This commit is contained in:
WBHarry 2026-05-23 23:55:46 +02:00
parent e4a3f105dc
commit cb2116ffef
4 changed files with 77 additions and 21 deletions

View file

@ -3097,6 +3097,7 @@
} }
}, },
"ChatLog": { "ChatLog": {
"rerollActionRoll": "Reroll Action",
"rerollDamage": "Reroll Damage", "rerollDamage": "Reroll Damage",
"assignTagRoll": "Assign as Tag Roll" "assignTagRoll": "Assign as Tag Roll"
}, },

View file

@ -103,6 +103,20 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
_getEntryContextOptions() { _getEntryContextOptions() {
return [ return [
...super._getEntryContextOptions(), ...super._getEntryContextOptions(),
{
label: 'DAGGERHEART.UI.ChatLog.rerollActionRoll',
icon: '<i class="fa-solid fa-dice"></i>',
visible: li => {
const message = game.messages.get(li.dataset.messageId);
return game.user.isGM || message.isAuthor;
},
callback: async li => {
const message = game.messages.get(li.dataset.messageId);
const reroll = await message.rolls[0].reroll({ liveRoll: true });
message.update({ rolls: [reroll] });
}
},
{ {
label: 'DAGGERHEART.UI.ChatLog.rerollDamage', label: 'DAGGERHEART.UI.ChatLog.rerollDamage',
icon: '<i class="fa-solid fa-dice"></i>', icon: '<i class="fa-solid fa-dice"></i>',
@ -113,9 +127,11 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
: false; : false;
return (game.user.isGM || message.isAuthor) && hasRolledDamage; return (game.user.isGM || message.isAuthor) && hasRolledDamage;
}, },
callback: li => { callback: async li => {
const message = game.messages.get(li.dataset.messageId); const message = game.messages.get(li.dataset.messageId);
new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true }); const reroll = await message.rolls[0].reroll();
message.update({ rolls: [reroll] });
// new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true });
} }
} }
]; ];

View file

@ -1,4 +1,5 @@
import { ResourceUpdateMap } from '../../data/action/baseAction.mjs'; import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
import DualityRoll from '../dualityRoll.mjs';
export default class DualityDie extends foundry.dice.terms.Die { export default class DualityDie extends foundry.dice.terms.Die {
constructor(options) { constructor(options) {
@ -12,24 +13,6 @@ export default class DualityDie extends foundry.dice.terms.Die {
return roll.withHope ? 1 : roll.withFear ? -1 : 0; return roll.withHope ? 1 : roll.withFear ? -1 : 0;
} }
#updateResources(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
const updates = [];
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}
async reroll(modifier, options) { async reroll(modifier, options) {
const oldDuality = this.#getDualityState(options.liveRoll.roll); const oldDuality = this.#getDualityState(options.liveRoll.roll);
await super.reroll(modifier, options); await super.reroll(modifier, options);
@ -57,7 +40,7 @@ export default class DualityDie extends foundry.dice.terms.Die {
if (options.liveRoll.isReaction) return; if (options.liveRoll.isReaction) return;
const newDuality = this.#getDualityState(options.liveRoll.roll); const newDuality = this.#getDualityState(options.liveRoll.roll);
this.#updateResources(oldDuality, newDuality, options.liveRoll.actor); DualityRoll.updateResources(oldDuality, newDuality, options.liveRoll.actor);
} }
} }

View file

@ -1,6 +1,8 @@
import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs'; import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
import D20Roll from './d20Roll.mjs'; import D20Roll from './d20Roll.mjs';
import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs'; import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
export default class DualityRoll extends D20Roll { export default class DualityRoll extends D20Roll {
_advantageNumber = 1; _advantageNumber = 1;
@ -380,4 +382,58 @@ export default class DualityRoll extends D20Roll {
if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id); if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
} }
} }
static updateResources(oldDuality, newDuality, actor) {
const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
const updates = [];
const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
const resourceUpdates = new ResourceUpdateMap(actor);
resourceUpdates.addResources(updates);
resourceUpdates.updateResources();
}
async reroll(options) {
const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0;
const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON());
if (options?.liveRoll) {
if (game.modules.get('dice-so-nice')?.active) {
const diceAppearance = await getDiceSoNicePresets(
rerolled,
rerolled.dHope.denomination,
rerolled.dFear.denomination
);
rerolled.dHope.options.appearance = diceAppearance.hope.appearance;
rerolled.dFear.options.appearance = diceAppearance.fear.appearance;
if (rerolled.dAdvantage) rerolled.dAdvantage.options.appearance = diceAppearance.advantage.appearance;
if (rerolled.dDisadvantage)
rerolled.dDisadvantage.options.appearance = diceAppearance.disadvantage.appearance;
await game.dice3d.showForRoll(rerolled, game.user, true);
} else {
foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
}
if (this.options.actionType === 'reaction') return;
const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0;
const actor = await foundry.utils.fromUuid(this.options.source.actor);
DualityRoll.updateResources(oldDuality, newDuality, actor);
}
return rerolled;
}
fromJSON(json) {
return super.fromJSON(json);
}
} }