mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-04-22 23:43:37 +02:00
Removed traces of old TagTeamRoll
This commit is contained in:
parent
56b9ee2b14
commit
cd6cd1c952
18 changed files with 6 additions and 153 deletions
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@ -35,7 +35,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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updateIsAdvantage: this.updateIsAdvantage,
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selectExperience: this.selectExperience,
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toggleReaction: this.toggleReaction,
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toggleTagTeamRoll: this.toggleTagTeamRoll,
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toggleSelectedEffect: this.toggleSelectedEffect,
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submitRoll: this.submitRoll
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},
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@ -133,12 +132,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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context.reactionOverride = this.reactionOverride;
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}
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const tagTeamSetting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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if (this.actor && tagTeamSetting.members[this.actor.id] && !this.config.skips?.createMessage) {
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context.activeTagTeamRoll = true;
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context.tagTeamSelected = this.config.tagTeamSelected;
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}
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return context;
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}
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@ -215,11 +208,6 @@ export default class D20RollDialog extends HandlebarsApplicationMixin(Applicatio
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}
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}
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static toggleTagTeamRoll() {
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this.config.tagTeamSelected = !this.config.tagTeamSelected;
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this.render();
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}
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static toggleSelectedEffect(_event, button) {
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this.selectedEffects[button.dataset.key].selected = !this.selectedEffects[button.dataset.key].selected;
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this.render();
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@ -1,5 +1,3 @@
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import { RefreshType, socketEvent } from '../../systemRegistration/socket.mjs';
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const { ApplicationV2, HandlebarsApplicationMixin } = foundry.applications.api;
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export default class RerollDamageDialog extends HandlebarsApplicationMixin(ApplicationV2) {
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@ -123,16 +121,8 @@ export default class RerollDamageDialog extends HandlebarsApplicationMixin(Appli
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return acc;
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}, {})
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};
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await this.message.update(update);
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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await this.close();
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}
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@ -35,9 +35,7 @@ export default class Party extends DHBaseActorSheet {
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refeshActions: Party.#refeshActions,
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triggerRest: Party.#triggerRest,
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tagTeamRoll: Party.#tagTeamRoll,
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groupRoll: Party.#groupRoll,
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selectRefreshable: DaggerheartMenu.selectRefreshable,
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refreshActors: DaggerheartMenu.refreshActors
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groupRoll: Party.#groupRoll
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},
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dragDrop: [{ dragSelector: '[data-item-id]', dropSelector: null }]
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};
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@ -214,14 +214,6 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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'system.roll': newRoll,
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'rolls': [parsedRoll]
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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}
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@ -33,7 +33,6 @@ export const gameSettings = {
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LevelTiers: 'LevelTiers',
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Countdowns: 'Countdowns',
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LastMigrationVersion: 'LastMigrationVersion',
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TagTeamRoll: 'TagTeamRoll',
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SpotlightRequestQueue: 'SpotlightRequestQueue',
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CompendiumBrowserSettings: 'CompendiumBrowserSettings'
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};
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@ -1,6 +1,5 @@
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export { default as DhCombat } from './combat.mjs';
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export { default as DhCombatant } from './combatant.mjs';
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export { default as DhTagTeamRoll } from './tagTeamRoll.mjs';
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export { default as DhRollTable } from './rollTable.mjs';
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export { default as RegisteredTriggers } from './registeredTriggers.mjs';
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export { default as CompendiumBrowserSettings } from './compendiumBrowserSettings.mjs';
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@ -189,21 +189,6 @@ export default class BaseDataActor extends foundry.abstract.TypeDataModel {
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return true;
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}
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async _preDelete() {
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/* Clear all partyMembers from tagTeam setting.*/
