Initial thoughts

This commit is contained in:
WBHarry 2026-04-30 20:32:57 +02:00
parent 20056cd950
commit cbce821f4d
5 changed files with 46 additions and 16 deletions

View file

@ -30,7 +30,6 @@ export default class DHClass extends BaseDataItem {
}),
evasion: new fields.NumberField({ initial: 0, integer: true, label: 'DAGGERHEART.GENERAL.evasion' }),
features: new ItemLinkFields(),
subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
inventory: new fields.SchemaField({
take: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
choiceA: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
@ -51,7 +50,10 @@ export default class DHClass extends BaseDataItem {
}),
backgroundQuestions: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }),
connections: new fields.ArrayField(new fields.StringField(), { initial: ['', '', ''] }),
isMulticlass: new fields.BooleanField({ initial: false })
isMulticlass: new fields.BooleanField({ initial: false }),
identifier: new fields.StringField(),
/* Subclasses is legacy. If we can safetely migrate it away at some point we could remove it*/
subclasses: new ForeignDocumentUUIDArrayField({ type: 'Item', required: false }),
};
}
@ -70,6 +72,28 @@ export default class DHClass extends BaseDataItem {
return this.features.filter(x => x.type === CONFIG.DH.ITEM.featureSubTypes.class).map(x => x.item);
}
async getSubclasses() {
const oldLinkedSubclasses = this.subclasses.filter(x => x);
if (!this.identifier) return oldLinkedSubclasses;
const subclasses = game.items.filter(x => x.type === 'subclass' && x.system.classIdentifiers.includes(this.identifier));
for(const pack of game.packs) {
const indexes = await pack.getIndex({ fields: ['system.classIdentifiers']});
for(const index of indexes) {
if (
index.type === 'subclass' &&
(index.system.classIdentifiers??[]).includes(this.identifier &&
!subclasses.find(x => x.uuid === index.uuid))
) {
const subclass = await foundry.utils.fromUuid(index.uuid);
subclasses.push(subclass);
}
}
}
return subclasses;
}
async _preCreate(data, options, user) {
if (this.actor?.type === 'character') {
const levelupAuto = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation).levelupAuto;