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Improve sidebar appearance when labels are long (#1238)
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7 changed files with 185 additions and 104 deletions
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@ -48,20 +48,6 @@ Parameters:
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</div>
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{{/each}}
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</div>
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{{else if (not ../hideLabels)}}
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<div class="item-labels">
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<div class="label">
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{{#each this._getLabels as |label|}}
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{{ifThen label.value label.value label}}
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{{#each label.icons as |icon|}}
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<i class="fa-solid {{icon}}"></i>
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{{/each}}
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{{#if (not @last)}}
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<span>-</span>
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{{/if}}
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{{/each}}
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</div>
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</div>
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{{/if}}
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{{/with}}
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{{!--Tags End --}}
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85
templates/sheets/global/partials/inventory-item-compact.hbs
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85
templates/sheets/global/partials/inventory-item-compact.hbs
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@ -0,0 +1,85 @@
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<li class="inventory-item inventory-item-compact" data-item-id="{{item.id}}" {{#if (or (eq type 'action' ) (eq type 'attack' ))}}
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data-action-id="{{item.id}}" {{/if}} data-item-uuid="{{item.uuid}}" data-type="{{type}}" data-no-compendium-edit="{{noCompendiumEdit}}" draggable="true">
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{{!-- Image --}}
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<div class="img-portait" data-action='{{ifThen (or (hasProperty item "use") (eq type "attack")) "useItem" (ifThen
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(hasProperty item "toChat" ) "toChat" "editDoc" ) }}' {{#unless hideTooltip}} {{#if (eq type 'attack' )}}
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data-tooltip="#attack#{{item.actor.uuid}}" {{else}} data-tooltip="#item#{{item.uuid}}" {{/if}} {{/unless}}>
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<img src="{{item.img}}" class="item-img {{#if isActor}}actor-img{{/if}}" />
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{{#if (or item.system.actionsList.size item.system.actionsList.length item.actionType)}}
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{{#if @root.isNPC}}
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<img class="roll-img d20" src="systems/daggerheart/assets/icons/dice/default/d20.svg" alt="d20">
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{{else}}
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<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
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{{/if}}
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{{/if}}
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</div>
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{{!-- Item Name --}}
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<span class="item-name">{{localize item.name}}</span>
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{{!-- Tags Start --}}
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{{#with item}}
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<div class="item-labels">
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<div class="label">
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{{#each this._getLabels as |label|}}
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{{ifThen label.value label.value label}}
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{{#each label.icons as |icon|}}
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<i class="fa-solid {{icon}}"></i>
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{{/each}}
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{{#if (not @last)}}
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<span>-</span>
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{{/if}}
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{{/each}}
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</div>
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</div>
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{{/with}}
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{{!--Tags End --}}
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{{!-- Controls --}}
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{{#unless hideControls}}
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<div class="controls">
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{{#if isActor}}
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<a data-action="editDoc" data-tooltip="DAGGERHEART.UI.Tooltip.openActorWorld">
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<i class="fa-solid fa-fw fa-globe"></i>
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</a>
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{{#if (eq type 'adversary')}}
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<a data-action='deleteAdversary' data-category="{{categoryAdversary}}" data-tooltip="CONTROLS.CommonDelete">
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<i class='fas fa-fw fa-trash'></i>
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</a>
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{{/if}}
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{{else}}
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{{#if (eq type 'weapon')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-fw fa-hands"></i>
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</a>
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{{else if (eq type 'armor')}}
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<a class="{{#unless item.system.equipped}}unequipped{{/unless}}" data-action="toggleEquipItem"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.equipped 'unequip' 'equip' }}">
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<i class="fa-solid fa-fw fa-shield"></i>
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</a>
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{{else if (eq type 'domainCard')}}
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<a data-action="toggleVault"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.system.inVault 'sendToLoadout' 'sendToVault' }}">
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<i class="fa-solid fa-fw {{ifThen item.system.inVault 'fa-arrow-up' 'fa-arrow-down'}}"></i>
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</a>
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{{else if (eq type 'effect')}}
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<a data-action="toggleEffect"
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data-tooltip="DAGGERHEART.UI.Tooltip.{{ifThen item.disabled 'enableEffect' 'disableEffect' }}">
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<i class="fa-solid fa-fw {{ifThen item.disabled 'fa-toggle-off' 'fa-toggle-on'}}"></i>
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</a>
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{{/if}}
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{{#if (hasProperty item "toChat")}}
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<a data-action="toChat" data-tooltip="DAGGERHEART.UI.Tooltip.sendToChat">
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<i class="fa-regular fa-fw fa-message"></i>
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</a>
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{{/if}}
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{{#unless hideContextMenu}}
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<a data-action="triggerContextMenu" data-tooltip="DAGGERHEART.UI.Tooltip.moreOptions">
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<i class="fa-solid fa-ellipsis-vertical"></i>
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</a>
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{{/unless}}
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{{/if}}
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</div>
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{{/unless}}
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</li>
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