[Feature] Redesign group roll dialog (#1824)

* Redesign group roll dialog

* Style and restore aid modifiers

* Move successful buttons to inner result

* Localize and finish dialog

* Remove empty line

* Fix error and remove old styles

* Make icon pop a tiny bit better

* Fix advantage/disadvantage
This commit is contained in:
Carlos Fernandez 2026-04-26 04:43:10 -04:00 committed by GitHub
parent 6d09c5504d
commit cc822856e5
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
22 changed files with 640 additions and 795 deletions

View file

@ -3,7 +3,7 @@ var gulp = require('gulp');
var less = require('gulp-less'); var less = require('gulp-less');
gulp.task('less', function (cb) { gulp.task('less', function (cb) {
gulp.src('styles/daggerheart.less').pipe(less()).pipe(gulp.dest('styles')); gulp.src('styles/daggerheart.less').pipe(less()).on('error', console.error.bind(console)).pipe(gulp.dest('styles'));
cb(); cb();
}); });

View file

@ -758,15 +758,20 @@
} }
}, },
"GroupRollSelect": { "GroupRollSelect": {
"title": "Group Roll", "cancelConfirmText": "Are you sure you want to cancel the Group Roll? This will close it for all other players too.",
"aidingCharacters": "Aiding Characters", "cancelConfirmTitle": "Cancel Group Roll",
"initializationTitle": "Character Selection",
"finishGroupRoll": "Finish Group Roll",
"leader": "Leader", "leader": "Leader",
"leaderRoll": "Leader Roll", "leaderRoll": "Leader Roll",
"members": "Members",
"openDialogForAll": "Open Dialog For All", "openDialogForAll": "Open Dialog For All",
"removeRoll": "Remove Roll",
"resultsHint": "Results will appear when characters roll",
"selectLeaderHint": "Select one Character to be the leader",
"selectParticipantsHint": "Select one Character to be the leader",
"startGroupRoll": "Start Group Roll", "startGroupRoll": "Start Group Roll",
"finishGroupRoll": "Finish Group Roll", "title": "Group Roll"
"cancelConfirmTitle": "Cancel Group Roll",
"cancelConfirmText": "Are you sure you want to cancel the Group Roll? This will close it for all other players too."
}, },
"TokenConfig": { "TokenConfig": {
"actorSizeUsed": "Actor size is set, determining the dimensions" "actorSizeUsed": "Actor size is set, determining the dimensions"

