Fixed so minimum damage taken is 1, 0 was in playtest rules. Fixed so useDowntime isn't triggered on clicking enter

This commit is contained in:
WBHarry 2025-07-25 00:48:57 +02:00
parent 80744381f5
commit cdfc972301
3 changed files with 7 additions and 13 deletions

View file

@ -551,13 +551,7 @@ export default class DhpActor extends Actor {
}
convertDamageToThreshold(damage) {
return damage >= this.system.damageThresholds.severe
? 3
: damage >= this.system.damageThresholds.major
? 2
: damage >= this.system.damageThresholds.minor
? 1
: 0;
return damage >= this.system.damageThresholds.severe ? 3 : damage >= this.system.damageThresholds.major ? 2 : 1;
}
convertStressDamageToHP(resources) {