mirror of
https://github.com/Foundryborne/daggerheart.git
synced 2026-01-12 11:41:08 +01:00
Fixed data handling in the LevelUp view
This commit is contained in:
parent
3cc8800950
commit
cc0766fc20
8 changed files with 231 additions and 412 deletions
|
|
@ -1,13 +1,28 @@
|
|||
import { LevelOptionType } from './levelTier.mjs';
|
||||
|
||||
export class DhLevelup extends foundry.abstract.DataModel {
|
||||
static initializeData(levelTierData, levelChoices) {
|
||||
static initializeData(levelTierData, pcLevelData) {
|
||||
const availableChoicesPerLevel = levelTierData.availableChoicesPerLevel;
|
||||
|
||||
return {
|
||||
tiers: Object.keys(levelTierData.tiers).reduce((acc, key) => {
|
||||
acc[key] = DhLevelupTier.initializeData(levelTierData.tiers[key]);
|
||||
acc[key] = DhLevelupTier.initializeData(
|
||||
levelTierData.tiers[key],
|
||||
pcLevelData.selections.filter(x => x.tier === key),
|
||||
pcLevelData.level.changed
|
||||
);
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
}, {}),
|
||||
maxSelections: [...Array(pcLevelData.level.changed).keys()].reduce((acc, index) => {
|
||||
const level = index + 1;
|
||||
const availableChoices = availableChoicesPerLevel[level];
|
||||
if (level > 1 && availableChoices) {
|
||||
acc += availableChoices;
|
||||
}
|
||||
|
||||
return acc;
|
||||
}, 0)
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -15,33 +30,73 @@ export class DhLevelup extends foundry.abstract.DataModel {
|
|||
const fields = foundry.data.fields;
|
||||
|
||||
return {
|
||||
tiers: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupTier))
|
||||
tiers: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupTier)),
|
||||
maxSelections: new fields.NumberField({ required: true, integer: true })
|
||||
};
|
||||
}
|
||||
|
||||
get totalSelections() {
|
||||
return Object.values(this.tiers).reduce((acc, tier) => acc + tier.nrSelections, 0);
|
||||
get levelSelections() {
|
||||
return Object.values(this.tiers).reduce(
|
||||
(acc, tier) => {
|
||||
acc.total += tier.selections.total;
|
||||
for (var key in tier.selections.selections) {
|
||||
const nrSelections = tier.selections.selections[key];
|
||||
|
||||
if (acc.selections[key]) acc.selections[key] += nrSelections;
|
||||
else acc.selections[key] = nrSelections;
|
||||
}
|
||||
|
||||
return acc;
|
||||
},
|
||||
{ total: 0, selections: {} }
|
||||
);
|
||||
}
|
||||
|
||||
get playerData() {
|
||||
return Object.keys(this.tiers).flatMap(tierKey => {
|
||||
const tier = this.tiers[tierKey];
|
||||
return Object.keys(tier.levels).flatMap(levelKey => {
|
||||
const level = tier.levels[levelKey];
|
||||
return Object.keys(level.optionSelections).flatMap(optionSelectionKey => {
|
||||
const selection = level.optionSelections[optionSelectionKey];
|
||||
const optionSelect = tier.options[optionSelectionKey];
|
||||
|
||||
return Object.keys(selection).map(checkboxNr => ({
|
||||
tier: Number(tierKey),
|
||||
level: Number(levelKey),
|
||||
optionKey: optionSelectionKey,
|
||||
type: optionSelect.type,
|
||||
checkboxNr: Number(checkboxNr),
|
||||
value: optionSelect.value,
|
||||
amount: optionSelect.amount
|
||||
}));
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
class DhLevelupTier extends foundry.abstract.DataModel {
|
||||
static initializeData(levelTier, levelChoices) {
|
||||
static initializeData(levelTier, pcLevelData, pcLevel) {
|
||||
const levels = {};
|
||||
const levelEndCap = levelTier.levels.end + 1;
|
||||
for (var level = levelTier.levels.start; level < levelEndCap; level++) {
|
||||
levels[level] = DhLevelupLevel.initializeData(levelTier.availableOptions, levelTier.options);
|
||||
levels[level] = DhLevelupLevel.initializeData(
|
||||
levelTier.availableOptions,
|
||||
pcLevelData.filter(x => x.level === level)
|
||||
);
|
||||
}
|
||||
|
||||
return {
|
||||
tier: levelTier.tier,
|
||||
