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Initial thoughts
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parent
20056cd950
commit
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5 changed files with 46 additions and 16 deletions
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@ -3161,6 +3161,7 @@
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"noSelectionsLeft": "Nothing more to select!",
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"alreadySelectedClass": "You already have that class!",
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"classAlreadySelected": "The character already has a class",
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"classMissingIdentifier": "The class hasn't set up an identifier",
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"subclassAlreadySelected": "The character already has a subclass for that class.",
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"noClassSelected": "Your character has no class selected!",
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"lacksDomain": "Your character doesn't have the domain of the card!",
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@ -3210,7 +3211,6 @@
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"subclassesAlreadyPresent": "You already have a class and multiclass subclass",
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"noDiceSystem": "Your selected dice {system} does not have a {faces} dice",
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"gmMenuRefresh": "You refreshed all actions and resources {types}",
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"subclassAlreadyLinked": "{name} is already a subclass in the class {class}. Remove it from there if you want it to be a subclass to this class.",
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"gmRequired": "This action requires an online GM",
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"gmOnly": "This can only be accessed by the GM",
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"noActorOwnership": "You do not have permissions for this character",
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@ -128,20 +128,21 @@ export default class ClassSheet extends DHBaseItemSheet {
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const item = await fromUuid(data.uuid);
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const itemType = data.type === 'ActiveEffect' ? data.type : item.type;
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const target = event.target.closest('fieldset.drop-section');
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if (itemType === 'subclass') {
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if (item.system.linkedClass) {
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return ui.notifications.warn(
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game.i18n.format('DAGGERHEART.UI.Notifications.subclassAlreadyLinked', {
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name: item.name,
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class: this.document.name
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})
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if (!this.document.system.identifier) {
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return ui.notifications.error(
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game.i18n.localize('DAGGERHEART.UI.Notifications.classMissingIdentifier')
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);
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}
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await item.update({ 'system.linkedClass': this.document.uuid });
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await this.document.update({
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'system.subclasses': [...this.document.system.subclasses.map(x => x.uuid), item.uuid]
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});
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} else if (['feature', 'ActiveEffect'].includes(itemType)) {
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if (item.system.classIdentifiers.includes(this.document.system.identifier))
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return;
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await item.update({ 'system.classIdentifiers': this.document.system.identifier });
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}
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else if (['feature', 'ActiveEffect'].includes(itemType)) {
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super._onDrop(event);
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} else if (this.document.parent?.type !== 'character') {
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if (itemType === 'weapon') {
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@ -30,7 +30,6 @@ export default class DHClass extends BaseDataItem {
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}),
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evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
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features: new ItemLinkFields(),
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subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
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inventory: new fields.SchemaField({
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take: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
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choiceA: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
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@ -51,7 +50,10 @@ export default class DHClass extends BaseDataItem {
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}),
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backgroundQuestions: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }),
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connections: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }),
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isMulticlass: new fields.BooleanField({ initial: false })
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isMulticlass: new fields.BooleanField({ initial: false }),
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identifier: new fields.StringField(),
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/* Subclasses is legacy. If we can safetely migrate it away at some point we could remove it*/
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subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
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};
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}
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@ -70,6 +72,28 @@ export default class DHClass extends BaseDataItem {
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return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.class).map(x => x.item);
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}
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async getSubclasses() {
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const oldLinkedSubclasses = this.subclasses.filter(x => x);
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if (!this.identifier) return oldLinkedSubclasses;
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const subclasses = game.items.filter(x => x.type === 'subclass' && x.system.classIdentifiers.includes(this.identifier));
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for(const pack of game.packs) {
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const indexes = await pack.getIndex({ fields: ['system.classIdentifiers']});
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for(const index of indexes) {
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if (
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index.type === 'subclass' &&
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(index.system.classIdentifiers??[]).includes(this.identifier &&
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!subclasses.find(x => x.uuid === index.uuid))
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) {
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const subclass = await foundry.utils.fromUuid(index.uuid);
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subclasses.push(subclass);
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}
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}
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}
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return subclasses;
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}
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async _preCreate(data, options, user) {
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if (this.actor?.type === 'character') {
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const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;
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@ -28,6 +28,8 @@ export default class DHSubclass extends BaseDataItem {
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features: new ItemLinkFields(),
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featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }),
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isMulticlass: new fields.BooleanField({ initial: false }),
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classIdentifiers: new fields.ArrayField(new fields.StringField({ nullable: false })),
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/* Linked class is legacy. If we can safetely migrate it away at some point we could remove it */
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linkedClass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true, initial: null })
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};
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}
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@ -3,7 +3,10 @@
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<div class='item-info'>
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<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
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<div class='item-description'>
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<h3>{{localize 'TYPES.Item.class'}}</h3>
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<h3 class="flexrow">
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{{localize 'TYPES.Item.class'}}
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{{formInput systemFields.identifier value=source.system.identifier}}
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</h3>
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<h3 class="form-fields domain-section">
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<span>{{localize "DAGGERHEART.GENERAL.Domain.plural"}}</span>
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<input class="domain-input" value="{{domains}}" />
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