View file

@ -37,17 +37,17 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
tag: 'form', tag: 'form',
id: 'GroupRollDialog', id: 'GroupRollDialog',
classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll-dialog'], classes: ['daggerheart', 'views', 'dh-style', 'dialog', 'group-roll-dialog'],
position: { width: 550, height: 'auto' }, position: { width: 390, height: 'auto' },
window: {
icon: 'fa-solid fa-users'
},
actions: { actions: {
toggleSelectMember: this.#toggleSelectMember, toggleSelectMember: this.#toggleSelectMember,
startGroupRoll: this.#startGroupRoll, startGroupRoll: this.#startGroupRoll,
makeRoll: this.#makeRoll, makeRoll: this.#makeRoll,
removeRoll: this.#removeRoll, removeRoll: this.#removeRoll,
rerollDice: this.#rerollDice, rerollDice: this.#rerollDice,
makeLeaderRoll: this.#makeLeaderRoll, markSuccessful: this.#markSuccessful,
removeLeaderRoll: this.#removeLeaderRoll,
rerollLeaderDice: this.#rerollLeaderDice,
markSuccessfull: this.#markSuccessfull,
cancelRoll: this.#onCancelRoll, cancelRoll: this.#onCancelRoll,
finishRoll: this.#finishRoll finishRoll: this.#finishRoll
}, },
@ -59,17 +59,21 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
id: 'initialization', id: 'initialization',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/initialization.hbs' template: 'systems/daggerheart/templates/dialogs/groupRollDialog/initialization.hbs'
}, },
main: {
id: 'main',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/main.hbs'
},
leader: { leader: {
id: 'leader', id: 'leader',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/leader.hbs' template: 'systems/daggerheart/templates/dialogs/groupRollDialog/parts/member.hbs'
}, },
groupRoll: { result: {
id: 'groupRoll', id: 'result',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRoll.hbs' template: 'systems/daggerheart/templates/dialogs/groupRollDialog/parts/result.hbs'
}, },
footer: { footer: {
id: 'footer', id: 'footer',
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/footer.hbs' template: 'systems/daggerheart/templates/dialogs/groupRollDialog/parts/footer.hbs'
} }
}; };
@ -89,40 +93,14 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
} }
_configureRenderParts(options) { _configureRenderParts(options) {
const { initialization, leader, groupRoll, footer } = super._configureRenderParts(options); const parts = super._configureRenderParts(options);
const augmentedParts = { initialization };
for (const memberKey of Object.keys(this.party.system.groupRoll.aidingCharacters)) { for (const memberKey of Object.keys(this.party.system.groupRoll.aidingCharacters)) {
augmentedParts[memberKey] = { parts[memberKey] = {
id: memberKey, id: memberKey,
template: 'systems/daggerheart/templates/dialogs/groupRollDialog/groupRollMember.hbs' template: 'systems/daggerheart/templates/dialogs/groupRollDialog/parts/member.hbs'
}; };
} }
return parts;
augmentedParts.leader = leader;
augmentedParts.groupRoll = groupRoll;
augmentedParts.footer = footer;
return augmentedParts;
}
/**@inheritdoc */
async _onRender(context, options) {
await super._onRender(context, options);
if (this.element.querySelector('.team-container')) return;
if (this.tabGroups.application !== this.constructor.PARTS.initialization.id) {
const initializationPart = this.element.querySelector('.initialization-container');
initializationPart.insertAdjacentHTML('afterend', '<div class="team-container"></div>');
initializationPart.insertAdjacentHTML(
'afterend',
`<div class="section-title">${game.i18n.localize('DAGGERHEART.APPLICATIONS.GroupRollSelect.aidingCharacters')}</div>`
);
const teamContainer = this.element.querySelector('.team-container');
for (const memberContainer of this.element.querySelectorAll('.team-member-container'))
teamContainer.appendChild(memberContainer);
}
} }
async _prepareContext(_options) { async _prepareContext(_options) {
@ -134,6 +112,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
context.data = this.party.system.groupRoll; context.data = this.party.system.groupRoll;
context.traitOptions = CONFIG.DH.ACTOR.abilities; context.traitOptions = CONFIG.DH.ACTOR.abilities;
context.members = {}; context.members = {};
context.aidKeys = Object.keys(this.party.system.groupRoll.aidingCharacters);
context.allHaveRolled = Object.keys(context.data.participants).every(key => { context.allHaveRolled = Object.keys(context.data.participants).every(key => {
const data = context.data.participants[key]; const data = context.data.participants[key];
return Boolean(data.rollData); return Boolean(data.rollData);
@ -145,6 +124,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
async _preparePartContext(partId, context, options) { async _preparePartContext(partId, context, options) {
const partContext = await super._preparePartContext(partId, context, options); const partContext = await super._preparePartContext(partId, context, options);
partContext.partId = partId; partContext.partId = partId;
partContext.leader = this.getRollCharacterData(this.party.system.groupRoll.leader);
switch (partId) { switch (partId) {
case 'initialization': case 'initialization':
@ -162,19 +142,14 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
partContext.canStartGroupRoll = selectedMembers.length > 1 && this.leader?.memberId; partContext.canStartGroupRoll = selectedMembers.length > 1 && this.leader?.memberId;
partContext.openForAllPlayers = this.openForAllPlayers; partContext.openForAllPlayers = this.openForAllPlayers;
break; break;
case 'leader': case 'result':
partContext.leader = this.getRollCharacterData(this.party.system.groupRoll.leader);
break;
case 'groupRoll':
const leader = this.party.system.groupRoll.leader; const leader = this.party.system.groupRoll.leader;
partContext.hasRolled = partContext.hasRolled =
leader?.rollData || leader?.rollData ||
Object.values(this.party.system.groupRoll?.aidingCharacters ?? {}).some( Object.values(this.party.system.groupRoll?.aidingCharacters ?? {}).some(x => x.successful !== null);
x => x.successfull !== null
);
const { modifierTotal, modifiers } = Object.values(this.party.system.groupRoll.aidingCharacters).reduce( const { modifierTotal, modifiers } = Object.values(this.party.system.groupRoll.aidingCharacters).reduce(
(acc, curr) => { (acc, curr) => {
const modifier = curr.successfull === true ? 1 : curr.successfull === false ? -1 : null; const modifier = curr.successful === true ? 1 : curr.successful === false ? -1 : null;
if (modifier) { if (modifier) {
acc.modifierTotal += modifier; acc.modifierTotal += modifier;
acc.modifiers.push(modifier); acc.modifiers.push(modifier);
@ -200,7 +175,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
case 'footer': case 'footer':
partContext.canFinishRoll = partContext.canFinishRoll =
Boolean(this.party.system.groupRoll.leader?.rollData) && Boolean(this.party.system.groupRoll.leader?.rollData) &&
Object.values(this.party.system.groupRoll.aidingCharacters).every(x => x.successfull !== null); Object.values(this.party.system.groupRoll.aidingCharacters).every(x => x.successful !== null);
break; break;
} }
@ -216,20 +191,42 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
if (!data) return {}; if (!data) return {};
const actor = game.actors.get(data.id); const actor = game.actors.get(data.id);
const isLeader = data === this.party.system.groupRoll.leader;
const roll = data.roll;
const withTypeSuffix = !roll ? null : roll.isCritical ? 'criticalShort' : roll.withHope ? 'hope' : 'fear';
const thing = withTypeSuffix ? _loc(`DAGGERHEART.GENERAL.${withTypeSuffix}`) : null;
return { return {
...data, ...data,
type: isLeader ? 'leader' : 'aid',
basePath: isLeader ? 'system.groupRoll.leader' : `system.groupRoll.aidingCharacters.${data.id}`,
rollChoiceLabel: _loc(CONFIG.DH.ACTOR.abilities[data.rollChoice]?.label),
roll: data.roll, roll: data.roll,
isEditable: actor.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER), isEditable: actor?.testUserPermission(game.user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER),
key: partId, key: partId,
readyToRoll: Boolean(data.rollChoice), readyToRoll: Boolean(data.rollChoice),
hasRolled: Boolean(data.rollData) hasRolled: Boolean(data.rollData),
modifier: data.successful ? 1 : data.successful === false ? -1 : 0,
withLabelShort: thing ? _loc('DAGGERHEART.GENERAL.withThing', { thing }) : null
}; };
} }
#getCharacterDataById(id) {
if (!id) return null;
const groupRoll = this.party.system.groupRoll;
if (id === 'leader' || id === groupRoll.leader?.id) {
return { data: groupRoll.leader, basePath: 'system.groupRoll.leader' };
} else if (id in groupRoll.aidingCharacters) {
return { data: groupRoll.aidingCharacters[id], basePath: `system.groupRoll.aidingCharacters.${id}` };
}
return null;
}
static async updateData(event, _, formData) { static async updateData(event, _, formData) {
const partyData = foundry.utils.expandObject(formData.object); const partyData = foundry.utils.expandObject(formData.object);
this.updatePartyData(partyData, this.getUpdatingParts(event.target)); this.updatePartyData(partyData, this.getUpdatingParts(event.target));
} }
@ -256,16 +253,16 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
} }
getUpdatingParts(target) { getUpdatingParts(target) {
const { initialization, leader, groupRoll, footer } = this.constructor.PARTS; const { initialization, leader, result, footer } = this.constructor.PARTS;
const isInitialization = this.tabGroups.application === initialization.id; const isInitialization = this.tabGroups.application === initialization.id;
const updatingMember = target.closest('.team-member-container')?.dataset?.memberKey; const updatingMember = target.closest('.member-roll-container.aid')?.dataset?.memberKey;
const updatingLeader = target.closest('.main-character-outer-container'); const updatingLeader = target.closest('.member-roll-container.leader');
return [ return [
...(isInitialization ? [initialization.id] : []), ...(isInitialization ? [initialization.id] : []),
...(updatingMember ? [updatingMember] : []), ...(updatingMember ? [updatingMember] : []),
...(updatingLeader ? [leader.id] : []), ...(updatingLeader ? [leader.id] : []),
...(!isInitialization ? [groupRoll.id, footer.id] : []) ...(!isInitialization ? [result.id, footer.id] : [])
]; ];
} }
@ -304,6 +301,9 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
static #toggleSelectMember(_, button) { static #toggleSelectMember(_, button) {
const member = this.partyMembers.find(x => x.id === button.dataset.id); const member = this.partyMembers.find(x => x.id === button.dataset.id);
member.selected = !member.selected; member.selected = !member.selected;
if (this.leader?.memberId === member.id) {
this.leader = null;
}
this.render(); this.render();
} }
@ -343,11 +343,14 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
} }
//#endregion //#endregion
async makeRoll(button, characterData, path) { /** @this GroupRollDialog */
const actor = game.actors.find(x => x.id === characterData.id); static async #makeRoll(_event, button) {
const member = button.closest('[data-member-key]').dataset.memberKey;
const { data, basePath } = this.#getCharacterDataById(member);
const actor = game.actors.find(x => x.id === data.id);
if (!actor) return; if (!actor) return;
const result = await actor.rollTrait(characterData.rollChoice, { const result = await actor.rollTrait(data.rollChoice, {
skips: { skips: {
createMessage: true, createMessage: true,
resources: true, resources: true,
@ -356,53 +359,40 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
}); });
if (!result) return; if (!result) return;
// todo: move logic to actor.rollTrait() or actor.diceRoll()
if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice }); if (!game.modules.get('dice-so-nice')?.active) foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
const rollData = result.messageRoll.toJSON(); const rollData = result.messageRoll.toJSON();
delete rollData.options.messageRoll; delete rollData.options.messageRoll;
this.updatePartyData( this.updatePartyData(
{ {
[path]: rollData [basePath]: { rollData, successful: null }
}, },
this.getUpdatingParts(button) this.getUpdatingParts(button)
); );
} }
static async #makeRoll(_event, button) { /** @this GroupRollDialog */
const { member } = button.dataset; static async #removeRoll(_event, button) {
const character = this.party.system.groupRoll.aidingCharacters[member]; const member = button.closest('[data-member-key]').dataset.memberKey;
this.makeRoll(button, character, `system.groupRoll.aidingCharacters.${member}.rollData`); const { basePath } = this.#getCharacterDataById(member);
}
static async #makeLeaderRoll(_event, button) {
const character = this.party.system.groupRoll.leader;
this.makeRoll(button, character, 'system.groupRoll.leader.rollData');
}
async removeRoll(button, path) {
this.updatePartyData( this.updatePartyData(
{ {
[path]: { [basePath]: {
rollData: null, rollData: null,
rollChoice: null, rollChoice: null,
selected: false, selected: false,
successfull: null successful: null
} }
}, },
this.getUpdatingParts(button) this.getUpdatingParts(button)
); );
} }
static async #removeRoll(_event, button) { /** @this GroupRollDialog */
this.removeRoll(button, `system.groupRoll.aidingCharacters.${button.dataset.member}`); static async #rerollDice(_, button) {
}
static async #removeLeaderRoll(_event, button) {
this.removeRoll(button, 'system.groupRoll.leader');
}
async rerollDice(button, data, path) {
const { diceType } = button.dataset; const { diceType } = button.dataset;
const { data, basePath } = this.#getCharacterDataById(button.dataset.member);
const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2; const dieIndex = diceType === 'hope' ? 0 : diceType === 'fear' ? 1 : 2;
const newRoll = game.system.api.dice.DualityRoll.fromData(data.rollData); const newRoll = game.system.api.dice.DualityRoll.fromData(data.rollData);
@ -416,31 +406,19 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
const rollData = newRoll.toJSON(); const rollData = newRoll.toJSON();
this.updatePartyData( this.updatePartyData(
{ {
[path]: rollData [`${basePath}.rollData`]: rollData
}, },
this.getUpdatingParts(button) this.getUpdatingParts(button)
); );
} }
static async #rerollDice(_, button) { static #markSuccessful(_event, button) {
const { member } = button.dataset; const memberKey = button.closest('[data-member-key]').dataset.memberKey;
this.rerollDice( const previousValue = this.party.system.groupRoll.aidingCharacters[memberKey].successful;
button, const newValue = Boolean(button.dataset.success === 'true');
this.party.system.groupRoll.aidingCharacters[member],
`system.groupRoll.aidingCharacters.${member}.rollData`
);
}
static async #rerollLeaderDice(_, button) {
this.rerollDice(button, this.party.system.groupRoll.leader, `system.groupRoll.leader.rollData`);
}
static #markSuccessfull(_event, button) {
const previousValue = this.party.system.groupRoll.aidingCharacters[button.dataset.member].successfull;
const newValue = Boolean(button.dataset.successfull === 'true');
this.updatePartyData( this.updatePartyData(
{ {
[`system.groupRoll.aidingCharacters.${button.dataset.member}.successfull`]: [`system.groupRoll.aidingCharacters.${memberKey}.successful`]:
previousValue === newValue ? null : newValue previousValue === newValue ? null : newValue
}, },
this.getUpdatingParts(button) this.getUpdatingParts(button)
@ -484,7 +462,7 @@ export default class GroupRollDialog extends HandlebarsApplicationMixin(Applicat
static async #finishRoll() { static async #finishRoll() {
const totalRoll = this.party.system.groupRoll.leader.roll; const totalRoll = this.party.system.groupRoll.leader.roll;
for (const character of Object.values(this.party.system.groupRoll.aidingCharacters)) { for (const character of Object.values(this.party.system.groupRoll.aidingCharacters)) {
totalRoll.terms.push(new foundry.dice.terms.OperatorTerm({ operator: character.successfull ? '+' : '-' })); totalRoll.terms.push(new foundry.dice.terms.OperatorTerm({ operator: character.successful ? '+' : '-' }));
totalRoll.terms.push(new foundry.dice.terms.NumericTerm({ number: 1 })); totalRoll.terms.push(new foundry.dice.terms.NumericTerm({ number: 1 }));
} }

