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Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter
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3 changed files with 7 additions and 13 deletions
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@ -551,13 +551,7 @@ export default class DhpActor extends Actor {
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}
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convertDamageToThreshold(damage) {
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return damage >= this.system.damageThresholds.severe
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? 3
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: damage >= this.system.damageThresholds.major
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? 2
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: damage >= this.system.damageThresholds.minor
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? 1
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: 0;
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return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
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}
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convertStressDamageToHP(resources) {
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@ -46,10 +46,6 @@
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display: flex;
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gap: 2px;
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&:not(:last-child) {
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margin-right: 8px;
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}
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.mark-container {
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cursor: pointer;
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border: 1px solid light-dark(@dark-blue, @golden);
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@ -62,6 +58,10 @@
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justify-content: center;
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opacity: 0.4;
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&:not(:last-child) {
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margin-right: 8px;
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}
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&.selected {
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opacity: 1;
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}
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@ -118,10 +118,10 @@
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{{#> 'systems/daggerheart/templates/sheets/global/tabs/tab-navigation.hbs'}}
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<div class="character-downtime-container">
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<button data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
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<button type="button" data-action="useDowntime" data-type="shortRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.shortRest.title"}}">
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<i class="fa-solid fa-chair"></i>
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</button>
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<button data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
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<button type="button" data-action="useDowntime" data-type="longRest" data-tooltip="{{localize "DAGGERHEART.APPLICATIONS.Downtime.longRest.title"}}">
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<i class="fa-solid fa-bed"></i>
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</button>
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</div>
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