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[Feature] DR Command Resources (#1572)
* Dr chatcommand and buttons now grant resources via automation by default. Optionally turned off via parameter noResources=true * .
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3 changed files with 16 additions and 6 deletions
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@ -296,6 +296,7 @@ Hooks.on('chatMessage', (_, message) => {
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? CONFIG.DH.ACTIONS.advantageState.disadvantage.value
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: undefined;
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const difficulty = rollCommand.difficulty;
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const grantResources = Boolean(rollCommand.grantResources);
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const target = getCommandTarget({ allowNull: true });
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const title = traitValue
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@ -312,7 +313,8 @@ Hooks.on('chatMessage', (_, message) => {
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title,
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label: game.i18n.localize('DAGGERHEART.GENERAL.dualityRoll'),
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actionType: null,
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advantage
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advantage,
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grantResources
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});
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return false;
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}
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@ -261,7 +261,7 @@ export default class DualityRoll extends D20Roll {
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}
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static async handleTriggers(roll, config) {
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if (!config.source?.actor) return;
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if (!config.source?.actor || config.skips?.triggers) return;
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const updates = [];
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const dualityUpdates = await game.system.registeredTriggers.runTrigger(
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@ -47,6 +47,7 @@ function getDualityMessage(roll, flavor) {
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${roll?.trait && abilities[roll.trait] ? `data-trait="${roll.trait}"` : ''}
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${roll?.advantage ? 'data-advantage="true"' : ''}
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${roll?.disadvantage ? 'data-disadvantage="true"' : ''}
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${roll?.grantResources ? 'data-grant-resources="true"' : ''}
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>
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${roll?.reaction ? '<i class="fa-solid fa-reply"></i>' : '<i class="fa-solid fa-circle-half-stroke"></i>'}
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${label}
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@ -63,7 +64,8 @@ export const renderDualityButton = async event => {
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traitValue = button.dataset.trait?.toLowerCase(),
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target = getCommandTarget({ allowNull: true }),
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difficulty = button.dataset.difficulty,
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advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined;
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advantage = button.dataset.advantage ? Number(button.dataset.advantage) : undefined,
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grantResources = Boolean(button.dataset?.grantResources);
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await enrichedDualityRoll(
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{
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@ -73,14 +75,15 @@ export const renderDualityButton = async event => {
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difficulty,
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title: button.dataset.title,
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label: button.dataset.label,
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advantage
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advantage,
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grantResources
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},
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event
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);
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};
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export const enrichedDualityRoll = async (
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{ reaction, traitValue, target, difficulty, title, label, advantage },
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{ reaction, traitValue, target, difficulty, title, label, advantage, grantResources },
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event
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) => {
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const config = {
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@ -93,12 +96,17 @@ export const enrichedDualityRoll = async (
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advantage,
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type: reaction ? 'reaction' : null
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},
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skips: {
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resources: !grantResources,
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triggers: !grantResources
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},
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type: 'trait',
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hasRoll: true
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};
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if (target) {
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await target.diceRoll(config);
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const result = await target.diceRoll(config);
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result.resourceUpdates.updateResources();
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} else {
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// For no target, call DualityRoll directly with basic data
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config.data = { experiences: {}, traits: {}, rules: {} };
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