View file

@ -30,7 +30,7 @@ export class CharacterData extends foundry.abstract.DataModel {
}), }),
rollData: new fields.JSONField({ nullable: true, initial: null }), rollData: new fields.JSONField({ nullable: true, initial: null }),
selected: new fields.BooleanField({ initial: false }), selected: new fields.BooleanField({ initial: false }),
successfull: new fields.BooleanField({ nullable: true, initial: null }) successful: new fields.BooleanField({ nullable: true, initial: null })
}; };
} }

View file

@ -0,0 +1,46 @@
h1 {
color: light-dark(@dark-blue, @golden);
font-family: var(--dh-font-subtitle);
font-size: var(--font-size-24);
text-align: center;
font-weight: 700;
}
header {
--bar-color: light-dark(@dark-blue, @golden);
color: light-dark(@dark, @beige);
display: flex;
justify-content: center;
align-items: center;
&:not(:first-child) {
margin-top: var(--spacer-8);
}
span {
padding: 0 10px;
}
&:before {
content: ' ';
flex: 1;
height: 1px;
background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, var(--bar-color) 100%);
}
&:after {
content: ' ';
flex: 1;
height: 1px;
background: linear-gradient(90deg, var(--bar-color) 0%, rgba(0, 0, 0, 0) 100%);
}
}
img.portrait {
border-radius: 50%;
border: none;
object-fit: cover;
object-position: center top;
width: 2.5rem;
height: 2.5rem;
}

View file

@ -0,0 +1,8 @@
.daggerheart.dialog.dh-style.views.group-roll-dialog {
.window-content {
@import "./_common.less";
}
}
@import "./initialization.less";
@import "./main.less";

