Fixed so that reload button is only shown in chat messages if the underlying item uses reload

This commit is contained in:
WBHarry 2026-07-21 22:40:41 +02:00
parent 26bcc2dddc
commit cb0d22a9a0
3 changed files with 15 additions and 12 deletions

View file

@ -76,10 +76,14 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
return fromUuidSync(this.source.actor);
}
get actionItem() {
get item() {
const actionActor = this.actionActor;
if (!actionActor || !this.source.item) return null;
return actionActor.items.get(this.source.item);
}
get actionItem() {
switch (this.source.originItem.type) {
case CONFIG.DH.ITEM.originItemType.restMove:
const restMoves = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.Homebrew).restMoves;
@ -87,11 +91,14 @@ export default class DHActorRoll extends foundry.abstract.TypeDataModel {
this.source.originItem.actionIndex
];
default:
const item = actionActor.items.get(this.source.item);
return item ? item.system.actionsList?.find(a => a.id === this.source.action) : null;
return this.item?.system.actionsList?.find(a => a.id === this.source.action);
}
}
get hasReload() {
return this.item?.system.hasReload;
}
get action() {
const { actionActor, actionItem: itemAction } = this;
if (!this.source.action) return null;