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7 changed files with 66 additions and 44 deletions
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@ -2623,7 +2623,8 @@
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"cardTooHighLevel": "The card is too high level!",
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"duplicateCard": "You cannot select the same card more than once.",
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"duplicateCharacter": "This actor is already registered in the party members list.",
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"onlyCharactersInPartySheet": "You can drag only characters to a party sheet.",
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"onlyCharactersInPartySheet": "You can only drag characters, companions and adverasries to the party sheet.",
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"onlyLinkedActorsInPartySheet": "Actors in the ",
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"notPrimary": "The weapon is not a primary weapon!",
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"notSecondary": "The weapon is not a secondary weapon!",
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"itemTooHighTier": "The item must be from Tier1",
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@ -7,6 +7,7 @@ import { socketEvent } from '../../../systemRegistration/socket.mjs';
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import GroupRollDialog from '../../dialogs/group-roll-dialog.mjs';
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import DhpActor from '../../../documents/actor.mjs';
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import DHItem from '../../../documents/item.mjs';
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import DhParty from '../../../data/actor/party.mjs';
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export default class Party extends DHBaseActorSheet {
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constructor(options) {
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@ -79,6 +80,9 @@ export default class Party extends DHBaseActorSheet {
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}
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};
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static ALLOWED_ACTOR_TYPES = ['character', 'companion', 'adversary'];
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static DICE_ROLL_ACTOR_TYPES = ['character'];
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async _onRender(context, options) {
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await super._onRender(context, options);
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this._createFilterMenus();
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@ -276,14 +280,18 @@ export default class Party extends DHBaseActorSheet {
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});
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}
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get partyMembersForRoll() {
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return this.document.system.partyMembers.filter(x => Party.DICE_ROLL_ACTOR_TYPES.includes(x.type));
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}
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static async #tagTeamRoll() {
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new game.system.api.applications.dialogs.TagTeamDialog(this.document.system.partyMembers).render({
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new game.system.api.applications.dialogs.TagTeamDialog(this.partyMembersForRoll).render({
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force: true
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});
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}
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static async #groupRoll(params) {
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new GroupRollDialog(this.document.system.partyMembers).render({ force: true });
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new GroupRollDialog(this.partyMembersForRoll).render({ force: true });
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}
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/**
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@ -455,7 +463,7 @@ export default class Party extends DHBaseActorSheet {
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event);
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const item = await foundry.utils.fromUuid(data.uuid);
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if (item instanceof DhpActor) {
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if (item instanceof DhpActor && Party.ALLOWED_ACTOR_TYPES.includes(item.type)) {
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const currentMembers = this.document.system.partyMembers.map(x => x.uuid);
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if (currentMembers.includes(data.uuid)) {
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return ui.notifications.warn(game.i18n.localize('DAGGERHEART.UI.Notifications.duplicateCharacter'));
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@ -672,14 +672,6 @@ export default class DhCharacter extends BaseDataActor {
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if (this.companion) {
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this.companion.updateLevel(1);
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}
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if (this.parent.parties) {
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for (const party of this.parent.parties) {
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await party.update({
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'system.partyMembers': party.system.partyMembers.filter(x => x.uuid !== this.parent.uuid)
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});
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}
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}
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}
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_getTags() {
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@ -85,6 +85,17 @@ export default class DhpActor extends Actor {
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this.updateSource({ prototypeToken });
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}
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/**@inheritdoc */
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async _preDelete() {
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if (this.parent.parties) {
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for (const party of this.parent.parties) {
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await party.update({
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'system.partyMembers': party.system.partyMembers.filter(x => x.uuid !== this.parent.uuid)
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});
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}
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}
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}
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_onUpdate(changes, options, userId) {
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super._onUpdate(changes, options, userId);
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for (const party of this.parties) {
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@ -32,7 +32,7 @@ body.game:is(.performance-low, .noblur) {
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background: light-dark(@dark-blue-40, @dark-golden-40);
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border-radius: 6px;
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border: 1px solid light-dark(@dark-blue, @golden);
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max-width: 230px;
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width: 230px;
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height: -webkit-fill-available;
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.actor-name {
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@ -49,6 +49,7 @@
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canCreate=true
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hideResources=true
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hideContextMenu=true
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isActor=true