View file

@ -1,62 +1,59 @@
.theme-light .daggerheart.dialog.dh-style.views.group-roll-dialog {
.initialization-container .members-container .member-container {
.member-name {
background-image: url('../assets/parchments/dh-parchment-light.png');
}
}
}
.daggerheart.dialog.dh-style.views.group-roll-dialog { .daggerheart.dialog.dh-style.views.group-roll-dialog {
.initialization-container { .initialization-container.active {
h2 { display: flex;
text-align: center; flex-direction: column;
} overflow: hidden;
.members-container {
display: grid;
grid-template-columns: 1fr 1fr 1fr 1fr;
gap: 8px;
.member-container {
position: relative;
display: flex;
justify-content: center;
&.inactive {
opacity: 0.4;
}
.member-name {
position: absolute;
padding: 0 2px;
border: 1px solid;
border-radius: 6px;
margin-top: 4px;
color: light-dark(@dark, @beige);
background-image: url('../assets/parchments/dh-parchment-dark.png');
text-align: center;
}
img {
border-radius: 6px;
border: 1px solid light-dark(@dark-blue, @golden);
}
}
}
.main-roll { .main-roll {
margin-top: 8px; display: flex;
display: grid; flex-direction: column;
grid-template-columns: 1fr 1fr; text-align: center;
gap: 8px; padding-bottom: 4px;
&.inactive { &.inactive {
opacity: 0.4; opacity: 0.4;
} }
} }
.hint {
color: var(--color-form-hint);
line-height: 1;
padding: var(--spacer-8) 0;
font-family: var(--dh-font-body);
font-size: var(--font-size-12);
font-weight: 300;
}
.members-container {
display: flex;
flex-direction: column;
gap: 8px;
overflow-y: auto;
.member-container {
display: flex;
position: relative;
justify-content: center;
height: unset;
padding: 4px 8px;
gap: var(--spacer-8);
flex: 0 0 auto;
&:not(.inactive) {
background: @golden-bg;
}
.name {
flex: 1;
color: light-dark(@dark, @beige);
font-weight: 500;
text-align: left;
}
}
}
footer { footer {
margin-top: 8px; margin-top: 12px;
display: flex; display: flex;
gap: 8px; gap: 8px;

View file

@ -1,35 +0,0 @@
.daggerheart.dialog.dh-style.views.group-roll-dialog {
.main-character-outer-container {
&.inactive {
opacity: 0.3;
pointer-events: none;
}
.main-character-container {
.character-info {
display: flex;
align-items: center;
justify-content: space-between;
width: 100%;
height: 64px;
img {
height: 64px;
border-radius: 6px;
border: 1px solid light-dark(@dark-blue, @golden);
}
.character-data {
padding-left: 0.75rem;
flex: 1;
height: 100%;
display: flex;
flex-direction: column;
justify-content: space-between;
text-align: left;
font-size: var(--font-size-18);
}
}
}
}
}

View file

@ -0,0 +1,273 @@
.daggerheart.dialog.dh-style.views.group-roll-dialog {
.group-roll.active {
display: flex;
flex-direction: column;
overflow: hidden;
a.roll-button {
&:hover {
text-shadow: none;
filter: drop-shadow(0 0 3px @golden-90);
}
}
.aiding-members {
display: flex;
flex-direction: column;
gap: 6px;
overflow-y: auto;
}
.item-tags {
gap: 6px;
.tag.failure,
.tag.success {
font-weight: 600;
justify-content: center;
min-width: 3ch;
}
.tag.success {
border-color: @green;
background: @green-10;
color: @green;
}
.tag.failure {
border-color: @red;
background: @red-10;
color: @red;
}
.tag {
padding-top: 0;
padding-bottom: 0;
line-height: 1.1875rem;
}
}
.with-result {
border-radius: 5px;
background: var(--duality-bg);
color: var(--color-light-2);
&.hope {
--duality-text-color: @golden;
--duality-bg: url(../assets/parchments/dh-parchment-hope.png);
}
&.fear {
--duality-text-color: @chat-blue;
--duality-bg: url(../assets/parchments/dh-parchment-fear.png);
}
&.critical {
--duality-text-color: @chat-purple;
--duality-bg: url(../assets/parchments/dh-parchment-critical.png);
}
.duality-label {
font-family: var(--dh-font-subtitle);
color: var(--duality-text-color);
font-weight: 700;
}
}
.member-roll-container {
display: flex;
align-items: center;
justify-content: space-between;
gap: 8px;
min-height: 3.375rem;
&.inactive {
pointer-events: none;
}
.name-area {
display: flex;
flex-direction: column;
flex: 1;
justify-content: center;
.name {
font-weight: 500;
}
.trait {
display: flex;
align-items: center;
gap: 6px;
select {
--input-height: 2em;
width: auto;
}
}
.item-tags {
align-items: stretch;
}
}
.buttons {
display: flex;
flex-direction: row;
button {
--button-text-color: var(--color-text-primary);
--button-size: 1.5em;
padding: 0 var(--spacer-4);
img {
width: 100%;
height: 100%;
object-fit: contain;
}
}
}
a.roll-button.initial-roll {
width: 1.875rem;
height: 1.875rem;
margin-right: 2px; /** makes hover look a bit nicer */
}
.with-result {
display: flex;
justify-content: end;
align-items: center;
gap: 6px;
.roll-data {
display: flex;
flex-direction: column;
align-items: end;
justify-content: center;
padding: 0 4px;
min-height: 3rem;
.duality-label {
font-size: var(--font-size-15);
.unused-damage {
text-decoration: line-through;
}
.with {
font-size: var(--font-size-10);
}
}
.roll-dice-container {
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: 2px;
.roll-dice {
position: relative;
display: flex;
align-items: center;
justify-content: center;
.dice-label {
position: absolute;
color: white;
font-size: 1rem;
paint-order: stroke fill;
-webkit-text-stroke: 2px black;
}
img {
height: 1.3125rem;
}
}
.roll-operator {
font-size: var(--font-size-18);
padding: 0 1px;
}
.roll-value {
font-size: var(--font-size-16);
padding: 0 1px;
}
}
}
.buttons {
flex-direction: column;
button {
color: var(--medium-red);
&[data-success=true] {
color: var(--green);
}
&.active {
text-shadow: 0 0 1px light-dark(@dark-80, @beige-80);
}
&.inactive {
opacity: 0.35;
}
}
}
}
}
}
.group-roll-results {
display: flex;
flex-direction: column;
align-items: stretch;
gap: 4px;
font-size: var(--font-size-12);
padding: 6px 12px;
margin-top: 8px;
&.empty {
color: light-dark(@dark-blue-90, @beige-80);
border-radius: 3px;
justify-content: center;
border: 1px dashed light-dark(@dark-blue-90, @beige-80);
text-align: center;
height: 3.25rem;
font-family: @font-body;
}
.row {
display: flex;
align-items: center;
justify-content: space-between;
}
.divider {
height: 1px;
background-image: linear-gradient(90deg, transparent 0%, var(--duality-text-color) 50%, transparent 100%);
margin-block: var(--spacer-4);
}
.modifiers .item-tags {
min-height: calc(2px + 1.1875rem);
}
.total {
.label {
font-size: var(--font-size-14);
}
.duality-label {
display: flex;
align-items: center;
gap: var(--spacer-4);
.value {
font-size: 20px;
}
}
}
}
.finish-container {
margin-top: 16px;
gap: 16px;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
.finish-button {
grid-column: span 2;
}
}
}