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/* Revisit this when tagTeam is improved for many parties */
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if (this.parent.parties.size > 0) {
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const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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await tagTeam.updateSource({
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initiator: this.parent.id === tagTeam.initiator ? null : tagTeam.initiator,
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members: Object.keys(tagTeam.members).find(x => x === this.parent.id)
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? { [`-=${this.parent.id}`]: null }
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: {}
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
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}
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}
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async _preUpdate(changes, options, userId) {
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const allowed = await super._preUpdate(changes, options, userId);
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if (allowed === false) return;
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@ -75,10 +75,6 @@ export default class DhEnvironment extends BaseDataActor {
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);
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scene.update({ 'flags.daggerheart.sceneEnvironments': newSceneEnvironments }).then(() => {
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.Scene });
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game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: { refreshType: RefreshType.TagTeamRoll }
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});
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});
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}
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}
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@ -42,23 +42,6 @@ export default class DhParty extends BaseDataActor {
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}
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}
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async _preDelete() {
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/* Clear all partyMembers from tagTeam setting.*/
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/* Revisit this when tagTeam is improved for many parties */
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const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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await tagTeam.updateSource({
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initiator: this.partyMembers.some(x => x.id === tagTeam.initiator) ? null : tagTeam.initiator,
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members: Object.keys(tagTeam.members).reduce((acc, key) => {
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if (this.partyMembers.find(x => x.id === key)) {
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acc[`-=${key}`] = null;
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}
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return acc;
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}, {})
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
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}
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_onDelete(options, userId) {
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super._onDelete(options, userId);
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@ -1,20 +0,0 @@
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import { DhCharacter } from './actor/_module.mjs';
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export default class DhTagTeamRoll extends foundry.abstract.DataModel {
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static defineSchema() {
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const fields = foundry.data.fields;
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return {
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initiator: new fields.SchemaField({
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id: new fields.StringField({ nullable: true, initial: null }),
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cost: new fields.NumberField({ integer: true, min: 0, initial: 3 })
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}),
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members: new fields.TypedObjectField(
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new fields.SchemaField({
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messageId: new fields.StringField({ required: true, nullable: true, initial: null }),
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selected: new fields.BooleanField({ required: true, initial: false })
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})
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)
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};
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}
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}
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@ -369,13 +369,5 @@ export default class DamageRoll extends DHRoll {
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parts: damageParts
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}
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});
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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}
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@ -33,12 +33,6 @@ export default class DHRoll extends Roll {
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config.hooks = [...this.getHooks(), ''];
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config.dialog ??= {};
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const actorIdSplit = config.source?.actor?.split('.');
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if (actorIdSplit) {
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const tagTeamSettings = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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config.tagTeamSelected = Boolean(tagTeamSettings.members[actorIdSplit[actorIdSplit.length - 1]]);
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}
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for (const hook of config.hooks) {
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if (Hooks.call(`${CONFIG.DH.id}.preRoll${hook.capitalize()}`, config, message) === false) return null;
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}
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@ -177,14 +177,6 @@ export default class DhpChatMessage extends foundry.documents.ChatMessage {
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config.effects = await game.system.api.data.actions.actionsTypes.base.getEffects(actor, item);
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await this.system.action.workflow.get('damage')?.execute(config, this._id, true);