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}}
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.armor'
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@ -59,6 +60,7 @@
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canCreate=true
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hideResources=true
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hideContextMenu=true
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isActor=true
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}}
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.consumable'
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@ -68,6 +70,7 @@
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isGlassy=true
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canCreate=true
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hideContextMenu=true
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isActor=true
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}}
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{{> 'daggerheart.inventory-items'
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title='TYPES.Item.loot'
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@ -77,6 +80,7 @@
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isGlassy=true
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canCreate=true
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hideContextMenu=true
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isActor=true
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}}
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</div>
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</section>
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@ -22,19 +22,21 @@
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<h2 class="actor-name">{{actor.name}}</h2>
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<img class="actor-img" src="{{actor.img}}">
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<div class="resources">
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<div class="slot-section">
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<div class="slot-bar">
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{{#times actor.system.resources.hitPoints.max}}
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<span class='slot {{#if (gte actor.system.resources.hitPoints.value (add this 1))}}filled{{/if}}'
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data-action='toggleHitPoints' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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{{#unless (eq actor.type 'companion') }}
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<div class="slot-section">
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<div class="slot-bar">
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{{#times actor.system.resources.hitPoints.max}}
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<span class='slot {{#if (gte actor.system.resources.hitPoints.value (add this 1))}}filled{{/if}}'
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data-action='toggleHitPoints' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
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</span>
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{{/times}}
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</div>
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<div class="slot-label">
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<span class="label">{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</span>
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<span class="value">{{actor.system.resources.hitPoints.value}} / {{actor.system.resources.hitPoints.max}}</span>
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</div>
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</div>
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<div class="slot-label">
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<span class="label">{{localize "DAGGERHEART.GENERAL.HitPoints.short"}}</span>
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<span class="value">{{actor.system.resources.hitPoints.value}} / {{actor.system.resources.hitPoints.max}}</span>
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</div>
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</div>
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{{/unless}}
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<div class="slot-section">
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<div class="slot-bar">
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@ -71,26 +73,30 @@
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</div>
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{{/if}}
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{{#unless (or (eq actor.type 'companion') (eq actor.type 'adversary')) }}
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<div class="hope-section">
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<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
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{{#times actor.system.resources.hope.max}}
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<span class='hope-value' data-action='toggleHope' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
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{{#if (gte actor.system.resources.hope.value (add this 1))}}
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<i class='fa-solid fa-diamond'></i>
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{{else}}
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<i class='fa-regular fa-circle'></i>
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{{/if}}
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</span>
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{{/times}}
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</div>
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{{/unless}}
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<div class="hope-section">
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<h4>{{localize "DAGGERHEART.GENERAL.hope"}}</h4>
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{{#times actor.system.resources.hope.max}}
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<span class='hope-value' data-action='toggleHope' data-actor-id="{{actor.uuid}}" data-value="{{add this 1}}">
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{{#if (gte actor.system.resources.hope.value (add this 1))}}
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<i class='fa-solid fa-diamond'></i>
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{{else}}
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<i class='fa-regular fa-circle'></i>
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{{/if}}
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</span>
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{{/times}}
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</div>
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
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<h4 class="threshold-value">{{actor.system.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
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<h4 class="threshold-value">{{actor.system.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
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</div>
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{{#unless (eq actor.type 'companion')}}
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<div class="threshold-section">
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.minor"}}</h4>
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<h4 class="threshold-value">{{actor.system.damageThresholds.major}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.major"}}</h4>
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<h4 class="threshold-value">{{actor.system.damageThresholds.severe}}</h4>
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<h4 class="threshold-label">{{localize "DAGGERHEART.GENERAL.DamageThresholds.severe"}}</h4>
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</div>
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{{/unless}}
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</div>
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</li>
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{{/each}}
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