View file

@ -1,265 +0,0 @@
.daggerheart.dialog.dh-style.views.group-roll-dialog {
.team-container {
display: grid;
grid-template-columns: 1fr 1fr;
gap: 16px;
margin-bottom: 16px;
.team-member-container {
display: flex;
flex-direction: column;
justify-content: space-between;
gap: 8px;
flex: 1;
&.inactive {
opacity: 0.3;
pointer-events: none;
}
.data-container {
display: flex;
flex-direction: column;
gap: 8px;
width: 100%;
}
.member-info {
display: flex;
align-items: start;
width: 100%;
img {
height: 64px;
border-radius: 6px;
border: 1px solid light-dark(@dark-blue, @golden);
}
.member-data {
padding-left: 0.75rem;
flex: 1;
height: 100%;
display: flex;
flex-direction: column;
justify-content: space-between;
text-align: left;
font-size: var(--font-size-18);
}
}
}
}
.roll-container {
display: flex;
flex-direction: column;
}
.roll-title {
font-size: var(--font-size-20);
font-weight: bold;
color: light-dark(@dark-blue, @golden);
text-align: center;
display: flex;
align-items: center;
gap: 8px;
&.hope,
&.fear,
&.critical {
color: var(--text-color);
}
&.hope {
--text-color: @golden;
}
&.fear {
--text-color: @chat-blue;
}
&.critical {
--text-color: @chat-purple;
}
&::before,
&::after {
color: var(--text-color);
content: '';
flex: 1;
height: 2px;
}
&::before {
background: linear-gradient(90deg, rgba(0, 0, 0, 0) 0%, light-dark(@dark-blue, @golden) 100%);
}
&::after {
background: linear-gradient(90deg, light-dark(@dark-blue, @golden) 0%, rgba(0, 0, 0, 0) 100%);
}
}
.roll-tools {
display: flex;
gap: 4px;
align-items: center;
img {
height: 16px;
}
a {
display: flex;
font-size: 16px;
&:hover {
text-shadow: none;
filter: drop-shadow(0 0 8px var(--golden));
}
}
}
.roll-data {
display: flex;
flex-direction: column;
align-items: center;
gap: 4px;
&.hope {
--text-color: @golden;
--bg-color: @golden-40;
}
&.fear {
--text-color: @chat-blue;
--bg-color: @chat-blue-40;
}
&.critical {
--text-color: @chat-purple;
--bg-color: @chat-purple-40;
}
.duality-label {
color: var(--text-color);
font-size: var(--font-size-20);
font-weight: bold;
text-align: center;
.unused-damage {
text-decoration: line-through;
}
}
.roll-dice-container {
display: flex;
align-items: center;
justify-content: center;
flex-wrap: wrap;
gap: 8px;
.roll-dice {
position: relative;
display: flex;
align-items: center;
justify-content: center;
.dice-label {
position: absolute;
color: white;
font-size: 1rem;
paint-order: stroke fill;
-webkit-text-stroke: 2px black;
}
img {
height: 32px;
}
}
.roll-operator {
font-size: var(--font-size-24);
}
.roll-value {
font-size: 18px;
}
}
.roll-total {
background: var(--bg-color);
color: var(--text-color);
border-radius: 4px;
padding: 3px;
}
}
.roll-success-container {
display: flex;
align-items: center;
justify-content: space-around;
.roll-success-tools {
display: flex;
align-items: center;
gap: 4px;
color: light-dark(@dark-blue, @golden);
i {
font-size: 24px;
}
}
.roll-success-modifier {
display: flex;
align-items: center;
justify-content: right;
gap: 2px;
font-size: var(--font-size-20);
padding: 0px 4px;
&.success {
background: @green-10;
color: @green;
}
&.failure {
background: @red-10;
color: @red;
}
}
}
.section-title {
font-size: var(--font-size-18);
font-weight: bold;
}
.group-roll-results {
display: flex;
flex-direction: column;
align-items: center;
gap: 4px;
font-size: var(--font-size-20);
.group-roll-container {
display: flex;
align-items: center;
gap: 2px;
}
}
.finish-container {
margin-top: 16px;
gap: 16px;
display: grid;
grid-template-columns: 1fr 1fr 1fr;
.finish-button {
grid-column: span 2;
}
}
.hint {
text-align: center;
}
}

View file

@ -1,50 +0,0 @@
@import '../../utils/colors.less';
.application.daggerheart.group-roll {
fieldset.one-column {
min-width: 500px;
margin-bottom: 10px;
}
.actor-item {
display: flex;
align-items: center;
gap: 15px;
width: 100%;
img {
height: 40px;
width: 40px;
border-radius: 50%;
object-fit: cover;
}
.actor-info {
display: flex;
flex-direction: column;
gap: 10px;
.actor-check-info {
display: flex;
gap: 10px;
.form-fields {
display: flex;
gap: 5px;
align-items: center;
input {
max-width: 40px;
text-align: center;
}
}
}
}
.controls {
margin-left: auto;
}
}
.tooltip-container {
width: 100%;
}
}

View file

@ -31,14 +31,10 @@
@import './reroll-dialog/sheet.less'; @import './reroll-dialog/sheet.less';
@import './group-roll/group-roll.less';
@import './tag-team-dialog/initialization.less'; @import './tag-team-dialog/initialization.less';
@import './tag-team-dialog/sheet.less'; @import './tag-team-dialog/sheet.less';
@import './group-roll-dialog/initialization.less'; @import './group-roll-dialog/index.less';
@import './group-roll-dialog/leader.less';
@import './group-roll-dialog/sheet.less';
@import './image-select/sheet.less'; @import './image-select/sheet.less';

View file

@ -100,7 +100,7 @@
scrollbar-color: light-dark(@dark-blue, @golden) transparent; scrollbar-color: light-dark(@dark-blue, @golden) transparent;
} }
button { button:where(:not(.plain)) {
background: light-dark(transparent, @golden); background: light-dark(transparent, @golden);
border: 1px solid light-dark(@dark-blue, @dark-blue); border: 1px solid light-dark(@dark-blue, @dark-blue);
color: light-dark(@dark-blue, @dark-blue); color: light-dark(@dark-blue, @dark-blue);

