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[Feature] DeathMove Condition Improvement (#1562)
* Added DeathMove condition and automated changing to the correct condition depending on the result of death moves * . * Update module/data/settings/Automation.mjs Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> * Update lang/en.json Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com> * Fixed DefeatedCondition localizations --------- Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
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7 changed files with 60 additions and 15 deletions
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lang/en.json
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lang/en.json
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@ -973,6 +973,10 @@
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"outsideRange": "Outside Range"
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},
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"Condition": {
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"deathMove": {
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"name": "Death Move",
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"description": "The character is about to make a Death Move"
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},
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"dead": {
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"name": "Dead",
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"description": "The character is dead"
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@ -2435,7 +2439,11 @@
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"overlay": { "label": "Overlay Effect" },
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"characterDefault": { "label": "Character Default Defeated Status" },
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"adversaryDefault": { "label": "Adversary Default Defeated Status" },
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"companionDefault": { "label": "Companion Default Defeated Status" }
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"companionDefault": { "label": "Companion Default Defeated Status" },
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"deathMove": { "label": "Death Move" },
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"dead": { "label": "Dead" },
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"defeated": { "label": "Defeated" },
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"unconscious": { "label": "Unconscious" }
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},
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"hopeFear": {
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"label": "Hope & Fear",
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