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Initial
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commit
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4 changed files with 77 additions and 21 deletions
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@ -103,6 +103,20 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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_getEntryContextOptions() {
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return [
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...super._getEntryContextOptions(),
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{
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label: 'DAGGERHEART.UI.ChatLog.rerollActionRoll',
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icon: '<i class="fa-solid fa-dice"></i>',
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visible: li => {
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const message = game.messages.get(li.dataset.messageId);
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return game.user.isGM || message.isAuthor;
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},
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callback: async li => {
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const message = game.messages.get(li.dataset.messageId);
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const reroll = await message.rolls[0].reroll({ liveRoll: true });
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message.update({ rolls: [reroll] });
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}
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},
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{
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label: 'DAGGERHEART.UI.ChatLog.rerollDamage',
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icon: '<i class="fa-solid fa-dice"></i>',
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@ -113,9 +127,11 @@ export default class DhpChatLog extends foundry.applications.sidebar.tabs.ChatLo
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: false;
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return (game.user.isGM || message.isAuthor) && hasRolledDamage;
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},
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callback: li => {
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callback: async li => {
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const message = game.messages.get(li.dataset.messageId);
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new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true });
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const reroll = await message.rolls[0].reroll();
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message.update({ rolls: [reroll] });
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// new game.system.api.applications.dialogs.RerollDamageDialog(message).render({ force: true });
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}
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}
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];
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@ -1,4 +1,5 @@
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import { ResourceUpdateMap } from '../../data/action/baseAction.mjs';
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import DualityRoll from '../dualityRoll.mjs';
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export default class DualityDie extends foundry.dice.terms.Die {
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constructor(options) {
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@ -12,24 +13,6 @@ export default class DualityDie extends foundry.dice.terms.Die {
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return roll.withHope ? 1 : roll.withFear ? -1 : 0;
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}
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#updateResources(oldDuality, newDuality, actor) {
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const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
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const updates = [];
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const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
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const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
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const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
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if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
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const resourceUpdates = new ResourceUpdateMap(actor);
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resourceUpdates.addResources(updates);
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resourceUpdates.updateResources();
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}
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async reroll(modifier, options) {
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const oldDuality = this.#getDualityState(options.liveRoll.roll);
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await super.reroll(modifier, options);
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@ -57,7 +40,7 @@ export default class DualityDie extends foundry.dice.terms.Die {
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if (options.liveRoll.isReaction) return;
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const newDuality = this.#getDualityState(options.liveRoll.roll);
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this.#updateResources(oldDuality, newDuality, options.liveRoll.actor);
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DualityRoll.updateResources(oldDuality, newDuality, options.liveRoll.actor);
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}
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}
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@ -1,6 +1,8 @@
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import D20RollDialog from '../applications/dialogs/d20RollDialog.mjs';
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import D20Roll from './d20Roll.mjs';
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import { parseRallyDice, setDiceSoNiceForDualityRoll } from '../helpers/utils.mjs';
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import { getDiceSoNicePresets } from '../config/generalConfig.mjs';
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import { ResourceUpdateMap } from '../data/action/baseAction.mjs';
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export default class DualityRoll extends D20Roll {
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_advantageNumber = 1;
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@ -380,4 +382,58 @@ export default class DualityRoll extends D20Roll {
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if (currentCombatant?.actorId == config.data.id) ui.combat.setCombatantSpotlight(currentCombatant.id);
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}
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}
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static updateResources(oldDuality, newDuality, actor) {
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const { hopeFear } = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Automation);
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if (game.user.isGM ? !hopeFear.gm : !hopeFear.players) return;
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const updates = [];
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const hope = (newDuality >= 0 ? 1 : 0) - (oldDuality >= 0 ? 1 : 0);
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const stress = (newDuality === 0 ? 1 : 0) - (oldDuality === 0 ? 1 : 0);
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const fear = (newDuality === -1 ? 1 : 0) - (oldDuality === -1 ? 1 : 0);
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if (hope !== 0) updates.push({ key: 'hope', value: hope, total: -1 * hope, enabled: true });
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if (stress !== 0) updates.push({ key: 'stress', value: -1 * stress, total: stress, enabled: true });
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if (fear !== 0) updates.push({ key: 'fear', value: fear, total: -1 * fear, enabled: true });
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const resourceUpdates = new ResourceUpdateMap(actor);
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resourceUpdates.addResources(updates);
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resourceUpdates.updateResources();
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}
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async reroll(options) {
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const oldDuality = this.withHope ? 1 : this.withFear ? -1 : 0;
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const rerolled = DualityRoll.fromData((await super.reroll(options)).toJSON());
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if (options?.liveRoll) {
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if (game.modules.get('dice-so-nice')?.active) {
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const diceAppearance = await getDiceSoNicePresets(
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rerolled,
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rerolled.dHope.denomination,
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rerolled.dFear.denomination
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);
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rerolled.dHope.options.appearance = diceAppearance.hope.appearance;
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rerolled.dFear.options.appearance = diceAppearance.fear.appearance;
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if (rerolled.dAdvantage) rerolled.dAdvantage.options.appearance = diceAppearance.advantage.appearance;
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if (rerolled.dDisadvantage)
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rerolled.dDisadvantage.options.appearance = diceAppearance.disadvantage.appearance;
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await game.dice3d.showForRoll(rerolled, game.user, true);
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} else {
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foundry.audio.AudioHelper.play({ src: CONFIG.sounds.dice });
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}
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if (this.options.actionType === 'reaction') return;
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const newDuality = rerolled.withHope ? 1 : rerolled.withFear ? -1 : 0;
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const actor = await foundry.utils.fromUuid(this.options.source.actor);
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DualityRoll.updateResources(oldDuality, newDuality, actor);
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}
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return rerolled;
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}
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fromJSON(json) {
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return super.fromJSON(json);
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}
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}
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