View file

@ -1,84 +0,0 @@
<div class="group-roll">
<header class="dialog-header">
<h1>{{localize "DAGGERHEART.UI.Chat.groupRoll.title"}}</h1>
</header>
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.UI.Chat.groupRoll.leader"}}</legend>
{{#unless leader.actor}}
<input type="text" class="leader-change-input" />
<div class="drag-area">
<span>{{localize "DAGGERHEART.UI.Chat.groupRoll.selectLeader"}}</span>
</div>
{{else}}
<div class="actor-item">
<img src="{{leader.actor.img}}" alt="{{leader.actor.name}}">
<div class="actor-info">
<span class="actor-name">{{leader.actor.name}}</span>
<div class="actor-check-info">
<div class="form-fields">
<label>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</label>
<select name="actorLeader.trait">
{{selectOptions traitList selected=leader.trait labelAttr="label" valueAttr="id" localize=true }}
</select>
</div>
{{!-- Not used yet --}}
{{!-- <div class="form-fields">
<label>{{localize "DAGGERHEART.GENERAL.difficulty"}}</label>
<input type="number" name="actorLeader.difficulty" value="{{leader.difficulty}}" data-dtype="Number">
</div> --}}
</div>
</div>
<div class="controls">
<a data-action="removeLeader" data-leader-uuid="{{leader.actor.uuid}}">
<i class="fa-solid fa-trash"></i>
</a>
</div>
</div>
{{/unless}}
</fieldset>
<fieldset class="one-column">
<legend>{{localize "DAGGERHEART.UI.Chat.groupRoll.partyTeam"}}</legend>
<span class="tooltip-container" {{#if allSelected}}data-tooltip="{{localize "DAGGERHEART.UI.Chat.groupRoll.wholePartySelected"}}"{{/if}}>
<input type="text" class="team-push-input" {{disabled @root.allSelected}}/>
</span>
{{#if (gt this.members.length 0)}}
{{#each members as |member index|}}
<div class="actor-item">
<img src="{{member.actor.img}}" alt="{{member.actor.name}}">
<div class="actor-info">
<span class="actor-name">{{member.actor.name}}</span>
<div class="actor-check-info">
<div class="form-fields">
<label>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</label>
<select name="{{concat "actorsMembers." index ".trait"}}">
{{selectOptions @root.traitList selected=member.trait labelAttr="label" valueAttr="id" localize=true }}
</select>
</div>
{{!-- Not used yet --}}
{{!-- <div class="form-fields">
<label>{{localize "DAGGERHEART.GENERAL.difficulty"}}</label>
<input type="number" name="{{concat "actorsMembers." index ".difficulty"}}" value="{{member.difficulty}}" data-dtype="Number">
</div> --}}
</div>
</div>
<div class="controls">
<a data-action="removeMember" data-member-uuid="{{member.actor.uuid}}">
<i class="fa-solid fa-trash"></i>
</a>
</div>
</div>
{{/each}}
{{/if}}
{{#unless allSelected}}
<div class="drag-area">
<span>{{localize "DAGGERHEART.UI.Chat.groupRoll.selectMember"}}</span>
</div>
{{/unless}}
</fieldset>
<button class="submit-btn" data-action="roll" {{disabled @root.rollDisabled}}>
<i class="fa-solid fa-dice"></i>
<span>{{localize "DAGGERHEART.GENERAL.roll"}}</span>
</button>
</div>

View file

@ -1,20 +0,0 @@
<section class="tab {{#if tabs.groupRoll.active}} active{{/if}}" data-group="{{tabs.groupRoll.group}}" data-tab="{{tabs.groupRoll.id}}">
<fieldset>
<legend>{{localize "DAGGERHEART.GENERAL.result.single"}}</legend>
<div class="group-roll-results">
{{#if hasRolled}}<span class="roll-title {{groupRoll.totalDualityClass}}">{{groupRoll.total}} {{groupRoll.totalLabel}}</span>{{/if}}
<div class="group-roll-container">
<span>{{#if groupRoll.leaderTotal includeZero=true}}{{groupRoll.leaderTotal}}{{else}}{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leaderRoll"}}{{/if}}</span>
{{#each groupRoll.modifiers as |modifier|}}
<span>{{#if (gte modifier 0)}}+{{else}}-{{/if}}</span>
<span>{{positive modifier}}</span>
{{/each}}
{{#unless groupRoll.modifiers.length}}
<span>+</span>
<span>{{localize "DAGGERHEART.GENERAL.Modifier.plural"}}</span>
{{/unless}}
</div>
</div>
</fieldset>
</section>

View file

@ -1,85 +0,0 @@
{{#with (lookup members partId)}}
<fieldset class="team-member-container {{#if @root.allHaveRolled}}select-padding{{/if}} {{#unless isEditable}}inactive{{/unless}}" data-member-key="{{@root.partId}}">
<div class="data-container">
<div class="member-info">
<img src="{{img}}" />
<div class="member-data">
<span class="member-name">{{name}}</span>
<div class="roll-setup">
<div class="form-group">
<div class="form-fields">
{{!-- <label>{{localize "DAGGERHEART.GENERAL.Trait.single"}}</label> --}}
<select name="{{concat "system.groupRoll.aidingCharacters." @root.partId ".rollChoice"}}" {{#if hasRolled}}disabled{{/if}}>
{{selectOptions ../traitOptions selected=rollChoice localize=true}}
</select>
</div>
</div>
</div>
</div>
</div>
{{#if readyToRoll}}
<div class="roll-container">
<span class="roll-title">
{{localize "DAGGERHEART.GENERAL.roll"}}
<div class="roll-tools">
<a class="roll-button" data-action="makeRoll" data-member="{{@root.partId}}">
<img src="systems/daggerheart/assets/icons/dice/hope/d12.svg" />
</a>
{{#if hasRolled}}
<a class="delete-button" data-action="removeRoll" data-member="{{@root.partId}}">
<i class="fa-solid fa-trash"></i>
</a>
{{/if}}
</div>
</span>
{{#if roll}}
<div class="roll-data {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
<div class="duality-label">{{roll.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
<span class="dice-label">{{roll.dHope.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
</a>
<span class="roll-operator">+</span>
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
<span class="dice-label">{{roll.dFear.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
</a>
{{#if roll.advantage.type}}
<span class="roll-operator">{{#if (eq roll.advantage.type 1)}}+{{else}}-{{/if}}</span>
<span class="roll-dice">
<span class="dice-label">{{roll.advantage.value}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq roll.advantage.type 1) "adv/" "disadv/") roll.advantage.dice ".svg"}}" />
</span>
{{/if}}
<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive roll.modifierTotal}}</span>
</div>
</div>
{{else}}
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
{{/if}}
</div>
{{/if}}
{{#if hasRolled}}
<div class="roll-success-container">
{{#if ../isGM}}
<div class="roll-success-tools">
<a data-action="markSuccessfull" data-member="{{@root.partId}}" data-successfull="true">
<i class="{{#if successfull}}fa-solid{{else}}fa-regular{{/if}} fa-circle-check"></i>
</a>
<a data-action="markSuccessfull" data-member="{{@root.partId}}">
<i class="{{#unless successfull}}fa-solid{{else}}fa-regular{{/unless}} fa-circle-xmark"></i>
</a>
</div>
{{/if}}
<div class="roll-success-modifier {{#if successfull}}success{{else if (not (isNullish successfull))}}failure{{/if}}">
{{localize "DAGGERHEART.GENERAL.Modifier.single"}}{{#if successfull}} + 1{{else if (isNullish successfull)}} + ?{{else}} - 1{{/if}}
</div>
</div>
{{/if}}
</div>
</fieldset>
{{/with}}

