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Add setting to hide party stats
This commit is contained in:
parent
85ca7efc6d
commit
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9 changed files with 212 additions and 142 deletions
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@ -2822,6 +2822,15 @@
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"hideObserverPermissionInChat": {
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"label": "Hide Chat Info From Players",
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"hint": "Information such as hit/miss on attack rolls against adversaries will be hidden"
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},
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"hidePartyStats": {
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"label": "Hide Party Stats",
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"hint": "Resources and stats in the party sheet's member list will be hidden to the following users, even if the user is part of the same party",
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"choices": {
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"never": "Never, always show",
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"players": "Hide From Players",
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"always": "Hide from Everyone"
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}
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}
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}
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},
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@ -85,6 +85,14 @@ export default class Party extends DHBaseActorSheet {
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/* Prepare Context */
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/* -------------------------------------------- */
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async _prepareContext(options) {
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const context = await super._prepareContext(options);
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const settings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming);
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context.showStats =
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settings.hidePartyStats === 'never' || (settings.hidePartyStats === 'players' && game.user.isGM);
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return context;
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}
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async _preparePartContext(partId, context, options) {
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context = await super._preparePartContext(partId, context, options);
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switch (partId) {
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@ -1,4 +1,5 @@
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import { defaultRestOptions } from '../../config/generalConfig.mjs';
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import { resetAndRerenderActors } from '../../helpers/utils.mjs';
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import { ActionsField } from '../fields/actionField.mjs';
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const currencyField = (initial, label, icon) =>
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@ -209,7 +210,7 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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}
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this.refreshConfig();
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this.#resetActors();
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resetAndRerenderActors();
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}
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/** Update config values based on homebrew data. Make sure the references don't change */
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@ -230,29 +231,6 @@ export default class DhHomebrew extends foundry.abstract.DataModel {
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});
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}
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}
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/**
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* Triggers a reset and non-forced re-render on all given actors (if given)
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* or all world actors and actors in all scenes to show immediate results for a changed setting.
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*/
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#resetActors() {
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const actors = new Set(
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[
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game.actors.contents,
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game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])
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].flat()
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);
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for (const actor of actors) {
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for (const app of Object.values(actor.apps)) {
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for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
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element.open = false; // This triggers a save
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}
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}
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actor.reset();
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actor.render();
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}
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}
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}
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export class Resource extends foundry.abstract.DataModel {
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@ -1,3 +1,5 @@
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import { resetAndRerenderActors } from '../../helpers/utils.mjs';
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export default class DhMetagaming extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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@ -6,7 +8,24 @@ export default class DhMetagaming extends foundry.abstract.DataModel {
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initial: false,
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label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.label',
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hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hideObserverPermissionInChat.hint'
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}),
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hidePartyStats: new fields.StringField({
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initial: 'never',
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label: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.label',
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hint: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.hint',
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required: true,
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nullable: false,
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choices: {
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never: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.never',
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players: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.players',
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always: 'DAGGERHEART.SETTINGS.Metagaming.FIELDS.hidePartyStats.choices.always'
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}
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})
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};
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}
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/** Invoked by the setting when data changes */
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handleChange() {
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resetAndRerenderActors();
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}
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}
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@ -793,6 +793,26 @@ export function getArmorSources(actor) {
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});
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}
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/**
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* Triggers a reset and non-forced re-render on all given actors (if given)
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* or all world actors and actors in all scenes to show immediate results for a changed setting.
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*/
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export function resetAndRerenderActors() {
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const actors = new Set(
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[game.actors.contents, game.scenes.contents.flatMap(s => s.tokens.contents).flatMap(t => t.actor ?? [])].flat()
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);
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for (const actor of actors) {
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for (const app of Object.values(actor.apps)) {
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for (const element of app.element?.querySelectorAll('prose-mirror.active')) {
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element.open = false; // This triggers a save
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}
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}
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actor.reset();
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actor.render();
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}
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}
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/**
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* Returns an array sorted by a function that returns a thing to compare, or an array to compare in order
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* Similar to lodash's sortBy function.
