Refactor resources selection and data prep (#1721)

* Move resources select to scrolly text and accept actor object

* Convert isReversed to prepared data and add label

* Removed unused imports

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Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Carlos Fernandez 2026-03-10 13:34:47 -04:00 committed by GitHub
parent a4a7b8e7ca
commit cb0f63208e
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9 changed files with 25 additions and 24 deletions

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@ -378,17 +378,18 @@ export const arraysEqual = (a, b) =>
export const setsEqual = (a, b) => a.size === b.size && [...a].every(value => b.has(value));
export function getScrollTextData(resources, resource, key, actorType) {
const { reverse, label } = CONFIG.DH.ACTOR.getScrollingTextResources(actorType)[key];
export function getScrollTextData(actor, resource, key) {
const { BOTTOM, TOP } = CONST.TEXT_ANCHOR_POINTS;
const resources = actor.system.resources;
const increased = resources[key].value < resource.value;
const value = -1 * (resources[key].value - resource.value);
const { label, isReversed } = resources[key];
const text = `${game.i18n.localize(label)} ${value.signedString()}`;
const stroke = increased ? (reverse ? 0xffffff : 0x000000) : reverse ? 0x000000 : 0xffffff;
const fill = increased ? (reverse ? 0x0032b1 : 0xffe760) : reverse ? 0xffe760 : 0x0032b1;
const direction = increased ? (reverse ? BOTTOM : TOP) : reverse ? TOP : BOTTOM;
const stroke = increased ? (isReversed ? 0xffffff : 0x000000) : isReversed ? 0x000000 : 0xffffff;
const fill = increased ? (isReversed ? 0x0032b1 : 0xffe760) : isReversed ? 0xffe760 : 0x0032b1;
const direction = increased ? (isReversed ? BOTTOM : TOP) : isReversed ? TOP : BOTTOM;
return { text, stroke, fill, direction };
}