View file

@ -1,32 +1,43 @@
<section class="initialization-container tab {{#if tabs.initialization.active}} active{{/if}}" data-group="{{tabs.initialization.group}}" data-tab="{{tabs.initialization.id}}"> <section class="initialization-container tab {{#if tabs.initialization.active}} active{{/if}}" data-group="{{tabs.initialization.group}}" data-tab="{{tabs.initialization.id}}">
<h1>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.initializationTitle"}}</h1>
<header><span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leader"}}</span></header>
<section class="main-roll {{#if selectedLeaderDisabled}}inactive{{/if}}">
<div class="hint">{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.selectLeaderHint"}}</div>
<select class="main-character-field" {{#if selectedLeaderDisabled}}disabled{{/if}}>
{{selectOptions selectedLeaderOptions selected=selectedLeader.memberId blank="" }}
</select>
</section>
<header><span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.members"}}</span></header>
<div class="hint">{{"DAGGERHEART.APPLICATIONS.GroupRollSelect.selectParticipantsHint"}}</div>
<div class="members-container"> <div class="members-container">
{{#each memberSelection as |member|}} {{#each memberSelection as |member|}}
<a <button
class="member-container {{#unless member.selected}}inactive {{#if ../allselected}}locked{{/if}}{{/unless}}" class="plain member-container {{#unless member.selected}}inactive {{#if ../allselected}}locked{{/if}}{{/unless}}"
data-action="toggleSelectMember" data-id="{{member.id}}" {{#if (and (not member.selected) ../allSelected)}}disabled{{/if}} data-action="toggleSelectMember"
data-id="{{member.id}}"
{{#if (and (not member.selected) ../allSelected)}}disabled{{/if}}
> >
<span class="member-name">{{member.name}}</span> <img class="portrait" src="{{member.img}}" />
<img src="{{member.img}}" /> <span class="name">
</a> {{member.name}}
{{#if (eq @root.selectedLeader.memberId member.id)}}
<i class="fa-solid fa-crown" inert></i>
{{/if}}
</span>
<input type="checkbox" {{#if member.selected}}checked{{/if}} />
</button>
{{/each}} {{/each}}
</div> </div>
<div class="main-roll {{#if selectedLeaderDisabled}}inactive{{/if}}">
<div class="form-group">
<label>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leader"}}</label>
<div class="form-fields">
<select class="main-character-field" {{#if selectedLeaderDisabled}}disabled{{/if}}>
{{selectOptions selectedLeaderOptions selected=selectedLeader.memberId blank="" }}
</select>
</div>
</div>
</div>
<footer> <footer>
<button type="button" data-action="startGroupRoll" {{#unless canStartGroupRoll}}disabled{{/unless}}>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.startGroupRoll"}} <i class="fa-solid fa-arrow-right-long"></i></button>
<div class="finish-tools {{#unless canStartGroupRoll}}inactive{{/unless}}"> <div class="finish-tools {{#unless canStartGroupRoll}}inactive{{/unless}}">
<span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.openDialogForAll"}}</span> <span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.openDialogForAll"}}</span>
<input type="checkbox" class="openforall-field" {{#unless canStartGroupRoll}}disabled{{/unless}} {{checked openForAllPlayers}} /> <input type="checkbox" class="openforall-field" {{#unless canStartGroupRoll}}disabled{{/unless}} {{checked openForAllPlayers}} />
</div> </div>
<button type="button" data-action="startGroupRoll" {{#unless canStartGroupRoll}}disabled{{/unless}}>
<i class="fa-solid fa-arrow-right-long" inert></i>
{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.startGroupRoll"}}
</button>
</footer> </footer>
</section> </section>

View file

@ -1,73 +0,0 @@
<section class="tab {{#if tabs.groupRoll.active}} active{{/if}}" data-group="{{tabs.groupRoll.group}}" data-tab="{{tabs.groupRoll.id}}">
{{#with leader}}
<div class="main-character-outer-container {{#unless isEditable}}inactive{{/unless}}">
<div class="section-title">{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leader"}}</div>
<fieldset>
<div class="main-character-container">
<div class="character-info">
<img src="{{img}}" />
<div class="character-data">
<span>{{name}}</span>
<div class="roll-setup">
<div class="form-group">
<div class="form-fields">
<select name="system.groupRoll.leader.rollChoice" {{#if hasRolled}}disabled{{/if}}>
{{selectOptions ../traitOptions selected=rollChoice localize=true}}
</select>
</div>
</div>
</div>
</div>
</div>
</div>
{{#if readyToRoll}}
<div class="roll-container">
<span class="roll-title">
{{localize "DAGGERHEART.GENERAL.roll"}}
<div class="roll-tools">
<a class="roll-button" data-action="makeLeaderRoll">
<img src="systems/daggerheart/assets/icons/dice/hope/d12.svg" />
</a>
{{#if hasRolled}}
<a class="delete-button" data-action="removeLeaderRoll">
<i class="fa-solid fa-trash"></i>
</a>
{{/if}}
</div>
</span>
{{#if roll}}
<div class="roll-data {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
<div class="duality-label">{{roll.total}} {{localize "DAGGERHEART.GENERAL.withThing" thing=roll.totalLabel}}</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollLeaderDice" data-dice-type="hope">
<span class="dice-label">{{roll.dHope.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
</a>
<span class="roll-operator">+</span>
<a class="roll-dice" data-action="rerollLeaderDice" data-dice-type="fear">
<span class="dice-label">{{roll.dFear.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
</a>
{{#if roll.advantage.type}}
<span class="roll-operator">{{#if (eq roll.advantage.type 1)}}+{{else}}-{{/if}}</span>
<span class="roll-dice">
<span class="dice-label">{{roll.advantage.value}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/" (ifThen (eq roll.advantage.type 1) "adv/" "disadv/") roll.advantage.dice ".svg"}}" />
</span>
{{/if}}
<span class="roll-operator">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive roll.modifierTotal}}</span>
</div>
</div>
{{else}}
<span class="hint">{{localize "DAGGERHEART.APPLICATIONS.TagTeamSelect.makeYourRoll"}}</span>
{{/if}}
</div>
{{/if}}
</fieldset>
</div>
{{/with}}
</section>

