"SelectClassBeforeSubclass": "Select a Class before selecting a Subclass.",
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"SubclassNotOfClass": "This Subclass doesn't belong to your current Class.",
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"AttackTargetDoesNotExist": "The target token no longer exists"
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@ -843,9 +841,10 @@
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"InventoryWeapon": "Inventory Weapon"
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},
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"InventoryTab": {
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"EquipmentTitle": "Equipment",
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"ConsumableTitle": "Consumables",
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"MiscellaneousTitle": "Miscellaneous",
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"WeaponsTitle": "Weapons",
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"ArmorsTitle": "Armors",
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"QuantityTitle": "Quantity"
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},
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"Weapons": {
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