[Feature] ActiveEffect Auras (#2049)
Some checks are pending
Project CI / build (24.x) (push) Waiting to run

* Added Attached type to action areas
* Added functionality to Elemental Aura
This commit is contained in:
WBHarry 2026-07-02 01:00:36 +02:00 committed by GitHub
parent d36c141d36
commit cdf6e7fdd0
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 213 additions and 114 deletions

View file

@ -276,8 +276,12 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
async onCreateAreas(event) {
const createArea = async selectedArea => {
const effects = selectedArea.effects.map(effect => this.system.action.item.effects.get(effect).uuid);
const { shape: type, size: range } = selectedArea;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({ type, range });
const { shape: shapeType, size: range, hasHole } = selectedArea;
const shapeData = CONFIG.Canvas.layers.regions.layerClass.getTemplateShape({
shapeType,
range,
hasHole
});
const scene = game.scenes.get(game.user.viewedScene);
const level = scene.levels.find(x => x.isView);
@ -305,7 +309,10 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
visibility: CONST.REGION_VISIBILITY.ALWAYS
};
const placeRegion = data => {
canvas.regions.placeRegion(data, { create: true });
canvas.regions.placeRegion(data, {
create: true,
attachToToken: selectedArea.type === CONFIG.DH.ACTIONS.areaTypes.attached.id
});
};
// Regions with effects must be placed by the GM