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@ -91,7 +91,10 @@ const registerMenuSettings = () => {
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Metagaming, {
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scope: 'world',
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config: false,
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type: DhMetagaming
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type: DhMetagaming,
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onChange: value => {
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value.handleChange();
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}
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew, {
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@ -280,6 +280,17 @@ body.game:is(.performance-low, .noblur) {
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}
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}
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.actors-list.limited {
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.actor-resources {
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display: flex;
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align-items: center;
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}
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.actor-img-frame {
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width: 3rem;
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height: 3rem;
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}
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}
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.actors-dragger {
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display: flex;
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align-items: center;
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@ -1,3 +1,4 @@
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<div>
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{{formGroup settingFields.schema.fields.hideObserverPermissionInChat value=settingFields._source.hideObserverPermissionInChat localize=true}}
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{{formGroup settingFields.schema.fields.hidePartyStats value=settingFields._source.hidePartyStats localize=true}}
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</div>
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@ -23,143 +23,164 @@
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</button>
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</div>
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<ul class="actors-list">
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{{#each partyMembers as |member id|}}
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<li class="actor-resources">
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<div class="actor-img-frame">
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<img class="actor-img" src="{{member.img}}">
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{{#if member.weapons}}
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<div class="equipped-weapons">
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{{#each member.weapons as |weapon|}}
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<img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/>
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{{/each}}
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</div>
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{{/if}}
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{{#if member.evasion includeZero=true}}
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<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div>
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{{/if}}
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{{#if member.difficulty includeZero=true}}
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<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
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{{/if}}
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{{#unless (eq member.type 'companion')}}
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
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<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4>
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<h4 class="threshold-value">{{member.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4>
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</div>
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{{/unless}}
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</div>
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<header>
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<h2 class="actor-name">
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<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
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<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
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</h2>
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<div>
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{{#unless (or (eq member.type 'companion') (eq member.type 'adversary')) }}
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<div class="hope-section">
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<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
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{{#times member.resources.hope.max}}
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<span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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{{#if (gte member.resources.hope.value (add this 1))}}
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<i class='fa-solid fa-diamond'></i>
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{{else}}
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<i class='fa-regular fa-circle'></i>
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{{/if}}
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</span>
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{{/times}}
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{{#if @root.showStats}}
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<ul class="actors-list">
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{{#each partyMembers as |member id|}}
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<li class="actor-resources">
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<div class="actor-img-frame">
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<img class="actor-img" src="{{member.img}}">
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{{#if member.weapons}}
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<div class="equipped-weapons">
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{{#each member.weapons as |weapon|}}
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<img src="{{weapon.img}}" data-tooltip="{{weapon.name}}"/>
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{{/each}}
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</div>
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{{/if}}
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{{#if member.evasion includeZero=true}}
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<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.evasion">{{member.evasion}}</div>
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{{/if}}
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{{#if member.difficulty includeZero=true}}
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<div class="evasion" data-tooltip="DAGGERHEART.GENERAL.difficulty">{{member.difficulty}}</div>
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{{/if}}
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{{#unless (eq member.type 'companion')}}
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.minor"}}</h4>
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<h4 class="threshold-value">{{member.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.major"}}</h4>
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<h4 class="threshold-value">{{member.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.ACTORS.Party.Thresholds.severe"}}</h4>
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</div>
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{{/unless}}
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</div>
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{{#if member.subtitle}}
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<span class="subtitle">{{member.subtitle}}</span>
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{{/if}}
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</header>
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<section class="body">
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<section class="resources">
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{{#unless (eq member.type 'companion') }}
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<header>
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<h2 class="actor-name">
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<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
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<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
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</h2>
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<div>
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{{#unless (or (eq member.type 'companion') (eq member.type 'adversary')) }}
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<div class="hope-section">
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<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
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{{#times member.resources.hope.max}}
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<span class='hope-value' data-action='toggleHope' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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{{#if (gte member.resources.hope.value (add this 1))}}
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<i class='fa-solid fa-diamond'></i>
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{{else}}
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<i class='fa-regular fa-circle'></i>
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{{/if}}
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</span>
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{{/times}}
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</div>