name: levelTier.name,
|
||||
active: pcLevel >= levelTier.levels.start,
|
||||
options: Object.keys(levelTier.options).reduce((acc, key) => {
|
||||
acc[key] = levelTier.options[key];
|
||||
|
||||
return acc;
|
||||
}, {}),
|
||||
levels: levels,
|
||||
maxSelections: levelTier.availableOptions * (levelEndCap - levelTier.levels.start)
|
||||
levels: levels
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -51,14 +106,22 @@ class DhLevelupTier extends foundry.abstract.DataModel {
|
|||
return {
|
||||
tier: new fields.NumberField({ required: true, integer: true }),
|
||||
name: new fields.StringField({ required: true }),
|
||||
active: new fields.BooleanField({ required: true, initial: true }),
|
||||
options: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupTierOption)),
|
||||
levels: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupLevel)),
|
||||
maxSelections: new fields.NumberField({ required: true, integer: true })
|
||||
levels: new fields.TypedObjectField(new fields.EmbeddedDataField(DhLevelupLevel))
|
||||
};
|
||||
}
|
||||
|
||||
get nrSelections() {
|
||||
return Object.values(this.levels).reduce((acc, level) => acc + level.nrSelections, 0);
|
||||
get selections() {
|
||||
const allSelections = Object.keys(this.levels).reduce((acc, key) => {
|
||||
acc[key] = this.levels[key].nrSelections;
|
||||
|
||||
return acc;
|
||||
}, {});
|
||||
return {
|
||||
selections: allSelections,
|
||||
total: Object.values(allSelections).reduce((acc, nr) => acc + nr, 0)
|
||||
};
|
||||
}
|
||||
|
||||
/* Data to render all options in a Tier from */
|
||||
|
|
@ -69,14 +132,17 @@ class DhLevelupTier extends foundry.abstract.DataModel {
|
|||
label: game.i18n.localize(option.label),
|
||||
checkboxes: [...Array(option.checkboxQuantity).keys()].map(checkboxNr => {
|
||||
const levelId = Object.keys(this.levels).find(levelKey => {
|
||||
Object.values(this.levels[levelKey].optionSelections).some(nr => nr === checkboxNr);
|
||||
const optionSelect = this.levels[levelKey].optionSelections;
|
||||
return Object.keys(optionSelect)
|
||||
.filter(key => key === optionKey)
|
||||
.some(optionKey => optionSelect[optionKey][checkboxNr]);
|
||||
});
|
||||
return {
|
||||
...option,
|
||||
tier: this.tier,
|
||||
level: levelId,
|
||||
selected: Boolean(levelId),
|
||||
optionkey: optionKey,
|
||||
optionKey: optionKey,
|
||||
checkboxNr: checkboxNr
|
||||
};
|
||||
})
|
||||
|
|
@ -101,10 +167,15 @@ class DhLevelupTierOption extends foundry.abstract.DataModel {
|
|||
}
|
||||
|
||||
class DhLevelupLevel extends foundry.abstract.DataModel {
|
||||
static initializeData(maxSelections, levelOptions, levelChoices) {
|
||||
static initializeData(maxSelections, levelData) {
|
||||
return {
|
||||
maxSelections: maxSelections,
|
||||
optionSelections: {} // collate levelOption and levelChoices,
|
||||
optionSelections: levelData.reduce((acc, data) => {
|
||||
if (!acc[data.optionkey]) acc[data.optionKey] = {};
|
||||
acc[data.optionKey][data.checkboxNr] = true;
|
||||
|
||||
return acc;
|
||||
}, {})
|
||||
};
|
||||
}
|
||||
|
||||
|
|
@ -114,14 +185,15 @@ class DhLevelupLevel extends foundry.abstract.DataModel {
|
|||
return {
|
||||
maxSelections: new fields.NumberField({ required: true, integer: true }),
|
||||
optionSelections: new fields.TypedObjectField(
|
||||
new fields.SchemaField({
|
||||
checkboxNr: new fields.NumberField({ required: true, integer: true })
|
||||
})
|
||||
new fields.TypedObjectField(new fields.BooleanField({ required: true, initial: true }))
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
get nrSelections() {
|
||||
return this.optionSelections.length;
|
||||
return Object.keys(this.optionSelections).reduce(
|
||||
(acc, optionKey) => acc + Object.keys(this.optionSelections[optionKey]).length,
|
||||
0
|
||||
);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue