Refactor resources selection and data prep (#1721)

* Move resources select to scrolly text and accept actor object

* Convert isReversed to prepared data and add label

* Removed unused imports

---------

Co-authored-by: WBHarry <williambjrklund@gmail.com>
This commit is contained in:
Carlos Fernandez 2026-03-10 13:34:47 -04:00 committed by GitHub
parent a4a7b8e7ca
commit cb0f63208e
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9 changed files with 25 additions and 24 deletions

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@ -6,7 +6,7 @@ const attributeField = label =>
tierMarked: new fields.BooleanField({ initial: false })
});
const resourceField = (max = 0, initial = 0, label, reverse = false, maxLabel) =>
const resourceField = (max = 0, initial = 0, label, maxLabel) =>
new fields.SchemaField(
{
value: new fields.NumberField({ initial: initial, min: 0, integer: true, label }),
@ -17,7 +17,6 @@ const resourceField = (max = 0, initial = 0, label, reverse = false, maxLabel) =
maxLabel ??
game.i18n.format('DAGGERHEART.GENERAL.maxWithThing', { thing: game.i18n.localize(label) })
}),
isReversed: new fields.BooleanField({ initial: reverse })
},
{ label }
);