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Fixed so that reload button is only shown in chat messages if the underlying item uses reload
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parent
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commit
cb0d22a9a0
3 changed files with 15 additions and 12 deletions
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@ -76,10 +76,14 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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return fromUuidSync(this.source.actor);
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}
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get actionItem() {
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get item() {
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const actionActor = this.actionActor;
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if (!actionActor || !this.source.item) return null;
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return actionActor.items.get(this.source.item);
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}
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get actionItem() {
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switch (this.source.originItem.type) {
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case CONFIG.DH.ITEM.originItemType.restMove:
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const restMoves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves;
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@ -87,11 +91,14 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
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this.source.originItem.actionIndex
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];
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default:
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const item = actionActor.items.get(this.source.item);
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return item ? item.system.actionsList?.find(a => a.id === this.source.action) : null;
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return this.item?.system.actionsList?.find(a => a.id === this.source.action);
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}
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}
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get hasReload() {
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return this.item?.system.hasReload;
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}
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get action() {
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const { actionActor, actionItem: itemAction } = this;
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if (!this.source.action) return null;
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