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Fix taking damage and start fixing healing
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parent
2ef78f2c89
commit
ce37bd9c60
7 changed files with 45 additions and 50 deletions
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@ -656,26 +656,30 @@ export default class DhpActor extends Actor {
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return;
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}
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const updates = [];
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Object.entries(damages).forEach(([key, damage]) => {
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if (key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id)
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damage.total = this.calculateDamage(damage.total, damage.damageTypes);
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const update = updates.find(u => u.key === key);
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if (update) {
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update.value += damage.total;
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update.damageTypes.add(...new Set(damage.damageTypes));
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} else updates.push({ value: damage.total, key, damageTypes: new Set(damage.damageTypes) });
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});
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if (damages.main) {
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damages.main.total = this.calculateDamage(damages.main.total, damages.main.damageTypes);
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}
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if (Hooks.call(`${CONFIG.DH.id}.postCalculateDamage`, this, damages) === false) return null;
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if (!updates.length) return;
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// Convert deducted resources and damage to a record of updates, merging damage to hp with hp marked
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const updates = Object.entries(damages.resources).map(([key, damage]) => ({ key, value: damage.total }));
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if (damages.main) {
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const existing = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
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const value = this.convertDamageToThreshold(damages.main.total);
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const damageTypes = new Set(damages.main.options.damageTypes);
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if (existing) {
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existing.value += value;
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existing.damageTypes = damageTypes;
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} else {
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updates.push({ value, damageTypes, key: CONFIG.DH.GENERAL.healingTypes.hitPoints.id });
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}
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}
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if (!updates.some(u => u.value)) return; // early return if nothing to do
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const hpDamage = updates.find(u => u.key === CONFIG.DH.GENERAL.healingTypes.hitPoints.id);
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if (hpDamage?.value) {
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hpDamage.value = this.convertDamageToThreshold(hpDamage.value);
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if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.value, hpDamage.damageTypes)) {
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if (this.type === 'character' && !isDirect && this.#canReduceDamage(hpDamage.total, hpDamage.damageTypes)) {
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const armorSlotResult = await this.owner.query(
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'armorSlot',
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{
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@ -689,7 +693,7 @@ export default class DhpActor extends Actor {
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);
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if (armorSlotResult) {
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const { modifiedDamage, armorChanges, stressSpent } = armorSlotResult;
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updates.find(u => u.key === 'hitPoints').value = modifiedDamage;
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hpDamage.value = modifiedDamage;
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for (const armorChange of armorChanges) {
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updates.push({ value: armorChange.amount, key: 'armor', uuid: armorChange.uuid });
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}
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@ -699,18 +703,13 @@ export default class DhpActor extends Actor {
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else updates.push({ value: stressSpent, key: 'stress' });
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}
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}
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}
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if (this.type === 'adversary') {
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} else if (this.type === 'adversary') {
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const reducedSeverity = hpDamage.damageTypes.reduce((value, curr) => {
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return Math.max(this.system.rules.damageReduction.reduceSeverity[curr], value);
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}, 0);
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hpDamage.value = Math.max(hpDamage.value - reducedSeverity, 0);
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if (
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hpDamage.value &&
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this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]
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) {
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hpDamage.value -= 1;
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if (this.system.rules.damageReduction.thresholdImmunities[getDamageKey(hpDamage.value)]) {
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hpDamage.value = Math.max(0, hpDamage.value - 1);
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}
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}
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}
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@ -727,12 +726,10 @@ export default class DhpActor extends Actor {
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for (var result of results) resourceMap.addResources(result.updates);
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resourceMap.updateResources();
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}
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updates.forEach(
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u =>
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(u.value =
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u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value)
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);
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for (const u of updates) {
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u.value = u.key === 'fear' || this.system?.resources?.[u.key]?.isReversed === false ? u.value * -1 : u.value;
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}
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await this.modifyResource(updates);
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