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}
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Hooks.callAll(socketEvent.Refresh, { refreshType: RefreshType.TagTeamRoll });
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await game.socket.emit(`system.${CONFIG.DH.id}`, {
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action: socketEvent.Refresh,
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data: {
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refreshType: RefreshType.TagTeamRoll
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}
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});
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}
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async onApplyDamage(event) {
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@ -193,7 +193,7 @@ export async function runMigrations() {
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}
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if (foundry.utils.isNewerVersion('1.2.7', lastMigrationVersion)) {
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const tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);
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const tagTeam = game.settings.get(CONFIG.DH.id, 'TagTeamRoll');
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const initatorMissing = tagTeam.initiator && !game.actors.some(actor => actor.id === tagTeam.initiator);
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const missingMembers = Object.keys(tagTeam.members).reduce((acc, id) => {
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if (!game.actors.some(actor => actor.id === id)) {
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@ -206,7 +206,7 @@ export async function runMigrations() {
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initiator: initatorMissing ? null : tagTeam.initiator,
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members: missingMembers
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});
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await game.settings.set(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, tagTeam);
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await game.settings.set(CONFIG.DH.id, 'TagTeamRoll', tagTeam);
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lastMigrationVersion = '1.2.7';
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}
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@ -8,7 +8,7 @@ import {
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DhMetagamingSettings,
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DhVariantRuleSettings
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} from '../applications/settings/_module.mjs';
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import { CompendiumBrowserSettings, DhTagTeamRoll } from '../data/_module.mjs';
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import { CompendiumBrowserSettings } from '../data/_module.mjs';
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export const registerDHSettings = () => {
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registerMenuSettings();
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@ -149,12 +149,6 @@ const registerNonConfigSettings = () => {
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type: DhCountdowns
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll, {
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scope: 'world',
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config: false,
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type: DhTagTeamRoll
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});
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game.settings.register(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.CompendiumBrowserSettings, {
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scope: 'world',
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config: false,
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@ -85,7 +85,7 @@
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{
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"trigger": "dualityRoll",
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"triggeringActorType": "self",
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"command": "/* Ignore if it's a TagTeam roll */\nconst tagTeam = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.TagTeamRoll);\nif (tagTeam.members[actor.id]) return;\n\n/* Check if there's a Strange Pattern match */\nconst dice = [roll.dFear.total, roll.dHope.total];\nconst resource = this.parent.resource?.diceStates ? Object.values(this.parent.resource.diceStates).map(x => x.value)[0] : null;\nconst nrMatches = dice.filter(x => x === resource).length;\n\nif (!nrMatches) return;\n\n/* Create a dialog to choose Hope or Stress - or to cancel*/\nconst content = `\n <div><div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentTitle', { nr: nrMatches })}</div>\n <div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentSubTitle', { nr: nrMatches })}</div>\n<div>${game.i18n.localize('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsActionExplanation')}</div>\n <div class=\"flexrow\" style=\"gap: 8px;\">\n <button type=\"button\" id=\"hopeButton\">\n <i class=\"fa-solid fa-hands-holding\"></i>\n <label>0</label>\n </button>\n <button type=\"button\" id=\"stressButton\">\n <i class=\"fa-solid fa-bolt-lightning\"></i>\n <label>0</label>\n </button>\n </div>\n</div>`;\n\nconst result = await foundry.applications.api.DialogV2.input({\n classes: ['dh-style', 'two-big-buttons'],\n window: { title: this.item.name },\n content: content,\n render: (_, dialog) => {\n const hopeButton = dialog.element.querySelector('#hopeButton');\n const stressButton = dialog.element.querySelector('#stressButton');\ndialog.element.querySelector('button[type=\"submit\"]').disabled = true;\n \n const updateFunc = (event, selector, adding, clamp) => {\n const button = event.target.closest(`#${selector}Button`);\n const parent = event.target.closest('.flexrow');\n const hope = Number.parseInt(parent.querySelector('#hopeButton label').innerHTML);\n const stress = Number.parseInt(parent.querySelector('#stressButton label').innerHTML);\n const currentTotal = (Number.isNumeric(hope) ? hope : 0) + (Number.isNumeric(stress) ? stress : 0);\n if (adding && currentTotal === nrMatches) return;\n \n const current = Number.parseInt(button.querySelector('label').innerHTML);\n if (!adding && current === 0) return;\n \n const value = Number.isNumeric(current) ? adding ? current+1 : current-1 : 1;\n if (!dialog.data) dialog.data = {};\n dialog.data[selector] = clamp(value);\n button.querySelector('label').innerHTML = dialog.data[selector];\n\n event.target.closest('.dialog-form').querySelector('button[type=\"submit\"]').disabled = !adding || currentTotal < (nrMatches-1);\n \n };\n hopeButton.addEventListener('click', event => updateFunc(event, 'hope', true, x => Math.min(x, nrMatches)));\n hopeButton.addEventListener('contextmenu', event => updateFunc(event, 'hope', false, x => Math.max(x, 0)));\n stressButton.addEventListener('click', event => updateFunc(event, 'stress', true, x => Math.min(x, nrMatches)));\n stressButton.addEventListener('contextmenu', event => updateFunc(event, 'stress', false, x => Math.max(x, 0)));\n },\n ok: { callback: (_event, _result, dialog) => {\n const hope = dialog.data.hope ?? 0;\n const stress = dialog.data.stress ?? 0;\n if (!hope && !stress) return;\n\n /* Return resource update according to choices */\n const hopeUpdate = hope ? { key: 'hope', value: hope, total: -hope, enabled: true } : null;\n const stressUpdate = stress ? { key: 'stress', value: -stress, total: stress, enabled: true } : null;\n return { updates: [hopeUpdate, stressUpdate].filter(x => x) };\n }}\n});\n\nreturn result;"
