Initial thoughts

This commit is contained in:
WBHarry 2026-04-30 20:32:57 +02:00
parent 20056cd950
commit cbce821f4d
5 changed files with 46 additions and 16 deletions

View file

@ -3161,6 +3161,7 @@
"noSelectionsLeft": "Nothing more to select!", "noSelectionsLeft": "Nothing more to select!",
"alreadySelectedClass": "You already have that class!", "alreadySelectedClass": "You already have that class!",
"classAlreadySelected": "The character already has a class", "classAlreadySelected": "The character already has a class",
"classMissingIdentifier": "The class hasn't set up an identifier",
"subclassAlreadySelected": "The character already has a subclass for that class.", "subclassAlreadySelected": "The character already has a subclass for that class.",
"noClassSelected": "Your character has no class selected!", "noClassSelected": "Your character has no class selected!",
"lacksDomain": "Your character doesn't have the domain of the card!", "lacksDomain": "Your character doesn't have the domain of the card!",
@ -3210,7 +3211,6 @@
"subclassesAlreadyPresent": "You already have a class and multiclass subclass", "subclassesAlreadyPresent": "You already have a class and multiclass subclass",
"noDiceSystem": "Your selected dice {system} does not have a {faces} dice", "noDiceSystem": "Your selected dice {system} does not have a {faces} dice",
"gmMenuRefresh": "You refreshed all actions and resources {types}", "gmMenuRefresh": "You refreshed all actions and resources {types}",
"subclassAlreadyLinked": "{name} is already a subclass in the class {class}. Remove it from there if you want it to be a subclass to this class.",
"gmRequired": "This action requires an online GM", "gmRequired": "This action requires an online GM",
"gmOnly": "This can only be accessed by the GM", "gmOnly": "This can only be accessed by the GM",
"noActorOwnership": "You do not have permissions for this character", "noActorOwnership": "You do not have permissions for this character",

View file

@ -128,20 +128,21 @@ export default class ClassSheet extends DHBaseItemSheet {
const item = await fromUuid(data.uuid); const item = await fromUuid(data.uuid);
const itemType = data.type === 'ActiveEffect' ? data.type : item.type; const itemType = data.type === 'ActiveEffect' ? data.type : item.type;
const target = event.target.closest('fieldset.drop-section'); const target = event.target.closest('fieldset.drop-section');
if (itemType === 'subclass') { if (itemType === 'subclass') {
if (item.system.linkedClass) { if (!this.document.system.identifier) {
return ui.notifications.warn( return ui.notifications.error(
game.i18n.format('DAGGERHEART.UI.Notifications.subclassAlreadyLinked', { game.i18n.localize('DAGGERHEART.UI.Notifications.classMissingIdentifier')
name: item.name, );
class: this.document.name
})
);
} }
await item.update({ 'system.linkedClass': this.document.uuid });
await this.document.update({ if (item.system.classIdentifiers.includes(this.document.system.identifier))
'system.subclasses': [...this.document.system.subclasses.map(x => x.uuid), item.uuid] return;
});
} else if (['feature', 'ActiveEffect'].includes(itemType)) { await item.update({ 'system.classIdentifiers': this.document.system.identifier });
}
else if (['feature', 'ActiveEffect'].includes(itemType)) {
super._onDrop(event); super._onDrop(event);
} else if (this.document.parent?.type !== 'character') { } else if (this.document.parent?.type !== 'character') {
if (itemType === 'weapon') { if (itemType === 'weapon') {

View file

@ -30,7 +30,6 @@ export default class DHClass extends BaseDataItem {
}), }),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }), evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
features: new ItemLinkFields(), features: new ItemLinkFields(),
subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
inventory: new fields.SchemaField({ inventory: new fields.SchemaField({
take: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }), take: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
choiceA: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }), choiceA: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
@ -51,7 +50,10 @@ export default class DHClass extends BaseDataItem {
}), }),
backgroundQuestions: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }), backgroundQuestions: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }),
connections: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }), connections: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }),
isMulticlass: new fields.BooleanField({ initial: false }) isMulticlass: new fields.BooleanField({ initial: false }),
identifier: new fields.StringField(),
/* Subclasses is legacy. If we can safetely migrate it away at some point we could remove it*/
subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
}; };
} }
@ -70,6 +72,28 @@ export default class DHClass extends BaseDataItem {
return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.class).map(x => x.item); return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.class).map(x => x.item);
} }
async getSubclasses() {
const oldLinkedSubclasses = this.subclasses.filter(x => x);
if (!this.identifier) return oldLinkedSubclasses;
const subclasses = game.items.filter(x => x.type === 'subclass' && x.system.classIdentifiers.includes(this.identifier));
for(const pack of game.packs) {
const indexes = await pack.getIndex({ fields: ['system.classIdentifiers']});
for(const index of indexes) {
if (
index.type === 'subclass' &&
(index.system.classIdentifiers??[]).includes(this.identifier &&
!subclasses.find(x => x.uuid === index.uuid))
) {
const subclass = await foundry.utils.fromUuid(index.uuid);
subclasses.push(subclass);
}
}
}
return subclasses;
}
async _preCreate(data, options, user) { async _preCreate(data, options, user) {
if (this.actor?.type === 'character') { if (this.actor?.type === 'character') {
const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto; const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;

View file

@ -28,6 +28,8 @@ export default class DHSubclass extends BaseDataItem {
features: new ItemLinkFields(), features: new ItemLinkFields(),
featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }), featureState: new fields.NumberField({ required: true, initial: 1, min: 1 }),
isMulticlass: new fields.BooleanField({ initial: false }), isMulticlass: new fields.BooleanField({ initial: false }),
classIdentifiers: new fields.ArrayField(new fields.StringField({ nullable: false })),
/* Linked class is legacy. If we can safetely migrate it away at some point we could remove it */
linkedClass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true, initial: null }) linkedClass: new ForeignDocumentUUIDField({ type: 'Item', nullable: true, initial: null })
}; };
} }

View file

@ -3,7 +3,10 @@
<div class='item-info'> <div class='item-info'>
<h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1> <h1 class='item-name'><input type='text' name='name' value='{{source.name}}' /></h1>
<div class='item-description'> <div class='item-description'>
<h3>{{localize 'TYPES.Item.class'}}</h3> <h3 class="flexrow">
{{localize 'TYPES.Item.class'}}
{{formInput systemFields.identifier value=source.system.identifier}}
</h3>
<h3 class="form-fields domain-section"> <h3 class="form-fields domain-section">
<span>{{localize "DAGGERHEART.GENERAL.Domain.plural"}}</span> <span>{{localize "DAGGERHEART.GENERAL.Domain.plural"}}</span>
<input class="domain-input" value="{{domains}}" /> <input class="domain-input" value="{{domains}}" />