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{{/unless}}
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</div>
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{{#if member.subtitle}}
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<span class="subtitle">{{member.subtitle}}</span>
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{{/if}}
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</header>
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<section class="body">
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<section class="resources">
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{{#unless (eq member.type 'companion') }}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
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<span class="label">
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<i class="fa-solid fa-heart" inert></i>
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</span>
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<span class="value">
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<span class="current">{{member.resources.hitPoints.value}}</span>
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/
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<span class="max">{{member.resources.hitPoints.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.resources.hitPoints.max}}
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<span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}'
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data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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</div>
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</div>
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{{/unless}}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.HitPoints.plural">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
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<span class="label">
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<i class="fa-solid fa-heart" inert></i>
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<i class="fa-solid fa-bolt" inert></i>
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</span>
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<span class="value">
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<span class="current">{{member.resources.hitPoints.value}}</span>
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<span class="current">{{member.resources.stress.value}}</span>
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/
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<span class="max">{{member.resources.hitPoints.max}}</span>
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<span class="max">{{member.resources.stress.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.resources.hitPoints.max}}
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<span class='slot {{#if (gte member.resources.hitPoints.value (add this 1))}}filled{{/if}}'
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data-action='toggleHitPoints' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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{{#times member.resources.stress.max}}
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<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
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data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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</div>
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</div>
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{{/unless}}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.stress">
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<span class="label">
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<i class="fa-solid fa-bolt" inert></i>
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</span>
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<span class="value">
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<span class="current">{{member.resources.stress.value}}</span>
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/
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<span class="max">{{member.resources.stress.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.resources.stress.max}}
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<span class='slot {{#if (gte member.resources.stress.value (add this 1))}}filled{{/if}}'
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data-action='toggleStress' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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</div>
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</div>
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{{#if member.armorScore.max}}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots">
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<span class="label">
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<i class="fa-solid fa-shield" inert></i>
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</span>
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<span class="value">
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<span class="current">{{member.armorScore.value}}</span>
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/
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<span class="max">{{member.armorScore.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.armorScore.max}}
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<a class='armor-slot' data-action='toggleArmorSlot' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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{{#if (gte member.armorScore.value (add this 1))}}
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<i class="fa-solid fa-shield"></i>
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{{else}}
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<i class="fa-solid fa-shield-halved"></i>
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{{/if}}
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</a>
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{{/times}}
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{{#if member.armorScore.max}}
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<div class="slot-section">
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<div class="slot-label" data-tooltip="DAGGERHEART.GENERAL.armorSlots">
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<span class="label">
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<i class="fa-solid fa-shield" inert></i>
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</span>
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<span class="value">
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<span class="current">{{member.armorScore.value}}</span>
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/
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<span class="max">{{member.armorScore.max}}</span>
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</span>
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</div>
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<div class="slot-bar">
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{{#times member.armorScore.max}}
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<a class='armor-slot' data-action='toggleArmorSlot' data-actor-id="{{member.uuid}}" data-value="{{add this 1}}">
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{{#if (gte member.armorScore.value (add this 1))}}
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<i class="fa-solid fa-shield"></i>
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{{else}}
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<i class="fa-solid fa-shield-halved"></i>
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{{/if}}
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</a>
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{{/times}}
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</div>
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</div>
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{{/if}}
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</section>
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{{#if member.traits}}
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<div class="traits">
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{{#each member.traits as |trait|}}
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<span class="trait">
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<span class="label">{{trait.label}}</span>
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<span class="value">{{trait.value}}</span>
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</span>
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{{/each}}
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</div>
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{{/if}}
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</section>
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{{#if member.traits}}
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<div class="traits">
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{{#each member.traits as |trait|}}
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<span class="trait">
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<span class="label">{{trait.label}}</span>
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<span class="value">{{trait.value}}</span>
|
||||
</span>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</section>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{else}}
|
||||
<ul class="actors-list limited">
|
||||
{{#each partyMembers as |member id|}}
|
||||
<li class="actor-resources">
|
||||
<div class="actor-img-frame">
|
||||
<img class="actor-img" src="{{member.img}}">
|
||||
</div>
|
||||
<header>
|
||||
<h2 class="actor-name">
|
||||
<a data-action="openDocument" data-uuid="{{member.uuid}}">{{member.name}}</a>
|
||||
<a class="delete-icon" data-action="deletePartyMember" data-uuid="{{member.uuid}}"><i class="fa-regular fa-times" inert></i></a>
|
||||
</h2>
|
||||
{{#if member.subtitle}}
|
||||
<span class="subtitle">{{member.subtitle}}</span>
|
||||
{{/if}}
|
||||
</header>
|
||||
</li>
|
||||
{{/each}}
|
||||
</ul>
|
||||
{{/if}}
|
||||
{{#unless document.system.partyMembers.length}}
|
||||
<div class="actors-dragger">
|
||||
<span>{{localize "DAGGERHEART.GENERAL.dropActorsHere"}}</span>
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue