Made gridless distances lean towards being in the lower range (#1639)

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WBHarry 2026-02-05 22:36:49 +01:00 committed by GitHub
parent 735ed4c214
commit cab185df66
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@ -1,4 +1,4 @@
import DhMeasuredTemplate from "./measuredTemplate.mjs";
import DhMeasuredTemplate from './measuredTemplate.mjs';
export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
/** @inheritdoc */
@ -63,7 +63,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
const originRadius = (this.bounds.width * boundsCorrection) / 2;
const targetRadius = (target.bounds.width * boundsCorrection) / 2;
const distance = canvas.grid.measurePath([originPoint, destinationPoint]).distance;
return distance - originRadius - targetRadius + canvas.grid.distance;
return Math.floor(distance - originRadius - targetRadius + canvas.grid.distance);
}
// Compute what the closest grid space of each token is, then compute that distance
@ -85,7 +85,7 @@ export default class DhTokenPlaceable extends foundry.canvas.placeables.Token {
// Check if the setting is enabled
const setting = game.settings.get(CONFIG.DH.id, CONFIG.DH.SETTINGS.gameSettings.appearance).showTokenDistance;
if (setting === "never" || (setting === "encounters" && !game.combat?.started)) return;
if (setting === 'never' || (setting === 'encounters' && !game.combat?.started)) return;
// Check if this token isn't invisible and is actually being hovered
const isTokenValid =