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"command": "/* Check if there's a Strange Pattern match */\nconst dice = [roll.dFear.total, roll.dHope.total];\nconst resource = this.parent.resource?.diceStates ? Object.values(this.parent.resource.diceStates).map(x => x.value)[0] : null;\nconst nrMatches = dice.filter(x => x === resource).length;\n\nif (!nrMatches) return;\n\n/* Create a dialog to choose Hope or Stress - or to cancel*/\nconst content = `\n <div><div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentTitle', { nr: nrMatches })}</div>\n <div>${game.i18n.format('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsContentSubTitle', { nr: nrMatches })}</div>\n<div>${game.i18n.localize('DAGGERHEART.CONFIG.Triggers.triggerTexts.strangePatternsActionExplanation')}</div>\n <div class=\"flexrow\" style=\"gap: 8px;\">\n <button type=\"button\" id=\"hopeButton\">\n <i class=\"fa-solid fa-hands-holding\"></i>\n <label>0</label>\n </button>\n <button type=\"button\" id=\"stressButton\">\n <i class=\"fa-solid fa-bolt-lightning\"></i>\n <label>0</label>\n </button>\n </div>\n</div>`;\n\nconst result = await foundry.applications.api.DialogV2.input({\n classes: ['dh-style', 'two-big-buttons'],\n window: { title: this.item.name },\n content: content,\n render: (_, dialog) => {\n const hopeButton = dialog.element.querySelector('#hopeButton');\n const stressButton = dialog.element.querySelector('#stressButton');\ndialog.element.querySelector('button[type=\"submit\"]').disabled = true;\n \n const updateFunc = (event, selector, adding, clamp) => {\n const button = event.target.closest(`#${selector}Button`);\n const parent = event.target.closest('.flexrow');\n const hope = Number.parseInt(parent.querySelector('#hopeButton label').innerHTML);\n const stress = Number.parseInt(parent.querySelector('#stressButton label').innerHTML);\n const currentTotal = (Number.isNumeric(hope) ? hope : 0) + (Number.isNumeric(stress) ? stress : 0);\n if (adding && currentTotal === nrMatches) return;\n \n const current = Number.parseInt(button.querySelector('label').innerHTML);\n if (!adding && current === 0) return;\n \n const value = Number.isNumeric(current) ? adding ? current+1 : current-1 : 1;\n if (!dialog.data) dialog.data = {};\n dialog.data[selector] = clamp(value);\n button.querySelector('label').innerHTML = dialog.data[selector];\n\n event.target.closest('.dialog-form').querySelector('button[type=\"submit\"]').disabled = !adding || currentTotal < (nrMatches-1);\n \n };\n hopeButton.addEventListener('click', event => updateFunc(event, 'hope', true, x => Math.min(x, nrMatches)));\n hopeButton.addEventListener('contextmenu', event => updateFunc(event, 'hope', false, x => Math.max(x, 0)));\n stressButton.addEventListener('click', event => updateFunc(event, 'stress', true, x => Math.min(x, nrMatches)));\n stressButton.addEventListener('contextmenu', event => updateFunc(event, 'stress', false, x => Math.max(x, 0)));\n },\n ok: { callback: (_event, _result, dialog) => {\n const hope = dialog.data.hope ?? 0;\n const stress = dialog.data.stress ?? 0;\n if (!hope && !stress) return;\n\n /* Return resource update according to choices */\n const hopeUpdate = hope ? { key: 'hope', value: hope, total: -hope, enabled: true } : null;\n const stressUpdate = stress ? { key: 'stress', value: -stress, total: stress, enabled: true } : null;\n return { updates: [hopeUpdate, stressUpdate].filter(x => x) };\n }}\n});\n\nreturn result;"
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}
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]
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}
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@ -69,29 +69,6 @@
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background: light-dark(@dark-blue-40, @golden-40);
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}
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}
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.tag-team-controller {
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display: flex;
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align-items: center;
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border-radius: 5px;
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width: fit-content;
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gap: 5px;
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cursor: pointer;
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padding: 5px;
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background: light-dark(@dark-blue-10, @golden-10);
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color: light-dark(@dark-blue, @golden);
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.label {
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font-style: normal;
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font-weight: 400;
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font-size: var(--font-size-14);
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line-height: 17px;
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}
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&.selected {
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background: light-dark(@dark-blue-40, @golden-40);
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}
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}
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}
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.roll-dialog-container {
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@ -8,10 +8,4 @@
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</div>
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{{/if}}
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</div>
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{{#if (and @root.hasRoll @root.activeTagTeamRoll)}}
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<div class="tag-team-controller {{#if @root.tagTeamSelected}}selected{{/if}}" data-action="toggleTagTeamRoll">
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<span><i class="{{ifThen @root.tagTeamSelected "fa-solid" "fa-regular"}} fa-circle"></i></span>
|
||||
<span class="label">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.title"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</header>
|
||||
Loading…
Add table
Add a link
Reference in a new issue