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@ -0,0 +1,15 @@
<section class="group-roll tab {{#if tabs.groupRoll.active}} active{{/if}}" data-group="{{tabs.groupRoll.group}}" data-tab="{{tabs.groupRoll.id}}">
<h1>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.title"}}</h1>
<header><span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.members"}}</span></header>
<div class="aiding-members">
{{#each aidKeys as |key|}}
<div data-application-part="{{key}}"></div>
{{/each}}
</div>
<header><span>{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leader"}}</span></header>
<div data-application-part="leader"></div>
<header><span>{{localize "DAGGERHEART.GENERAL.result.single"}}</span></header>
<div data-application-part="result"></div>
<div data-application-part="footer"></div>
</section>

View file

@ -1,6 +1,9 @@
<section class="tab {{#if tabs.groupRoll.active}} active{{/if}}" data-group="{{tabs.groupRoll.group}}" data-tab="{{tabs.groupRoll.id}}"> <section class="tab {{#if tabs.groupRoll.active}} active{{/if}}" data-group="{{tabs.groupRoll.group}}" data-tab="{{tabs.groupRoll.id}}">
<div class="finish-container"> <div class="finish-container">
<button type="button" data-action="cancelRoll">{{localize "COMMON.Cancel"}}</button> <button type="button" data-action="cancelRoll">{{localize "COMMON.Cancel"}}</button>
<button type="button" data-action="finishRoll" {{#unless canFinishRoll}}disabled{{/unless}} class="finish-button">{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.finishGroupRoll"}}</button> <button type="button" data-action="finishRoll" {{#unless canFinishRoll}}disabled{{/unless}} class="finish-button">
<i class="fa-solid fa-dice" inert></i>
{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.finishGroupRoll"}}
</button>
</div> </div>
</section> </section>

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{{#with (ifThen (eq partId "leader") leader (lookup members partId))}}
<section class="member-roll-container {{type}} {{#if @root.allHaveRolled}}select-padding{{/if}} {{#unless isEditable}}inactive{{/unless}}" data-member-key="{{@root.partId}}">
<img class="portrait" src="{{img}}" />
<div class="name-area">
<span class="name">{{name}}</span>
{{#if hasRolled}}
<div class="trait item-tags">
<div class="tag">{{rollChoiceLabel}}</div>
{{#if modifier}}
<span class="tag {{#if (gte modifier 0)}}success{{else}}failure{{/if}}">
{{numberFormat modifier sign=true}}
</span>
{{/if}}
{{#if isEditable}}
<div class="buttons">
<button type="button" data-action="makeRoll" class="plain" data-tooltip="DAGGERHEART.GENERAL.Roll.basic">
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
</button>
<button
type="button"
data-action="removeRoll"
class="plain icon fa-solid fa-trash"
data-tooltip="DAGGERHEART.APPLICATIONS.GroupRollSelect.removeRoll"
></button>
</div>
{{/if}}
</div>
{{else if readyToRoll}}
<div class="trait">
{{localize "DAGGERHEART.CONFIG.RollTypes.trait.name" }}
<select name="{{basePath}}.rollChoice" {{#if hasRolled}}disabled{{/if}}>
{{selectOptions ../traitOptions selected=rollChoice localize=true}}
</select>
</div>
{{/if}}
</div>
{{#if roll}}
<div class="with-result {{#if roll.withHope}}hope{{else if roll.withFear}}fear{{else}}critical{{/if}}">
<div class="roll-data">
<div class="duality-label">
{{roll.total}}
<span class="with">{{withLabelShort}}</span>
</div>
<div class="roll-dice-container">
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="hope">
<span class="dice-label">{{roll.dHope.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/hope/" roll.dHope.denomination ".svg"}}" />
</a>
<a class="roll-dice" data-action="rerollDice" data-member="{{@root.partId}}" data-dice-type="fear">
<span class="dice-label">{{roll.dFear.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/fear/" roll.dFear.denomination ".svg"}}" />
</a>
{{#if roll.hasAdvantage}}
<span class="roll-operator">+</span>
<span class="roll-dice">
<span class="dice-label">{{roll.dAdvantage.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/adv/d" roll.advantageFaces ".svg"}}" />
</span>
{{/if}}
{{#if roll.hasDisadvantage}}
<span class="roll-operator">-</span>
<span class="roll-dice">
<span class="dice-label">{{roll.dDisadvantage.total}}</span>
<img src="{{concat "systems/daggerheart/assets/icons/dice/disadv/d" roll.advantageFaces ".svg"}}" />
</span>
{{/if}}
<span class="roll-operator ">{{#if (gte roll.modifierTotal 0)}}+{{else}}-{{/if}}</span>
<span class="roll-value">{{positive roll.modifierTotal}}</span>
</div>
</div>
{{#if (and @root.isGM (ne ../partId "leader"))}}
<div class="buttons">
<button
type="button"
data-action="markSuccessful"
data-success="true"
class="plain icon fa-solid fa-check {{#if modifier}}{{#if successful}}active{{else}}inactive{{/if}}{{/if}}"
data-tooltip="DAGGERHEART.GENERAL.success"
></button>
<button
type="button"
data-action="markSuccessful"
class="plain icon fa-solid fa-times {{#if modifier}}{{#if successful}}inactive{{else}}active{{/if}}{{/if}}"
data-tooltip="DAGGERHEART.GENERAL.failure"
></button>
</div>
{{/if}}
</div>
{{else if (and readyToRoll isEditable)}}
<a class="roll-button initial-roll" data-action="makeRoll" data-member="{{@root.partId}}" data-tooltip="DAGGERHEART.GENERAL.Roll.basic">
<img class="roll-img duality" src="systems/daggerheart/assets/icons/dice/duality/DualityBW.svg" alt="2d12">
</a>
{{/if}}
</section>
{{/with}}

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{{#if (and hasRolled leader.roll)}}
<div class="group-roll-results with-result {{groupRoll.totalDualityClass}}">
<div class="row leader">
<span class="label">{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.leaderRoll"}}</span>
<span class="duality-label">
{{leader.roll.total}}
<span class="with">{{localize "DAGGERHEART.GENERAL.withThing" thing=leader.roll.totalLabel}}</span>
</span>
</div>
<div class="row modifiers">
<span class="label">{{localize "DAGGERHEART.GENERAL.Modifier.plural"}}</span>
<div class="item-tags">
{{#each groupRoll.modifiers as |modifier|}}
<span class="tag {{#if (gte modifier 0)}}success{{else}}failure{{/if}}">
{{numberFormat modifier sign=true}}
</span>
{{/each}}
</div>
</div>
<div class="divider"></div>
<div class="row total">
<span class="label">{{localize "DAGGERHEART.GENERAL.total"}}</span>
<span class="duality-label"><span class="value">{{groupRoll.total}}</span> {{groupRoll.totalLabel}}</span>
</div>
</div>
{{else}}
<div class="group-roll-results empty">
{{localize "DAGGERHEART.APPLICATIONS.GroupRollSelect.resultsHint"}}
</div>
{{/if}}