Fixed adversary dice

This commit is contained in:
WBHarry 2025-06-13 12:20:39 +02:00
parent dfb2c6bd3c
commit ceb74296a1
6 changed files with 39 additions and 11 deletions

View file

@ -166,8 +166,6 @@ class DhpRangeSettings extends FormApplication {
}
export const registerDHSettings = () => {
// const debouncedReload = foundry.utils.debounce(() => window.location.reload(), 100);
game.settings.register(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.General.AbilityArray, {
name: game.i18n.localize('DAGGERHEART.Settings.General.AbilityArray.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.General.AbilityArray.Hint'),
@ -274,7 +272,7 @@ export const registerDHSettings = () => {
name: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Name'),
hint: game.i18n.localize('DAGGERHEART.Settings.DualityRollColor.Hint'),
scope: 'world',
config: true,
config: false,
type: Number,
choices: Object.values(DualityRollColor),
default: DualityRollColor.colorful.value

View file

@ -54,6 +54,20 @@ export default class DHAppearanceSettings extends HandlebarsApplicationMixin(App
static async save() {
await game.settings.set(SYSTEM.id, SYSTEM.SETTINGS.gameSettings.appearance, this.settings.toObject());
const reload = await foundry.applications.api.DialogV2.confirm({
id: 'reload-world-confirm',
modal: true,
rejectClose: false,
window: { title: 'SETTINGS.ReloadPromptTitle' },
position: { width: 400 },
content: `<p>${game.i18n.localize('SETTINGS.ReloadPromptBody')}</p>`
});
if (reload) {
await game.socket.emit('reload');
foundry.utils.debouncedReload();
}
this.close();
}
}