[Feature] DeathMove Condition Improvement (#1562)

* Added DeathMove condition and automated changing to the correct condition depending on the result of death moves

* .

* Update module/data/settings/Automation.mjs

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>

* Update lang/en.json

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>

* Fixed DefeatedCondition localizations

---------

Co-authored-by: Chris Ryan <73275196+chrisryan10@users.noreply.github.com>
This commit is contained in:
WBHarry 2026-01-20 11:03:52 +01:00 committed by GitHub
parent 77bac647a8
commit cc998bffa7
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7 changed files with 60 additions and 15 deletions

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@ -973,6 +973,10 @@
"outsideRange": "Outside Range"
},
"Condition": {
"deathMove": {
"name": "Death Move",
"description": "The character is about to make a Death Move"
},
"dead": {
"name": "Dead",
"description": "The character is dead"
@ -2435,7 +2439,11 @@
"overlay": { "label": "Overlay Effect" },
"characterDefault": { "label": "Character Default Defeated Status" },
"adversaryDefault": { "label": "Adversary Default Defeated Status" },
"companionDefault": { "label": "Companion Default Defeated Status" }
"companionDefault": { "label": "Companion Default Defeated Status" },
"deathMove": { "label": "Death Move" },
"dead": { "label": "Dead" },
"defeated": { "label": "Defeated" },
"unconscious": { "label": "Unconscious" }
},
"hopeFear": {
"label": "Hope & Fear",